User Details
- User Since
- Jun 26 2015, 10:41 AM (460 w, 6 d)
- Availability
- Available
Jun 15 2020
Jun 8 2019
Jun 7 2019
Apr 20 2017
Apr 18 2017
i didn't get the model of card, but 10.18.10.4358 was reported broken on irc by StarAndy (drawings show up delayed on the canvas)
Apr 16 2017
Feb 13 2017
in the processor part where it says "atom" it should say "ARM" instead.
Nov 27 2016
Nov 21 2016
Sep 11 2016
Aug 19 2016
Aug 18 2016
behaviour when shrinking the docker ...
before:
This requires KisFixedPaintDevice to learn about LOD; that's a task that's slightly too big for me, as it probably involves a whole lot of stuff.
Jul 20 2016
https://bugs.kde.org/show_bug.cgi?id=363089 also mentions this
Jul 1 2016
Jan 12 2016
At 20% zoom, drawing with a 1000px big airbrush_linear_noisy brush:
Dec 30 2015
wolthera pointed out that @abrahams is currently working on the shortcut stuff, so maybe a CC is warranted
Dec 29 2015
It seems like I will have to pull in another external dependency to get joystick/gamepad support.
Dec 15 2015
I personally have a desire to be able to have different Tool Options set for eraser mode and non-eraser mode: When drawing, I like to have some sort of smoothing enabled, possibly the stabilizer with a strong-ish setting if i'm inking over a sketch for example. Unfortunately, having smoothing (or even worse: the stabilizer) turned on when erasing makes it very tedious to do the kind of back-and-forth motion I often use to erase. It'd be nice if the final design for this could accomodate my use case. Thanks!
Dec 14 2015
landed the patch in master. the improvement will soon roll out to our users and i'm happy :)
@abrahams I've checked and the methods in question get called concurrently, so having the engines be shared would cause concurrent access to the seed again, which is what I had hoped to prevent with these patches in the first place. I don't know of a better approach than this, but if someone ever finds one, they are surely free to put it in :)
Dec 13 2015
We've decided on IRC that KoColorspace should probably supply randomization functionality, so this patch is now, in my opinion, ready to land.
Dear @abrahams, with these new changes that use the c++11 random engines i still get the noticable speedup.
Use C++11 random instead of rand in fuzzy brushes and TotalRandomColorSource
Dec 10 2015
Dec 9 2015
Dec 8 2015
i set boud as a subscriber, but not as a reviewer. my mistake!
Dec 6 2015
Dec 5 2015
For some reason the position tabletEvent->hiResGlobalPos() reports is relative to the top-left corner of the scratchpad widget.
Dec 3 2015
boud asked to be subscribed via IRC
boud asked to be subscribed via IRC
boud asked to be subscribed via IRC.
Nov 29 2015
Nov 28 2015
the new diff version has been uploaded at the same spot.
this version of the diff uses the random number generator that's safe to use in concurrent situations to initialize a per-stack random state that then gets used in the inner loops.
actually, i was wrong: the class is used from multiple threads simultaneously, so the random state would get accessed concurrently. even though that's not problematic per se, as reproducibility is not needed here, i'm going to make a second version of my patch that creates a random state on the stack and seeds that from the global (locked) random number generator.