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Nov 18 2018
Nov 13 2018
Nov 12 2018
Nov 3 2018
Aug 27 2018
Aug 26 2018
Aug 24 2018
Aug 15 2018
Created branch checkActivitiesScripts into kde repository.
The file check_activities_ids_to_escape.txt contains the id elements name to escape when checking if qstr is missing.
check_activities.rb is the main file, it can be used with the "all" option to test all the activities in alpphabetical order.
Aug 13 2018
Aug 9 2018
Aug 7 2018
Octave shifting problem see code description
Aug 6 2018
May 15 2018
Apr 30 2018
I have added a few lines to create some element exceptions.
If there are string without qstr and If the elements are in a defined list (see code) there is no warning
I attach the diff from your actual code.
To help the other reader than harry to read this thread, the regexp is
if you use the regexp I gave you it will detect all the " ...... " patern (anything between quotation marks).
In a first time there will be lots of false error.
But the we can use the groups to identify the element nature to know if we display it or not.
Apr 25 2018
Apr 23 2018
Apr 20 2018
Could you move the tools into tools directory? And also create a test able to extract the element name when we find a string "......".
You can use the regexp I gave you for that. Thanks.
Apr 16 2018
Apr 15 2018
Is it possible to move the level descriptions from js file to a dedicated configuration file placed in a ressource directory (see babymatch), at the moment the level are described within the js file. I think that we need to separate the data level from the logic level. We want to be able to give just the "board definition" files to other programers to create new levels without breaking the logic.
Good proposal!
On think thought, at the moment the level are described within the js file. I think that we need to separate the data level from the logic level and put the level description into a separate "ressource" before to start this new part of programming maze.
Then go for it, this is definitly a nice addition to what you have done so far.
Apr 13 2018
I can also see the upercase within smallnumbers which does not make sens.
When using GSlider in smallnumber I can not see the max number I have set.
I h
Apr 9 2018
Just added two comments in your proposal. Thanks to have written it, this makes everything easier on my side. You pictured the project like I imagined it.
Apr 7 2018
True, this was in my mind a temporary solution until we get the server. This is for the classroom indeed.
Maybe we should not loose time then on this and keep our energy for the server instead.
We could do something like this.
Having an option in the global setting configuration menu to turn on or turn off "Detailed (or customised) target set for certain activity".
Then in individual activity we would see an additional config icon allowing to set the limitation number or limit the range of questions that would be asked.
Activities that could have a custom setting:
number with dices: (number limited)
learning clocks (limiting to full hours - half - quarters) - (asking hours > than 12 eg: 23:43) etc...
Division (in this case the config dialog needs to be presented in a table way to choose the values presented to the user, this work as been started by nitish)
Guess a number
Number with dominos
Even and Odd Numbers
Numbers in order
Reverscount
ClickOnUppercase (here again with a table which allows to select the letters to be worked with)
ClickOnLowerCase
Apr 6 2018
I looked at the code but it does not implement what I had in mind when proposing this change.
The number limit is for me to be assigned for a single activity, not globally.
For example we should be able to tell that for falling dice we limit the numbers to 5 or 6. And for Multiplication that we limit the multiplication table to the table of 4.
It should not be done in the global configuration.
Jan 30 2018
Jan 23 2018
screenshot: https://snag.gy/oaZyvp.jpg
Here is a screenshot.
for my computer the pig is behing the bar and a part of the cat also.
Tested. Change works well, carriage size is changing when horizontal size smaller than vertical, and placed at the right place.
Validated for me.
Sep 10 2017
I discussed with Johnny about the application.
The way we think it should be is the following.
- Finding the right size of the image to dispatch the images on the totality of the screen available,
- Images and text should not overlap.
- Using flow to dispatch the images
Emmanuel
Hi,
I don't think we need to decrease any image in size.
For me we should keep the game as it is in version 0.80 and do a very simple change.
Here is how it is at the moment
https://snag.gy/27IvYr.jpg
Here is how I think it should look like.
https://snag.gy/NQ8jBw.jpg
I did not see the code in details but for me this is just a z order change.
The game was already quite nicely designed for small screen. I am not sure you have to apply more change than this one.
What do you think?
Emmanuel
Sep 6 2017
Hi,
Sorry but with this patch the images are really small for mobile phones like mine, this is not that readable anymore.
Could you do the following?
Keep the same size as before, put the image as a lower z order than the text above, and apply a semi transparent color to the cloud. This would be great!
Thanks :)
Aug 29 2017
Aug 28 2017
After discussion this is a good idea for small screens. I do not see anything to comment in the code.
Good work.
Jun 4 2017
Jun 3 2017
May 28 2017
Some more ideas.
- Find a month starting a mondy and having 31 days
- Find the month between June and August
- Select all the months having 30 days
Feb 5 2017
Hi Nitish,
Feb 4 2017
Sorry for these messages that repeat themself, I did not use the right place to fill up my comments in phabricator.
It should now be ok.