In the current code we update the shadows during the decoration paint.
Because this is called in the middle of the Scene::paintWindow and we
have already painted the shadows/built quads, the setShadow() was
deferred to avoid the obvious bugs updating the shadow would cause.
This sucks because it means we're always out by one frame, and it means
we always do two updates.
As the shadow is taken from the buffer, we can solve that problem by
updating the shadow before any painting at the same time that we update the
buffer. This means we don't need the deferring hack.
This patch also fixes a related issue that m_padding could have
changed after the buffer is rendered, but before painting. This would lead to rendering a mess.
This patch caches the relevant padding at the time the buffer is
@Notmart, this is subtly different from the patch I showed you last night,
for me it fixes things without your other patch, but I don't know. If it doesn't it's
still (IMHO) a lot cleaner.