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- User Since
- Apr 19 2015, 9:33 AM (529 w, 2 d)
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Apr 17 2025
While working on cleaning this activity today, I noticed the code was already supposed to not allow more than 7 receivers (6 children + the basket) and 6 candies per receivers. I've improved the logic of random-level generation to ensure it's also the case there. And optimized the layout in a way that should prevent all kinds of overflows. Closing as Resolved.
Mar 12 2025
Hi,
Best way to fix this is to make a binding for the size of the receivers, so that it uses a default size close to the current one, and only gets smaller if too much receivers are added in the available area (with something like Math.min(defaultSize, relativeSize).
Feb 3 2025
Dec 19 2024
Dec 16 2024
Dec 13 2024
Sep 25 2024
Sep 9 2024
Sep 4 2024
Just a note to say I've restarted working on this activity for the next major release. I first ported locally the old branch to Qt6 and adapted it to other of our changes, but there are still too many bugs...
So now I'm restarting it almost from scratch, with the goal of reaching a cleaner and bug-free code. With useful reference from the old branch it should be relatively fast.
Sep 3 2024
This has been fixed.
This has been fixed since my layout rework of this activity.
Aug 12 2024
All done :)
@jjazeix I've removed the dependency, but maybe double-check there's no leftover anymore...
Aug 11 2024
Good, I'll do that soon then :) Thanks for the task listing and the diff reference!
As it's graphics related I can take that task if you're ok with it.
Apr 14 2024
For GCompris, it listed those 5 failures:
- "branding-has-primary-brand-colors"
- "app-icon-footprint"
- "app-icon-in-line-with-contemporary-styles"
- "app-summary-not-too-long"
- "app-summary-no-weird-formatting"
Apr 9 2024
Mar 15 2024
Mar 11 2024
I'll take a look at that soon.
Jan 17 2024
Jan 16 2024
Jan 15 2024
Jan 10 2024
Jan 9 2024
Jan 8 2024
Nov 28 2023
All completed :)
Jul 11 2023
I've just done some big clean-up and improvements to this activity. About your first request, that won't really change as the way it works is to move an item by clicking on its destination slot, which in my opinion is good. But the visual improvements should make it more obvious (before the ListView was not clipped, so it could show an extra item not clickable on the bottom, which was indeed confusing).
Apr 12 2023
Task completed last year, closing as resolved.
Task completed last year, closing as resolved.
Mar 19 2023
Mar 1 2023
Jan 18 2023
Nov 17 2022
Sep 26 2022
Sep 22 2022
Sep 7 2022
I've found a good command-line software that is able to find solutions for this type of game. We can probably use it as reference or reuse some of its code for this hint feature.
Sep 6 2022
Done for Andika update.
Sep 5 2022
Aug 28 2022
Jul 28 2022
I already have the base logic part working :)