Frame and buffer geometry don't have strict order. Either one of them can
be inside the other one, so we must take that into account when computing
visible bounds of the client including drop-shadows. We also have to take
sub-surfaces into account when determining the visible rect, however it's
out of scope for this patch.
Details
Details
- Reviewers
davidedmundson - Group Reviewers
KWin - Maniphest Tasks
- T10867: XDG WindowGeometry
- Commits
- R108:79f4168fd690: Compute correct visible rect for client-side decorated clients
Diff Detail
Diff Detail
- Repository
- R108 KWin
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.