Diffusion KWin e4b598ca8618

[scene] Build window pixmap trees before starting rendering

Authored by zzag on Apr 21 2020, 8:55 AM.

Description

[scene] Build window pixmap trees before starting rendering

In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().

Differential Revision: https://phabricator.kde.org/D29131

Details

Committed
zzagMay 4 2020, 12:36 PM
Differential Revision
D29131: [scene] Generate window quads for sub-surfaces
Parents
R108:1a3cb256d741: [kcm/kwinrules] Improve export buttons
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