Looks good to me on testing!
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Dec 9 2018
Dec 7 2018
Oops, seems Johnny and I made comments at the same time :p
Really nice patch! Good work :)
Once the diff is updated according to comments, it'll be good I guess.
The new file that you created MoneyArea.qml isn't included in the diff. Can you do the following:
git add -A
git diff --staged > patch.diff
Dec 6 2018
Dec 3 2018
Dec 1 2018
Fixed by a GCi 2018 student. Commit link: https://cgit.kde.org/gcompris.git/commit/?id=9b70ff227dc35fac871165046771adbd69105da2
Nov 25 2018
GCCreationHandler is now integrated with all the configurable activities. Closing this task.
GCCreationHandler is now integrated with all the configurable activities. Closing this task.
In D17151#365789, @jjazeix wrote:Will existing created levels (via the old method) still available? If not, we need to be able to convert the old levels format to the new one and don't lose them
Nov 24 2018
Extracted name of the currently running activity from ActivityInfoTree
Nov 17 2018
Nov 4 2018
I think it was already completed! Closing this task.
Nov 3 2018
Can we also have Programming maze for the release? It's also complete AFAIR. And if I can manage to complete Programming Maze loops by release, it will be super great as well ;)
Nov 2 2018
Oct 26 2018
Oct 10 2018
As discussed on IRC, it may not be worth implementing minimax algorithm in bargame, considering the actual result of the game entirely depends on the time when last 5 pits (or less) are left, and the user will always win if he places a ball in the 2nd last pit., No matter however good algorithm we use, if player plays optimally, he will win. So the current simple algorithm is good enough IMO.
Sep 20 2018
Sep 4 2018
Added all the tasks to https://community.kde.org/GCi
Sep 2 2018
Aug 13 2018
Factorised keyboard binding code
Factorised keyboard binding code.
Factorised keyboard binding code.