glScissor works on window co-ordinates. i.e not scaled by the viewport
We need to multiply by the scale there.
This fixes a minor visual glitch in animations when using hardware
clipping.
KWin |
glScissor works on window co-ordinates. i.e not scaled by the viewport
We need to multiply by the scale there.
This fixes a minor visual glitch in animations when using hardware
clipping.
Hardcoded my minimise animation to be really slow.
Now every frame looks perfect
No Linters Available |
No Unit Test Coverage |
Heh, even though this is fixing something totally different, you're absolutely right.
I should probably do this as two patches, so that I can get that one into 5.11.
Rebase on the other patch.
Split as this is targetting master as it has new libkwineffects API.
libkwineffects/kwinglutils.h | ||
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783 | Just for the record: if you do need to extend the API in a minor version: go for it. No objections from my side and we did it in the past. |
Just for the record: if you do need to extend the API in a minor version: go for it. No objections from my side and we did it in the past.
In that case I'll push this in 5.11 too so that we don't have code that isn't being tested in stable.