In D20140#450349, @GB_2 wrote:Ping
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Apr 15 2019
Apr 15 2019
Apr 13 2019
Apr 13 2019
I can't think of any more suggestions that would be an obvious improvement, so I'll accept this.
Can you flip the direction of the 16px version? I know the icon you're copying the design of is also like this, but I think it needs to be fixed.
Apr 10 2019
Apr 10 2019
Add go-up/down/next/previous-skip
- Turn window-keep-* into symlinks to go-up/down-skip
Now I'll need to turn window-keep-above and window-keep-below into symlinks to go-up-skip and go-down-skip. arc patch hates it when files or symlinks are converted to each other, so I'll hold off doing that until this gets accepted.
Apr 9 2019
Apr 9 2019
ndavis committed R119:e09cc99b5250: [Kickoff] Anchor right of subTitleElement in KickoffItem to arrow.right (authored by ndavis).
[Kickoff] Anchor right of subTitleElement in KickoffItem to arrow.right
- Change to 3 icons
ndavis retitled D20399: [Kickoff] Anchor right of subTitleElement in KickoffItem to arrow.right from [Kickoff] Anchor subtitle in KickoffItem to arrow.right to [Kickoff] Anchor right of subTitleElement in KickoffItem to arrow.right.
ndavis requested review of D20399: [Kickoff] Anchor right of subTitleElement in KickoffItem to arrow.right.
Apr 5 2019
Apr 5 2019
ndavis committed R119:51f7912368e6: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use… (authored by ndavis).
[Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use…
ndavis added a comment to D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
In D19874#444153, @filipf wrote:This makes Kickoff even a bit more more left-centered = looking like it's wasting horizontal space. That's why I prefer the way it was before, but I tested the patch and everything seems symmetric at least.
It seems that in the screenshots the "Small" font is set to be bigger than normal. With default font sizes Kickoff can end up looking like this (ignore the lack of few other patches):
That's a lot of unused horizontal space, while the benefits of reduced padding are only for apps with really long descriptions (which are minority) or for people using a bigger font size for "Small" text.
If everyone else is on board I won't object though.
ndavis added a comment to D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
I haven't tested this with many different fonts, but the current version of this patch works well for Noto Sans at 10, 11 and 12 pts.
ndavis updated the summary of D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
ndavis updated the diff for D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
- Remove commented out bit of old code
ndavis updated the test plan for D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
ndavis updated the diff for D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
Use smallSpacing for KickoffItem and KickoffHighlight
Those curves are perfect 👌
Apr 3 2019
Apr 3 2019
ndavis commandeered D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
Alright. I'll finish it when I have time.
In D20226#442934, @bruns wrote:Diagonal or round shapes are not required to be pixel grid aligned. Actually, it is not even possible, as there is always some antialiasing. It even helps to make round shapes a little bit bit larger than the pixel grid, so some of the corner/edge pixels are solid color.
In D20226#442906, @GB_2 wrote:In D20226#442882, @ngraham wrote:Also, could we create a 22x22 version too?
How can you efficiently do that without having to realign everything to the new grid manually?
The proportions aren't quite right.
Apr 2 2019
Apr 2 2019
I've already made Qt Widget-like tabs for Breeze and Breeze Dark at these repos, so you can just borrow from those:
Apr 1 2019
Apr 1 2019
Does the theme have to use PNGs? It would also be nice if the tabs could look more like Qt tabs like in https://store.kde.org/p/1193435/
In D20166#441863, @kossebau wrote:IMHO the SVG files in the repo may contain comments and metadatas, for further work on them. Like source code also has all the oomments and metadata.
Only the deployed graphics resource should then be limited and optimized for what is needed at runtime.At least I had dealt with quite some "final rendered" SVG files I would have liked to modify for some needs, but could hardly as the base resources where not available (and if it was only guides & Co.).
In D20166#441807, @ngraham wrote:Strictly speaking, there's no need to optimize the SVGs as a part of this, so maybe, yeah, let's split that out into a separate feature (and one that the Breeze Icons repo would ultimately be interested in as well).
Be careful that you are not stripping stylesheets when you use SVG Cleaner. scour is less effective than SVG Cleaner, but it doesn't strip stylesheets and it's available in more distros.
Mar 31 2019
Mar 31 2019
Yes, this is much better. Wow, that application-x-executable icon is really blurry.
Another alternative would be to turn the thumbnail outline into a real outline instead of a rounded rectangle behind the thumbnailArea. Then it could go on top of the thumbnailArea and the thumbnail highlight could fit perfectly inside of it. This would give previews of rectangular images rounded corners and is significantly more complicated than the current change, but I feel like it should be possible.
Sublime Merge Icon.
In D20140#440989, @ngraham wrote:It's probably going to be more noticeable for High DPI users. It seems like there must be a way to fix this rather than just removing the thumbnail radius.
ndavis updated the test plan for D20140: [GridDelegate] Fix gaps in corners of thumbnailArea highlight.
- Remove radius from thumbnailArea highlight
ndavis updated the test plan for D20140: [GridDelegate] Fix gaps in corners of thumbnailArea highlight.
Mar 29 2019
Mar 29 2019
@otavva I need your email and real name to land your patch with the correct author. If you use the Arcanist tool for patches in the future, you will need to make sure that your real name is set as your Git user name.
Mar 27 2019
Mar 27 2019
Oh wait no, it's not there yet, but it still looks pretty good.
In D20063#439465, @ngraham wrote:I don't that version is actually in the patch though. @otavva can you update this patch to have that version of the icon? Then we can get it landed for you.
This is very nice.
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
In D19952#439031, @arvidhansson wrote:In D19952#438965, @ndavis wrote:The rounded corners and bold 1 are not very breeze like, so I don't think so, unless he changes his design. Unless you still plan to do the icon yourself, you should probably hand off responsibility for the patch to someone else.
Sorry for the confusion, as I'm new to this I really need help and aren't able to do this alone, just just wanted to bring some attention to this and learn how to work with KDE. Thanks for all help, should we now use t-ask's first icon(the right one) or something else?
Mar 26 2019
Mar 26 2019
ndavis added a comment to D8388: Do not hardcode unhovered windows brightness on present windows effect.
What if:
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
The rounded corners and bold 1 are not very breeze like, so I don't think so, unless he changes his design. Unless you still plan to do the icon yourself, you should probably hand off responsibility for the patch to someone else.
Navigation is so much faster in tree view. I think navigation speed is what matters most of the time when people are selecting files or locations.
Mar 25 2019
Mar 25 2019
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
In D19952#438130, @arvidhansson wrote:In D19952#437726, @ndavis wrote:In D19952#437670, @arvidhansson wrote:In D19952#437419, @ndavis wrote:This can be done in the system tray widget instead of making a separate icon for off. Ever notice how the notifications icon is grey when it's not active?
Sorry, I don't understand, never had noticed anything special with the notifications.
Top icon is for notifications (partly transparent), bottom icon is for Redshift (100% opacity)
In D19952#437664, @arvidhansson wrote:[...] is it just me or is the transparent icon more like grey?
It's not just you, but that's how partly transparent black on a white background is supposed to look.
Okay, I get it, what should we do now?
Mar 24 2019
Mar 24 2019
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
In D19952#437670, @arvidhansson wrote:In D19952#437419, @ndavis wrote:This can be done in the system tray widget instead of making a separate icon for off. Ever notice how the notifications icon is grey when it's not active?
Sorry, I don't understand, never had noticed anything special with the notifications.
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
In D19952#436853, @arvidhansson wrote:In D19952#436834, @taskf wrote:There is one issue I'm not sure about. The user might feel pressured to check something if the symbol is stroked as it fells like "something is wrong". In that case I would suggest just using the ON version and make it 50% transparent in OFF mode.
I agree, it isn't even an caps-lock-off key. A 50% tranparent icon would fit better
Mar 23 2019
Mar 23 2019
In D12055#436424, @filipf wrote:In D12055#436412, @ndavis wrote:Try with a non-default theme
Mar 22 2019
Mar 22 2019
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
In D19952#436425, @taskf wrote:Hi, I created some icons a week ago, just didn't post them as @arvidhansson was already on the task.
They are not polished as you can see from the screenshot. The left version symbolizes a lock, while the right one, which I like more, symbolizes a keyboard key.
Mar 21 2019
Mar 21 2019
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
You need to make the icons on 16x16px and 22x22px canvases. If you use a grid with 1 line every pixel, it will be easier to make icons look sharp. When you make shapes of any kind, even latin characters or numbers, it's best to use the Line, Rectangle and Ellipse tools. If you use strokes, they need to be converted into paths when you're done with the icon.
ndavis added a reviewer for D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key: ndavis.
ndavis added a comment to D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key.
That "1" is too blurry. Did you use the font tool or did you draw it with the pen or rectangle tools?
ndavis added a reviewer for D19952: Added 2 icons (1 16px and 1 22px) named "input-num-on" that shows a num-lock key: VDG.
Mar 19 2019
Mar 19 2019
In D19736#434274, @ngraham wrote:Maybe the rectangle itself doesn't need to be so big? Or maybe it could be even bigger and have the arrows inside?
In D19736#434616, @apol wrote:How about having 3 icons? autorotate, locked portrait and locked landscape?
This way we don't need to have a weird red strike-through.
ndavis added a comment to D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
Another thing is the ratio between the left/right margins and the top/bottom margins varies with font size, so maybe Kickoff really does need some fixing up.
ndavis added a comment to D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
In D19874#434319, @ngraham wrote:+1 conceptually. Since Kickoff has its own side margins, these additional margins in the items themselves are just unnecessary.
ndavis updated the test plan for D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
ndavis retitled D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing from Reduce the margins of KickoffItem to [Kickoff] Reduce the margins of KickoffItem.
ndavis updated the test plan for D19874: [Kickoff] Reduce the margins of KickoffItem, KickoffHighlight and use smallSpacing.
This is what the current 32px version with arrowheads added looks like, but it can't be done like that with 16px or 22px.
@ngraham Here's something similar to what you asked for:
This is 22px. I couldn't get it to work for 16px.
In D19694#434169, @ngraham wrote:
Mar 18 2019
Mar 18 2019
In D19812#433941, @guoyunhe wrote:In D19812#433916, @ndavis wrote:Could you use #eff0f1 and #31363b for the light and dark backgrounds since those are the colors we normally use for window backgrounds?
Like this?
Could you use #eff0f1 and #31363b for the light and dark backgrounds since those are the colors we normally use for window backgrounds?
Mar 17 2019
Mar 17 2019
In D19690#432671, @arvidhansson wrote:What type of item is it(https://hig.kde.org/style/icon.html)? Is there any way to download the current image?
The current image is preferences-desktop-display from the breeze-icons repo.
Mar 16 2019
Mar 16 2019
ndavis committed R266:559782c5f5b4: Give applications-games and input-gaming more contrast with Breeze Dark (authored by ndavis).
Give applications-games and input-gaming more contrast with Breeze Dark
Mar 15 2019
Mar 15 2019
Make 24px go-up actually 24px
Mar 14 2019
Mar 14 2019
ndavis retitled D17469: Give applications-games and input-gaming more contrast with Breeze Dark from Give applications-games more contrast with Breeze Dark to Give applications-games and input-gaming more contrast with Breeze Dark.
ndavis updated the test plan for D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
ndavis updated the diff for D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
Update input-gaming and make circle around dpad and colored buttons darker
ndavis added a comment to D19733: Add preferences-desktop-theme-applications and preferences-desktop-theme-windowdecorations icons.
In D19733#431237, @GB_2 wrote:In D19733#431139, @ndavis wrote:Well, what do you suggest? This is the most accurate design.
ndavis added a comment to D19733: Add preferences-desktop-theme-applications and preferences-desktop-theme-windowdecorations icons.
I think preferences-desktop-theme-applications is fine, but preferences-desktop-theme-windowdecorations looks odd with that border.
+1 to this. Fitts' law comes to mind.
ndavis added a comment to D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
In D17469#430647, @ngraham wrote:Hmm, I see what you mean. Okay, let's go with this one!
BTW, the duplicate test fails as of f2509047d4372f1a59d8f8b5ff009146f1a6adcb:
********* Start testing of DupeTest ********* Config: Using QtTest library 5.12.0, Qt 5.12.0 (x86_64-little_endian-lp64 shared (dynamic) release build; by GCC 7.3.0) PASS : DupeTest::initTestCase() FAIL! : DupeTest::test_duplicates() The following files are duplicates but not links: - /home/dev/kde/src/breeze-icons/icons/actions/22/go-up.svg - /home/dev/kde/src/breeze-icons/icons/actions/24/go-up.svg Loc: [/home/dev/kde/src/breeze-icons/autotests/testhelpers.h(42)] FAIL! : DupeTest::test_duplicates() The following files are duplicates but not links: - /home/dev/kde/src/breeze-icons/icons-dark/actions/22/go-up.svg - /home/dev/kde/src/breeze-icons/icons-dark/actions/24/go-up.svg Loc: [/home/dev/kde/src/breeze-icons/autotests/testhelpers.h(42)]Do you think you could fix that after landing this?
Make 24px go-up actually 24px
Mar 13 2019
Mar 13 2019
ndavis added a comment to D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
In D17469#430616, @ngraham wrote:No room? Instead of widening the grips by one pixel to make room for the contrast border, how about building it in, effectively narrowing the grips by one pixel?
ndavis updated the test plan for D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
ndavis updated the test plan for D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
ndavis updated the diff for D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
Darken the handle grips
ndavis added a comment to D17469: Give applications-games and input-gaming more contrast with Breeze Dark.
In D17469#430573, @ngraham wrote:Better, but the dark parts of the dark version still disappear against a dark background. Most of the time we solve this with a transparent outline (we did this for the clock icon recently), and I think that could work well here too.
In D19736#430545, @ngraham wrote: