[scenes/opengl] Destroy the lanczos filter when the backend is still alive
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Authored by zzag on Jan 18 2019, 7:07 PM.

Details

Summary

Currently, when the lanczos filter attempts to release acquired resources,
the backend is already gone. To fix that we have to destroy the filter
together with SceneOpenGL2. At that moment the backend is still alive.

BUG: 403370
FIXED-IN: 5.15.0

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R108 KWin
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zzag created this revision.Jan 18 2019, 7:07 PM
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zzag requested review of this revision.Jan 18 2019, 7:07 PM
davidedmundson accepted this revision.Jan 18 2019, 7:15 PM
This revision is now accepted and ready to land.Jan 18 2019, 7:15 PM
This revision was automatically updated to reflect the committed changes.