Damage events come in global compositor space, not relative to the surface.
For a glTex2D we need the events relatvie to the surface, so they need scaling up
Details
Details
- Reviewers
graesslin - Group Reviewers
Plasma - Commits
- R108:e2e2c86f3740: Scale surface damage events
Diff Detail
Diff Detail
- Repository
- R108 KWin
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