The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code.
Details
Details
- Reviewers
zzag - Group Reviewers
KWin - Commits
- R108:8ff01fa60cee: [platforms/drm] Rewrite rotation rendering to use MapTexture
Had some slight issues with the rotation, but everything appeared the same
as when I applied the patchset with the custom shader.
Diff Detail
Diff Detail
- Repository
- R108 KWin
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Comment Actions
Roman preferred to merge the initial version as-is, then merge this as top instead of my suggestion of squashing.
Renamed commit appropriately.