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Jan 10 2019
Dec 10 2016
Abandoned
Can be considered abandoned now.
Seems to be abandoned now. Translators lost their enthusiasm :(
Heh... unittests need to be handled separately through the monday meetings
Seems to hung up in needs info
After power-cut, Popup Palette has random brushes attached. It seems like Krita doesn't save the tags until exit or something.
Seems to be fixed after the port to Qt5 :)
Duplicate with T3500
Sep 26 2016
This is probably fixed since then -- the code at line 343 doesn't look like this anymore.
Aug 30 2016
Aug 15 2016
Could you please check if this bug is still actual? I have a feeling that I have fixed it already. And I cannot reproduce it anymore. If you are still able to reproduce it, please reopen the task :)
I have tested the bug on Linux + Qt 5.5.1 + openGL and the bug seems to be not reproducible anymore. I guess Boud or me have fixed something like that some time ago.
Jul 20 2016
This happens in recent 3.0 too, so i think this is not yet fixed
Jun 30 2016
Jun 29 2016
this is the flickering bug.
Jun 16 2016
- Undo framework. Basically, we use Qt's undo framework. It is forked and named 'KUndo2Stack', but the general idea is exactly the same: http://doc.qt.io/qt-5/qundo.html
Jun 14 2016
May 26 2016
May 19 2016
May 14 2016
May 11 2016
- Painterly color mixing
- Implement a draft of RYB color space that is tightly linked to a specific RGB color space. In the draft it can be linked to sRGB
- see KoColorSpaceAlpha for an example
- Let the painters test the destination color space if it feels natural to them.
- (A) If people like it, just finish implementing the color space by letting RGB profiles be attached to it
- (B) If people don't like it, or if using this color space for the entire image doesn't work good (limits the gamut too much)
- Create a separate docker, which works like a palette, where the user can "paint" and mix the color he wants
- Connect the RYB color space to the paint device used in that docker (if people still like blending effect)
- If people don't like blending effect produced by RYB, search for some papers to implement the blending properly. In Krita 1.6 there was such a docker (was removed later), so the code can be searched there.
- Implement a filter that emulates watercolor effect on a fixed image. It should detect the edges and make the make the contour of the brush more contrast (based on KisFilter)
- Design GUI and user interactions for the tool.
- Implement filtering of the layer in a per-stroke basis. The filtering should happen in KisPaintLayer::copyOriginalToProjection() and KisIndirectPaintingSupport::mergeToLayerImpl().
- Given that edge-detection filter is not local (depends on the neighboring pixels), implement, KisPaintLayer::outgoingChangeRect() and probably(?) KisPaintLayer::needRect() to handle the border effects.
- Implement the GUI
May 7 2016
- we already have a Phong Bumpmap filter (Filter->Map->Phong Bumpmap)
- but we don't have a reliable source of paint height information anywhere.