User Details
- User Since
- Apr 17 2015, 10:32 PM (465 w, 3 d)
- Availability
- Available
Sep 5 2023
Jul 22 2023
It has been explaine, don't reply instead reread those messages. This is completely unacceptable behaviour. You're sabotaging your own cause.
We spoke in a previous task about this. You cannot just reopen the same ticket again and again.
Jul 13 2023
If so, KDE should add a clear exception to the KDE Vision for benevolent Western
Jul 8 2023
I will fix krfb, I know there are pending patches for yakuake to port to layer-shell which are ready to go when it can rely on Qt 6
Feb 19 2023
Feb 6 2023
Oct 19 2022
Sep 30 2022
I tried porting Plasma and hit some major brick walls:
Key difference.
KWallet has a "folder" and "appID" "key"
Jun 23 2022
Jun 18 2022
Sandbox exploitation seems a reason to not have this available :/
Jun 17 2022
Sounds more like users working round the limited API of kwins scripting. No need to use DBus there. If that's the only reason I'll export something more suited there. I need a Qml wrapper for Plasma6 anyway.
Where does this situation come up for clients to need to?
Jun 15 2022
Sure. Help yourself.
Mar 8 2022
Native resources used:
Mar 6 2022
can we port to kirigami's class?
//draw a circle with an antialiased border //innerRadius = size of the inner circle with contents //outerRadius = size of the border //blend = area to blend between two colours //all sizes are normalised so 0.5 == half the width of the texture
and do WidgetExplorer to the same
This is potentially duplicated with IconItem's fade.
Fades between two items without the brightness bug you get with changing opacity on two items.
This seems questionable now. Propose to drop.
Action plan:
- This gets turned into a dialog
- Default Applications gets a button to launch this (solving a plasma-settings problem)
- Default Applications might get a simple use surfacing common actions to set "preferred video player" etc., but leave advanced stuff to this dialog
There's a QtQuick port here: https://invent.kde.org/smitpatil/kwingamma
Mar 5 2022
I think this ShaderEffect can be got rid of. We're using layer effects