See https://bugs.kde.org/show_bug.cgi?id=406587 . There were excessive
calls to libfreecell-solver.
Details
Details
- Reviewers
aacid - Group Reviewers
KDE Games - Commits
- R410:3d9e8324d505: Add a comment to explain.
R410:1aaa543eb25a: Optimize loading freecell games.
Test loading of Freecell and Simple Simon games
Diff Detail
Diff Detail
- Repository
- R410 KPatience
- Branch
- optimize-freecell-load-games
- Lint
No Linters Available - Unit
No Unit Test Coverage - Build Status
Buildable 11078 Build 11096: arc lint + arc unit
Comment Actions
Can you explain the reason this optimizes things (ideally in the commit log)?
To an external eye it seems that a "small number of positions" would be "the easy" thing to solve instead of the hard one that needs to be shortcutted out