This is taking a combination of the requirements that dmitry wrote up, and the existing mockups the confifu did
Mock History
Mock History
Current Revision | 3 |
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Mock Description
Mock Description
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Hi, @scottpetrovic!
The mockup looks really nice! It fits the requirements. Although we should also think about the following usecases:
- Since the "storyboard items" should be paintable, it would be nice to have a switch between "locked mode" (when painting is not allowed) and "drafting mode" (when the user can paint on any frame).
- It might be nice to have some really limited GUI for this painting, like we have in a scratchpad in the brush editor. I'm not sure about this list, better ask painters. I guess only "clear frame" is mandatory, others are optional.
- brush/eraser switch (?)
- a couple of predefined brush sizes (?)
- clear frame
- copy image from previous frame
- It might be nice to have a GUI for mass-editing metadata of the frames (requirement 3.3, optional). Right now it is impossible, because to edit metadata of a each frame one should enter a modal dialog. See how it is done in other software (screenshot is from this video):
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I like it, it looks really clean and being able to arrange into different views is a nice touch.
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I think it would be nice to have duration as two integer fields: "Duration: [Seconds] + [Frames]". This would allow people to use seconds, frames, or both.
Ref: Hayao Miyazaki storyboards timed in seconds only.
Ref: Satoshi Kon storyboards timed in seconds+frames.
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The new layout option looks really nice and seem to resolve the mass-annotation requirement.
This thing should be a slider I guess.