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ksirk/GameLogic/gameautomaton.cpp
Show First 20 Lines • Show All 2191 Lines • ▼ Show 20 Line(s) | 2190 | // setDefenseAuto(false); | |||
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2192 | } | 2192 | } | ||
2193 | } | 2193 | } | ||
2194 | m_game->firstCountry()-> createArmiesSprites(); | 2194 | m_game->firstCountry()-> createArmiesSprites(); | ||
2195 | m_game->secondCountry()-> createArmiesSprites(); | 2195 | m_game->secondCountry()-> createArmiesSprites(); | ||
2196 | } | 2196 | } | ||
2197 | break; | 2197 | break; | ||
2198 | case DecrNbArmies: | 2198 | case DecrNbArmies: | ||
2199 | stream >> countryName >> nbArmies; | 2199 | stream >> countryName >> nbArmies; | ||
2200 | m_game->theWorld()->countryNamed(countryName)->decrNbArmies(nbArmies); | 2200 | m_game->theWorld()->countryNamed(countryName)->decrNbArmies(nbArmies); | ||
2201 | Q_FALLTHROUGH(); | ||||
chehrlic: better use Q_FALLTHROUGH() | |||||
2201 | case StartLocalCurrentAI: | 2202 | case StartLocalCurrentAI: | ||
2202 | m_game->startLocalCurrentAI(); | 2203 | m_game->startLocalCurrentAI(); | ||
2203 | break; | 2204 | break; | ||
2204 | case Invade: | 2205 | case Invade: | ||
2205 | stream >> nbArmies; | 2206 | stream >> nbArmies; | ||
2206 | nb = nbArmies; | 2207 | nb = nbArmies; | ||
2207 | while (nb >= 10) | 2208 | while (nb >= 10) | ||
2208 | { | 2209 | { | ||
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better use Q_FALLTHROUGH()