There's no point for calling discardShape from the destructor of a
Scene::Window subclass because window quads cache will be destroyed
automagically by QScopedPointer.
Details
Details
- Reviewers
- None
- Group Reviewers
KWin - Commits
- R108:a03d70c9a6d7: Delete pointless discardShape method calls
Diff Detail
Diff Detail
- Repository
- R108 KWin
- Branch
- dont-call-discard-shape
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 17180 Build 17198: arc lint + arc unit