Multiply radius by 0.5 in calculateBlurStdDev()

Authored by ndavis on Feb 18 2019, 10:01 PM.

Description

Multiply radius by 0.5 in calculateBlurStdDev()

Summary: Fix TODO to follow w3.org standard for shadow-blur

Reviewers: Breeze, ngraham

Reviewed By: Breeze, ngraham

Subscribers: ngraham, plasma-devel

Tags: Plasma

Differential Revision: https://phabricator.kde.org/D19134

Details

Committed
ndavisFeb 18 2019, 10:35 PM
Reviewer
Breeze
Differential Revision
D19134: Multiply radius by 0.5 in calculateBlurStdDev()
Parents
R31:3e78fa28585e: Change shadow color to 0,0,0 for KStyle
Branches
Unknown
Tags
Unknown