"A new filter, especiqally for game artists! Beginning with a grayscale heightmap showing the topology of an area, applying this filter will give you a normal map: and that normal map will make your renderer created better images."
Implies:
- Height to normal map filter.
Notes:
- Look into phongbumpmap filter.
- Research gui options. The tangent tilt swizzle from the tangent normal brush should be in here as well.