The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code.
Details
Details
- Reviewers
zzag - Group Reviewers
KWin - Commits
- R108:8ff01fa60cee: [platforms/drm] Rewrite rotation rendering to use MapTexture
Had some slight issues with the rotation, but everything appeared the same
as when I applied the patchset with the custom shader.
Diff Detail
Diff Detail
- Repository
- R108 KWin
- Branch
- master
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 20549 Build 20567: arc lint + arc unit
Comment Actions
Roman preferred to merge the initial version as-is, then merge this as top instead of my suggestion of squashing.
Renamed commit appropriately.