Use texture atlas for static icon item

Authored by davidedmundson on Jan 30 2017, 10:24 AM.

Description

Use texture atlas for static icon item

Summary:
Icon's are generally small, they may as well go in the existing shared
texture atlas, save some memory and it means more items can be batched
whilst rendering.

The textures used during animation are unchanged for now as it also
requires changing FadingNode's shader.

Test Plan:
Ran plasma.
We use atlas's in frame/SVGItem already so it should be fine.

Reviewers: Plasma, mart

Reviewed By: mart

Subscribers: mart, plasma-devel, Frameworks

Tags: Plasma, Frameworks

Differential Revision: https://phabricator.kde.org/D4342

Details

Committed
davidedmundsonJan 30 2017, 10:24 AM
Reviewer
mart
Differential Revision
D4342: Use texture atlas for static icon item
Parents
R242:68f1a87c6750: SVN_SILENT made messages (.desktop file) - always resolve ours
Branches
Unknown
Tags
Unknown