- User Since
- Apr 2 2018, 8:24 PM (98 w, 16 m)
Wed, Feb 12
Oct 31 2019
Solved AppImage issue in Steam's runtime environment running through a small launcher script that unsets the LD_LIBRARY_PATH envinronment variable.
Oct 21 2019
Hey @rbreu, sorry for the delay.
Need to solve an issue where AppImages are not working properly when run through Steam for some users. In contact with Steam support.
Oct 20 2019
Sep 6 2019
Thanks for the edits, Rebecca!
Ok. I've talked this over with Boud and we'll be shipping on Steam for Linux alongside the next release, probably in the middle of next week.
Feel free to hype it up, I'll be making a few reddit posts in coming days. =]
Ok! I've updated the English wall of text and I've added a link.
Please add your translation below, and let me know when you think it's ready to go.
Also feel free to put your own spin on things localize the writing until if feels natural to your language or culture.
Sep 4 2019
Tiar also tested on Linux Mint 19.1 and it works fine.
Sep 2 2019
Aug 24 2019
Aug 1 2019
Jul 26 2019
Mar 5 2019
Cool. We'll sort out the dependency and license stuff and push it.
Jan 26 2019
Jan 22 2019
Jan 21 2019
Alright, I've made the requested changes:
Jan 8 2019
- The controls are really bigger than the original ones for some reason. New:Old:
Jan 7 2019
Jan 5 2019
Hey again, and happy new year.
Dec 19 2018
Hey all. I spent a few days thinking about this thread.
Nov 14 2018
It looks like I didn't set Update to be checked by default in the .ui file, so that may be what caused the issue.
Nov 13 2018
Nov 12 2018
Part of T8708
Oct 14 2018
Add of adjust a KisSignalCompressor with configurable sensitivity.
Oct 12 2018
Oct 10 2018
Oct 9 2018
Oct 8 2018
Oct 7 2018
Oct 2 2018
Sounds good to me! Nice work so far.
Oct 1 2018
From a UI standpoint, my main concern is that 90% of the people that use export want it the way it works now. They just want to simply output the file to a different format.
I think the balancing act is how do we appease people that want to see a lot of settings at one time, and how do we appease the people that want just a slice of the settings so they can maximize their canvas workable area.
Sep 30 2018
Sep 28 2018
Hi Scott. I like the direction of the new design and I think you did a great job saving space without making any major compromises.
Sep 26 2018
I'm not totally sure about this
(Removing myself as a reviewer since I helped a bit with this one.)
Sep 15 2018
Aug 2 2018
Aug 1 2018
Jun 28 2018
Reddit user Rous2 suggested the possibility of pressure sensitive color picker mixing (blend).
Jun 11 2018
Ok, thanks for the help!
Jun 9 2018
Installed Sphinx. It was super easy to get working (on Linux, at least), just install and build. Overall Sphinx has been great to work with! Much improved workflow, in my opinion.
Spelling and grammar fixes.
Jun 8 2018
If you want to take a stab at it, the contributor's manual (readme) has instructions on how to contribute to sphinx. You can also write up the text here, in which case I'll port it.
Hey Wolfthera, I'd like to help with this if possible. Is this the only page that needs to be updated? I'd be happy to write about the new features as of 4.1 and edit what's already there.
Jun 6 2018
Fixed and built the tests, and then pushed! Closing. Thanks again, Dmitry.
May 29 2018
Pushed R37:7030f6a906da7b9ec0d660394dad7f691edf9bc2. Closing.
May 28 2018
Resolved the regression caused by my previous patch 7c639729115b3a3bb20e1b0a1046c1bfbb6f41fe, which caused only one frame to be added by the "insert frames/columns left/right" actions regardless of number of selected frames. These actions now correctly insert new blank keyframes on the correct side of the cursor based on the number of currently selected frame slots.
May 27 2018
Alright! I'm looking into it right now.
May 25 2018
May 24 2018
Here's an update patch that fixes the menus. I popped a few more of the one-liners that call more general member functions into the header. I also fixed a tiny bug with the separators in the insert frame/hold columns menus and cleaned up some unused headers.
May 22 2018
Pertaining to "what is/isn't a resource":
I assume in your example the run cycle is drawn somewhere outside the range of frames you describe here.
May 21 2018
Our users should be able to:
- mark a cycle on the timeline
- change the range frames which are repeated
- edit the frames of a cycle. Changes should be reflected in the repeats.
- convert repeats into actual keyframes or clone frames
- draw on repeats without breaking the cycle due to automatic keyframing (option in autokey?)
May 20 2018
Hey everyone, I just wanted to share a possible design mock-up for animation cycles that I put together.
Added code-reuse refactor for hold frames and hold columns.
May 19 2018
May 18 2018
Hey boud and wolthera. Would it be ok to add these feature revisions to the task? They're both in master now.
Color selector tool changes to the random colors. [ https://bugs.kde.org/show_bug.cgi?id=394396 ]