[lookandfeel] Only constant globals in shader code for GL ES compatibility
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Authored by romangg on Dec 3 2017, 11:00 PM.

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Summary

Globals need to be constant in shader code for some GL ES versions. Otherwise leads to non-compiling shader.

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R120 Plasma Workspace
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romangg created this revision.Dec 3 2017, 11:00 PM
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romangg requested review of this revision.Dec 3 2017, 11:00 PM
davidedmundson accepted this revision.Dec 3 2017, 11:01 PM
This revision is now accepted and ready to land.Dec 3 2017, 11:01 PM
This revision was automatically updated to reflect the committed changes.