This patch adds mouse wheel support for the animation timeline widget. I just copied some code from the slotDataChanged() part but I'm not sure how important to check dragInProgress here.
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I just have an idea for some improvement, but not checked if it's possible:
this is horizontal movement now, maybe shift+wheel could be the vertical, if more than one layer is visible. Ctrl+wheel is nicely working to select a range of frames (at least on Linux).
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After one week of no answer, I tried to implement the shift+wheel vertical positioning. It's not useful because of the nature of the timeline and how it's showing and hiding the layers. I think it's better not to add it. The original version seems working fine, so I'm not waiting for the revision and committed it to master.