Problem is identified in https://bugreports.qt.io/browse/QTBUG-70138
with a potential patch for upstream.
With native rendering the alpha is pointlessly also set in the
glBlendFunc despite also being used in the uniform of the shader.
Resulting in a visual bug when used on a window with alpha (such as
Dialog)
It sucks, but we were starting to see people work round it by copying
more invasive workarounds everywhere else which I want to avoid.
BUG: 396813