Why can't we use setDefault?
Your linked patch does not look like it would change the behaviour on Windows?
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Dec 1 2019
Right, but we set it in initializeLanguages.
The doc doesn't mention the LANGUAGE var.
QLocale::QLocale()
Nov 28 2019
Nov 25 2019
Nov 17 2019
Nov 13 2019
I've also got access to the partner center now. So, I can handle updates from now on. Thanks again!
Nov 12 2019
It is online ;=)
Nov 10 2019
Perhaps you could apply for some account to the partner center to be able to do updates yourself.
Thanks!
It will appear at this location in the next days:
Submitted.
Ok, will grab your screenshots and give that a try for submission, thanks!
Build 566 works fine now.
Nov 9 2019
I've added a patch to disable Sonnet's language auto-detection during the first run of Kile.
Nov 6 2019
Thanks. That's a good starting point as QML is pretty easy to pick up for anyone who knows JavaScript in my opinion. I'll poke around that example.
sure they can.
get the dev version of falkon and go to https://store.falkon.org/p/1301207/
This one is in Qml
And QML plugins can be packaged and hot swapped on a compiled browser?
Please correct me if I'm wrong
There is Qml, maybe Qml API needs a but more work but in general it works.
To close off the rant about the workflow on KDE: it's not that there's many tools, it's that there's so many different tools that all use different logins. For the bug tracker I don't need a KDE identity account, for Phabricator I do. Why keep the bug tracker seperate from the projects? Makes no sense, as you're missing overview this way.
Doesn't necessarily have to be Python. Could also be JavaScript or similar.
There is C++ and Qml.
It is using Qt for Python (PySide2 and Shiboken2) which are official parts of Qt.
Okay, that makes sense.
Why is the plugin system reliant on the shenanigans that Qt does with updates? Isn't there another way to provide a scripting interface for a high level language?
It is using Qt for Python (PySide2 and Shiboken2) which are official parts of Qt.
How else to implement python support for Qt application?
Disclaimer: I haven't looked at the Falkon source yet, so excuse me if I ask things that should be obvious from knowing the source.
Also over the summer there was GSoC project to add support for Firefox sync.
But it probably failed and we did not hear from the person for some time already.
Python scripting is currently in a rather kaput state
Are you up to a challenge ?
It worked in previous Qt version, stopped with Qt 5.13 with strange errors:
https://bugs.kde.org/show_bug.cgi?id=409575
I like Falkon but it's not ready to be shipped anywhere and needs a good amount of polish.
Nov 5 2019
At Qt World Summit people expressed interest in having Falkon available on the Windows Store
Nov 4 2019
Thanks a lot, Christoph - that's very useful.
In order to handle submission of next release of Elisa music player, I would be interested to get the needed access to the partner page.
In order to handle submission of next release of Elisa music player, I would be interested to get the needed access to the partner page.
Nov 3 2019
maybe mark it resolved?
it has been activated (with previous implementation) on Windows. Since there is no SFTP support on Windows, we rely on third party apps until we get an integrated file browser.
works on both .exe as well as .Appx builds now.
I can confirm it triggers the daemon automatically and all functions of thr cli are accessible as seen in the linux build.
https://phabricator.kde.org/D21661 fixed it.
This already be done via Windows "Send to" menu
Here is some step by step guide how to submit stuff:
Btw., I prepared a submission, we just need to update the binary + screenshots.
In any case, I will prepare some submission for Kile in the management interface.
I will NOT submit it, just put in all the basic data.
We will need some screenshots for the final submission, can you provide some?
Then I think this shouldn't block a first release.
We can later update the build at any time.
Are there any known issues?
This issue is also present on Linux.
Nov 2 2019
Hmm, why does that lead to this issue only on Windows?
It's the language autodetection setting.
If you have ideas, why this fails, input is welcome.
Yes, true, there is such a bug :/
Kile as such works fine.
If you have tested it, just give me a okay, then we can start to submit it.
Oct 29 2019
I blacklisted the okular.exe again ;=)
Oct 28 2019
In T9584#205878, @cullmann wrote:Ok, sorry, then we must remove that from the blacklist again.
But interesting enough, this first time wizard tells that it will miss okular, is that just a left-over from the time it was needed?
Ok, sorry, then we must remove that from the blacklist again.
But interesting enough, this first time wizard tells that it will miss okular, is that just a left-over from the time it was needed?
In T9584#205874, @cullmann wrote:I tried to install it. Given I have no real experience with TeX stuff on Windows, can't really try it ;=)
I can only say I assume that okular.exe needs to be installed, too, or?
I tried to update the blacklist, will schedule a new build.
I tried to install it. Given I have no real experience with TeX stuff on Windows, can't really try it ;=)
I can only say I assume that okular.exe needs to be installed, too, or?
There is now some release APPX:
Oct 25 2019
Oct 22 2019
True.
Please report a normal bug for that, I guess atm for Kate, need to think about how to fix that, given we ship the icons as resources.
Oct 21 2019
The last screenshot in MS Store reveals an issue with icons: with Breeze Dark, Kate still uses normal Breeze icons, which are then barely visible...
Oct 19 2019
Submitted merge request to build APPX
In T9584#204533, @cullmann wrote:Ah, you could add 150/310/44 icons to the icons folder, btw., that will avoid that we need to have that in the craft blueprints.
Oct 14 2019
Per https://games.kde.org/get.php?platform=Windows there used to be windows executables generated for KDE games before so I believe there is some demand. I personally compile KDE Knights for myself to use on windows and I think it would be great to have these games back on windows.
Oct 13 2019
Ah, you could add 150/310/44 icons to the icons folder, btw., that will avoid that we need to have that in the craft blueprints.
Great, the question is now: can you do some "release" that we have translations, too?
The nighlty stuff is lacking that.
Or do you think the english variant is sufficient for a start?
In T9584#203728, @cullmann wrote:Quick look at the code tells me you need to add something like
/** * enable high dpi support */ QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true); QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);to have real hidpi support on Windows, I think at the moment just the high dpi pixmap stuff is on.
Both should be done before the application is constructed.
Oct 12 2019
@kossebau Just tried Okteta on Windows that is available on https://binary-factory.kde.org/job/Okteta_Nightly_win64/ and it works really well, out of the box. I believe it really has a lot of value making Okteta more visible, especially since users on Windows would also use it on Linux.
Oct 8 2019
In T9589#203883, @ognarb wrote:@KonqiDragon Please be respectful (see kde Code of Conduct), these games are maybe for you 'not necessary', but fellow KDE contributors put a lot of time in it and you should respect their work. Please stop calling apps that you like or use unnecessary, this is already the second time https://phabricator.kde.org/T11335#195583
Moreover, I don't think that these apps won't get any success, see this reddit comment.
@KonqiDragon Please be respectful (see kde Code of Conduct), these games are maybe for you 'not necessary', but fellow KDE contributors put a lot of time in it and you should respect their work. Please stop calling apps that you like or use unnecessary, this is already the second time https://phabricator.kde.org/T11335#195583
Don't you think this is a rather rude statement towards the people that contributed to these games?
In T9589#203860, @cullmann wrote:?
?
Why sould do that? These games are not necessary.
Oct 6 2019
In T9584#203726, @mludwig wrote:I've checked to today and it seems that a few small regressions have appeared over the last months in Kile for Windows - I will need to iron them out first over the next weeks.
Quick look at the code tells me you need to add something like
I can handle the submission.
In T9584#202896, @cullmann wrote:Michel, would you be ok with this?
That we get some installer in shape for the store?
People are interested in a Kile package in the Windows Store: https://www.reddit.com/r/kde/comments/ddkqwx/id_love_to_see_kile_latex_ide_on_windows/
In T9575#203628, @cullmann wrote:
Oct 5 2019
Ok, I was faster myself.
And yes, Breeze looks better, for scaled Windows stuff even more than for 1:1.
In T9575#203592, @KonqiDragon wrote:Why KDE Applications on Windows not looks in Breeze style? Would kool to make unify Breeze style of KDE Applications in Windows, how it's made in Spotify, just make the Breeze theme as default in the KDE Applications on Windows, for example Krita has own theme on Windows, Linux and macOS.
It bothers me because in Windows KDE Applications look very ugly and unusual.
Why KDE Applications on Windows not looks in Breeze style? Would kool to make unify Breeze style of KDE Applications in Windows, how it's made in Spotify, just make the Breeze theme as default in the KDE Applications on Windows, for example Krita has own theme on Windows, Linux and macOS.