Drawing in auto frame mode should wipe the previous drawing
Open, WishlistPublic

Description

Currently when you draw on a new frame in auto frame mode, toy draw over a copy of the previous frame.
This is fine if you're doing a cumulative animation, but it makes auto frame useless for regular animation, forcing us to manually add frames.

It would be better if it wiped the previous frames when auto adding a new one, or at least if this could be set as a preference.

freen created this task.Nov 27 2015, 1:04 PM
freen updated the task description. (Show Details)
freen raised the priority of this task from to Needs Triage.
freen added a project: Krita: Animation.
freen moved this task to Usability on the Krita: Animation board.
freen added a subscriber: freen.
woltherav triaged this task as Wishlist priority.Dec 3 2015, 3:07 PM
woltherav added a subscriber: woltherav.

This makes sense, but I can imagine the copy behaviour being useful as well to some, though much less than the wipe-behaviour.

There should probably be a switch for that :)

gdquest added a subscriber: gdquest.Dec 7 2015, 3:40 PM

I second the both of you - in traditional animation, you almost never want previous frames to be kept. It's only useful with modular animation.

Usually a wipe,yes,but in that case you can just press clear or delete. Keeping the modular way of working is very valuable too.

karip added a subscriber: karip.Oct 7 2016, 7:35 AM
This comment was removed by karip.
karip removed a subscriber: karip.Oct 10 2016, 6:49 AM
timotheegiet added a subscriber: timotheegiet.EditedFeb 24 2017, 10:43 AM

A switch keeping current way of working as default would be ok. The way it works right now actually cover all different needs already in this way:
The thing is the new frame content depends on the action made to create it.

-Need to keep all of previous drawing? Start drawing to add on top of previous frame.
-Need to keep only a part of previous drawing? Start drawing with the eraser to create a frame with remaining of previous frame (this can actually also be common on regular frame-by-frame animation to save some time)
-Need a new empty frame? Press delete to create a frame.

See that this way there's a logic and all cases are possible depending on the action, without using a specific option to switch the way auto-frame works.