ervin (Kevin Ottens)
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User Details

User Since
Feb 5 2015, 10:18 AM (192 w, 5 d)
Availability
Available

Recent Activity

Sat, Oct 13

ervin added a comment to D16144: Send bedSize to 3dviewer.

I can try, which way would be best to get back to the View3D I belong to? (didn't check yet but from your patch you might have an idea already)

Sat, Oct 13, 12:46 PM · Atelier: General Development
ervin added inline comments to D16144: Send bedSize to 3dviewer.
Sat, Oct 13, 9:24 AM · Atelier: General Development
ervin added a comment to D16129: Allow to control the bed dimensions.

Yes, I went for my own properties due to more precise naming, but I admit I don't mind either way on the technical level. So what should I do? Change it or stay as is? You guys seem to disagree a bit. :-)

Sat, Oct 13, 9:06 AM

Thu, Oct 11

ervin added a comment to D16129: Allow to control the bed dimensions.

Excellent, thanks!

Thu, Oct 11, 3:55 PM
ervin added a comment to D16129: Allow to control the bed dimensions.

I'm lacking time to do that, that's why I agreed with Lays she would do that connection. Besides I've no good way to test that stuff and it gives me the creeps, so better have someone with the necessary setup do that bit.

Thu, Oct 11, 3:09 PM
ervin requested review of D16129: Allow to control the bed dimensions.
Thu, Oct 11, 2:34 PM

Sun, Sep 30

ervin added a comment to T8623: sprint for onboarding goal.

Do we have any news about that sprint and when/where it'll happen?

Sun, Sep 30, 2:19 PM · Goal settings 2017

Aug 29 2018

ervin committed R231:2c53a3be96ac: Add our own simple camera controller and use it (authored by ervin).
Add our own simple camera controller and use it
Aug 29 2018, 6:09 AM
ervin committed R231:596ad68b1d61: Add an axis gnomon entity to the scene (authored by ervin).
Add an axis gnomon entity to the scene
Aug 29 2018, 6:09 AM
ervin closed D15046: Add our own simple camera controller and use it.
Aug 29 2018, 6:09 AM
ervin closed D15045: Add an axis gnomon entity to the scene.
Aug 29 2018, 6:09 AM
ervin committed R231:9b412f0cd5d7: Force a more modern version of OpenGL (authored by ervin).
Force a more modern version of OpenGL
Aug 29 2018, 6:09 AM
ervin committed R231:46f0465c0be5: Rework the GridMesh generation (authored by ervin).
Rework the GridMesh generation
Aug 29 2018, 6:09 AM
ervin closed D15044: Force a more modern version of OpenGL.
Aug 29 2018, 6:09 AM
ervin committed R231:f1ce2570727d: Simplify the vertices upload code (authored by ervin).
Simplify the vertices upload code
Aug 29 2018, 6:09 AM
ervin closed D15042: Rework the GridMesh generation.
Aug 29 2018, 6:09 AM
ervin closed D15041: Simplify the vertices upload code.
Aug 29 2018, 6:09 AM
ervin committed R231:e4eda57655fc: Use QVector instead of QList whenever possible (authored by ervin).
Use QVector instead of QList whenever possible
Aug 29 2018, 6:09 AM
ervin closed D15040: Use QVector instead of QList whenever possible.
Aug 29 2018, 6:09 AM
ervin committed R231:c420ea0670ad: Convert to QVector3D in LineMesh (authored by ervin).
Convert to QVector3D in LineMesh
Aug 29 2018, 6:09 AM
ervin committed R231:300acea9c38b: Clean up the camera properties (authored by ervin).
Clean up the camera properties
Aug 29 2018, 6:09 AM
ervin committed R231:95846b83c9a9: Cleanup the QML module usage (authored by ervin).
Cleanup the QML module usage
Aug 29 2018, 6:09 AM
ervin closed D15038: Clean up the camera properties.
Aug 29 2018, 6:09 AM
ervin closed D15039: Convert to QVector3D in LineMesh.
Aug 29 2018, 6:09 AM
ervin closed D15037: Cleanup the QML module usage.
Aug 29 2018, 6:09 AM
ervin closed D15036: Add missing copyright headers.
Aug 29 2018, 6:09 AM
ervin committed R231:ebf345039eb8: Add missing copyright headers (authored by ervin).
Add missing copyright headers
Aug 29 2018, 6:09 AM
ervin committed R231:daca4b366403: Simplify the code, no need for all those intermediate variables (authored by ervin).
Simplify the code, no need for all those intermediate variables
Aug 29 2018, 6:09 AM
ervin closed D15035: The default ForwardRenderer is enough there.
Aug 29 2018, 6:09 AM
ervin committed R231:4e434755b5e5: The default ForwardRenderer is enough there (authored by ervin).
The default ForwardRenderer is enough there
Aug 29 2018, 6:09 AM
ervin committed R231:4059dc7e2f1f: Use a more declarative way to deal with the current file (authored by ervin).
Use a more declarative way to deal with the current file
Aug 29 2018, 6:09 AM
ervin closed D15034: Simplify the code, no need for all those intermediate variables.
Aug 29 2018, 6:09 AM
ervin committed R231:a2fe45bb73eb: Remove useless objectName (authored by ervin).
Remove useless objectName
Aug 29 2018, 6:08 AM
ervin closed D15033: Use a more declarative way to deal with the current file.
Aug 29 2018, 6:08 AM
ervin committed R231:799534bc3d1c: Let go of the useless enabled calls (authored by ervin).
Let go of the useless enabled calls
Aug 29 2018, 6:08 AM
ervin closed D15032: Remove useless objectName.
Aug 29 2018, 6:08 AM
ervin closed D15031: Let go of the useless enabled calls.
Aug 29 2018, 6:08 AM
ervin committed R231:2fe9b6478261: Rename AnimatedEntity to SceneEntity (authored by ervin).
Rename AnimatedEntity to SceneEntity
Aug 29 2018, 6:08 AM
ervin committed R231:ae0e7552f743: Remove the QML files from the target definition (authored by ervin).
Remove the QML files from the target definition
Aug 29 2018, 6:08 AM
ervin closed D15030: Rename AnimatedEntity to SceneEntity.
Aug 29 2018, 6:08 AM
ervin committed R231:5046f7c93a15: Cleanup the unused fps code (authored by ervin).
Cleanup the unused fps code
Aug 29 2018, 6:08 AM
ervin closed D15029: Remove the QML files from the target definition.
Aug 29 2018, 6:08 AM
ervin closed D15028: Cleanup the unused fps code.
Aug 29 2018, 6:08 AM

Aug 28 2018

ervin added a comment to D15046: Add our own simple camera controller and use it.

I know this is ment to be a guide as to how we can do this (thank you for taking time todo this). Will we beable to use a first person camera as simply as changing the camera type if we decide to take that route or will this patch have to be completely redone?

Aug 28 2018, 6:02 AM

Aug 27 2018

ervin added a comment to D15046: Add our own simple camera controller and use it.

It was not the camera mode that was needed to be changed it is only the user interaction that needed to change since they were not mapped to what most users who use 3d views expect

Aug 27 2018, 3:05 PM
ervin added a comment to D15046: Add our own simple camera controller and use it.

And for the record, I tend to agree with her that first person camera controller (or even the orbit one) is not what you want for such an application and view.

Aug 27 2018, 12:17 PM
ervin added a comment to D15046: Add our own simple camera controller and use it.

Well, first person camera is what was there before that patch and that Lays wanted to replace. :-)

Aug 27 2018, 12:16 PM
ervin added a comment to D15046: Add our own simple camera controller and use it.

Alright, what shall we do of that one? It's the last in the series being inconclusive. I think it's a keeper to be improved upon later. Please advise.

Aug 27 2018, 6:06 AM
ervin abandoned D15043: Center the camera on the LineMesh bounding box.
Aug 27 2018, 6:02 AM
ervin added a comment to D15043: Center the camera on the LineMesh bounding box.

Sorry about the mess!

Aug 27 2018, 6:02 AM

Aug 26 2018

ervin added a comment to D15043: Center the camera on the LineMesh bounding box.

So please advise. :-)

Aug 26 2018, 4:30 PM
ervin added a comment to D15043: Center the camera on the LineMesh bounding box.

Ah yes, also third option:
c) drop that patch altogether, if there's no good way to have a heuristic to remove the points we don't want for the cuboid computation, despite Lays asking me to recenter the view by default, it's not set in stone and we could stay with the "center of the bed" version currently present

Aug 26 2018, 4:30 PM
ervin added a comment to D15043: Center the camera on the LineMesh bounding box.

So this is due to the two points in the path which are way outside the mesh. With the data currently available I have no good way to distinguish them and so yes the bounding cuboid computation includes them. Now the thing is the bed display is wrong anyway, it's currently on fixed coordinates whatever real shape is had, clearly that doesn't help (I expect the model you use assumes a different bed).

Aug 26 2018, 4:24 PM
ervin updated the diff for D15046: Add our own simple camera controller and use it.

Applying the style script

Aug 26 2018, 9:05 AM
ervin updated the diff for D15045: Add an axis gnomon entity to the scene.

Applying the style script

Aug 26 2018, 9:05 AM
ervin updated the diff for D15043: Center the camera on the LineMesh bounding box.

Applying the style script

Aug 26 2018, 9:04 AM
ervin updated the diff for D15039: Convert to QVector3D in LineMesh.

Applying the style script

Aug 26 2018, 9:04 AM
ervin added a comment to D15043: Center the camera on the LineMesh bounding box.

im not sure if its this patch of the one after but when you apply them all by D15045 the line mesh is not centered.

Aug 26 2018, 9:03 AM
ervin added a comment to D15046: Add our own simple camera controller and use it.

I don't feel this mapping makes the view easy to use. This should behave like other 3d views so its intuitive for the user.

Aug 26 2018, 9:00 AM
ervin added a comment to D15045: Add an axis gnomon entity to the scene.

This pushes the grid out of center can this be done in a way that not interfere with that?

Aug 26 2018, 8:57 AM

Aug 24 2018

ervin added a comment to D15046: Add our own simple camera controller and use it.

It won't apply on master it depends on the previous ones, that comes from the way I upload the patches.

Aug 24 2018, 5:11 AM

Aug 23 2018

ervin set the repository for D15046: Add our own simple camera controller and use it to R231 Atelier.
Aug 23 2018, 9:56 PM
ervin set the repository for D15045: Add an axis gnomon entity to the scene to R231 Atelier.
Aug 23 2018, 9:56 PM
ervin set the repository for D15044: Force a more modern version of OpenGL to R231 Atelier.
Aug 23 2018, 9:56 PM
ervin set the repository for D15043: Center the camera on the LineMesh bounding box to R231 Atelier.
Aug 23 2018, 9:56 PM
ervin set the repository for D15042: Rework the GridMesh generation to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15041: Simplify the vertices upload code to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15040: Use QVector instead of QList whenever possible to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15039: Convert to QVector3D in LineMesh to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15038: Clean up the camera properties to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15037: Cleanup the QML module usage to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15036: Add missing copyright headers to R231 Atelier.
Aug 23 2018, 9:55 PM
ervin set the repository for D15035: The default ForwardRenderer is enough there to R231 Atelier.
Aug 23 2018, 9:54 PM
ervin set the repository for D15034: Simplify the code, no need for all those intermediate variables to R231 Atelier.
Aug 23 2018, 9:54 PM
ervin set the repository for D15033: Use a more declarative way to deal with the current file to R231 Atelier.
Aug 23 2018, 9:54 PM
ervin set the repository for D15032: Remove useless objectName to R231 Atelier.
Aug 23 2018, 9:54 PM
ervin set the repository for D15031: Let go of the useless enabled calls to R231 Atelier.
Aug 23 2018, 9:53 PM
ervin set the repository for D15030: Rename AnimatedEntity to SceneEntity to R231 Atelier.
Aug 23 2018, 9:53 PM
ervin set the repository for D15029: Remove the QML files from the target definition to R231 Atelier.
Aug 23 2018, 9:53 PM
ervin requested review of D15046: Add our own simple camera controller and use it.
Aug 23 2018, 9:48 PM
ervin requested review of D15045: Add an axis gnomon entity to the scene.
Aug 23 2018, 9:48 PM
ervin requested review of D15044: Force a more modern version of OpenGL.
Aug 23 2018, 9:48 PM
ervin requested review of D15043: Center the camera on the LineMesh bounding box.
Aug 23 2018, 9:48 PM
ervin requested review of D15042: Rework the GridMesh generation.
Aug 23 2018, 9:47 PM
ervin requested review of D15041: Simplify the vertices upload code.
Aug 23 2018, 9:47 PM
ervin requested review of D15040: Use QVector instead of QList whenever possible.
Aug 23 2018, 9:47 PM
ervin requested review of D15039: Convert to QVector3D in LineMesh.
Aug 23 2018, 9:47 PM
ervin requested review of D15038: Clean up the camera properties.
Aug 23 2018, 9:47 PM
ervin requested review of D15037: Cleanup the QML module usage.
Aug 23 2018, 9:47 PM
ervin requested review of D15036: Add missing copyright headers.
Aug 23 2018, 9:47 PM
ervin requested review of D15035: The default ForwardRenderer is enough there.
Aug 23 2018, 9:46 PM
ervin requested review of D15034: Simplify the code, no need for all those intermediate variables.
Aug 23 2018, 9:46 PM
ervin requested review of D15033: Use a more declarative way to deal with the current file.
Aug 23 2018, 9:46 PM
ervin requested review of D15032: Remove useless objectName.
Aug 23 2018, 9:46 PM
ervin requested review of D15031: Let go of the useless enabled calls.
Aug 23 2018, 9:46 PM
ervin requested review of D15030: Rename AnimatedEntity to SceneEntity.
Aug 23 2018, 9:46 PM
ervin requested review of D15029: Remove the QML files from the target definition.
Aug 23 2018, 9:45 PM
ervin requested review of D15028: Cleanup the unused fps code.
Aug 23 2018, 9:45 PM
ervin requested changes to D14591: Implement a basic way to see the project for a task in the workday.

Still a few issues left, but it's really looking on the right track and promising. :-)

Aug 23 2018, 12:12 PM
ervin accepted D14864: Minor: rename parameter name to avoid confusion with local var.
Aug 23 2018, 12:00 PM