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While this works for lo / hi .. maybe we should instead use logic like ``` iconSize = 16 + (scale *16); ``` this would give us a minimum size of 16 (if scale is 0) then 32,48,64,80,96...
While this works for lo / hi .. maybe we should instead use logic like ``` iconSize = 16 + (scale *16); ``` this would give us a minimum size of 16 (if scale is 0) then 32,48,64,80,96...
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