The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code.
- Group Reviewers
- R108:8ff01fa60cee: [platforms/drm] Rewrite rotation rendering to use MapTexture
Had some slight issues with the rotation, but everything appeared the same
as when I applied the patchset with the custom shader.