- User Since
- Mar 15 2016, 5:18 PM (96 w, 3 d)
Wed, Jan 17
Sun, Jan 14
Thu, Jan 11
Wed, Jan 10
fix diff ... hopefully
OK, tested it and it works as in the ball does not slow down anymore.
I cannot really argue about the implementation because I did not understand why this switching is needed in the first place. :D
Thanks for picking up the topic with a patch. :)
I might be able to test this tonight but not sure.
Anyway, here are just some things I saw while scrolling over the patch.
Sat, Jan 6
Nur ein paar Sachen, die mir beim Drüberfliegen aufgefallen sind.
Ein paar sind schlicht Geschmacksfragen, also im Zweifel ignorieren. ;)
Wed, Jan 3
Tue, Jan 2
Sat, Dec 30
Thu, Dec 28
Looks good to me.
Nov 6 2017
Oct 29 2017
Sep 22 2017
Aug 8 2017
Jun 23 2017
Sorry, forgot about this one. Thanks for taking action here. :)
May 3 2017
As discussed on IRC, there will be some changes in a future revision...
After reading https://medium.com/genymobile/how-c-lambda-expressions-can-improve-your-qt-code-8cd524f4ed9f I get the impression that capturing this is common practice.
I am not very familiar with labdas either and was just wondering. It works well here with =, & and this but I do not know the best practices in this case.
Just out of curiosity. Why do you pass by value?
Although I do not like those "just delay it a bit and it will work" solutions that much, I also think it's a valid workaround here. :)
Apr 25 2017
Apr 24 2017
Thanks, looks good to me.
Just curious. Is there (dis)advantages of using the QLabel as pointer vs. value here? I see is used as pointer in other games and used it like that as well.