Index: branches/stable/l10n-kf5/sv/messages/extragear-edu/gcompris_qt.po =================================================================== --- branches/stable/l10n-kf5/sv/messages/extragear-edu/gcompris_qt.po (revision 1510988) +++ branches/stable/l10n-kf5/sv/messages/extragear-edu/gcompris_qt.po (revision 1510989) @@ -1,14743 +1,14882 @@ -# Stefan Asserhäll , 2014, 2015, 2016, 2017. +# Stefan Asserhäll , 2014, 2015, 2016, 2017, 2018. msgid "" msgstr "" "Project-Id-Version: \n" -"PO-Revision-Date: 2017-09-09 14:50+0100\n" +"PO-Revision-Date: 2018-02-19 18:31+0100\n" "Last-Translator: Stefan Asserhäll \n" "Language-Team: Swedish \n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Language: sv\n" "X-Qt-Contexts: true\n" "X-Generator: Lokalize 2.0\n" #. Activity title #: activities/advanced_colors/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Advanced colors" msgstr "Avancerade färger" #. Help title #: activities/advanced_colors/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Select the butterfly of the correct color" msgstr "Välj fjärilen med rätt färg" #. Help goal #: activities/advanced_colors/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to recognize unusual colors." msgstr "Lär dig känna igen ovanliga färger." #. Help prerequisite #: activities/advanced_colors/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can read" msgstr "Kan läsa" #. Help manual #: activities/advanced_colors/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You will see dancing butterflies of different colors and a question. You " "have to find the correct butterfly and touch it." msgstr "" "Du ser dansande fjärilar av olika färger och en fråga. Du måste hitta rätt " "fjäril och röra vid den." #. Look at http://gcompris.net/wiki/Advanced_color_translation to see all the advanced colors Color #FF7F50 #. ---------- #. Color #FF7F50 #: activities/advanced_colors/advanced_colors.js:26 #: activities/advanced_colors/advanced_colors.js:541 msgctxt "advanced_colors|" msgid "Find the coral butterfly" msgstr "Hitta den korallröda fjärilen" #. Color #7F1734 #: activities/advanced_colors/advanced_colors.js:31 #: activities/advanced_colors/advanced_colors.js:68 #: activities/advanced_colors/advanced_colors.js:608 #: activities/advanced_colors/advanced_colors.js:657 #: activities/advanced_colors/advanced_colors.js:729 #: activities/advanced_colors/advanced_colors.js:746 #: activities/advanced_colors/advanced_colors.js:860 msgctxt "advanced_colors|" msgid "Find the claret butterfly" msgstr "Hitta den vinröda fjärilen" #. Color #000080 #: activities/advanced_colors/advanced_colors.js:36 #: activities/advanced_colors/advanced_colors.js:335 #: activities/advanced_colors/advanced_colors.js:573 msgctxt "advanced_colors|" msgid "Find the navy butterfly" msgstr "Hitta den marinblå fjärilen" #. Color #FBEC5D #: activities/advanced_colors/advanced_colors.js:41 #: activities/advanced_colors/advanced_colors.js:78 msgctxt "advanced_colors|" msgid "Find the corn butterfly" msgstr "Hitta den majsgula fjärilen" #. Color #0047AB #: activities/advanced_colors/advanced_colors.js:46 #: activities/advanced_colors/advanced_colors.js:83 msgctxt "advanced_colors|" msgid "Find the cobalt butterfly" msgstr "Hitta den koboltfärgade fjärilen" #. Color #00FFFF #: activities/advanced_colors/advanced_colors.js:51 #: activities/advanced_colors/advanced_colors.js:88 #: activities/advanced_colors/advanced_colors.js:494 msgctxt "advanced_colors|" msgid "Find the cyan butterfly" msgstr "Hitta den cyanfärgade fjärilen" #. Color #954535 #: activities/advanced_colors/advanced_colors.js:56 #: activities/advanced_colors/advanced_colors.js:93 #: activities/advanced_colors/advanced_colors.js:536 #: activities/advanced_colors/advanced_colors.js:603 #: activities/advanced_colors/advanced_colors.js:615 #: activities/advanced_colors/advanced_colors.js:699 msgctxt "advanced_colors|" msgid "Find the chestnut butterfly" msgstr "Hitta den kastanjbruna fjärilen" #. Color #AB784E #: activities/advanced_colors/advanced_colors.js:61 #: activities/advanced_colors/advanced_colors.js:98 msgctxt "advanced_colors|" msgid "Find the almond butterfly" msgstr "Hitta den mandelfärgade fjärilen" #. Color #0F52BA #: activities/advanced_colors/advanced_colors.js:73 #: activities/advanced_colors/advanced_colors.js:855 msgctxt "advanced_colors|" msgid "Find the sapphire butterfly" msgstr "Hitta den safirblå fjärilen" #. Color #E0115F #: activities/advanced_colors/advanced_colors.js:103 #: activities/advanced_colors/advanced_colors.js:224 msgctxt "advanced_colors|" msgid "Find the ruby butterfly" msgstr "Hitta den rubinröda fjärilen" #. Color #882D17 #: activities/advanced_colors/advanced_colors.js:110 #: activities/advanced_colors/advanced_colors.js:835 msgctxt "advanced_colors|" msgid "Find the sienna butterfly" msgstr "Hitta den siennafärgad fjärilen" #. Color #BCB88A #: activities/advanced_colors/advanced_colors.js:115 msgctxt "advanced_colors|" msgid "Find the sage butterfly" msgstr "Hitta den salviafärgade fjärilen" #. Color #FF8C69 #: activities/advanced_colors/advanced_colors.js:120 #: activities/advanced_colors/advanced_colors.js:524 #: activities/advanced_colors/advanced_colors.js:714 msgctxt "advanced_colors|" msgid "Find the salmon butterfly" msgstr "Hitta den laxfärgade fjärilen" #. Color #704214 #: activities/advanced_colors/advanced_colors.js:125 #: activities/advanced_colors/advanced_colors.js:477 #: activities/advanced_colors/advanced_colors.js:798 msgctxt "advanced_colors|" msgid "Find the sepia butterfly" msgstr "Hitta den sepiabruna fjärilen" #. Color #E4BB25 #: activities/advanced_colors/advanced_colors.js:130 msgctxt "advanced_colors|" msgid "Find the sulfur butterfly" msgstr "Hitta den svavelgula fjärilen" #. Color #DB6D7B #: activities/advanced_colors/advanced_colors.js:135 #: activities/advanced_colors/advanced_colors.js:825 msgctxt "advanced_colors|" msgid "Find the tea butterfly" msgstr "Hitta den tefärgade fjärilen" #. Color #BFFF00 #: activities/advanced_colors/advanced_colors.js:140 msgctxt "advanced_colors|" msgid "Find the lime butterfly" msgstr "Hitta den limegröna fjärilen" #. Color #40E0D0 #: activities/advanced_colors/advanced_colors.js:145 msgctxt "advanced_colors|" msgid "Find the turquoise butterfly" msgstr "Hitta den turkosa fjärilen" #. Color #73B881 #: activities/advanced_colors/advanced_colors.js:152 msgctxt "advanced_colors|" msgid "Find the absinthe butterfly" msgstr "Hitta den absintfärgade fjärilen" #. Color #C04000 #: activities/advanced_colors/advanced_colors.js:157 msgctxt "advanced_colors|" msgid "Find the mahogany butterfly" msgstr "Hitta den mahognyfärgad fjärilen" #. Color #7FFFD4 #: activities/advanced_colors/advanced_colors.js:162 #: activities/advanced_colors/advanced_colors.js:771 msgctxt "advanced_colors|" msgid "Find the aquamarine butterfly" msgstr "Hitta den akvamarinfärgade fjärilen" #. Color #F2F0E6 #: activities/advanced_colors/advanced_colors.js:167 #: activities/advanced_colors/advanced_colors.js:531 msgctxt "advanced_colors|" msgid "Find the alabaster butterfly" msgstr "Hitta den alabastervita fjärilen" #. Color #FFBF00 #: activities/advanced_colors/advanced_colors.js:172 #: activities/advanced_colors/advanced_colors.js:719 msgctxt "advanced_colors|" msgid "Find the amber butterfly" msgstr "Hitta den bärnstensfärgade fjärilen" #. Color #9966CC #: activities/advanced_colors/advanced_colors.js:177 msgctxt "advanced_colors|" msgid "Find the amethyst butterfly" msgstr "Hitta den ametistfärgade fjärilen" #. Color #F5EACC #: activities/advanced_colors/advanced_colors.js:182 #: activities/advanced_colors/advanced_colors.js:650 #: activities/advanced_colors/advanced_colors.js:783 msgctxt "advanced_colors|" msgid "Find the anise butterfly" msgstr "Hitta den anisfärgade fjärilen" #. Color #E34234 #: activities/advanced_colors/advanced_colors.js:187 #: activities/advanced_colors/advanced_colors.js:367 #: activities/advanced_colors/advanced_colors.js:566 msgctxt "advanced_colors|" msgid "Find the vermilion butterfly" msgstr "Hitta den cinnoberröda fjärilen" #. Color #EEEBEB #: activities/advanced_colors/advanced_colors.js:194 msgctxt "advanced_colors|" msgid "Find the ceruse butterfly" msgstr "Hitta den blyvita fjärilen" #. Color #E5AA70 #: activities/advanced_colors/advanced_colors.js:199 #: activities/advanced_colors/advanced_colors.js:499 #: activities/advanced_colors/advanced_colors.js:640 #: activities/advanced_colors/advanced_colors.js:662 msgctxt "advanced_colors|" msgid "Find the fawn butterfly" msgstr "Hitta den ljust gulbruna fjärilen" #. Color #7FFF00 #: activities/advanced_colors/advanced_colors.js:204 #: activities/advanced_colors/advanced_colors.js:724 msgctxt "advanced_colors|" msgid "Find the chartreuse butterfly" msgstr "Hitta den chartreusefärgade fjärilen" #. Color #50C878 #: activities/advanced_colors/advanced_colors.js:209 msgctxt "advanced_colors|" msgid "Find the emerald butterfly" msgstr "Hitta den smaragdgröna fjärilen" #. Color #614051 #: activities/advanced_colors/advanced_colors.js:214 #: activities/advanced_colors/advanced_colors.js:236 #: activities/advanced_colors/advanced_colors.js:482 #: activities/advanced_colors/advanced_colors.js:489 #: activities/advanced_colors/advanced_colors.js:625 #: activities/advanced_colors/advanced_colors.js:709 #: activities/advanced_colors/advanced_colors.js:840 msgctxt "advanced_colors|" msgid "Find the aubergine butterfly" msgstr "Hitta den auberginefärgade fjärilen" #. Color #CC397B #: activities/advanced_colors/advanced_colors.js:219 #: activities/advanced_colors/advanced_colors.js:808 msgctxt "advanced_colors|" msgid "Find the fuchsia butterfly" msgstr "Hitta den fuchsiafärgade fjärilen" #. Color #6082B6 #: activities/advanced_colors/advanced_colors.js:229 msgctxt "advanced_colors|" msgid "Find the glaucous butterfly" msgstr "Hitta den sjögröna fjärilen" #. Color #A52A2A #: activities/advanced_colors/advanced_colors.js:241 #: activities/advanced_colors/advanced_colors.js:452 msgctxt "advanced_colors|" msgid "Find the auburn butterfly" msgstr "Hitta den rödbruna fjärilen" #. Color #458AC6 #: activities/advanced_colors/advanced_colors.js:246 #: activities/advanced_colors/advanced_colors.js:467 msgctxt "advanced_colors|" msgid "Find the azure butterfly" msgstr "Hitta den azurblå fjärilen" #. Color #9F7F58 #: activities/advanced_colors/advanced_colors.js:251 #: activities/advanced_colors/advanced_colors.js:692 msgctxt "advanced_colors|" msgid "Find the grayish brown butterfly" msgstr "Hitta den gråbruna fjärilen" #. Color #3D2B1F #: activities/advanced_colors/advanced_colors.js:256 msgctxt "advanced_colors|" msgid "Find the bistre butterfly" msgstr "Hitta den bisterfärgade fjärilen" #. Color #DC143C #: activities/advanced_colors/advanced_colors.js:261 #: activities/advanced_colors/advanced_colors.js:682 msgctxt "advanced_colors|" msgid "Find the crimson butterfly" msgstr "Hitta den karmosinröda fjärilen" #. Color #ACE1AF #: activities/advanced_colors/advanced_colors.js:266 msgctxt "advanced_colors|" msgid "Find the celadon butterfly" msgstr "Hitta den blekgröna fjärilen" #. Color #007BA7 #: activities/advanced_colors/advanced_colors.js:271 #: activities/advanced_colors/advanced_colors.js:578 #: activities/advanced_colors/advanced_colors.js:788 msgctxt "advanced_colors|" msgid "Find the cerulean butterfly" msgstr "Hitta den himmelsblå fjärilen" #. Color #8B8E8D #: activities/advanced_colors/advanced_colors.js:278 #: activities/advanced_colors/advanced_colors.js:677 msgctxt "advanced_colors|" msgid "Find the dove butterfly" msgstr "Hitta den rödskiftande gråa fjärilen" #. Color #943543 #: activities/advanced_colors/advanced_colors.js:283 msgctxt "advanced_colors|" msgid "Find the garnet butterfly" msgstr "Hitta den granatröda fjärilen" #. Color #4B0082 #: activities/advanced_colors/advanced_colors.js:288 #: activities/advanced_colors/advanced_colors.js:672 msgctxt "advanced_colors|" msgid "Find the indigo butterfly" msgstr "Hitta den indigoblå fjärilen" #. Color #FFFFF0 #: activities/advanced_colors/advanced_colors.js:293 #: activities/advanced_colors/advanced_colors.js:546 #: activities/advanced_colors/advanced_colors.js:793 msgctxt "advanced_colors|" msgid "Find the ivory butterfly" msgstr "Hitta den elfenbensvita fjärilen" #. Color #00A86B #: activities/advanced_colors/advanced_colors.js:298 msgctxt "advanced_colors|" msgid "Find the jade butterfly" msgstr "Hitta den jadefärgade fjärilen" #. Color #B57EDC #: activities/advanced_colors/advanced_colors.js:303 msgctxt "advanced_colors|" msgid "Find the lavender butterfly" msgstr "Hitta den lavendelblå fjärilen" #. Color #9BC4AF #: activities/advanced_colors/advanced_colors.js:308 msgctxt "advanced_colors|" msgid "Find the lichen butterfly" msgstr "Hitta den lavfärgade fjärilen" #. Color #722F37 #: activities/advanced_colors/advanced_colors.js:313 #: activities/advanced_colors/advanced_colors.js:593 #: activities/advanced_colors/advanced_colors.js:635 msgctxt "advanced_colors|" msgid "Find the wine butterfly" msgstr "Hitta den vinröda fjärilen" #. Color #9955BB #: activities/advanced_colors/advanced_colors.js:320 #: activities/advanced_colors/advanced_colors.js:766 msgctxt "advanced_colors|" msgid "Find the lilac butterfly" msgstr "Hitta den syrenfärgade fjärilen" #. Color #FF00FF #: activities/advanced_colors/advanced_colors.js:325 #: activities/advanced_colors/advanced_colors.js:645 #: activities/advanced_colors/advanced_colors.js:776 msgctxt "advanced_colors|" msgid "Find the magenta butterfly" msgstr "Hitta den magentafärgade fjärilen" #. Color #0BDA51 #: activities/advanced_colors/advanced_colors.js:330 #: activities/advanced_colors/advanced_colors.js:583 msgctxt "advanced_colors|" msgid "Find the malachite butterfly" msgstr "Hitta den malakitgröna fjärilen" #. Color #D9C3AD #: activities/advanced_colors/advanced_colors.js:340 msgctxt "advanced_colors|" msgid "Find the larch butterfly" msgstr "Hitta den lärkfärgade fjärilen" #. Color #EFC050 #: activities/advanced_colors/advanced_colors.js:345 #: activities/advanced_colors/advanced_colors.js:504 msgctxt "advanced_colors|" msgid "Find the mimosa butterfly" msgstr "Hitta den mimosafärgade fjärilen" #. Color #CC7722 #: activities/advanced_colors/advanced_colors.js:350 #: activities/advanced_colors/advanced_colors.js:509 msgctxt "advanced_colors|" msgid "Find the ochre butterfly" msgstr "Hitta den ockrafärgade fjärilen" #. Color #808000 #: activities/advanced_colors/advanced_colors.js:355 #: activities/advanced_colors/advanced_colors.js:447 msgctxt "advanced_colors|" msgid "Find the olive butterfly" msgstr "Hitta den olivgröna fjärilen" #. Color #F7F9F4 #: activities/advanced_colors/advanced_colors.js:362 #: activities/advanced_colors/advanced_colors.js:588 #: activities/advanced_colors/advanced_colors.js:630 msgctxt "advanced_colors|" msgid "Find the opaline butterfly" msgstr "Hitta den opalfärgade fjärilen" #. Color #120A8F #: activities/advanced_colors/advanced_colors.js:372 #: activities/advanced_colors/advanced_colors.js:751 msgctxt "advanced_colors|" msgid "Find the ultramarine butterfly" msgstr "Hitta den ultramarinfärgade fjärilen" #. Color #E0B0FF #: activities/advanced_colors/advanced_colors.js:377 #: activities/advanced_colors/advanced_colors.js:462 #: activities/advanced_colors/advanced_colors.js:551 msgctxt "advanced_colors|" msgid "Find the mauve butterfly" msgstr "Hitta den malvafärgade fjärilen" #. Color #91A3B0 #: activities/advanced_colors/advanced_colors.js:382 #: activities/advanced_colors/advanced_colors.js:704 #: activities/advanced_colors/advanced_colors.js:756 msgctxt "advanced_colors|" msgid "Find the grayish blue butterfly" msgstr "Hitta den gråblå fjärilen" #. Color #93C572 #: activities/advanced_colors/advanced_colors.js:387 #: activities/advanced_colors/advanced_colors.js:598 #: activities/advanced_colors/advanced_colors.js:850 msgctxt "advanced_colors|" msgid "Find the pistachio butterfly" msgstr "Hitta den pistaschgröna fjärilen" #. Color #AEADA5 #: activities/advanced_colors/advanced_colors.js:392 #: activities/advanced_colors/advanced_colors.js:667 msgctxt "advanced_colors|" msgid "Find the platinum butterfly" msgstr "Hitta den platinafärgade fjärilen" #. Color #32004A #: activities/advanced_colors/advanced_colors.js:397 #: activities/advanced_colors/advanced_colors.js:734 #: activities/advanced_colors/advanced_colors.js:818 msgctxt "advanced_colors|" msgid "Find the purple butterfly" msgstr "Hitta den lila fjärilen" #. Color #5C3960 #: activities/advanced_colors/advanced_colors.js:404 #: activities/advanced_colors/advanced_colors.js:472 #: activities/advanced_colors/advanced_colors.js:556 #: activities/advanced_colors/advanced_colors.js:741 #: activities/advanced_colors/advanced_colors.js:813 msgctxt "advanced_colors|" msgid "Find the plum butterfly" msgstr "Hitta den plommonfärgade fjärilen" #. Color #003153 #: activities/advanced_colors/advanced_colors.js:409 #: activities/advanced_colors/advanced_colors.js:514 msgctxt "advanced_colors|" msgid "Find the prussian blue butterfly" msgstr "Hitta den berlinerblå fjärilen" #. Color #B7410E #: activities/advanced_colors/advanced_colors.js:414 #: activities/advanced_colors/advanced_colors.js:519 #: activities/advanced_colors/advanced_colors.js:561 #: activities/advanced_colors/advanced_colors.js:845 msgctxt "advanced_colors|" msgid "Find the rust butterfly" msgstr "Hitta den rostfärgade fjärilen" #. Color #F4C430 #: activities/advanced_colors/advanced_colors.js:419 msgctxt "advanced_colors|" msgid "Find the saffron butterfly" msgstr "Hitta den saffransgula fjärilen" #. Color #F3E5AB #: activities/advanced_colors/advanced_colors.js:424 msgctxt "advanced_colors|" msgid "Find the vanilla butterfly" msgstr "Hitta den vaniljfärgade fjärilen" #. Color #40826D #: activities/advanced_colors/advanced_colors.js:429 #: activities/advanced_colors/advanced_colors.js:687 msgctxt "advanced_colors|" msgid "Find the veronese butterfly" msgstr "Hitta den veronesiskfärgade fjärilen" #. Color #529371 #: activities/advanced_colors/advanced_colors.js:434 #: activities/advanced_colors/advanced_colors.js:803 msgctxt "advanced_colors|" msgid "Find the verdigris butterfly" msgstr "Hitta den spanskgröna fjärilen" #. Color #32004A #: activities/advanced_colors/advanced_colors.js:439 #: activities/advanced_colors/advanced_colors.js:457 #: activities/advanced_colors/advanced_colors.js:620 #: activities/advanced_colors/advanced_colors.js:761 #: activities/advanced_colors/advanced_colors.js:830 msgctxt "advanced_colors|" msgid "Find the dark purple butterfly" msgstr "Hitta den mörklila fjärilen" #. Activity title #: activities/algebra_by/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication of numbers" msgstr "Multiplikation av tal" #. Help title #: activities/algebra_by/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the multiplication operation" msgstr "Träna på multiplikation" #. Help goal #: activities/algebra_by/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to multiply numbers within a limited period of time" msgstr "Lär dig att multiplicera tal på en begränsad tid" #. Help prerequisite #: activities/algebra_by/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Multiplication tables from 1 to 10" msgstr "Multiplikationstabeller från 1 till 10" #. Help manual #: activities/algebra_by/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly multiply them and use your " "computer's keyboard or the on-screen keypad to type the product of the " "numbers. You have to be fast and submit the answer before the penguins in " "their balloon land!" msgstr "" "Två tal visas på skärmen. Multiplicera dem snabbt och använd datorns " "tangentbord eller knappsatsen på skärmen för att skriva in talens produkt. " "Du måste vara snabb och skriva in svaret innan pingvinerna i ballongen " "landar." #. Activity title #: activities/algebra_div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Division of numbers" msgstr "Division av tal" #. Help title #: activities/algebra_div/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the division operation" msgstr "Träna på division" #. Help goal #: activities/algebra_div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Find the result of the division within a limited period of time" msgstr "Ta reda på divisionens resultat på en begränsad tid" #. Help prerequisite #: activities/algebra_div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Division of small numbers" msgstr "Division av små tal" #. Help manual #: activities/algebra_div/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly find the result of the " "division and use your computer's keyboard or the on-screen keypad to type " "it. You have to be fast and submit the answer before the penguins in their " "balloon land!" msgstr "" "Två tal visas på skärmen. Räkna snabbt ut divisionens resultat och använd " "datorns tangentbord eller knappsatsen på skärmen för att skriva in den. Du " "måste vara snabb och skriva in svaret innan pingvinerna i ballongen landar." #. Activity title #: activities/algebra_minus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Subtraction of numbers" msgstr "Subtraktion av tal" #. Help title #: activities/algebra_minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the subtraction operation" msgstr "Träna på subtraktion" #. Help goal #: activities/algebra_minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to find the difference between two numbers within a limited period of " "time" msgstr "Lär dig att räkna ut skillnaden mellan två tal på en begränsad tid" #. Help prerequisite #: activities/algebra_minus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Subtraction of small numbers" msgstr "Subtraktion av små tal" #. Help manual #: activities/algebra_minus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly find the difference between " "them and use your computer's keyboard or the on-screen keypad to type it. " "You have to be fast and submit the answer before the penguins in their " "balloon land!" msgstr "" "Två tal visas på skärmen. Räkna snabbt ut skillnaden mellan dem och använd " "datorns tangentbord eller knappsatsen på skärmen för att skriva in den. Du " "måste vara snabb och skriva in svaret innan pingvinerna i ballongen landar." #. Activity title #: activities/algebra_plus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition of numbers" msgstr "Addition av tal" #. Help title #: activities/algebra_plus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the addition of numbers" msgstr "Träna på addition av tal" #. Help goal #: activities/algebra_plus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to find the sum of two numbers within a limited period of time" msgstr "Lär dig att räkna ut summan av två tal på en begränsad tid" #. Help prerequisite #: activities/algebra_plus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Simple addition. Can recognize written numbers" msgstr "Enkel addition. Kan förstå skrivna tal" #. Help manual #: activities/algebra_plus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly find the sum of them and " "use your computer's keyboard or the on-screen keypad to type it. You have to " "be fast and submit the answer before the penguins land in their balloon!" msgstr "" "Två tal visas på skärmen. Räkna snabbt ut summan av dem och använd datorns " "tangentbord eller knappsatsen på skärmen för att skriva in den. Du måste " "vara snabb och skriva in svaret innan pingvinerna i ballongen landar." #. Activity title #: activities/algorithm/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Logical associations" msgstr "Logiska associationer" #. Help title #: activities/algorithm/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Complete the arrangement of fruits" msgstr "Ordna färdigt frukterna" #. Help goal #: activities/algorithm/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Logic training activity" msgstr "Aktivitet för logikövning" #. Help manual #: activities/algorithm/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Look at the two sequences. Each fruit in the first sequence has been " "replaced by another fruit in the second sequence. Complete the second " "sequence by using the correct fruits, after studying this pattern." msgstr "" "Titta på de två följderna. Varje frukt i den första följden har ersatts av " "en frukt i den andra följden. Komplettera den andra sekvensen genom att " "använda rätt frukter, efter att ha studerat mönstret." #. Activity title #: activities/align4-2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Align four (with a friend)" msgstr "Arrangera fyra (med en vän)" #. Help title #: activities/align4-2players/ActivityInfo.qml:29 #: activities/align4/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Arrange four tokens in a row" msgstr "Arrangera fyra symboler i en rad" #. Help goal #: activities/align4-2players/ActivityInfo.qml:32 #: activities/align4/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Create a line of 4 tokens either horizontally (lying down), vertically " "(standing up) or diagonally." msgstr "" "Skapa en rad av fyra symboler antingen horisontellt (liggande), vertikalt " "(stående) eller diagonalt." #. Help manual #: activities/align4-2players/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Play with a friend. Take turns to click the line in which you want to drop a " "token. You can also use the arrow keys to move the token left or right, and " "the down or space key to drop a token. First player to create a line of 4 " "tokens wins" msgstr "" "Spela med en vän. Klicka i tur och ordning på raden där en symbol ska " "släppas. Du kan även använda piltangenterna för att flytta symbolen åt " "vänster eller höger, och neråtpilen eller blankstegstangenten för att släppa " "den." #. Activity title #: activities/align4/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Align four (against Tux)" msgstr "Arrangera fyra (mot Tux)" #. Help manual #: activities/align4/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Play with the computer. Take turns to click the line in which you want to " "drop a token. You can also use the arrow keys to move the token left or " "right, and the down or space key to drop a token. First player to create a " "line of 4 tokens wins" msgstr "" "Spela med datorn. Klicka i tur och ordning på raden där en symbol ska " "släppas. Du kan även använda piltangenterna för att flytta symbolen åt " "vänster eller höger, och neråtpilen eller blankstegstangenten för att släppa " "den." #. Activity title #. ---------- #. Help goal #: activities/alphabet-sequence/ActivityInfo.qml:27 #: activities/alphabet-sequence/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Alphabet sequence" msgstr "Alfabetisk följd" #. Help title #: activities/alphabet-sequence/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Move the helicopter to catch the clouds following the order of the alphabet" msgstr "Flytta helikoptern för att fånga molnen i alfabetisk ordning" #. Help prerequisite #: activities/alphabet-sequence/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can decode letters" msgstr "Kan förstå bokstäver" #. Help manual #: activities/alphabet-sequence/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch the alphabet letters. With a keyboard use the arrow keys to move the " "helicopter. With a pointing device you just click or tap on the target " "location. To know which letter you have to catch you can either remember it " "or check the bottom right corner." msgstr "" "Fånga alfabetets bokstäver. Använd piltangenterna för att flytta helikoptern " "med tangentbordet. Klicka eller tryck på stället med en pekenhet. Du kan " "antingen komma ihåg bokstaven eller titta i nedre högra hörnet för att veta " "vilken som ska fångas." #: activities/alphabet-sequence/AlphabetSequence.qml:29 msgctxt "AlphabetSequence|" msgid "a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z" msgstr "a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z/å/ä/ö" #. Activity title #: activities/baby_wordprocessor/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "A baby wordprocessor" msgstr "En miniordbehandlare" #. Help title #: activities/baby_wordprocessor/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "A simplistic word processor to let the children play around with a keyboard " "and see letters." msgstr "" "En förenklad ordbehandlare för att låta barn leka med ett tangentbord och se " "bokstäverna." #. Help goal #: activities/baby_wordprocessor/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Discover the keyboard and the letters." msgstr "Upptäck tangentbordet och bokstäverna." #. Help manual #: activities/baby_wordprocessor/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Just type on the real or virtual keyboard like in a wordprocessor.\n" " Clicking on the 'Title' button will make the text bigger. Similarly, the " "'subtitle' button will make the text slightly less bigger. Clicking on " "'paragraph' will remove the formatting.\n" " Press 'Shift' and use the arrow keys to select the text. Use Ctrl+C to " "copy, Ctrl+V to paste and Crtl+X to cut text. Ctrl+Z can be used to undo " "changes.\n" " Try to fiddle around and find more shortcuts. For example, what is the " "shortcut to select all the text?" msgstr "" "Skriv helt enkelt på det verkliga eller virtuella tangentbordet som i en " "ordbehandlare.\n" " Att klicka på knappen 'Rubrik' gör texten större. På liknande sätt gör " "knappen 'Underrubrik' texten något mindre stor. Att klicka på 'Stycke' tar " "bort formateringen.\n" " Håll nere 'Skift' och använd piltangenterna för att markera text. Använd " "Ctrl+C för att kopiera, Ctrl+V för att klistra in och Ctrl+X för att klippa " "ut text. Ctrl+Z kan användas för att ångra ändringar.\n" " Försök att prova dig fram för att hitta fler genvägar. Vad är exempelvis " "genvägen för att markera all text?" #: activities/baby_wordprocessor/BabyWordprocessor.qml:62 msgctxt "BabyWordprocessor|" msgid "Title" msgstr "Rubrik" #: activities/baby_wordprocessor/BabyWordprocessor.qml:68 msgctxt "BabyWordprocessor|" msgid "Subtitle" msgstr "Underrubrik" #: activities/baby_wordprocessor/BabyWordprocessor.qml:75 msgctxt "BabyWordprocessor|" msgid "Paragraph" msgstr "Stycke" #. Activity title #: activities/babymatch/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Matching Items" msgstr "Saker som passar ihop" #. Help title #: activities/babymatch/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to make them match" msgstr "Dra och släpp sakerna för få dem att passa ihop" #. Help goal #: activities/babymatch/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Motor coordination. Conceptual matching." msgstr "Motorik: konceptuell samstämmighet." #. Help prerequisite #: activities/babymatch/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Cultural references." msgstr "Kulturella referenser." #. Help manual #: activities/babymatch/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "In the main board area, a set of objects is displayed. In the vertical box " "(at the left of the main board) another set of objects is shown, each object " "in the group on the left matching exactly one object in the main board area. " "This game challenges you to find the logical link between these objects. How " "do they fit together? Drag each object to the correct red space in the main " "area." msgstr "" "På brädets huvudområde visas en mängd saker. I den vertikala rutan (till " "vänster om brädet) visas en annan mängd saker, där varje sak i gruppen till " "vänster exakt motsvarar en sak på brädets huvudområde. Spelet utmanar dig " "att hitta den logiska länken mellan sakerna. Hur passar de ihop? Dra varje " "sak till det rätta röda utrymmet i huvudområdet." #: activities/babymatch/resource/board/board1_0.qml:25 #: activities/babyshapes/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Drag and Drop the items to make them match" msgstr "Dra och släpp sakerna för få dem att passa ihop" #. Activity title #: activities/babyshapes/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Complete the puzzle" msgstr "Gör färdigt pusslet" #. Help title #: activities/babyshapes/ActivityInfo.qml:33 #: activities/details/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Drag and Drop the shapes on their respective targets" msgstr "Dra och släpp formerna på respektive mål" #. Help manual #: activities/babyshapes/ActivityInfo.qml:40 #: activities/details/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Complete the puzzle by dragging each piece from the set of pieces on the " "left, to the matching space in the puzzle." msgstr "" "Gör färdigt pusslet genom att dra varje bit från alla bitar till vänster, " "till motsvarande tomma plats i pusslet." #: activities/babyshapes/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "The dog is provided by Andre Connes and released under the GPL" msgstr "Hunden tillhandahållen av Andre Connes och utgiven enligt GPL" #: activities/babyshapes/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Hello! My name is Lock." msgstr "Hej! Jag heter Lås." #: activities/babyshapes/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Lock with colored shapes." msgstr "Lås med färgade former." #: activities/babyshapes/resource/board/board7_0.qml:26 msgctxt "board7_0|" msgid "Paul Gauguin, Arearea - 1892" msgstr "Paul Gauguin, Arearea - 1892" #: activities/babyshapes/resource/board/board7_1.qml:25 msgctxt "board7_1|" msgid "Pieter Bruegel the Elder, The peasants wedding - 1568" msgstr "Pieter Bruegel den äldre, Bondbröllopet - 1568" #: activities/babyshapes/resource/board/board7_2.qml:25 msgctxt "board7_2|" msgid "The Lady and the Unicorn - XVe century" msgstr "Kvinnan och enhörningen - 1500-talet" #: activities/babyshapes/resource/board/board7_3.qml:25 msgctxt "board7_3|" msgid "Vincent van Gogh, Bedroom in Arles - 1888" msgstr "Vincent van Gogh, Sovrum i Arles - 1888" #: activities/babyshapes/resource/board/board7_4.qml:25 msgctxt "board7_4|" msgid "Ambrosius Bosschaert the Elder, Flower Still Life - 1614" msgstr "Ambrosius Bosschaert den äldre, Blomma stilleben - 1614" #. Activity title #: activities/balancebox/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Balance Box" msgstr "Balansera låda" #. Help title #: activities/balancebox/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Navigate the ball to the door by tilting the box." msgstr "Flytta kulan till porten genom att luta på lådan." #. Help goal #: activities/balancebox/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Practice fine motor skills and basic counting." msgstr "Öva finmotorik och enkel räkning." #. Help manual #: activities/balancebox/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Navigate the ball to the door. Be careful not to make it fall into the " "holes. Numbered-contact buttons in the box need to be touched in the correct " "order to unlock the door. You can move the ball by tilting your mobile " "device. On desktop platforms use the arrow keys to simulate tilting.\n" "\n" "In the configuration dialog you can choose between the default 'Built-" "in' level set and one that you can define yourself ('User'). A user-defined " "level set can be created by choosing the 'user' level set and start the " "level editor by clicking on the corresponding button.\n" "\n" "In the level editor you can create your own levels. Choose one of the " "editing tools on the left side to modify the map cells of the currently " "active level in the editor:\n" " Cross: Clear a map cell completely\n" " Horizontal Wall: Set/remove a horizontal wall on the lower edge of a " "cell\n" " Vertical Wall: Set/remove a vertical wall on the right edge of a cell\n" " Hole: Set/remove a hole on a cell\n" " Ball: Set the starting position of the ball\n" " Door: Set the door position\n" " Contact: Set/remove a contact button. With the spin-box you can adjust " "the value of the contact button. It is not possible to set a value more than " "once on a map.\n" "All tools (except the clear-tool) toggle their respective target on the " "clicked cell: An item can be placed by clicking on an empty cell, and by " "clicking again on the same cell with the same tool, you can remove it " "again.\n" "You can test a modified level by clicking on the 'Test' button on the right " "side of the editor view. You can return from testing mode by clicking on the " "home-button on the bar or by pressing escape on your keyboard or the back-" "button on your mobile device.\n" "In the editor you can change the level currently edited by using the arrow " "buttons on the bar. Back in the editor you can continue editing the current " "level and test it again if needed.\n" "When your level is finished you can save it to the user level file by " "clicking on the 'Save' button on the right side.\n" "To return to the configuration dialog click on the home-button on the bar or " "press Escape on your keyboard or the back button on your mobile device." msgstr "" "Flytta kulan till porten. Var försiktig så att den inte faller ner i hålen. " "De numrerade kontaktknapparna i lådan måste beröras i rätt ordning för att " "låsa upp porten. Man kan flytta kulan genom att luta på mobiltelefonen. " "Använd piltangenterna på den stationära datorn för att simulera lutning.\n" "\n" "Det går att välja mellan de vanliga 'inbyggda' nivåuppsättningen och en som " "man kan definiera själv ('användardefinierad') i inställningsdialogrutan. En användardefinierad nivåuppsättning kan skapas genom att välja " "'användardefinierad' nivåuppsättning och starta nivåeditorn genom att klicka " "på motsvarande knapp.\n" "\n" "Man kan skapa sina egna nivåer i nivåeditorn. Välj ett av " "redigeringsverktygen till vänster för att ändra de avbildade cellerna för " "nivån som för närvarande är aktiv i editorn.\n" " Kors: Rensa en avbildad cell fullständigt\n" " Horisontell vägg: Lägg till eller ta bort en horisontell vägg vid cellens " "nederkant\n" " Vertikal vägg: Lägg till eller ta bort en vertikal vägg vid cellens " "högerkant\n" " Hål: Lägg till eller ta bort ett hål i en cell\n" " Kula: Ställ in kulans startposition\n" " Port: Ställ in portens position\n" " Kontakt: Lägg till eller ta bort en kontaktknapp. Kontaktknappens värde " "kan justeras med nummerrutan. Det är inte möjligt att ange ett värde mer än " "en gång i en nivå.\n" "Alla verktyg (utom korsverktyget) byter respektive symbol i den klickade " "cellen. En sak kan placeras genom att klicka på en tom cell, och genom att " "klicka på samma cell med samma verktyg en gång till, kan den tas bort igen.\n" "Man kan prova en ändrad nivå genom att klicka på knappen 'Prova' på höger " "sida i editorn. Man kommer tillbaka från provläget genom att klicka på " "hemknappen i verktygsraden, genom att trycka på Esc på tangentbordet, eller " "genom att trycka på bakåtknappen på mobiltelefonen.\n" "Det går att ändra nivån som för närvarande redigeras i editorn genom att " "använda piltangenterna i verktygsraden. Tillbaka i editorn kan man fortsätta " "att redigera aktuell nivå och prova den igen om det behövs.\n" "När nivån är klar kan den sparas i filen med användarnivåer genom att klicka " "på knappen 'Spara' på höger sida.\n" "Klicka på hemknappen i verktygsraden, tryck på Esc på tangentbordet, eller " "tryck på bakåtknappen på mobiltelefonen för att komma tillbaka till " "inställningsdialogrutan." #: activities/balancebox/Balancebox.qml:498 msgctxt "Balancebox|" msgid "Built-in" msgstr "Inbyggd" #: activities/balancebox/Balancebox.qml:499 msgctxt "Balancebox|" msgid "User" msgstr "Användardefinierad" #: activities/balancebox/Balancebox.qml:510 msgctxt "Balancebox|" msgid "Select your level set" msgstr "Välj din nivåuppsättning" #: activities/balancebox/Balancebox.qml:517 msgctxt "Balancebox|" msgid "Start Editor" msgstr "Starta editor" #: activities/balancebox/Balancebox.qml:549 msgctxt "Balancebox|" msgid "" "You selected the user-defined level set, but you have not yet defined any " "user levels!
Either create your user levels by starting the level " "editor or choose the 'built-in' level set." msgstr "" "Du har valt den användardefinierade nivåuppsättningen, men du har inte " "definierat några användarnivåer.
Skapa antingen dina användarnivåer " "genom att starta nivåeditorn, eller välj den inbyggda nivåuppsättningen." #: activities/balancebox/Balancebox.qml:551 msgctxt "Balancebox|" msgid "Ok" msgstr "Ok" #: activities/balancebox/editor/balanceboxeditor.js:160 #, qt-format msgctxt "balanceboxeditor|" msgid "Error saving %n level(s) to your levels file (%1)" msgid_plural "Error saving %n level(s) to your levels file (%1)" msgstr[0] "Fel vid försök att spara %n nivå i din nivåfil (%1)" msgstr[1] "Fel vid försök att spara %n nivåer i din nivåfil (%1)" #: activities/balancebox/editor/balanceboxeditor.js:167 #, qt-format msgctxt "balanceboxeditor|" msgid "Saved %n level(s) to your levels file (%1)" msgid_plural "Saved %n level(s) to your levels file (%1)" msgstr[0] "Sparade %n nivå i din nivåfil (%1)" msgstr[1] "Sparade %n nivåer i din nivåfil (%1)" #: activities/balancebox/editor/balanceboxeditor.js:281 msgctxt "balanceboxeditor|" msgid "" "You have unsaved changes!
Really leave this level and lose changes?" msgstr "" "Du har osparade ändringar.
Vill du verkligen lämna nivån och förlora " "ändringarna?" #: activities/balancebox/editor/balanceboxeditor.js:283 msgctxt "balanceboxeditor|" msgid "Yes" msgstr "Ja" #: activities/balancebox/editor/balanceboxeditor.js:288 msgctxt "balanceboxeditor|" msgid "No" msgstr "Nej" #: activities/balancebox/editor/BalanceboxEditor.qml:151 msgctxt "BalanceboxEditor|" msgid "Save" msgstr "Spara" #: activities/balancebox/editor/BalanceboxEditor.qml:159 msgctxt "BalanceboxEditor|" msgid "Test" msgstr "Prova" #. Activity title #: activities/ballcatch/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Make the ball go to Tux" msgstr "Skicka bollen till Tux" #. Help title #: activities/ballcatch/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Press the left and right arrow keys at the same time, to make the ball go in " "a straight line." msgstr "" "Tryck på vänster och höger piltangent samtidigt för att få bollen att gå i " "en rak linje." #. Help manual #: activities/ballcatch/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Press the left and right arrow at the same time, to make the ball go in a " "straight line. On a touch screen you have to hit the two hands at the same " "time." msgstr "" "Tryck på vänster och höger piltangent samtidigt för att få bollen att gå i " "en rak linje. På en pekskärm måste du röra vid de två händerna samtidigt." #: activities/ballcatch/Ballcatch.qml:228 msgctxt "Ballcatch|" msgid "" "Tap both hands at the same time, to make the ball go in a straight line." msgstr "Rör båda händerna samtidigt för att få bollen att gå i en rak linje." #: activities/ballcatch/Ballcatch.qml:230 msgctxt "Ballcatch|" msgid "" "Press left and right arrow keys at the same time, to make the ball go in a " "straight line." msgstr "" "Tryck på vänster och höger piltangent samtidigt för att få bollen att gå i " "en rak linje." #. Activity title #: activities/bargame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Bargame (against Tux)" msgstr "Radspel (mot Tux)" #. Help title #: activities/bargame/ActivityInfo.qml:29 #: activities/bargame_2players/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Click the number of balls you wish to place in the holes and then click the " "OK button. The winner is the one who hasn't put a ball in the red hole." msgstr "" "Klicka på antal bollar som du vill stoppa i hålen, och klicka sedan på " "knappen Ok. Vinnaren är den som inte har stoppat en boll i det röda hålet." #. Help goal #: activities/bargame/ActivityInfo.qml:32 #: activities/bargame_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Don't use the last ball" msgstr "Använd inte sista bollen" #. Help prerequisite #: activities/bargame/ActivityInfo.qml:34 #: activities/bargame_2players/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Ability to count" msgstr "Räknefärdighet" #. Help manual #: activities/bargame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Place balls in the holes. You win if the computer has to place the last " "ball. If you want Tux to begin, just click on him" msgstr "" "Stoppa bollar i hålen. Du vinner om datorn måste stoppa i den sista bollen. " "Om du vill att Tux ska börja, klicka bara på honom." #: activities/bargame/Bargame.qml:374 msgctxt "Bargame|" msgid "Easy" msgstr "Lätt" #: activities/bargame/Bargame.qml:375 msgctxt "Bargame|" msgid "Medium" msgstr "Normalt" #: activities/bargame/Bargame.qml:376 msgctxt "Bargame|" msgid "Difficult" msgstr "Svårt" #: activities/bargame/Bargame.qml:387 msgctxt "Bargame|" msgid "Select your difficulty" msgstr "Välj svårighetsgrad" #. Activity title #: activities/bargame_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Bargame (with a friend)" msgstr "Radspel (med en kompis)" #. Help manual #: activities/bargame_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Place balls in the holes. You win if your friend has to place the last ball." msgstr "" "Stoppa bollar i hålen. Du vinner om din kompis måste stoppa i den sista " "bollen." #. Activity title #: activities/braille_alphabets/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Discover the Braille system" msgstr "Upptäck punktskrift" #. Help title #: activities/braille_alphabets/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn and memorize the Braille system" msgstr "Lär dig och memorera punktskriftssystemet" #. Help goal #: activities/braille_alphabets/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Let children discover the Braille system." msgstr "Låt barnen upptäcka punktskriftssystemet." #. Help manual #: activities/braille_alphabets/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "The screen has 3 sections: an interactive braille cell, an instruction " "telling you the letter to reproduce, and at the top the Braille letters to " "use as a reference. Each level teaches a set of 10 letters." msgstr "" "Skärmen har tre delar: en interaktiv punktskriftscell, en instruktion som " "säger vilken bokstav du ska reproducera, och högst upp " "punktskriftsbokstäverna som en referens. Varje nivå lär ut en uppsättning " "med 10 bokstäver." #: activities/braille_alphabets/braille_alphabets.js:58 #: activities/braille_alphabets/braille_alphabets.js:68 #: activities/braille_alphabets/braille_alphabets.js:78 #: activities/braille_alphabets/braille_alphabets.js:88 #: activities/braille_alphabets/braille_alphabets.js:98 msgctxt "braille_alphabets|" msgid "Now it's a little bit harder without the braille map." msgstr "Nu är det lite svårare utan punktskriftskartan." #: activities/braille_alphabets/braille_alphabets.js:63 msgctxt "braille_alphabets|" msgid "" "Look at the Braille character map and observe how similar the first and " "second line are." msgstr "" "Titta på teckenkartan för punktskrift och observera hur lika den första och " "andra raden är." #: activities/braille_alphabets/braille_alphabets.js:73 msgctxt "braille_alphabets|" msgid "" "Again, similar as the first line but take care, the 'W' letter was added " "afterwards." msgstr "" "Liknar återigen den första raden, men var aktsam: bokstaven ”W” lades till i " "efterhand." #: activities/braille_alphabets/braille_alphabets.js:83 msgctxt "braille_alphabets|" msgid "This is easy, numbers are the same as letters from A to J." msgstr "Det är enkelt. Tal är samma som bokstäver från A till J." #: activities/braille_alphabets/FirstScreen.qml:36 msgctxt "FirstScreen|" msgid "Braille: Unlocking the Code" msgstr "Punktskrift: Avslöja koden" #: activities/braille_alphabets/FirstScreen.qml:64 msgctxt "FirstScreen|" msgid "" "The Braille system is a method that is used by blind people to read and " "write." msgstr "" "Punktskriftssystemet (Braille) är en metod som används av blinda personer " "för att läsa och skriva." #: activities/braille_alphabets/FirstScreen.qml:65 msgctxt "FirstScreen|" msgid "" "Each Braille character, or cell, is made up of six dot positions, arranged " "in a rectangle containing two columns of three dots each. As seen on the " "left, each dot is referenced by a number from 1 to 6." msgstr "" "Varje punktskriftstecken, eller cell, är uppbyggt av sex punktpositioner, " "arrangerade i en rektangel som innehåller två kolumner med tre punkter i " "varje. Som kan ses till vänster, så är varje punkt tilldelad ett nummer från " "1 till 6." #: activities/braille_alphabets/FirstScreen.qml:89 msgctxt "FirstScreen|" msgid "When you are ready, click on me and try reproducing Braille characters." msgstr "Klicka på mig när du är redo att försöka upprepa punktskriftstecken." #: activities/braille_alphabets/questions.js:23 #: activities/braille_alphabets/questions.js:27 #: activities/braille_alphabets/questions.js:31 #: activities/braille_alphabets/questions.js:35 #: activities/braille_alphabets/questions.js:39 #: activities/braille_alphabets/questions.js:43 #: activities/braille_alphabets/questions.js:47 #: activities/braille_alphabets/questions.js:51 #: activities/braille_alphabets/questions.js:55 #: activities/braille_alphabets/questions.js:59 #: activities/braille_alphabets/questions.js:65 #: activities/braille_alphabets/questions.js:69 #: activities/braille_alphabets/questions.js:73 #: activities/braille_alphabets/questions.js:77 #: activities/braille_alphabets/questions.js:81 #: activities/braille_alphabets/questions.js:85 #: activities/braille_alphabets/questions.js:89 #: activities/braille_alphabets/questions.js:93 #: activities/braille_alphabets/questions.js:97 #: activities/braille_alphabets/questions.js:101 #: activities/braille_alphabets/questions.js:107 #: activities/braille_alphabets/questions.js:111 #: activities/braille_alphabets/questions.js:115 #: activities/braille_alphabets/questions.js:119 #: activities/braille_alphabets/questions.js:123 #: activities/braille_alphabets/questions.js:127 #, qt-format msgctxt "questions|" msgid "Click on the dots in braille cell area to produce the letter %1." msgstr "Klicka på punkterna i punktskriftscellen för att skapa bokstaven %1." #: activities/braille_alphabets/questions.js:133 #: activities/braille_alphabets/questions.js:137 #: activities/braille_alphabets/questions.js:141 #: activities/braille_alphabets/questions.js:145 #: activities/braille_alphabets/questions.js:150 #: activities/braille_alphabets/questions.js:154 #: activities/braille_alphabets/questions.js:158 #: activities/braille_alphabets/questions.js:162 #: activities/braille_alphabets/questions.js:166 #: activities/braille_alphabets/questions.js:170 #, qt-format msgctxt "questions|" msgid "Click on the dots in braille cell area to produce the number %1." msgstr "Klicka på punkterna i punktskriftscellen för att skapa siffran %1." #: activities/braille_alphabets/questions.js:176 #: activities/braille_alphabets/questions.js:180 #: activities/braille_alphabets/questions.js:184 #: activities/braille_alphabets/questions.js:188 #: activities/braille_alphabets/questions.js:192 #, qt-format msgctxt "questions|" msgid "Click on the dots in braille cell area to produce the symbol %1." msgstr "Klicka på punkterna i punktskriftscellen för att skapa symbolen %1." #. Activity title #: activities/braille_fun/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Braille Fun" msgstr "Roligt med punktskrift" #. Help title #: activities/braille_fun/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Braille the letters" msgstr "Gör om bokstäverna till punktskrift" #. Help prerequisite #: activities/braille_fun/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Braille Alphabet Codes" msgstr "Alfabetskoder med punktskrift" #. Help manual #: activities/braille_fun/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Enter the braille code in the tile for the letters on the banner pulled by " "Tux in his plane across the screen. Check the braille chart by clicking on " "the toggle button for help." msgstr "" "Skriv in punktskriftskoden i rutan för bokstäverna på banderollen som dras " "över skärmen av Tux med hans flygplan. Titta i punktskriftstabellen för att " "få hjälp genom att klicka på alternativknappen." #. Activity title #: activities/calendar/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Calendar" -msgstr "" +msgstr "Kalender" #. Help title #: activities/calendar/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Read the task and select the correct date on calendar" -msgstr "" +msgstr "Läs uppgiften och välj rätt datum i kalendern" #. Help goal #: activities/calendar/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to use a calendar efficiently" -msgstr "" +msgstr "Lär dig att använda en kalender effektivt" #. Help prerequisite #: activities/calendar/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Concept of week, month and year" -msgstr "" +msgstr "Koncepten vecka, månad och år" #. Help manual #: activities/calendar/ActivityInfo.qml:36 #: activities/find_the_day/ActivityInfo.qml:36 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "" #| "Review the instructions and then drag and drop the elements as specified" msgctxt "ActivityInfo|" msgid "Review the instructions and select the correct date on calendar." -msgstr "" -"Granska instruktionerna och dra och släpp sedan föremålen enligt " -"specifikationen" +msgstr "Granska instruktionerna och välj rätt datum i kalendern." #: activities/calendar/Calendar.qml:266 msgctxt "Calendar|" msgid "Sunday" -msgstr "" +msgstr "söndag" #: activities/calendar/Calendar.qml:267 msgctxt "Calendar|" msgid "Monday" -msgstr "" +msgstr "måndag" #: activities/calendar/Calendar.qml:268 msgctxt "Calendar|" msgid "Tuesday" -msgstr "" +msgstr "tisdag" #: activities/calendar/Calendar.qml:269 msgctxt "Calendar|" msgid "Wednesday" -msgstr "" +msgstr "onsdag" #: activities/calendar/Calendar.qml:270 msgctxt "Calendar|" msgid "Thursday" -msgstr "" +msgstr "torsdag" #: activities/calendar/Calendar.qml:271 msgctxt "Calendar|" msgid "Friday" -msgstr "" +msgstr "fredag" #: activities/calendar/Calendar.qml:272 msgctxt "Calendar|" msgid "Saturday" -msgstr "" +msgstr "lördag" #: activities/calendar/calendar_dataset.js:46 -#, fuzzy #| msgctxt "Guesscount|" #| msgid "Selected" msgctxt "calendar_dataset|" msgid "Select day 23" -msgstr "Valt" +msgstr "Välj dag 23" #: activities/calendar/calendar_dataset.js:50 -#, fuzzy #| msgctxt "Guesscount|" #| msgid "Selected" msgctxt "calendar_dataset|" msgid "Select day 1" -msgstr "Valt" +msgstr "Välj dag 1" #: activities/calendar/calendar_dataset.js:54 -#, fuzzy #| msgctxt "Guesscount|" #| msgid "Selected" msgctxt "calendar_dataset|" msgid "Select day 16" -msgstr "Valt" +msgstr "Välj dag 16" #: activities/calendar/calendar_dataset.js:58 -#, fuzzy #| msgctxt "Guesscount|" #| msgid "Selected" msgctxt "calendar_dataset|" msgid "Select day 28" -msgstr "Valt" +msgstr "Välj dag 28" #: activities/calendar/calendar_dataset.js:62 -#, fuzzy #| msgctxt "Guesscount|" #| msgid "Selected" msgctxt "calendar_dataset|" msgid "Select day 11" -msgstr "Valt" +msgstr "Välj dag 11" #: activities/calendar/calendar_dataset.js:66 -#, fuzzy #| msgctxt "Guesscount|" #| msgid "Selected" msgctxt "calendar_dataset|" msgid "Select day 20" -msgstr "Valt" +msgstr "Välj dag 20" #: activities/calendar/calendar_dataset.js:86 msgctxt "calendar_dataset|" msgid "What day of week is the 4th of given month?" -msgstr "" +msgstr "Vilken veckodag är den 4:de i angiven månad?" #: activities/calendar/calendar_dataset.js:90 msgctxt "calendar_dataset|" msgid "What day of the week is the 12th of given month?" -msgstr "" +msgstr "Vilken veckodag är den 12:de i angiven månad??" #: activities/calendar/calendar_dataset.js:94 msgctxt "calendar_dataset|" msgid "What day of the week is the 20th of given month?" -msgstr "" +msgstr "Vilken veckodag är den 20:de i angiven månad??" #: activities/calendar/calendar_dataset.js:98 msgctxt "calendar_dataset|" msgid "What day of the week is the 28th of given month?" -msgstr "" +msgstr "Vilken veckodag är den 28:de i angiven månad??" #: activities/calendar/calendar_dataset.js:102 msgctxt "calendar_dataset|" msgid "What day of the week is the 22nd of given month?" -msgstr "" +msgstr "Vilken veckodag är den 22:de i angiven månad??" #: activities/calendar/calendar_dataset.js:106 msgctxt "calendar_dataset|" msgid "What day of the week is the 16th of given month?" -msgstr "" +msgstr "Vilken veckodag är den 16:de i angiven månad??" #: activities/calendar/calendar_dataset.js:110 msgctxt "calendar_dataset|" msgid "What day of the week is the 10th of given month?" -msgstr "" +msgstr "Vilken veckodag är den 10:de i angiven månad??" #: activities/calendar/calendar_dataset.js:130 msgctxt "calendar_dataset|" msgid "Select a Monday between days 1 and 7 of given month" -msgstr "" +msgstr "Välj en måndag mellan dag 1 och 7 i angiven månad" #: activities/calendar/calendar_dataset.js:134 msgctxt "calendar_dataset|" msgid "Select a Tuesday between days 8 and 16 of given month" -msgstr "" +msgstr "Välj en tisdag mellan dag 8 och 16 i angiven månad" #: activities/calendar/calendar_dataset.js:138 msgctxt "calendar_dataset|" msgid "Select a Wednesday between days 15 and 22 of given month" -msgstr "" +msgstr "Välj en onsdag mellan dag 15 och 22 i angiven månad" #: activities/calendar/calendar_dataset.js:142 msgctxt "calendar_dataset|" msgid "Select a Thursday between days 26 and 31 of given month" -msgstr "" +msgstr "Välj en torsdag mellan dag 26 och 31 i angiven månad" #: activities/calendar/calendar_dataset.js:146 msgctxt "calendar_dataset|" msgid "Select a Friday between days 20 and 25 of given month" -msgstr "" +msgstr "Välj en fredag mellan dag 20 och 25 i angiven månad" #: activities/calendar/calendar_dataset.js:150 msgctxt "calendar_dataset|" msgid "Select a Saturday between days 13 and 23 of given month" -msgstr "" +msgstr "Välj en lördag mellan dag 13 och 23 i angiven månad" #: activities/calendar/calendar_dataset.js:154 msgctxt "calendar_dataset|" msgid "Select a Sunday between days 5 and 17 of given month" -msgstr "" +msgstr "Välj en söndag mellan dag 5 och 17 i angiven månad" #: activities/calendar/calendar_dataset.js:173 msgctxt "calendar_dataset|" msgid "Select second day before the 15th of given month" -msgstr "" +msgstr "Välj den andra dagen innan den 15:e i angiven månad" #: activities/calendar/calendar_dataset.js:177 msgctxt "calendar_dataset|" msgid "Select fourth Sunday of given month" -msgstr "" +msgstr "Välj den fjärde söndagen i angiven månad" #: activities/calendar/calendar_dataset.js:181 msgctxt "calendar_dataset|" msgid "Select day one week after 13th of given month" -msgstr "" +msgstr "Välj dagen en vecka efter den 13:e i angiven månad" #: activities/calendar/calendar_dataset.js:185 msgctxt "calendar_dataset|" msgid "Select fifth Thursday of given month" -msgstr "" +msgstr "Välj den femte torsdagen i angiven månad" #: activities/calendar/calendar_dataset.js:189 msgctxt "calendar_dataset|" msgid "Select fourth day after 27th of given month" -msgstr "" +msgstr "Välj den fjärde dagen efter den 27:e i angiven månad" #: activities/calendar/calendar_dataset.js:208 msgctxt "calendar_dataset|" msgid "Find the month starting a Thursday and having 28 days" -msgstr "" +msgstr "Finn månaden som börjar på en torsdag och har 28 dagar" #: activities/calendar/calendar_dataset.js:212 msgctxt "calendar_dataset|" msgid "Find a month starting a Monday and having 31 days" -msgstr "" +msgstr "Finn en månad som börjar på en måndag och har 31 dagar" #: activities/calendar/calendar_dataset.js:216 msgctxt "calendar_dataset|" msgid "Find the month between June and August" -msgstr "" +msgstr "Finn månaden mellan juni och augusti" #: activities/calendar/calendar_dataset.js:220 msgctxt "calendar_dataset|" msgid "Find a month starting a Saturday" -msgstr "" +msgstr "Finn en månad som börjar på en lördag" #: activities/calendar/calendar_dataset.js:224 msgctxt "calendar_dataset|" msgid "Find a month having 30 days" -msgstr "" +msgstr "Finn en månad som har 30 dagar" #: activities/calendar/calendar_dataset.js:244 msgctxt "calendar_dataset|" msgid "Find the first Monday of January month of year 2019" -msgstr "" +msgstr "Finn den första måndagen i januari år 2019 2019" #: activities/calendar/calendar_dataset.js:248 msgctxt "calendar_dataset|" msgid "Find the second Wednesday of February month of year 2019" -msgstr "" +msgstr "Finn den andra onsdagen i månaden februari år 2019 2019" #: activities/calendar/calendar_dataset.js:252 msgctxt "calendar_dataset|" msgid "Find the third Friday of March month of year 2019" -msgstr "" +msgstr "Finn den tredje fredagen i månaden mars år 2019 2019" #: activities/calendar/calendar_dataset.js:256 msgctxt "calendar_dataset|" msgid "Find the fifth Sunday of April month of year 2018" -msgstr "" +msgstr "Finn den femte söndagen i månaden april år 2018 2018" #: activities/calendar/calendar_dataset.js:260 msgctxt "calendar_dataset|" msgid "Find the fourth Tuesday of July month of year 2018" -msgstr "" +msgstr "Finn den fjärde tisdagen i månaden juli år 2018 2018" #: activities/calendar/calendar_dataset.js:264 msgctxt "calendar_dataset|" msgid "Find the first Monday of August month of year 2018" -msgstr "" +msgstr "Finn den första måndagen i månaden augusti år 2018 2018" #: activities/calendar/calendar_dataset.js:268 msgctxt "calendar_dataset|" msgid "Find the third Thursday of September month of year 2017" -msgstr "" +msgstr "Finn den tredje torsdagen i månaden september år 2017 2017" #: activities/calendar/calendar_dataset.js:272 msgctxt "calendar_dataset|" msgid "Find the fifth Sunday of October month of year 2017" -msgstr "" +msgstr "Finn den femte söndagen i månaden oktober år 2017 2017" #: activities/calendar/calendar_dataset.js:276 msgctxt "calendar_dataset|" msgid "Find the second Friday of December month of year 2017" -msgstr "" +msgstr "Finn den andra fredagen i månaden december år 2017 2017" #: activities/calendar/calendar_dataset.js:295 msgctxt "calendar_dataset|" msgid "" "Columbus Day is celebrated on the second monday of October. Find the date of " "Columbus Day in 2018" msgstr "" +"Kolumbusdagen firas den andra måndagen i oktober. Finn datumet för " +"Kolumbusdagen år 2018. 2018" #: activities/calendar/calendar_dataset.js:299 msgctxt "calendar_dataset|" msgid "" "Braille Day is celebrated one day before January 5. Find the date of Braille " "Day in 2018" msgstr "" +"Brailledagen firas en dag innan 5:e januari. Finn datumet för Brailledagen " +"år 2018. 2018" #: activities/calendar/calendar_dataset.js:303 msgctxt "calendar_dataset|" msgid "" "Mark's birthday is on March 4. His party is exactly two weeks later. Find " "the date of his party in 2018" msgstr "" +"Marks födelsedag är 4:e mars. Hans fest är exakt två veckor senare. Finn " +"datumet för festen år 2018. 2018" #: activities/calendar/calendar_dataset.js:307 msgctxt "calendar_dataset|" msgid "" "Mother's Day falls on the second Sunday in May. Find the date of Mother's " "Day in 2018" msgstr "" +"Mors dag infaller den sista söndagen i maj. Finn datumet för mors dag år " +"2018. 2018" #: activities/calendar/calendar_dataset.js:311 msgctxt "calendar_dataset|" msgid "" "Sports competition will be held on last Friday of September 2018. Select the " "date of sports competition on the calendar" msgstr "" +"Sporttävligen hålls den sista fredagen i september 2018. Välj datumet för " +"sporttävligen i kalendern." #. Activity title #: activities/canal_lock/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Operate a canal lock" msgstr "Styr en sluss" #. Help title #: activities/canal_lock/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Tux is in trouble, and needs to take his boat through a lock. Help Tux and " "find out how a canal lock works." msgstr "" "Tux har problem och måste ta sin båt genom en sluss. Hjälp Tux och förstå " -"hur en kanalsluss fungerar." +"hur en kanalsluss fungerar.." #. Help manual #: activities/canal_lock/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You are in charge of the canal lock. Open the gates and the locks in the " "right order, so Tux can travel through the gates in both directions." msgstr "" "Du ansvarar för slussen. Du måste öppna portarna och slussarna i rätt " "ordning, så att Tux kan åka genom portarna i båda riktningarna." #: activities/canal_lock/ActivityInfo.qml:37 #: activities/watercycle/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Drawing by Stephane Cabaraux." msgstr "Teckning av Stephane Cabaraux." #. Activity title #: activities/categorization/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Categorization" msgstr "Kategorisering" #. Help title #: activities/categorization/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Categorize the elements into correct and incorrect groups" msgstr "Kategorisera sakerna i rätta och felaktiga grupper" #. Help goal #: activities/categorization/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Build conceptual thinking and enrich knowledge" msgstr "Bygg abstrakt tänkande och berika kunskap" #. Help prerequisite #: activities/categorization/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can drag elements using mouse" msgstr "Föremålen kan dras genom att använda musen" #. Help manual #: activities/categorization/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Review the instructions and then drag and drop the elements as specified" msgstr "" "Granska instruktionerna och dra och släpp sedan föremålen enligt " "specifikationen" #: activities/categorization/Categorization.qml:133 msgctxt "Categorization|" msgid "Instructions and score visible" msgstr "Instruktioner och poäng synliga" #: activities/categorization/Categorization.qml:147 msgctxt "Categorization|" msgid "Instructions visible and score invisible" msgstr "Instruktioner synliga och poäng dolda" #: activities/categorization/Categorization.qml:161 msgctxt "Categorization|" msgid "Instructions invisible and score visible" msgstr "Instruktioner osynliga och poäng synliga" #: activities/categorization/Categorization.qml:224 msgctxt "Categorization|" msgid "" "You don't have all the images for this activity. Press Update to get the " "complete dataset. Press the Cross to play with demo version or 'Never show " "this dialog later' if you want to never see again this dialog." msgstr "" "Du har inte alla bilder för aktiviteten. Klicka på Uppdatera för att hämta " "hela datauppsättningen. Klicka på krysset för att använda demoversionen, " "eller klicka på 'Visa aldrig dialogrutan senare' om du aldrig vill se den " "här dialogrutan igen." #: activities/categorization/Categorization.qml:227 msgctxt "Categorization|" msgid "Update the image set" msgstr "Uppdatera bilduppsättningen" #: activities/categorization/Categorization.qml:228 msgctxt "Categorization|" msgid "Never show this dialog later" msgstr "Visa aldrig dialogrutan senare" #: activities/categorization/CategoryReview.qml:139 msgctxt "CategoryReview|" msgid "" "Place the majority category images to the right and other images to the left" msgstr "" "Placera majoritetskategorin av bilder till höger, och övriga bilder till " "vänster" #: activities/categorization/resource/board/category_alphabets.qml:29 msgctxt "category_alphabets|" msgid "Alphabets" msgstr "Alfabeten" #: activities/categorization/resource/board/category_alphabets.qml:33 #: activities/categorization/resource/board/category_alphabets.qml:42 #: activities/categorization/resource/board/category_alphabets.qml:51 #: activities/categorization/resource/board/category_alphabets.qml:60 #: activities/categorization/resource/board/category_alphabets.qml:69 #: activities/categorization/resource/board/category_alphabets.qml:78 -#, fuzzy #| msgctxt "category_alphabets|" #| msgid "Place the ALPHABETS to the right and other objects to the left" msgctxt "category_alphabets|" msgid "Place the LETTERS to the right and other objects to the left" msgstr "Placera ALFABETEN till höger och andra föremål till vänster" #: activities/categorization/resource/board/category_animals.qml:30 msgctxt "category_animals|" msgid "Animals" msgstr "Djur" #: activities/categorization/resource/board/category_animals.qml:34 #: activities/categorization/resource/board/category_animals.qml:43 #: activities/categorization/resource/board/category_animals.qml:52 #: activities/categorization/resource/board/category_animals.qml:61 #: activities/categorization/resource/board/category_animals.qml:70 #: activities/categorization/resource/board/category_animals.qml:79 #: activities/categorization/resource/board/category_animals.qml:88 #: activities/categorization/resource/board/category_animals.qml:97 #: activities/categorization/resource/board/category_animals.qml:106 msgctxt "category_animals|" msgid "Place the ANIMALS to the right and other objects to the left" msgstr "Placera DJUREN till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_birds.qml:30 msgctxt "category_birds|" msgid "Birds" msgstr "Fåglar" #: activities/categorization/resource/board/category_birds.qml:34 #: activities/categorization/resource/board/category_birds.qml:43 #: activities/categorization/resource/board/category_birds.qml:52 #: activities/categorization/resource/board/category_birds.qml:61 #: activities/categorization/resource/board/category_birds.qml:70 #: activities/categorization/resource/board/category_birds.qml:79 #: activities/categorization/resource/board/category_birds.qml:88 #: activities/categorization/resource/board/category_birds.qml:97 #: activities/categorization/resource/board/category_birds.qml:106 msgctxt "category_birds|" msgid "Place the BIRDS to the right and other objects to the left" msgstr "Placera FÅGLARNA till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_colors.qml:30 msgctxt "category_colors|" msgid "Colors" msgstr "Färger" #: activities/categorization/resource/board/category_fishes.qml:30 msgctxt "category_fishes|" msgid "fishes" msgstr "Fiskar" #: activities/categorization/resource/board/category_fishes.qml:34 #: activities/categorization/resource/board/category_fishes.qml:43 #: activities/categorization/resource/board/category_fishes.qml:52 #: activities/categorization/resource/board/category_fishes.qml:61 #: activities/categorization/resource/board/category_fishes.qml:71 #: activities/categorization/resource/board/category_fishes.qml:80 msgctxt "category_fishes|" msgid "Place the FISHES to the right and other objects to the left" msgstr "Placera FISKARNA till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_food.qml:30 msgctxt "category_food|" msgid "Food" msgstr "Mat" #: activities/categorization/resource/board/category_food.qml:34 #: activities/categorization/resource/board/category_food.qml:43 #: activities/categorization/resource/board/category_food.qml:52 #: activities/categorization/resource/board/category_food.qml:61 #: activities/categorization/resource/board/category_food.qml:70 #: activities/categorization/resource/board/category_food.qml:79 msgctxt "category_food|" msgid "Place the FOOD ITEMS to the right and other objects to the left" msgstr "Placera MATEN till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_fruits.qml:30 msgctxt "category_fruits|" msgid "Fruits" msgstr "Frukter" #: activities/categorization/resource/board/category_fruits.qml:34 #: activities/categorization/resource/board/category_fruits.qml:43 #: activities/categorization/resource/board/category_fruits.qml:52 #: activities/categorization/resource/board/category_fruits.qml:61 #: activities/categorization/resource/board/category_fruits.qml:70 #: activities/categorization/resource/board/category_fruits.qml:79 #: activities/categorization/resource/board/category_fruits.qml:88 #: activities/categorization/resource/board/category_fruits.qml:97 msgctxt "category_fruits|" msgid "Place the FRUITS to the right and other objects to the left" msgstr "Placera FRUKTERNA till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_household_goods.qml:30 msgctxt "category_household_goods|" msgid "Household goods" msgstr "Husgeråd" #: activities/categorization/resource/board/category_household_goods.qml:34 #: activities/categorization/resource/board/category_household_goods.qml:43 #: activities/categorization/resource/board/category_household_goods.qml:52 #: activities/categorization/resource/board/category_household_goods.qml:61 #: activities/categorization/resource/board/category_household_goods.qml:70 #: activities/categorization/resource/board/category_household_goods.qml:79 #: activities/categorization/resource/board/category_household_goods.qml:88 #: activities/categorization/resource/board/category_household_goods.qml:97 #: activities/categorization/resource/board/category_household_goods.qml:106 #: activities/categorization/resource/board/category_household_goods.qml:116 #: activities/categorization/resource/board/category_household_goods.qml:125 #: activities/categorization/resource/board/category_household_goods.qml:134 #: activities/categorization/resource/board/category_household_goods.qml:143 #: activities/categorization/resource/board/category_household_goods.qml:152 msgctxt "category_household_goods|" msgid "Place the HOUSEHOLD GOODS to the right and other objects to the left" msgstr "Placera HUSGERÅDEN till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_insects.qml:30 msgctxt "category_insects|" msgid "Insects" msgstr "Insekter" #: activities/categorization/resource/board/category_insects.qml:34 #: activities/categorization/resource/board/category_insects.qml:43 #: activities/categorization/resource/board/category_insects.qml:52 #: activities/categorization/resource/board/category_insects.qml:61 #: activities/categorization/resource/board/category_insects.qml:70 #: activities/categorization/resource/board/category_insects.qml:79 msgctxt "category_insects|" msgid "Place the INSECTS to the right and other objects to the left" msgstr "Placera INSEKTERNA till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_living_beings.qml:30 msgctxt "category_living_beings|" msgid "Living" msgstr "Levande" #: activities/categorization/resource/board/category_living_beings.qml:34 #: activities/categorization/resource/board/category_living_beings.qml:43 #: activities/categorization/resource/board/category_living_beings.qml:52 #: activities/categorization/resource/board/category_living_beings.qml:61 #: activities/categorization/resource/board/category_living_beings.qml:70 #: activities/categorization/resource/board/category_living_beings.qml:79 #: activities/categorization/resource/board/category_living_beings.qml:88 msgctxt "category_living_beings|" msgid "Place the living beings to the right and other objects to the left" msgstr "Placera levande varelser till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_monuments.qml:30 msgctxt "category_monuments|" msgid "Monuments" msgstr "Monument" #: activities/categorization/resource/board/category_monuments.qml:34 #: activities/categorization/resource/board/category_monuments.qml:43 #: activities/categorization/resource/board/category_monuments.qml:52 #: activities/categorization/resource/board/category_monuments.qml:61 #: activities/categorization/resource/board/category_monuments.qml:70 #: activities/categorization/resource/board/category_monuments.qml:79 msgctxt "category_monuments|" msgid "Place the MONUMENTS to the right and other objects to the left" msgstr "Placera MONUMENTEN till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_nature.qml:30 msgctxt "category_nature|" msgid "Nature" msgstr "Natur" #: activities/categorization/resource/board/category_nature.qml:34 #: activities/categorization/resource/board/category_nature.qml:43 #: activities/categorization/resource/board/category_nature.qml:52 #: activities/categorization/resource/board/category_nature.qml:61 #: activities/categorization/resource/board/category_nature.qml:70 #: activities/categorization/resource/board/category_nature.qml:79 #: activities/categorization/resource/board/category_nature.qml:88 #: activities/categorization/resource/board/category_nature.qml:97 msgctxt "category_nature|" msgid "Place the NATURE images to the right and other objects to the left" msgstr "Placera NATURBILDER till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_numbers.qml:30 msgctxt "category_numbers|" msgid "Numbers" msgstr "Tal" #: activities/categorization/resource/board/category_numbers.qml:34 #: activities/categorization/resource/board/category_numbers.qml:43 #: activities/categorization/resource/board/category_numbers.qml:52 msgctxt "category_numbers|" msgid "Place the NUMBERS to the right and other objects to the left" msgstr "Placera TALEN till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_odd_even.qml:31 msgctxt "category_odd_even|" msgid "odd even numbers" msgstr "Udda och jämna tal" #: activities/categorization/resource/board/category_odd_even.qml:35 #: activities/categorization/resource/board/category_odd_even.qml:44 #: activities/categorization/resource/board/category_odd_even.qml:53 #: activities/categorization/resource/board/category_odd_even.qml:62 #: activities/categorization/resource/board/category_odd_even.qml:71 #: activities/categorization/resource/board/category_odd_even.qml:80 msgctxt "category_odd_even|" msgid "Place the EVEN Numbers to the right and ODD Numbers to the left" msgstr "Placera JÄMNA tal till höger och UDDA tal till vänster" #: activities/categorization/resource/board/category_renewable.qml:30 msgctxt "category_renewable|" msgid "Renewable" msgstr "Förnyelsebart" #: activities/categorization/resource/board/category_renewable.qml:34 #: activities/categorization/resource/board/category_renewable.qml:43 #: activities/categorization/resource/board/category_renewable.qml:52 #: activities/categorization/resource/board/category_renewable.qml:61 #: activities/categorization/resource/board/category_renewable.qml:70 #: activities/categorization/resource/board/category_renewable.qml:79 #: activities/categorization/resource/board/category_renewable.qml:88 #: activities/categorization/resource/board/category_renewable.qml:97 msgctxt "category_renewable|" msgid "" "Place the RENEWABLE energy sources to the right and other objects to the left" msgstr "" "Placera FÖRNYELSEBARA energikällor till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_shapes.qml:32 msgctxt "category_shapes|" msgid "Shapes" msgstr "Former" #: activities/categorization/resource/board/category_shapes.qml:36 msgctxt "category_shapes|" msgid "Place the objects matching a CIRCLE to the right and others to the left" msgstr "" "Placera föremål som matchar en CIRKEL till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:45 msgctxt "category_shapes|" msgid "Place the objects matching a RECTANGLE to right and others to the left" msgstr "" "Placera föremål som matchar en REKTANGEL till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:54 msgctxt "category_shapes|" msgid "Place the objects matching a SPHERE to right and others to the left" msgstr "" "Placera föremål som matchar ett HALVKLOT till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:63 msgctxt "category_shapes|" msgid "Place the objects matching a TRAPEZOID to right and others to the left" msgstr "" "Placera föremål som matchar en TRAPETS till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:72 msgctxt "category_shapes|" msgid "Place the objects matching a TRIANGLE to right and others to the left" msgstr "" "Placera föremål som matchar en TRIANGEL till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:81 msgctxt "category_shapes|" msgid "Place the objects matching a SEMICIRCLE to right and others to the left" msgstr "" "Placera föremål som matchar en HALVCIRKEL till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:90 msgctxt "category_shapes|" msgid "Place the objects matching a PENTAGON to right and others to the left" msgstr "" "Placera föremål som matchar en FEMHÖRNING till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:99 msgctxt "category_shapes|" msgid "Place the objects matching a SQUARE to right and others to the left" msgstr "" "Placera föremål som matchar en FYRKANT till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:108 msgctxt "category_shapes|" msgid "Place the objects matching a CONE to right and others to the left" msgstr "Placera föremål som matchar en KON till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:117 -#, fuzzy #| msgctxt "category_shapes|" #| msgid "" #| "Place the objects matching a PARELLELOGRAM to right and others to the left" msgctxt "category_shapes|" msgid "" "Place the objects matching a PARALLELOGRAM to right and others to the left" msgstr "" "Placera föremål som matchar ett PARALLELLOGRAM till höger och övriga till " "vänster" #: activities/categorization/resource/board/category_shapes.qml:126 msgctxt "category_shapes|" msgid "Place the objects matching a HEPTAGON to right and others to the left" msgstr "" "Placera föremål som matchar en SJUHÖRNING till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:135 msgctxt "category_shapes|" msgid "Place the objects matching a CUBE to right and others to the left" msgstr "Placera föremål som matchar en KUB till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:144 msgctxt "category_shapes|" msgid "Place the objects matching a RHOMBUS to right and others to the left" msgstr "Placera föremål som matchar en ROMB till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:153 msgctxt "category_shapes|" msgid "Place the objects matching a NONAGON to right and others to the left" msgstr "" "Placera föremål som matchar en NIOHÖRNING till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:162 msgctxt "category_shapes|" msgid "Place the objects matching a CUBOID to right and others to the left" msgstr "" "Placera föremål som matchar ett RÄTBLOCK till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:171 msgctxt "category_shapes|" msgid "Place the objects matching a HEXAGON to right and others to the left" msgstr "" "Placera föremål som matchar en SEXHÖRNING till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:180 msgctxt "category_shapes|" msgid "Place the objects matching an OCTAGON to right and others to the left" msgstr "" "Placera föremål som matchar en ÅTTAHÖRNING till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:189 msgctxt "category_shapes|" msgid "Place the objects matching a CYLINDER to right and others to the left" msgstr "" "Placera föremål som matchar en CYLINDER till höger och övriga till vänster" #: activities/categorization/resource/board/category_shapes.qml:198 msgctxt "category_shapes|" msgid "Place the objects matching a DECAGON to right and others to the left" msgstr "" "Placera föremål som matchar en TIOHÖRNING till höger och övriga till vänster" #: activities/categorization/resource/board/category_tools.qml:30 msgctxt "category_tools|" msgid "Tools" msgstr "Verktyg" #: activities/categorization/resource/board/category_tools.qml:34 #: activities/categorization/resource/board/category_tools.qml:43 #: activities/categorization/resource/board/category_tools.qml:52 #: activities/categorization/resource/board/category_tools.qml:61 #: activities/categorization/resource/board/category_tools.qml:70 #: activities/categorization/resource/board/category_tools.qml:79 #: activities/categorization/resource/board/category_tools.qml:88 #: activities/categorization/resource/board/category_tools.qml:97 #: activities/categorization/resource/board/category_tools.qml:106 #: activities/categorization/resource/board/category_tools.qml:115 msgctxt "category_tools|" msgid "Place the TOOLS to the right and other objects to the left" msgstr "Placera VERKTYGEN till höger och övriga föremål till vänster" #: activities/categorization/resource/board/category_transports.qml:30 msgctxt "category_transports|" msgid "Transport" msgstr "Transport" #: activities/categorization/resource/board/category_transports.qml:34 #: activities/categorization/resource/board/category_transports.qml:43 #: activities/categorization/resource/board/category_transports.qml:52 #: activities/categorization/resource/board/category_transports.qml:61 #: activities/categorization/resource/board/category_transports.qml:71 #: activities/categorization/resource/board/category_transports.qml:80 #: activities/categorization/resource/board/category_transports.qml:89 #: activities/categorization/resource/board/category_transports.qml:98 #: activities/categorization/resource/board/category_transports.qml:107 #: activities/categorization/resource/board/category_transports.qml:116 msgctxt "category_transports|" msgid "" "Place the MEANS OF TRANSPORTATION to the right and other objects to the left" msgstr "Placera TYPER AV TRANSPORT till höger och andra saker till vänster" #: activities/categorization/resource/board/category_vegetables.qml:30 msgctxt "category_vegetables|" msgid "Vegetables" msgstr "Grönsaker" #: activities/categorization/resource/board/category_vegetables.qml:34 #: activities/categorization/resource/board/category_vegetables.qml:43 #: activities/categorization/resource/board/category_vegetables.qml:52 #: activities/categorization/resource/board/category_vegetables.qml:61 #: activities/categorization/resource/board/category_vegetables.qml:70 #: activities/categorization/resource/board/category_vegetables.qml:79 msgctxt "category_vegetables|" msgid "Place the VEGETABLES to the right and other objects to the left" msgstr "Placera GRÖNSAKERNA till höger och övriga föremål till vänster" #. Activity title #: activities/checkers/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play checkers against the computer" msgstr "Spela dam mot datorn" #. Help title #: activities/checkers/ActivityInfo.qml:29 #: activities/checkers_2players/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "The version in GCompris is the international draughts." msgstr "Versionen i GCompris är det internationella damspelet, draughts." #. Help goal #: activities/checkers/ActivityInfo.qml:32 #: activities/checkers_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Capture all the pieces of your opponent before your opponent capture all of " "yours." msgstr "Ta alla motspelarens pjäser innan motspelaren tar alla dina." #. Help manual #: activities/checkers/ActivityInfo.qml:36 #: activities/checkers_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Checkers is played by two opponents, on opposite sides of the gameboard. One " "player has the dark pieces; the other has the light pieces. Players " "alternate turns. A player may not move an opponent's piece. A move consists " "of moving a piece diagonally to an adjacent unoccupied square. If the " "adjacent square contains an opponent's piece, and the square immediately " "beyond it is vacant, the piece may be captured (and removed from the game) " "by jumping over it.\n" "Only the dark squares of the checkered board are used. A piece may move only " "diagonally into an unoccupied square. Capturing is mandatory. The player " "without pieces remaining, or who cannot move due to being blocked, loses the " "game.\n" "When a man reaches the crownhead or kings row (the farthest row forward), it " "becomes a king, and is marked by placing an additional piece on top of the " "first man, and acquires additional powers including the ability to move " "backwards. If there is a piece in a diagonal that a king can capture, he can " "move any distance along the diagonal, and may capture an opposing man any " "distance away by jumping to any of the unoccupied squares immediately beyond " "it.\n" msgstr "" "Damspel spelas av två deltagare, på motsatta sidor om spelbrädet. En spelare " "har de mörka pjäserna, den andra de ljusa. Spelare turas om att dra. En " "spelare får inte flytta motspelarens pjäser. Ett drag består av att flytta " "en pjäs diagonalt till en tom ruta. Om en av motspelarens pjäser finns på " "den intilliggande rutan, och rutan omedelbart bortom den är tom, kan pjäsen " "tas (och tas bort från spelet) genom att hoppa över den.\n" "Bara de mörka rutorna på det rutiga spelbrädet används. En pjäs kan bara " "flyttas diagonalt till en tom ruta. Att ta en pjäs är nödvändigt. Spelaren " "utan kvarvarande pjäser, eller den som inte kan dra på grund av att alla " "pjäser är blockerade, förlorar spelet.\n" "När en pjäs når den bortersta raden eller damraden (raden längst bort " "framåt), blir den en dam, vilket markeras genom att ytterligare en pjäs " "placeras ovanpå den första, och får ytterligare funktioner inklusive " "möjligheten att flyttas bakåt. Om det finns en pjäs längs en diagonal som en " "dam kan ta, kan pjäsen flyttas ett godtyckligt avstånd längs diagonalen, och " "kan ta en av motståndarens pjäser hur långt bort som helst genom att hoppa " "till någon av de tomma rutorna omedelbart bortom den.\n" #: activities/checkers/ActivityInfo.qml:40 #: activities/checkers_2players/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "The checkers library is draughts.js <https://github.com/shubhendusaurabh/" "draughts.js>. Manual is from wikipedia <https://en.wikipedia.org/wiki/" "Draughts>" msgstr "" "Dambiblioteket är draughts.js <https://github.com/shubhendusaurabh/" "draughts.js>. Spelbeskrivningen är översatt från engelska Wikipedia <" "https://en.wikipedia.org/wiki/Draughts>." #: activities/checkers/checkers.js:84 msgctxt "checkers|" msgid "Black's turn" msgstr "Svart drar" #: activities/checkers/checkers.js:84 msgctxt "checkers|" msgid "White's turn" msgstr "Vit drar" #: activities/checkers/checkers.js:87 msgctxt "checkers|" msgid "White wins" msgstr "Vit vinner" #: activities/checkers/checkers.js:87 msgctxt "checkers|" msgid "Black wins" msgstr "Svart vinner" #: activities/checkers/Checkers.qml:139 msgctxt "Checkers|" msgid "Undo" msgstr "Ångra" #: activities/checkers/Checkers.qml:155 msgctxt "Checkers|" msgid "Redo" msgstr "Gör om" #: activities/checkers/Checkers.qml:172 msgctxt "Checkers|" msgid "Swap" msgstr "Byt" #. Activity title #: activities/checkers_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play checkers with your friend" msgstr "Spela dam mot en vän" #. Activity title #: activities/chess/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play chess against Tux" msgstr "Spela schack mot Tux" #. Help manual #: activities/chess/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "In this activity you discover the chess game by playing against the " "computer. It displays the possible target position for any selected piece " "which helps the children understand how pieces moves. At first level the " "computer is fully random to give the most chances to the children. As level " "increases, better the computer plays.\n" "\n" "You can achieve a mate sooner if follow these simple rules:\n" " Trying to drive opponent's King in the corner.\n" "Explanation: this way opponent's piece would have only 3 directions " "to move instead of 8 from a best position.\n" " 'Making a trap'. Use your pawns as baits.\n" "Explanation: this way you can lure the opponent out of his 'comfort " "zone'.\n" " Be patient enough.\n" "Explanation: don't rush too quick, be patient. Let yourself think a " "little bit and try to predict your opponent's future moves, so you can catch " "him on it or secure your pieces from his attacks." msgstr "" "Aktiviteten låter dig upptäcka schack genom att spela mot datorn. Den visar " "möjliga rutor att flytta till för den valda pjäsen, vilket hjälper barn att " "förstå hur pjäserna flyttas. På första nivån spelar datorn helt slumpmässigt " "för att ge barn så stora chanser som möjligt. När nivån ökas spelar datorn " "allt bättre.\n" "\n" "Det går snabbare att göra schack matt genom att följa några enkla regler:\n" " Försök att driva in motspelarens kung i ett hörn.\n" "Förklaring: På så sätt har motspelarens pjäs bara tre riktningar att " "flytta istället för åtta i den bästa positionen.\n" " 'Lägg en fälla'. Använd bönder som bete.\n" "Förklaring: På så sätt kan motspelaren lockas från sin " "'trygghetszon'.\n" " Ha tillräckligt tålamod.\n" "Förklaring: Skynda inte för snabbt, utan ha tålamod. Ta en stund att " "tänka efter och försök förutse motspelarens framtida drag, så att du kan slå " "honom eller säkra dina pjäser från hans attacker." #: activities/chess/ActivityInfo.qml:44 #: activities/chess_partyend/ActivityInfo.qml:44 msgctxt "ActivityInfo|" msgid "" "The chess engine is p4wn <https://github.com/douglasbagnall/p4wn>." msgstr "" "Schackprogrammet är p4wn <https://github.com/douglasbagnall/p4wn>." #: activities/chess/chess.js:128 msgctxt "chess|" msgid "Black's turn" msgstr "Svart drar" #: activities/chess/chess.js:128 msgctxt "chess|" msgid "White's turn" msgstr "Vit drar" #: activities/chess/chess.js:133 msgctxt "chess|white wins" msgid "White mates" msgstr "Vit gör schack matt" #: activities/chess/chess.js:133 msgctxt "chess|black wins" msgid "Black mates" msgstr "Svart gör schack matt" #: activities/chess/chess.js:143 msgctxt "chess|" msgid "Drawn game" msgstr "Remi" #: activities/chess/chess.js:147 msgctxt "chess|black king is under attack" msgid "White checks" msgstr "Vit schackar" #: activities/chess/chess.js:147 msgctxt "chess|white king is under attack" msgid "Black checks" msgstr "Svart schackar" #: activities/chess/chess.js:149 msgctxt "chess|" msgid "Invalid, your king may be in check" msgstr "Felaktigt drag, kungen står i schack" #: activities/chess/Chess.qml:144 msgctxt "Chess|" msgid "Undo" msgstr "Ångra" #: activities/chess/Chess.qml:160 msgctxt "Chess|" msgid "Redo" msgstr "Gör om" #: activities/chess/Chess.qml:182 msgctxt "Chess|" msgid "Swap" msgstr "Byt" #. Activity title #: activities/chess_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play chess against your friend" msgstr "Spela schack mot en vän" #. Help manual #: activities/chess_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "In this activity you discover the chess game by playing against a friend. It " "displays the possible target position for any selected piece which helps the " "children understand how pieces moves.\n" "\n" "You can achieve a mate sooner if follow these simple rules:\n" " Trying to drive opponent's King in the corner.\n" "Explanation: this way opponent's piece would have only 3 directions " "to move instead of 8 from a best position.\n" " 'Making a trap'. Use your pawns as baits.\n" "Explanation: this way you can lure the opponent out of his 'comfort " "zone'.\n" " Be patient enough.\n" "Explanation: don't rush too quick, be patient. Let yourself think a " "little bit and try to predict your opponent's future moves, so you can catch " "him on it or secure your pieces from his attacks." msgstr "" "Aktiviteten låter dig upptäcka schack genom att spela mot en vän. Den visar " "möjliga rutor att flytta till för den valda pjäsen, vilket hjälper barn att " "förstå hur pjäserna flyttas.\n" "\n" "Det går snabbare att göra schack matt genom att följa några enkla regler:\n" " Försök att driva in motspelarens kung i ett hörn.\n" "Förklaring: På så sätt har motspelarens pjäs bara tre riktningar att " "flytta istället för åtta i den bästa positionen.\n" " 'Lägg en fälla'. Använd bönder som bete.\n" "Förklaring: På så sätt kan motspelaren lockas från sin " "'trygghetszon'.\n" " Ha tillräckligt tålamod.\n" "Förklaring: Skynda inte för snabbt, utan ha tålamod. Ta en stund att " "tänka efter och försök förutse motspelarens framtida drag, så att du kan slå " "honom eller säkra dina pjäser från hans attacker." #. Activity title #: activities/chess_partyend/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "End of chess game" msgstr "Slutet på schackspelet" #. Help title #: activities/chess_partyend/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Play the end of the chess game against Tux" msgstr "Spela slutet av schackspelet mot Tux" #. Help manual #: activities/chess_partyend/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "In this activity you discover the chess game by playing only the end of a " "game. It displays the possible target position for any selected piece which " "helps the children understand how pieces moves.\n" "\n" "You can achieve a mate sooner if follow these simple rules:\n" " Trying to drive opponent's King in the corner.\n" "Explanation: this way opponent's piece would have only 3 directions " "to move instead of 8 from a best position.\n" " 'Making a trap'. Use your pawns as baits.\n" "Explanation: this way you can lure the opponent out of his 'comfort " "zone'.\n" " Be patient enough.\n" "Explanation: don't rush too quick, be patient. Let yourself think a " "little bit and try to predict your opponent's future moves, so you can catch " "him on it or secure your pieces from his attacks." msgstr "" "Aktiviteten låter dig upptäcka schack genom att bara spela slutspelet. Den " "visar möjliga rutor att flytta till för den valda pjäsen, vilket hjälper " "barn att förstå hur pjäserna flyttas.\n" "\n" "Det går snabbare att göra schack matt genom att följa några enkla regler:\n" " Försök att driva in motspelarens kung i ett hörn.\n" "Förklaring: På så sätt har motspelarens pjäs bara tre riktningar att " "flytta istället för åtta i den bästa positionen.\n" " 'Lägg en fälla'. Använd bönder som bete.\n" "Förklaring: På så sätt kan motspelaren lockas från sin " "'trygghetszon'.\n" " Ha tillräckligt tålamod.\n" "Förklaring: Skynda inte för snabbt, utan ha tålamod. Ta en stund att " "tänka efter och försök förutse motspelarens framtida drag, så att du kan slå " "honom eller säkra dina pjäser från hans attacker." #. Activity title #: activities/chronos/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Chronos" msgstr "Kronos" #. Help title #: activities/chronos/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to organize the story" msgstr "Dra och släpp delarna för att organisera historien" #. Help goal #: activities/chronos/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Sort the pictures into the order that tells the story" msgstr "Sortera bilderna i ordningen som berättar historien" #. Help prerequisite #: activities/chronos/ActivityInfo.qml:38 msgctxt "ActivityInfo|" msgid "Tell a short story" msgstr "Berätta en kort historia" #. Help manual #: activities/chronos/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "Pick from the pictures on the left and put them on the red dots" msgstr "Välj bland bilderna till vänster och placera dem på de röda punkterna" #: activities/chronos/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Moon photo is copyright NASA. The space sounds come from Tuxpaint and " "Vegastrike which are released under the GPL license. The transportation " "images are copyright Franck Doucet. Dates of Transportation are based on " "those found in <http://www.wikipedia.org>." msgstr "" "NASA har upphovsrätt till månfotot. Rymdljuden kommer från Tuxpaint och " "Vegastrike, som ges ut med GPL-licens. Franck Doucet har upphovsrätten till " "transportbilderna. Transportdatum är baserade på de som finns på <http://" "www.wikipedia.org>." #: activities/chronos/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Moonwalker" msgstr "Månvandrare" #: activities/chronos/resource/board/board1_0.qml:56 msgctxt "board1_0|" msgid "1" msgstr "1" #: activities/chronos/resource/board/board1_0.qml:63 msgctxt "board1_0|" msgid "2" msgstr "2" #: activities/chronos/resource/board/board1_0.qml:70 msgctxt "board1_0|" msgid "3" msgstr "3" #: activities/chronos/resource/board/board1_0.qml:77 msgctxt "board1_0|" msgid "4" msgstr "4" #: activities/chronos/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "The 4 Seasons" msgstr "De fyra årstiderna" #: activities/chronos/resource/board/board2_0.qml:56 msgctxt "board2_0|" msgid "Spring" msgstr "Vår" #: activities/chronos/resource/board/board2_0.qml:63 msgctxt "board2_0|" msgid "Summer" msgstr "Sommar" #: activities/chronos/resource/board/board2_0.qml:70 msgctxt "board2_0|" msgid "Autumn" msgstr "Höst" #: activities/chronos/resource/board/board2_0.qml:77 msgctxt "board2_0|" msgid "Winter" msgstr "Vinter" #: activities/chronos/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Gardening" msgstr "Trädgårdsskötsel" #: activities/chronos/resource/board/board3_0.qml:56 msgctxt "board3_0|" msgid "1" msgstr "1" #: activities/chronos/resource/board/board3_0.qml:63 msgctxt "board3_0|" msgid "2" msgstr "2" #: activities/chronos/resource/board/board3_0.qml:70 msgctxt "board3_0|" msgid "3" msgstr "3" #: activities/chronos/resource/board/board3_0.qml:77 msgctxt "board3_0|" msgid "4" msgstr "4" #: activities/chronos/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Tux and the apple tree" msgstr "Tux och äppelträdet" #: activities/chronos/resource/board/board4_0.qml:56 msgctxt "board4_0|" msgid "1" msgstr "1" #: activities/chronos/resource/board/board4_0.qml:63 msgctxt "board4_0|" msgid "2" msgstr "2" #: activities/chronos/resource/board/board4_0.qml:70 msgctxt "board4_0|" msgid "3" msgstr "3" #: activities/chronos/resource/board/board4_0.qml:77 msgctxt "board4_0|" msgid "4" msgstr "4" #: activities/chronos/resource/board/board5_0.qml:26 msgctxt "board5_0|" msgid "Place each image in the order and on the date it was invented." msgstr "Placera varje bild i ordning och på datumet den uppfanns." #: activities/chronos/resource/board/board5_0.qml:43 msgctxt "board5_0|" msgid "1829 Stephenson's Rocket Steam locomotive" msgstr "1829 Stephensons ånglokomotiv Rocket" #: activities/chronos/resource/board/board5_0.qml:50 msgctxt "board5_0|" msgid "1769 Cugnot's fardier" msgstr "1769 Cugnots ångvagn" #: activities/chronos/resource/board/board5_0.qml:57 msgctxt "board5_0|" msgid "Transportation" msgstr "Transport" #: activities/chronos/resource/board/board5_1.qml:25 msgctxt "board5_1|" msgid "Transportation" msgstr "Transport" #: activities/chronos/resource/board/board5_1.qml:49 msgctxt "board5_1|" msgid "1783 Montgolfier brothers' hot air balloon" msgstr "1783 Montgolfier-brödernas varmluftsballong" #: activities/chronos/resource/board/board5_1.qml:56 msgctxt "board5_1|" msgid "1880 Clement Ader's Eole" msgstr "1880 Clement Aders Éole" #: activities/chronos/resource/board/board5_1.qml:63 msgctxt "board5_1|" msgid "1906 Paul Cornu First helicopter flight" msgstr "1906 Paul Cornus första helikopterflygning" #: activities/chronos/resource/board/board5_2.qml:25 msgctxt "board5_2|" msgid "Transportation" msgstr "Transport" #: activities/chronos/resource/board/board5_2.qml:49 msgctxt "board5_2|" msgid "1791 Comte de Sivrac's Celerifere" msgstr "1791 Comte de Sivracs Célérifère" #: activities/chronos/resource/board/board5_2.qml:56 msgctxt "board5_2|" msgid "1769 Cugnot's fardier" msgstr "1769 Cugnots ångvagn" #: activities/chronos/resource/board/board5_2.qml:63 msgctxt "board5_2|" msgid "1880 Clement Ader's Eole" msgstr "1880 Clement Aders Éole" #: activities/chronos/resource/board/board5_3.qml:25 msgctxt "board5_3|" msgid "Transportation" msgstr "Transport" #: activities/chronos/resource/board/board5_3.qml:49 msgctxt "board5_3|" msgid "1791 Comte de Sivrac's Celerifere" msgstr "1791 Comte de Sivracs Célérifère (snabblöpare)" #: activities/chronos/resource/board/board5_3.qml:56 msgctxt "board5_3|" msgid "1783 Montgolfier brothers' hot air balloon" msgstr "1783 Montgolfier-brödernas varmluftsballong" #: activities/chronos/resource/board/board5_3.qml:63 msgctxt "board5_3|" msgid "1829 Stephenson's Rocket Steam locomotive" msgstr "1829 Stephensons ånglokomotiv Rocket" #: activities/chronos/resource/board/board5_4.qml:25 msgctxt "board5_4|" msgid "Transportation" msgstr "Transport" #: activities/chronos/resource/board/board5_4.qml:49 msgctxt "board5_4|" msgid "1829 Stephenson's Rocket Steam locomotive" msgstr "1829 Stephensons ånglokomotiv Rocket" #: activities/chronos/resource/board/board5_4.qml:56 msgctxt "board5_4|" msgid "1880 Clement Ader's Eole" msgstr "1880 Clement Aders Éole" #: activities/chronos/resource/board/board5_4.qml:63 msgctxt "board5_4|" msgid "1769 Cugnot's fardier" msgstr "1769 Cugnots ångvagn" #: activities/chronos/resource/board/board6_0.qml:26 msgctxt "board6_0|" msgid "Aviation" msgstr "Luftfart" #: activities/chronos/resource/board/board6_0.qml:50 msgctxt "board6_0|" msgid "1880 Clement Ader's Eole" msgstr "1880 Clement Aders Éole" #: activities/chronos/resource/board/board6_0.qml:57 msgctxt "board6_0|" msgid "1903 The Wright brothers' Flyer III" msgstr "1903 Wright-brödernas Flyer III" #: activities/chronos/resource/board/board6_0.qml:64 msgctxt "board6_0|" msgid "1909 Louis Bleriot crosses the English Channel" msgstr "1909 Louis Bleriot korsar Engelska kanalen" #: activities/chronos/resource/board/board6_1.qml:25 msgctxt "board6_1|" msgid "Aviation" msgstr "Luftfart" #: activities/chronos/resource/board/board6_1.qml:49 msgctxt "board6_1|" msgid "1947 Chuck Yeager breaks the sound-barrier" msgstr "1947 Chuck Yeager passerar ljudvallen" #: activities/chronos/resource/board/board6_1.qml:56 msgctxt "board6_1|" msgid "1927 Charles Lindbergh crosses the Atlantic Ocean" msgstr "1927 Charles Lindbergh korsar Atlanten" #: activities/chronos/resource/board/board6_1.qml:63 msgctxt "board6_1|" msgid "1934 Hélène Boucher's speed record of 444km/h" msgstr "1934 Hélène Bouchers hastighetsrekord på 444 km/t" #: activities/chronos/resource/board/board6_2.qml:25 msgctxt "board6_2|" msgid "Cars" msgstr "Bilar" #: activities/chronos/resource/board/board6_2.qml:49 msgctxt "board6_2|" msgid "1878 Amédée Bollée's La Mancelle" msgstr "1878 Amédée Bollées La Mancelle" #: activities/chronos/resource/board/board6_2.qml:56 msgctxt "board6_2|" msgid "1769 Cugnot's fardier" msgstr "1769 Cugnots ångvagn" #: activities/chronos/resource/board/board6_2.qml:63 msgctxt "board6_2|" msgid "1885 The first petrol car by Benz" msgstr "1885 Den första bensindrivna bilen av Benz" #: activities/chronos/resource/board/board6_3.qml:25 msgctxt "board6_3|" msgid "Cars" msgstr "Bilar" #: activities/chronos/resource/board/board6_3.qml:49 msgctxt "board6_3|" msgid "1899 Renault voiturette" msgstr "1899 Renault voiturette" #: activities/chronos/resource/board/board6_3.qml:56 msgctxt "board6_3|" msgid "1923 Lancia Lambda" msgstr "1923 Lancia Lambda" #: activities/chronos/resource/board/board6_3.qml:63 msgctxt "board6_3|" msgid "1955 Citroën DS 19" msgstr "1955 Citroën DS 19" #. Activity title #: activities/click_on_letter/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click on a lowercase letter" msgstr "Klicka på en liten bokstav" #. Help title #: activities/click_on_letter/ActivityInfo.qml:29 #: activities/click_on_letter_up/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Listen to a letter and click on the right one" msgstr "Lyssna och klicka på rätt bokstav" #. Help goal #: activities/click_on_letter/ActivityInfo.qml:32 #: activities/click_on_letter_up/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Letter-name recognition" msgstr "Igenkänning av bokstavsnamn" #. Help prerequisite #: activities/click_on_letter/ActivityInfo.qml:34 #: activities/click_on_letter_up/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Visual letter-recognition." msgstr "Visuell bokstavsidentifiering." #. Help manual #: activities/click_on_letter/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A letter is spoken. Click on the matching letter in the main area. You can " "listen to the letter again, by clicking on the mouth icon." msgstr "" "En bokstav läses upp. Klicka på motsvarande bokstav i huvudområdet. Du kan " "höra bokstaven igen genom att klicka på munikonen." #: activities/click_on_letter/ClickOnLetter.qml:112 msgctxt "ClickOnLetter|" msgid "Select your locale" msgstr "Välj landsinställning" #. Activity title #: activities/click_on_letter_up/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click on an uppercase letter" msgstr "Klicka på en stor bokstav" #. Help manual #: activities/click_on_letter_up/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A letter is spoken. Click on the matching letter in the main area. You can " "listen to the letter again, by clicking on the mouth icon in the bottom box." msgstr "" "En bokstav läses upp. Klicka på motsvarande bokstav i huvudområdet. Du kan " "höra bokstaven igen genom att klicka på munikonen i den nedre rutan." #. Activity title #: activities/clickanddraw/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click and draw" msgstr "Klicka och rita" #. Help title #: activities/clickanddraw/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Draw the picture by clicking on the selected points." msgstr "Rita bilden genom att klicka på de markerade punkterna." #. Help prerequisite #: activities/clickanddraw/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can move the mouse and click accurately on points." msgstr "Kan flytta musen och noggrant klicka på punkter." #. Help manual #: activities/clickanddraw/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Draw the picture by clicking on each point in sequence. Each time a point is " "selected the next blue one appears." msgstr "" "Rita bilden genom att klicka på varje punkt i följd. Varje gång en punkt " "väljes visas den nästa blåa punkten." #. Activity title #: activities/clickgame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click On Me" msgstr "Klicka på mig" #. Help title #: activities/clickgame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Catch all the swimming fish before they leave the fish tank" msgstr "Fånga alla simmande fiskar innan de lämnar akvariet" #. Help goal #: activities/clickgame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Motor coordination: moving the hand precisely." msgstr "Motorik: flytta handen noggrant." #. Help prerequisite #: activities/clickgame/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can move mouse and click on the correct place" msgstr "Kan flytta musen och klicka på rätt ställe" #. Help manual #: activities/clickgame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch all the moving fish by simple clicking or touching them with your " "finger." msgstr "" "Fånga alla simmande fiskar genom att helt enkelt klicka på dem eller röra " "dem med fingret." #: activities/clickgame/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "Fish are taken from the Unix utility xfishtank. All image credits belong to " "Guillaume Rousse." msgstr "" "Fiskarna kommer från Unix-verktyget xfishtank. Alla bilder tillhör Guillaume " "Rousse." #. Activity title #: activities/clockgame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Learning Clock" msgstr "Lär dig klockan" #. Help title #: activities/clockgame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn how to tell the time on an analog clock" msgstr "Lär dig att läsa av tiden på en analog klocka" #. Help goal #: activities/clockgame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Distinguish between time-units (hour, minute and second). Set and display " "time on an analog clock." msgstr "" "Skilj på olika tidsenheter (timme, minut och sekund). Sätt ihop och visa en " "tid på en analog klocka." #. Help prerequisite #: activities/clockgame/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "The concept of time." msgstr "Tidskonceptet." #. Help manual #: activities/clockgame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Set the clock to the given time, in the time-units shown (hours:minutes or " "hours:minutes:seconds). Drag the different arrows, to make the respective " "time unit go up or down." msgstr "" "Ställ in klockan till angiven tid, i de tidsenheter som visas (timmar:" "minuter eller timmar:minuter:sekunder). Dra de olika pilarna för att få " "respektive tidsenhet att öka eller minska." #: activities/clockgame/Clockgame.qml:106 msgctxt "Clockgame|" msgid "Set the watch to:" msgstr "Ställ klockan till:" #: activities/clockgame/Clockgame.qml:109 #, qt-format msgctxt "Clockgame|" msgid "%n hour(s)" msgid_plural "%n hour(s)" msgstr[0] "%n timme" msgstr[1] "%n timmar" #: activities/clockgame/Clockgame.qml:112 #, qt-format msgctxt "Clockgame|" msgid "%n minute(s)" msgid_plural "%n minute(s)" msgstr[0] "%n minut" msgstr[1] "%n minuter" #: activities/clockgame/Clockgame.qml:115 #, qt-format msgctxt "Clockgame|" msgid "%n second(s)" msgid_plural "%n second(s)" msgstr[0] "%n sekund" msgstr[1] "%n sekunder" #. Activity title #: activities/color_mix/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mixing color of paint" msgstr "Blanda målarfärger" #. Help title #: activities/color_mix/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Discover paint color mixing." msgstr "Upptäck blandning av målarfärger." #. Help goal #: activities/color_mix/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mix the primary colors to match to the given color" msgstr "Blanda grundfärgerna så de överensstämmer med den givna färgen" #. Help manual #: activities/color_mix/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "\n" "The activity deals with mixing primary colors of paint (subtractive " "mixing).\n" "\n" "In case of paints the inks absorb different colors of light falling on it, " "subtracting it from what you see. The more ink you add, the more light is " "absorbed, and the darker the combined color gets. We can mix just three " "primary colors to make many new colors. The primary colors for paint/ink are " "cyan (a special shade of blue), magenta (a special shade of pink), and " "yellow.\n" " " msgstr "" "\n" "Aktiviteten handlar om att blanda grundfärger med målarfärg (subtraktiv " "blandning).\n" "\n" "I fallet med målarfärger absorberar färgkomponenterna olika färger av ljuset " "som faller på dem, och subtraherar dem från vad du ser. Ju mer du lägger " "till av en färgkomponent desto mer ljus absorberas, och desto mörkare blir " "den sammanlagda färgen. Det går att blanda endast tre grundfärger för att " "skapa många nya färger. Grundfärgerna för målarfärg eller bläck är cyan (en " "särskild nyans av blått), magenta (en särskild nyans av rosa) och gult.\n" " " #: activities/color_mix/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "Images from http://openclipart.org" msgstr "Bilder från http://openclipart.org" #: activities/color_mix/ColorMix.qml:97 msgctxt "ColorMix|" msgid "Match the color" msgstr "Matcha färgen" #: activities/color_mix/ColorMix.qml:206 msgctxt "ColorMix|" msgid "Not enough red" msgstr "För lite rött" #: activities/color_mix/ColorMix.qml:208 msgctxt "ColorMix|" msgid "Too much red" msgstr "För mycket rött" #: activities/color_mix/ColorMix.qml:211 msgctxt "ColorMix|" msgid "Not enough green" msgstr "För lite grönt" #: activities/color_mix/ColorMix.qml:213 msgctxt "ColorMix|" msgid "Too much green" msgstr "För mycket grönt" #: activities/color_mix/ColorMix.qml:216 msgctxt "ColorMix|" msgid "Not enough blue" msgstr "För lite blått" #: activities/color_mix/ColorMix.qml:218 msgctxt "ColorMix|" msgid "Too much blue" msgstr "För mycket blått" #: activities/color_mix/ColorMix.qml:222 msgctxt "ColorMix|" msgid "Not enough magenta" msgstr "För lite magenta" #: activities/color_mix/ColorMix.qml:224 msgctxt "ColorMix|" msgid "Too much magenta" msgstr "För mycket magenta" #: activities/color_mix/ColorMix.qml:227 msgctxt "ColorMix|" msgid "Not enough yellow" msgstr "För lite gult" #: activities/color_mix/ColorMix.qml:229 msgctxt "ColorMix|" msgid "Too much yellow" msgstr "För mycket gult" #: activities/color_mix/ColorMix.qml:232 msgctxt "ColorMix|" msgid "Not enough cyan" msgstr "För lite cyan" #: activities/color_mix/ColorMix.qml:234 msgctxt "ColorMix|" msgid "Too much cyan" msgstr "För mycket cyan" #. Activity title #: activities/color_mix_light/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mixing colors of light" msgstr "Blanda färgat ljus" #. Help title #: activities/color_mix_light/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Discover light color mixing." msgstr "Upptäck blandning av färgat ljus." #. Help goal #: activities/color_mix_light/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mix the primary colors to match to the given color." msgstr "Blanda grundfärgerna så de överensstämmer med den givna färgen." #. Help manual #: activities/color_mix_light/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "\n" "The activity deals with mixing primary colors of light (additive mixing).\n" "\n" "In case of light it is just the opposite of mixing color with paints! The " "more light you add the lighter the resultant color will get. Primary colors " "of light are red, green and blue.\n" " " msgstr "" "\n" "Aktiviteten handlar om att blanda grundfärger av ljus (additiv blandning).\n" "\n" "Fallet med ljus är precis motsatsen till att blanda färger med målarfärg. Ju " "mer ljus man lägger till, desto ljusare blir resultatet. Grundfärgerna för " "ljus är rött, grönt och blått.\n" " " #. Activity title #: activities/colors/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Colors" msgstr "Färger" #. Help title #: activities/colors/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click on the right color" msgstr "Klicka på rätt färg" #. Help goal #: activities/colors/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "This activity teaches you to recognize different colors. When you hear the " "name of the color, touch the duck wearing it." msgstr "" "Aktiviteten lär dig att känna igen olika färger. När du hör namnet på färgen " "ska du klicka på ankan som har färgen." #. Help prerequisite #: activities/colors/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Identifying colours" msgstr "Identifiera färger" #. Help manual #: activities/colors/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Listen to the color and touch the matching duck." msgstr "Lyssna på färgen och rör vid motsvarande anka." #: activities/colors/colors.js:24 activities/colors/colors.js:56 #: activities/colors/colors.js:98 msgctxt "colors|" msgid "Find the yellow duck" msgstr "Hitta den gula ankan" #: activities/colors/colors.js:29 activities/colors/colors.js:61 msgctxt "colors|" msgid "Find the black duck" msgstr "Hitta den svarta ankan" #: activities/colors/colors.js:34 activities/colors/colors.js:71 #: activities/colors/colors.js:108 msgctxt "colors|" msgid "Find the green duck" msgstr "Hitta den gröna ankan" #: activities/colors/colors.js:39 msgctxt "colors|" msgid "Find the red duck" msgstr "Hitta den röda ankan" #: activities/colors/colors.js:44 activities/colors/colors.js:91 msgctxt "colors|" msgid "Find the white duck" msgstr "Hitta den vita ankan" #: activities/colors/colors.js:49 activities/colors/colors.js:133 msgctxt "colors|" msgid "Find the blue duck" msgstr "Hitta den blåa ankan" #: activities/colors/colors.js:66 activities/colors/colors.js:103 msgctxt "colors|" msgid "Find the brown duck" msgstr "Hitta den bruna ankan" #: activities/colors/colors.js:76 activities/colors/colors.js:113 msgctxt "colors|" msgid "Find the grey duck" msgstr "Hitta den gråa ankan" #: activities/colors/colors.js:81 activities/colors/colors.js:118 msgctxt "colors|" msgid "Find the orange duck" msgstr "Hitta den orangefärgade ankan" #: activities/colors/colors.js:86 activities/colors/colors.js:123 msgctxt "colors|" msgid "Find the purple duck" msgstr "Hitta den lila ankan" #: activities/colors/colors.js:128 msgctxt "colors|" msgid "Find the pink duck" msgstr "Hitta den rosa ankan" #. Activity title #: activities/crane/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Build the same model" msgstr "Bygg samma modell" #. Help title #: activities/crane/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Drive the crane and copy the model" msgstr "Styr kranen och kopiera modellen" #. Help goal #: activities/crane/ActivityInfo.qml:37 activities/erase/ActivityInfo.qml:32 #: activities/erase_2clic/ActivityInfo.qml:32 #: activities/erase_clic/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Motor-coordination" msgstr "Motorik" #. Help prerequisite #: activities/crane/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "Mouse/keyboard manipulation" msgstr "Mus- och tangentbordshantering" #. Help manual #: activities/crane/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Move the items in the left frame to copy their position in the right model. " "Next to the crane itself, you will find four arrows that let you move the " "items. To select the item to move, just click on it. If you prefer, you can " "use the arrow keys and the space or tab key instead. On a mobile version, " "you can also swipe up/down/left/right to move the items in the left frame." msgstr "" "Flytta sakerna i vänstra rutan för att kopiera deras plats i den högra " "modellen. Intill själva kranen finns fyra pilar som låter dig flytta " "sakerna. Klicka på saken som ska flyttas för att välja den. Om du föredrar " "kan du använda piltangenterna och mellanslagstangenten eller " "tabulatortangenten istället. På en mobilversion kan du också dra upp, ned, " "vänster eller höger för att flytta sakerna i den vänstra rutan." #. Activity title #: activities/details/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Find the details" msgstr "Sök efter detaljerna" #: activities/details/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "The images are from Wikimedia Commons." msgstr "Bilderna kommer från Wikimedia Commons." #: activities/details/resource/board/board10_0.qml:25 msgctxt "board10_0|" msgid "Eilean Donan castle" msgstr "Eilean Donan-slottet" #: activities/details/resource/board/board11_0.qml:25 msgctxt "board11_0|" msgid "Gizah Pyramids, Egypt" msgstr "Giza-pyramiderna, Egypten" #: activities/details/resource/board/board12_0.qml:25 msgctxt "board12_0|" msgid "Sydney Opera House, Australia" msgstr "Operahuset i Sydney, Australien" #: activities/details/resource/board/board13_0.qml:25 msgctxt "board13_0|" msgid "Tower Bridge in London" msgstr "Tower Bridge i London" #: activities/details/resource/board/board14_0.qml:25 msgctxt "board14_0|" msgid "Eiffel Tower, seen from the champ de Mars, Paris, France" msgstr "Eiffeltornet, sett från champ de Mars, Paris, Frankrike" #: activities/details/resource/board/board15_0.qml:25 msgctxt "board15_0|" msgid "Courtyard of the Museum of Louvre, and its pyramid" msgstr "Louvrens gårdsplan, och dess pyramid" #: activities/details/resource/board/board16_0.qml:25 msgctxt "board16_0|" msgid "Panorama of Château de Chenonceau, Indre-et-Loire, France." msgstr "Panorama av slottet i Chenonceaux, Indre-et-Loire, Frankrike." #: activities/details/resource/board/board17_0.qml:25 msgctxt "board17_0|" msgid "Windmill in Sønderho, Fanø, Denmark" msgstr "Väderkvarn i Sönderho, Fanö, Danmark" #: activities/details/resource/board/board18_0.qml:25 msgctxt "board18_0|" msgid "Nagoya Castle, Aichi Prefecture, Japan." msgstr "Nagoya slott, Aichi-prefekturen, Japan." #: activities/details/resource/board/board19_0.qml:25 msgctxt "board19_0|" msgid "Taj Mahal, Agra, India" msgstr "Taj Mahal, Agra, Indien" #: activities/details/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Vincent van Gogh, Entrance Hall of Saint-Paul Hospital - 1889" msgstr "Vincent van Gogh, entréhallen till Saint-Paul lasarettet - 1889" #: activities/details/resource/board/board20_0.qml:25 msgctxt "board20_0|" msgid "Castle Neuschwanstein at Schwangau, Bavaria, Germany" msgstr "Neuschwanstein slott vid Schwangau, Bayern, Tyskland" #: activities/details/resource/board/board21_0.qml:25 msgctxt "board21_0|" msgid "Egeskov Castle, Denmark" msgstr "Egeskov slott, Danmark" #: activities/details/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "" "Vincent van Gogh, The Bridge of Langlois at Arles with a lady with umbrella " "- 1888" msgstr "" "Vincent van Gogh, Langlois-bryggan vid Arles med en dam med paraply - 1888" #: activities/details/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Vincent van Gogh, The Church at Auvers-sur-Oise - 1890" msgstr "Vincent van Gogh, Kyrkan vid Auvers-sur-Oise - 1890" #: activities/details/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Vincent van Gogh, Painter on His Way to Work - 1888" msgstr "Vincent van Gogh, Konstnären på väg till arbetet - 1888" #: activities/details/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Vincent van Gogh, The Harvest - 1888" msgstr "Vincent van Gogh, Skörden - 1888" #: activities/details/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Vincent van Gogh, Cafe Terrace at Night - 1888" msgstr "Vincent van Gogh, Kaféterassen på kvällen - 1888" #: activities/details/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Vincent van Gogh, The Night Café - 1888" msgstr "Vincent van Gogh, Nattkaféet - 1888" #: activities/details/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Vincent van Gogh, Portrait of Pere Tanguy 1887-8" msgstr "Vincent van Gogh, Porträtt av Fader Tanguy - 1887-8" #: activities/details/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "" "Notre Dame de Paris cathedral on the Île de la Cité island in Paris, France." msgstr "" "Katedralen Notre Dame de Paris på ön Île de la Cité i Paris, Frankrike." #. Activity title #: activities/digital_electricity/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Digital Electricity" -msgstr "" +msgstr "Digital elektricitet" #. Help title #: activities/digital_electricity/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Create and simulate a digital electric schema" -msgstr "" +msgstr "Skapa och simulera ett digitalt elektriskt schema" #. Help goal #: activities/digital_electricity/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Freely create a digital electric schema with a real time simulation of it." -msgstr "" +msgstr "Skapa fritt ett digitalt elektriskt schema med en realtidssimulering.." #. Help prerequisite #: activities/digital_electricity/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Requires some basic understanding of the concept of digital electronics." -msgstr "" +msgstr "Kräver en grundförståelse av koncepten i digital elektronik." #. Help manual #: activities/digital_electricity/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Drag electrical components from the selector and drop them in the working " "area. You can also move components by dragging them. To delete a component, " "select the deletion tool on top of the component selector, and select the " "component. You can click on the component and then on the rotate button to " "rotate it or info button to get information about it. You can click on the " "switch to open and close it. To connect two terminals, click on first " "terminal, then on second terminal. To deselect terminal or delete tool, " "click on any empty area. The simulation is updated in real time by any user " "action." msgstr "" +"Dra elektriska komponenter från väljaren och släpp dem i arbetsområdet. Du " +"kan också flytta komponenter genom att dra dem. Välj borttagningsverktyget " +"längst upp i komponentväljaren, och välj sedan komponenten för att ta bort " +"den. Du kan klicka på komponenten och sedan på rotationsknappen för att " +"rotera den, eller informationsknappen för att få information om den. Du kan " +"klicka på strömbrytaren för att öppna eller stänga den. Klicka på den första " +"anslutningen och sedan på den andra för att koppla ihop två anslutningar. " +"Klicka på ett tomt område för att välja bort en anslutning eller " +"borttagningsverktyget. Simuleringen uppdateras i realtid av användarens alla " +"ändringar." #: activities/digital_electricity/components/AndGate.qml:32 msgctxt "AndGate|" msgid "" "AND gate outputs 1 only if all its inputs are equal to 1. As soon as one " "input is equal to 0 the result is 0. Output for 2 input AND gate is:" msgstr "" +"En OCH-grind ger bara 1 om alla ingångar är lika med 1. Så fort någon " +"ingång är lika med 0 är resultatet 0. Resultatet för en OCH-grind med " +"två ingångar är:" #: activities/digital_electricity/components/AndGate.qml:35 msgctxt "AndGate|" msgid "A AND B" -msgstr "" +msgstr "A OCH B" #: activities/digital_electricity/components/BcdCounter.qml:36 msgctxt "BcdCounter|" msgid "" "BCD counter usually takes a signal generator as input. The output is a BCD " "number starting from 0 which is increased by one at each tick." msgstr "" +"En BCD-räknare har oftast en signalgenerator som ingång. Resultatet är ett " +"BCD-tal som börjar på noll, och sedan ökas med ett för varje puls." #: activities/digital_electricity/components/BCDToSevenSegment.qml:40 msgctxt "BCDToSevenSegment|" msgid "" "BCD to 7 segment converter takes 4 binary inputs in its input terminals and " "gives 7 binary outputs which allow to light BCD number segments (binary-" "coded decimal) to display numbers between 0 and 9. The output for BCD To 7 " "Segment converted is:" msgstr "" +"En BCD till 7-segmentskonverterare har 4 binäringångar som anslutningar " +"och har 7 binära utgångar som gör det möjligt att tända BCD-siffersegment " +"(binärkodad decimal) för att visa siffror mellan 0 och 9. Resultat för BCD " +"till 7-segmentskonverteraren är:" #: activities/digital_electricity/components/Comparator.qml:33 msgctxt "Comparator|" msgid "" "Comparator takes 2 numbers as input, A and B. It compares them and outputs 3 " "values. First output is 1 if A < B, 0 otherwise. Second is 1 if A = B, 0 " "otherwise. Third is 1 if A > B, 0 otherwise. " msgstr "" +"En komparator har 2 tal som ingångar, A och B. Den jämför dem och ger 3 " +"värden som resultat. Första utgången är 1 om A < B, annars 0. Den andra är 1 " +"om A = B, annars 0. Den tredje är 1 om A > B, annars 0." #: activities/digital_electricity/components/DigitalLight.qml:32 msgctxt "DigitalLight|" msgid "" "Digital light is used to check the output of other digital components. It " "turns green if the input is 1, and turns red if the input is 0." msgstr "" +"Digitallampan används för att kontrollera utgångar från andra digitala " +"komponenter. Den blir grön om ingången är 1, och blir röd om ingången är 0." #: activities/digital_electricity/components/NandGate.qml:32 msgctxt "NandGate|" msgid "" "NAND gate outputs the opposite of AND gate. If all inputs are 1, output is " "equal to 0 and as soon as one input is equal to 0 it gives a 1:" msgstr "" +"En ICKE OCH-grind ger omvänt resultat jämfört med en OCH-grind. Om alla " +"ingångar är 1, är utgången lika med 0, och så fort någon ingång är lika med " +"0 ger den 1 som resultat:" #: activities/digital_electricity/components/NandGate.qml:35 msgctxt "NandGate|" msgid "NOT (A AND B)" -msgstr "" +msgstr "ICKE (A OCH B)" #: activities/digital_electricity/components/NorGate.qml:32 msgctxt "NorGate|" msgid "" "NOR gate outputs the opposite of OR gate. As soon as there is a 1 in input " "the output is equal to 0. To obtain a 1 all the inputs must be equal to 0:" msgstr "" +"En ICKE ELLER-grind ger omvänt resultat jämfört med en ELLER-grind. Så " +"fort den finns 1 som någon ingång är utgången lika med 0. För att få 1 " +"måste alla ingångar vara lika med 0:" #: activities/digital_electricity/components/NorGate.qml:35 msgctxt "NorGate|" msgid "NOT (A OR B)" -msgstr "" +msgstr "ICKE (A ELLER B)" #: activities/digital_electricity/components/NotGate.qml:31 msgctxt "NotGate|" msgid "" "Not gate (also known as inverter) outputs the opposite of the input. Input 0 " "gives an output 1. Input 1 gives an output 0:" msgstr "" +"En ICKE-grind (också kallad en inverterare) ger motsatsen av ingången som " +"resultat. Ingång 0 ger resultat 1. Ingång 1 ger resultat 0:" #: activities/digital_electricity/components/NotGate.qml:34 msgctxt "NotGate|" msgid "NOT A" -msgstr "" +msgstr "ICKE A" #: activities/digital_electricity/components/One.qml:31 msgctxt "One|" msgid "" "Digital electronics works with only two states: 0 and 1. This allows to " "operate mathematical operations such as additions, subtractions... It is the " "basics of computer technics. In reality, 0 is often the representation of a " "voltage nearly equal to ground voltage and 1 is the representation of the " "supply voltage of a circuit." msgstr "" +"Digital elektronik fungerar med bara två tillstånd: 0 och 1. Det gör det " +"möjligt att utföra matematiska beräkningar som addition, subtraction ... " +"Det är datorteknikens grund. I verkligheten är 0 ofta representationen " +"av en spänning nära jordspänningen och 1 är representationen av " +"kretsens matningsspänning." #: activities/digital_electricity/components/OrGate.qml:32 msgctxt "OrGate|" msgid "OR gate outputs 1 if any of the inputs is 1, 0 otherwise:" -msgstr "" +msgstr "En ELLER-grind ger 1 om någon av ingångarna är 1, annars 0:" #: activities/digital_electricity/components/OrGate.qml:33 msgctxt "OrGate|" msgid "A OR B" -msgstr "" +msgstr "A ELLER B" #: activities/digital_electricity/components/SevenSegment.qml:37 msgctxt "SevenSegment|" msgid "" "7 segment display takes 7 binary inputs in its input terminals. The display " "consists of 7 segments and each segment gets lighted according to the input. " "By generating different combination of binary inputs, the display can be " "used to display numbers from 0 to 9 and a few letters. The diagram is:" msgstr "" +"En 7-segmentskärm tar 7 binära ingångar som anslutningar. Skärmen " +"består av sju segment, och varje segment tänds enligt ingångarna. " +"Genom att skapa olika kombinationer av binära ingångar kan skärmen " +"användas för att visa siffror från 0 till 9 och några få bokstäver." +" Diagrammet är:" #: activities/digital_electricity/components/SignalGenerator.qml:33 msgctxt "SignalGenerator|" msgid "" "Signal Generator is used to generate alternating signals of 0 and 1. The " "time between two changes can be modified by pressing the arrows on the " "generator." msgstr "" +"Signalgeneratorn används för att skapa alternerande signaler av 0 och 1. " +"Tiden mellan två ändringar kan modifieras genom att klicka på generatorns " +"pilar." #: activities/digital_electricity/components/SignalGenerator.qml:163 #, qt-format msgctxt "SignalGenerator|" msgid "%1 s" -msgstr "" +msgstr "%1 s" #: activities/digital_electricity/components/Switch.qml:33 msgctxt "Switch|" msgid "" "Switch is used to connect or disconnect two terminals. If the switch is " "turned on, current can flow through the switch. If the switch is turned off, " "then the connection between terminal is broken and current can not flow " "through it." msgstr "" +"Strömbrytaren används för att koppla ihop eller isär två anslutningar. Om " +"strömbrytaren är på, kan ström flyta genom den. Om strömbrytaren är av " +"är kopplingen mellan anslutningarna bruten och ström kan inte längre " +"flyta genom den." #: activities/digital_electricity/components/XorGate.qml:32 msgctxt "XorGate|" msgid "" "XOR gate outputs 1 if the number of '1' in input is odd, and 0 if number of " "'1' in input is even. In this activity, a 2 input XOR gate is shown. Output " "for 2 input XOR gate is:" msgstr "" +"En ANTINGEN ELLER-grind ger 1 om ingångarnas antal 1:or är udda, och " +"0 om ingångarnas antal 1:or är jämnt. I den här aktiviteten visas en " +"2-ingångars ANTINGEN ELLER-grind. Resultatet för en 2-ingångars " +"ANTINGEN ELLER-grind är:" #: activities/digital_electricity/components/XorGate.qml:34 msgctxt "XorGate|" msgid "A XOR B" -msgstr "" +msgstr "A ANTINGEN-ELLER B" #: activities/digital_electricity/components/Zero.qml:31 msgctxt "Zero|" msgid "" "Digital electronics works with only two states: 0 and 1. This allows to " "operate mathematical operations such as additions, subtractions.. It is the " "basics of computer technics. In reality, 0 is often the representation of a " "voltage nearly equal to ground voltage and 1 is the representation of the " "supply voltage of a circuit." msgstr "" +"Digital elektronik fungerar med bara två tillstånd: 0 och 1. Det gör det " +"möjligt att utföra matematiska beräkningar som addition, subtraction .. " +"Det är datorteknikens grund. I verkligheten är 0 ofta representationen " +"av en spänning nära jordspänningen och 1 är representationen av " +"kretsens matningsspänning." #: activities/digital_electricity/Dataset.qml:30 msgctxt "Dataset|" msgid "Zero input" -msgstr "" +msgstr "Ingången noll" #: activities/digital_electricity/Dataset.qml:37 msgctxt "Dataset|" msgid "One input" -msgstr "" +msgstr "Ingången ett" #: activities/digital_electricity/Dataset.qml:44 msgctxt "Dataset|" msgid "Digital light" -msgstr "" +msgstr "Digitallampa" #: activities/digital_electricity/Dataset.qml:51 msgctxt "Dataset|" msgid "AND gate" -msgstr "" +msgstr "OCH-grind" #: activities/digital_electricity/Dataset.qml:58 msgctxt "Dataset|" msgid "OR gate" -msgstr "" +msgstr "ELLER-grind" #: activities/digital_electricity/Dataset.qml:65 msgctxt "Dataset|" msgid "NOT gate" -msgstr "" +msgstr "ICKE-grind" #: activities/digital_electricity/Dataset.qml:72 msgctxt "Dataset|" msgid "XOR gate" -msgstr "" +msgstr "ANTINGEN ELLER-grind" #: activities/digital_electricity/Dataset.qml:79 msgctxt "Dataset|" msgid "NAND gate" -msgstr "" +msgstr "ICKE OCH-grind" #: activities/digital_electricity/Dataset.qml:86 msgctxt "Dataset|" msgid "NOR gate" -msgstr "" +msgstr "ICKE ELLER-grind" #: activities/digital_electricity/Dataset.qml:93 msgctxt "Dataset|" msgid "Switch" -msgstr "" +msgstr "Strömbrytare" #: activities/digital_electricity/Dataset.qml:100 -#, fuzzy #| msgctxt "OperatorRow|" #| msgid "Operators" msgctxt "Dataset|" msgid "Comparator" -msgstr "Operatorer" +msgstr "Komparator" #: activities/digital_electricity/Dataset.qml:107 msgctxt "Dataset|" msgid "BCD to 7 segment" -msgstr "" +msgstr "BCD till 7-segment" #: activities/digital_electricity/Dataset.qml:114 msgctxt "Dataset|" msgid "7 segment display" -msgstr "" +msgstr "7-segmentskärm" #: activities/digital_electricity/Dataset.qml:121 msgctxt "Dataset|" msgid "Signal generator" -msgstr "" +msgstr "Signalgenerator" #: activities/digital_electricity/Dataset.qml:128 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Can count" msgctxt "Dataset|" msgid "BCD counter" -msgstr "Kan räkna" +msgstr "BCD-räknare" #: activities/digital_electricity/Dataset.qml:155 msgctxt "Dataset|" msgid "" "The digital light will glow when its terminal is connected with an input of " "1." msgstr "" +"Digitallampan lyser när dess anslutning är kopplad till en ingång med värdet" +" 1." #: activities/digital_electricity/Dataset.qml:156 msgctxt "Dataset|" msgid "Turn the digital light on using the inputs provided." -msgstr "" +msgstr "Sätt på digitallampan genom att använda ingångarna som ingår." #: activities/digital_electricity/Dataset.qml:169 msgctxt "Dataset|" msgid "" "The AND gate produces an output of one when both of its input terminals are " "of value 1." msgstr "" +"OCH-grinden producerar resultatet ett när båda ingångsanslutningarna har " +"värdet 1." #: activities/digital_electricity/Dataset.qml:170 msgctxt "Dataset|" msgid "Turn the digital light on using an AND gate and the inputs provided." msgstr "" +"Sätt på digitallampan genom att använda OCH-grinden och ingångarna som ingår." #: activities/digital_electricity/Dataset.qml:183 msgctxt "Dataset|" msgid "" "The OR gate produces an output of 1 when at least one of its input terminals " "is of value 1." msgstr "" +"ELLER-grinden producerar resultatet ett när minst en av dess" +" ingångsanslutningarna " +"har värdet 1." #: activities/digital_electricity/Dataset.qml:184 msgctxt "Dataset|" msgid "Turn the digital light on using an OR gate and the inputs provided." msgstr "" +"Sätt på digitallampan genom att använda ELLER-grinden och ingångarna som" +" ingår." #: activities/digital_electricity/Dataset.qml:197 msgctxt "Dataset|" msgid "" "Note: You can draw multiple wires from the output terminal of a component." msgstr "" +"Observera: Det går att rita flera ledningar från en komponents" +" utgångsanslutningar." #: activities/digital_electricity/Dataset.qml:210 msgctxt "Dataset|" msgid "" "The NOT gate takes a single binary input and flips the value in the output." msgstr "" +"ICKE-grinden har en enda binär ingång och vänder på värdet som resultat." #: activities/digital_electricity/Dataset.qml:223 msgctxt "Dataset|" msgid "The NAND gate takes two binary inputs and produces one binary output." msgstr "" +"ICKE OCH-grinden har två binära ingångar och producerar ett binärt resultat." #: activities/digital_electricity/Dataset.qml:224 msgctxt "Dataset|" msgid "" "The output of the NAND gate will be zero if both of its inputs are \"1\". " "Else, the output will be one." msgstr "" +"Utgången på ICKE OCH-grinden är noll om båda ingångarna är \"1\", annars är " +"utgången ett." #: activities/digital_electricity/Dataset.qml:225 #: activities/digital_electricity/Dataset.qml:289 msgctxt "Dataset|" msgid "" "For a more detailed description about the gate, select it and click on the " "info button." msgstr "" +"Markera grinden och klicka på informationsknappen för att få en mer " +"detaljerad beskrivning av den." #: activities/digital_electricity/Dataset.qml:226 msgctxt "Dataset|" msgid "Light the bulb using the NAND gate provided." -msgstr "" +msgstr "Tänd lampan genom att använda ICKE OCH-grinden som ingår." #: activities/digital_electricity/Dataset.qml:242 msgctxt "Dataset|" msgid "" "Light the bulb using the components provided such that the bulb will glow " "under the following two circumstances:" msgstr "" +"Tänd lampan genom att använda komponenterna som ingår så att " +"den lyser under de två följande fallen:" #: activities/digital_electricity/Dataset.qml:243 msgctxt "Dataset|" msgid "1. The first switch is turned ON, or" -msgstr "" +msgstr "1. Den första strömbrytaren är på. eller" #: activities/digital_electricity/Dataset.qml:244 msgctxt "Dataset|" msgid "2. Both of the second and the third switches are turned on." -msgstr "" +msgstr "2. Både den andra och den tredje strömbrytaren är på." #: activities/digital_electricity/Dataset.qml:257 msgctxt "Dataset|" msgid "The XOR Gate takes two binary inputs and produces one binary output." msgstr "" +"ANTINGEN ELLER-grinden har två binära ingångar och producerar ett binärt" +" resultat." #: activities/digital_electricity/Dataset.qml:258 msgctxt "Dataset|" msgid "" "The output of the XOR gate will be one if the number of \"1\" in the input " "is odd. Else, the output will be zero." msgstr "" +"ANTINGEN ELLER-grindens utgång är ett om antalet \"1:or\" på ingångarna " +"är udda, annars är utgången noll." #: activities/digital_electricity/Dataset.qml:259 msgctxt "Dataset|" msgid "Light the bulb using the XOR gate provided." -msgstr "" +msgstr "Tänd lampan genom att använda ANTINGEN ELLER-grinden som ingår." #: activities/digital_electricity/Dataset.qml:275 msgctxt "Dataset|" msgid "" "Light the bulb using the three switches such that the bulb glows when odd " "number of the switches are turned on." msgstr "" +"Tänd lampan genom att använda de tre strömbrytarna så att den lyser " +"när ett udda antal strömbrytare är på." #: activities/digital_electricity/Dataset.qml:288 msgctxt "Dataset|" msgid "" "A NOR gate takes 2 binary input and outputs 1 if both of them are 0, " "otherwise produces an output of 1." msgstr "" +"En ELLER-grind har två binära ingångar och ger resultatet 1 om båda är 0, " +"annars ger den resultatet 1. 1." #: activities/digital_electricity/Dataset.qml:290 msgctxt "Dataset|" msgid "Light the bulb using the NOR gate provided." -msgstr "" +msgstr "Tänd lampan genom att använda ICKE ELLER-grinden som ingår." #: activities/digital_electricity/Dataset.qml:303 #: activities/digital_electricity/Dataset.qml:364 msgctxt "Dataset|" msgid "" "Use the gates such that the bulb will glow only when the switch is turned " "off and remain off when the switch is turned on." msgstr "" +"Använd grindarna så att lampan bara lyser när strömbrytaren stängs av " +"och förblir av när strömbrytaren sätts på." #: activities/digital_electricity/Dataset.qml:319 #: activities/digital_electricity/Dataset.qml:380 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb glows only " "when both of the switches are turned on." msgstr "" +"Skapa en krets genom att använda komponenterna som ingår så att lampan " +"bara lyser när båda strömbrytarna sätts på." #: activities/digital_electricity/Dataset.qml:335 #: activities/digital_electricity/Dataset.qml:396 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb glows when " "either of the switches are turned on." msgstr "" +"Skapa en krets genom att använda komponenterna som ingår så att lampan " +"lyser när någon av strömbrytarna sätts på." #: activities/digital_electricity/Dataset.qml:351 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb glows only " "when both of the switches are turned off." msgstr "" +"Skapa en krets genom att använda komponenterna som ingår så att lampan " +"bara lyser när båda strömbrytarna stängs av." #: activities/digital_electricity/Dataset.qml:412 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb will glow " "when at least one of the switches are turned off." msgstr "" +"Skapa en krets genom att använda komponenterna som ingår så att lampan " +"lyser när åtminstone en av strömbrytarna stängs av." #: activities/digital_electricity/Dataset.qml:428 msgctxt "Dataset|" msgid "" "A comparator takes two numbers (A and B) as input and produces 3 values as " "output. First value is 1 if A < B, second value is 1 for A = B and third " "value is 1 for A > B." msgstr "" +"En komparator har två tal (A och B) som ingångar och producerar tre värden " +"som resultat. Första värdet är 1 om A < B, det andra värdet är 1 om A = B," +" och " +"det tredje värdet är 1 om A > B." #: activities/digital_electricity/Dataset.qml:429 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb will glow " "when the value of the current flowing through the first switch is less than " "or equal to that of the second switch." msgstr "" +"Skapa en krets genom att använda komponenterna som ingår så att lampan " +"lyser när värdet på strömmen som går genom den första strömbrytaren är " +"mindre än eller lika med den genom den andra strömbrytaren." #: activities/digital_electricity/Dataset.qml:442 msgctxt "Dataset|" msgid "The component in the middle is a BCD to seven segment converter." -msgstr "" +msgstr "Komponenten i mitten är en BCD till 7-segmentskonverterare." #: activities/digital_electricity/Dataset.qml:443 msgctxt "Dataset|" msgid "" "It takes 4 bits as input represented in the binary coded decimal (BCD) " "format and converts the BCD number into a seven segment code." msgstr "" +"Den har 4 bitar som ingångar representerade i formatet binärkodad " +"decimal (BCD) och konvertera BCD-siffran till en 7-segmentskod." #: activities/digital_electricity/Dataset.qml:444 msgctxt "Dataset|" msgid "" "The output of the converter is connected to the seven segment display, to " "view the value of the input provided." msgstr "" +"Konverterarens utgång är ansluten till 7-segmentskärmen för att visa " +"värdet som ges till ingångarna." #: activities/digital_electricity/Dataset.qml:445 msgctxt "Dataset|" msgid "Display the number \"6\" in the seven segment display." -msgstr "" +msgstr "Visa siffran \"6\" med 7-segmentskärmen." #: activities/digital_electricity/Dataset.qml:458 msgctxt "Dataset|" msgid "" "The signal generator on the left is used to generate alternating signals " "between 0 and 1 in a given time period taken as input. The time period by " "default is 1 second, but it can be changed between 0.25 and 2s." msgstr "" +"Signalgeneratorn till vänster används för att skapa alternerande signaler " +"mellan 0 och 1 under en given tidsperiod som ingång. Tidsperioden " +"är normalt 1 sekund, men den kan ändras mellan 0,25 och 2 sekunder." #: activities/digital_electricity/Dataset.qml:459 msgctxt "Dataset|" msgid "" "The BCD counter placed under it is a special type of counter which can count " "from 0 to 9 and back to 0 on application of a clock signal." msgstr "" +"BCD-räknaren placerad under den är en särskild sorts räknare som kan räkna " +"från 0 till 9 och tillbaka till 0 när en klocksignal ansluts." #: activities/digital_electricity/Dataset.qml:460 msgctxt "Dataset|" msgid "" "Connect the components to make sure that the count of 0 to 9 is visible in " "the seven segment display provided." msgstr "" +"Anslut komponenterna för att se till att uppräkningen från 0 till 9 syns på " +"7-segmentskärmen som ingår." #: activities/digital_electricity/Dataset.qml:476 msgctxt "Dataset|" msgid "" "Light the bulb using both the switches such that the bulb will glow only " "when either the first switch is on and the second switch is off or the first " "switch is off and the second switch is on." msgstr "" +"Tänd lampan genom att använda båda strömbrytarna så att lampan " +"bara lyser när antingen den första strömbrytaren är på och den andra " +"är av, eller den fösta strömbrytaren är av och den andra är på." #: activities/digital_electricity/DigitalElectricity.qml:242 msgctxt "DigitalElectricity|" msgid "Input" -msgstr "" +msgstr "Ingång" #: activities/digital_electricity/DigitalElectricity.qml:262 msgctxt "DigitalElectricity|" msgid "Output" -msgstr "" +msgstr "Utgång" #: activities/digital_electricity/DigitalElectricity.qml:395 msgctxt "DigitalElectricity|" msgid "Tutorial Mode" -msgstr "" +msgstr "Handledningsläge" #: activities/digital_electricity/DigitalElectricity.qml:396 msgctxt "DigitalElectricity|" msgid "Free Mode" -msgstr "" +msgstr "Fritt läge" #: activities/digital_electricity/DigitalElectricity.qml:407 -#, fuzzy #| msgctxt "GraphColoring|" #| msgid "Select your mode" msgctxt "DigitalElectricity|" msgid "Select your Mode" -msgstr "Välj sätt" +msgstr "Välj läge" #. Activity title #: activities/drawletters/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Draw Letters" msgstr "Skriv bokstäver" #. Help title #: activities/drawletters/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Connect the dots to draw letters" msgstr "Koppla ihop punkterna för att skriva bokstäver" #. Help goal #: activities/drawletters/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Children will learn how to draw different letters in a fun way." msgstr "Barn lär sig hur man skriver olika bokstäver på ett roligt sätt." #. Help manual #: activities/drawletters/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Draw the letter by connecting the dots in the correct order" msgstr "Skriv bokstaven genom att förbinda punktera i rätt ordning" #. Activity title #: activities/drawnumbers/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Draw Numbers" msgstr "Skriv siffror" #. Help title #: activities/drawnumbers/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Connect the dots to draw numbers from 0 to 9" msgstr "Koppla ihop punkterna för att skriva siffrorna från 0 till 9" #. Help goal #: activities/drawnumbers/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Children will learn how to draw different numbers in a fun way." msgstr "Barn lär sig hur man skriver olika siffror på ett roligt sätt." #. Help manual #: activities/drawnumbers/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Draw the numbers by connecting the dots in the correct order" msgstr "Skriv siffrorna genom att förbinda punktera i rätt ordning" #. Activity title #: activities/enumerate/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Count the items" msgstr "Räkna sakerna" #. Help title #: activities/enumerate/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Place the items in the best way to count them" msgstr "Placera sakerna så att de kan räknas på bäst sätt" #. Help goal #: activities/enumerate/ActivityInfo.qml:32 #: activities/numbers-odd-even/ActivityInfo.qml:32 #: activities/planegame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Numeration training" msgstr "Numreringsövning" #. Help prerequisite #: activities/enumerate/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Basic enumeration" msgstr "Grundläggande räkning" #. Help manual #: activities/enumerate/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "First, properly organize the items so that you can count them. Then, select " "the item you want to answer in the bottom right area. Enter the answer with " "the keyboard." msgstr "" "Organisera först sakerna på ett bra sätt så att du kan räkna dem. Välj sedan " "den fråga som du vill svara på i området nere till höger. Mata in svaret med " "tangentbordet." #. Activity title #: activities/erase/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Move the mouse or touch the screen" msgstr "Flytta musen eller tryck på skärmen" #. Help title #: activities/erase/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Move the mouse or touch the screen to erase the area and discover the " "background" msgstr "" "Flytta musen eller tryck på skärmen för att radera området och upptäcka " "bakgrunden" #. Help prerequisite #: activities/erase/ActivityInfo.qml:34 #: activities/erase_2clic/ActivityInfo.qml:34 #: activities/erase_clic/ActivityInfo.qml:34 #: activities/hanoi/ActivityInfo.qml:34 #: activities/memory-tux/ActivityInfo.qml:34 #: activities/tangram/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "Mouse-manipulation" msgstr "Mushantering" #. Help manual #: activities/erase/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Move the mouse or touch the screen until all the blocks disappear." msgstr "Flytta musen eller tryck på skärmen tills alla block har försvunnit." #. Activity title #: activities/erase_2clic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Double tap or double click" msgstr "Dubbeltryck eller dubbelklicka" #. Help title #: activities/erase_2clic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Double tap or double click to erase the area and discover the background " "image" msgstr "" "Dubbeltryck eller dubbelklicka för att sudda området och upptäcka " "bakgrundsbilden" #. Help manual #: activities/erase_2clic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Double tap or double click the mouse on rectangles until all the blocks " "disappear." msgstr "" "Dubbeltryck eller dubbelklicka med musen på rektanglar tills alla blocken " "försvinner." #. Activity title #: activities/erase_clic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click or tap" msgstr "Klicka eller tryck" #. Help title #: activities/erase_clic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click or tap to erase the area and discover the background" msgstr "Klicka eller tryck för att sudda området och upptäcka bakgrunden" #. Help manual #: activities/erase_clic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Click or tap on the blocks all of them disappear." msgstr "Klicka eller tryck på blocken så försvinner alla." #. Activity title #: activities/explore_farm_animals/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Explore Farm Animals" msgstr "Utforska lantgårdens djur" #. Help title #: activities/explore_farm_animals/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn about farm animals, what sounds they make, and interesting facts." msgstr "Lär dig om gårdens djur, vilka läten de har och intressanta fakta." #. Help goal #: activities/explore_farm_animals/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to associate animal sounds with the animal name and what the animal " "looks like." msgstr "Lär dig att koppla ihop djurläten med djurets namn och hur det ser ut." #. Help manual #: activities/explore_farm_animals/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "There are three levels in this game.\n" "\n" "In level one, players enjoy exploring each animal on the screen. Click on " "the question mark, and learn about the animal, what it's name is, what sound " "it makes, and what it looks like. Study well this information, because you " "will be tested in level 2 and 3!\n" "\n" "In level two, a random animal sound is played and you must choose which " "animal makes that sound. Click on the question mark that corresponds to the " "animal you hear. If you'd like to hear the animal sound repeated, click on " "the play button. When you have matched all animals correctly, you win!\n" "\n" "In level three, a random text prompt is displayed and you must click on the " "animal that matches the text. When you have matched all texts correctly, you " "win!\n" msgstr "" "Det finns tre nivåer i det här spelet.\n" "\n" "På nivå ett får deltagarna möjlighet att undersöka alla djuren på skärmen. " "Man kan klicka på frågetecknet för att lära sig mer om djuret, vad det " "heter, vilket läte det har, och hur det ser ut. Studera informationen noga, " "eftersom den testas på nivå två och tre!\n" "\n" "På nivå två spelas ett slumpmässigt djurläte upp, och du ska välja vilket " "djur som har lätet. Klicka på frågetecknet som motsvarar djuret som du hör. " "Om du vill höra lätet igen, klicka på uppspelningsknappen. När du har " "markerat alla djur rätt, har du vunnit!\n" "\n" "På nivå tre visas en slumpmässig frågetext, och du ska klicka på djuret som " "motsvarar texten. När du har markerat alla texter rätt har du vunnit!\n" #: activities/explore_farm_animals/resource/board/board1.qml:31 msgctxt "board1|" msgid "Horse" msgstr "Häst" #: activities/explore_farm_animals/resource/board/board1.qml:32 msgctxt "board1|" msgid "The horse goes 'neigh! neigh!'. Horses usually sleep standing up." msgstr "Hästen säger \"gnägg, gnägg\". Hästar sover oftast stående." #: activities/explore_farm_animals/resource/board/board1.qml:35 msgctxt "board1|" msgid "You can ride on the back of this animal!" msgstr "Du kan rida på hästens rygg!" #: activities/explore_farm_animals/resource/board/board1.qml:43 msgctxt "board1|" msgid "Chicken" msgstr "Höna" #: activities/explore_farm_animals/resource/board/board1.qml:44 msgctxt "board1|" msgid "" "The chicken goes 'luck, cackle, cluck'. Chickens have over 200 different " "noises they can use to communicate." msgstr "" "Hönan säger \"kluck, kluck\". Hönor har över 200 olika läten som de kan " "använda för att kommunicera." #: activities/explore_farm_animals/resource/board/board1.qml:47 msgctxt "board1|" msgid "This animal lays eggs." msgstr "Djuret lägger ägg." #: activities/explore_farm_animals/resource/board/board1.qml:55 msgctxt "board1|" msgid "Cow" msgstr "Ko" #: activities/explore_farm_animals/resource/board/board1.qml:56 msgctxt "board1|" msgid "" "The cow goes 'moo. moo.'. Cows are herbivorous mammals. They graze all day " "in the meadow." msgstr "" "Kossan säger \"mu, mu\". Kor är gräsätande däggdjur. De betar hela dagen på " "ängarna." #: activities/explore_farm_animals/resource/board/board1.qml:59 msgctxt "board1|" msgid "You can drink the milk this animal produces." msgstr "Man kan dricka mjölken som djuret producerar." #: activities/explore_farm_animals/resource/board/board1.qml:67 msgctxt "board1|" msgid "Cat" msgstr "Katt" #: activities/explore_farm_animals/resource/board/board1.qml:68 msgctxt "board1|" msgid "" "The cat goes 'meow, meow'. Cats usually hate water because their fur doesn't " "stay warm when it is wet." msgstr "" "Katten säger \"mjau, mjau\". Katter tycker ofta illa om vatten eftersom " "deras päls inte håller dem varma när den är våt." #: activities/explore_farm_animals/resource/board/board1.qml:71 msgctxt "board1|" msgid "This pet likes chasing mice." msgstr "Det här sällskapsdjuret tycker om att jaga möss." #: activities/explore_farm_animals/resource/board/board1.qml:79 msgctxt "board1|" msgid "Pig" msgstr "Gris" #: activities/explore_farm_animals/resource/board/board1.qml:80 msgctxt "board1|" msgid "The pig goes 'oink, oink'. Pigs are the 4th most intelligent animal." msgstr "" "Grisen säger \"nöff, nöff\". Grisar är det fjärde mest intelligenta djuret." #: activities/explore_farm_animals/resource/board/board1.qml:83 msgctxt "board1|" msgid "This animal likes to lie in the mud." msgstr "Djuret tycker om att böka i lera." #: activities/explore_farm_animals/resource/board/board1.qml:91 msgctxt "board1|" msgid "Duck" msgstr "Anka" #: activities/explore_farm_animals/resource/board/board1.qml:92 msgctxt "board1|" msgid "" "The duck goes 'quack, quack'. Ducks have special features like webbed feet " "and produce an oil to make their feathers 'waterproof'." msgstr "" "Ankan säger \"kvack, kvack\". Ankor har särskilda egenskaper som fötter med " "simhud och producerar en olja som gör fjädrarna \"vattentäta\"." #: activities/explore_farm_animals/resource/board/board1.qml:95 msgctxt "board1|" msgid "This animal has webbed feet so it can swim in the water." msgstr "Djuret har fötter med simhud så att det kan simma i vatten." #: activities/explore_farm_animals/resource/board/board1.qml:103 msgctxt "board1|" msgid "Owl" msgstr "Uggla" #: activities/explore_farm_animals/resource/board/board1.qml:104 msgctxt "board1|" msgid "" "The owl goes 'hoo. hoo.' The owl has excellent vision and hearing at night." msgstr "Ugglan säger \"ho, ho\". Ugglan har utmärkt syn och hörsel på natten." #: activities/explore_farm_animals/resource/board/board1.qml:107 msgctxt "board1|" msgid "This animal likes to come out at night." msgstr "Djuret tycker om att vara ute på natten." #: activities/explore_farm_animals/resource/board/board1.qml:115 msgctxt "board1|" msgid "Dog" msgstr "Hund" #: activities/explore_farm_animals/resource/board/board1.qml:116 msgctxt "board1|" msgid "" "The dog goes 'bark! bark!'. Dogs are great human companions and usually " "enjoy love and attention." msgstr "" "Hunden säger \"voff, voff\". Hundar är utmärkta mänskliga följeslagare och " "njuter vanligtvis av kärlek och uppmärksamhet." #: activities/explore_farm_animals/resource/board/board1.qml:119 msgctxt "board1|" msgid "This animal's ancestors were wolves." msgstr "Djurets förfäder var vargar." #: activities/explore_farm_animals/resource/board/board1.qml:127 msgctxt "board1|" msgid "Rooster" msgstr "Tupp" #: activities/explore_farm_animals/resource/board/board1.qml:128 msgctxt "board1|" msgid "" "The rooster goes 'coc-a-doodle-doo!'. Roosters have been on farms for about " "5,000 years. Every morning it wakes the farm up with its noises." msgstr "" "Tuppen säger \"kuckeliku\". Tuppar har funnits på gårdar under ungefär 5000 " "år. Varje morgon väcker den upp gården med sitt ljud." #: activities/explore_farm_animals/resource/board/board1.qml:131 msgctxt "board1|" msgid "This animal wakes the farm up in the morning." msgstr "Djuret väcker lantgården på morgonen." #: activities/explore_farm_animals/resource/board/board1.qml:139 msgctxt "board1|" msgid "Sheep" msgstr "Får" #: activities/explore_farm_animals/resource/board/board1.qml:140 msgctxt "board1|" msgid "" "The sheep is a mammal that bears a fleece of wool. It is a grazing " "herbivore, bred for its wool, its meat, and its milk. The fleece can be " "removed and used to produce articles of clothing and blankets, among other " "things." msgstr "" "Fåret är ett däggdjur som har en päls av ull. Det är en betande växtätare, " "uppfödd för sin ull, sitt kött och sin mjölk. Ullen kan klippas och användas " "för att bland annat producera klädesplagg och filtar." #: activities/explore_farm_animals/resource/board/board1.qml:143 msgctxt "board1|" msgid "This animal is a close relative to the goat." msgstr "Djuret är en nära släkting till geten." #: activities/explore_farm_animals/resource/board/board1.qml:153 msgctxt "board1|" msgid "Click on the questions to explore each farm animal." msgstr "Klicka på frågorna för att undersöka alla djur på gården." #: activities/explore_farm_animals/resource/board/board1.qml:156 msgctxt "board1|" msgid "Click on the farm animal that makes the sound you hear." msgstr "Klicka på djuret på gården som gör ljudet du hör." #: activities/explore_farm_animals/resource/board/board1.qml:159 msgctxt "board1|" msgid "Click the animal that matches the description." msgstr "Klicka på djuret som stämmer med beskrivningen." #. Activity title #: activities/explore_monuments/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Explore Monuments" msgstr "Utforska monument" #. Help title #: activities/explore_monuments/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Explore Monuments around the world." msgstr "Utforska monument från hela världen." #. Help goal #: activities/explore_monuments/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "To learn about different monuments on the basis of their location." msgstr "Lär dig om olika monument baserat på var de är belägna." #. Help prerequisite #: activities/explore_monuments/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Knowledge of different monuments." msgstr "Kunskap om olika monument." #. Help manual #: activities/explore_monuments/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the given keys to learn more of the monuments and then identify " "where the monuments is on the map by its name." msgstr "" "Klicka på angivna ledtrådar för att lära dig mer om monumenten och därefter " "identifiera var på kartan monumenten är beläget enligt namn." #: activities/explore_monuments/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Photos taken from Wikipedia." msgstr "Bilderna kommer från Wikipedia." #: activities/explore_monuments/resource/board/board1.qml:30 #: activities/explore_monuments/resource/board/board1.qml:33 msgctxt "board1|" msgid "Chichén Itzá" msgstr "Chichén Itzá" #: activities/explore_monuments/resource/board/board1.qml:31 msgctxt "board1|" msgid "" "Chichen Itza, meaning “at the mouth of the Itza well”, is a Mayan City on " "the Yucatan Peninsula in Mexico, between Valladolid and Merida. It was " "established before the period of Christopher Colombus and probably served as " "the religion center of Yucatan for a while." msgstr "" "Chichen Itza, som betyder “vid Itza-källans mynning”, är en Mayastad på " "Yucatanhalvön i Mexico, mellan Valladolid och Merida. Den grundades innan " "Christopher Colombus tid och fungerade troligen som det religiösa centret på " "Yucatan under en period." #: activities/explore_monuments/resource/board/board1.qml:41 #: activities/explore_monuments/resource/board/board1.qml:44 msgctxt "board1|" msgid "Colosseum" msgstr "Colosseum" #: activities/explore_monuments/resource/board/board1.qml:42 msgctxt "board1|" msgid "" "The Colosseum or Coliseum is today the most recognizable of Rome's Classical " "buildings. Even 2,000 years after it was built, and despite centuries when " "the abandoned building was pillaged for building materials, it is instantly " "recognizable as a classical template for the stadia of today. It was the " "first permanent amphitheatre to be raised in Rome, and the most impressive " "arena the Classical world had yet seen." msgstr "" "Colosseum eller Kolosseum är nu den mest välkända av Roms klassiska " "byggnader. Även 2000 år sedan den byggdes, och trots århundraden då den " "övergivna byggnaden plundrades på byggnadsmateriel, känner man omedelbart " "igen den som en klassisk mall för dagens arenor. Den var den första " "permanenta amfiteater som uppfördes i Rom, och den mest imponerande arena " "som den klassiska värden då hade sett." #: activities/explore_monuments/resource/board/board1.qml:52 #: activities/explore_monuments/resource/board/board1.qml:55 msgctxt "board1|" msgid "Christ the Redeemer" msgstr "Kristus frälsaren" #: activities/explore_monuments/resource/board/board1.qml:53 msgctxt "board1|" msgid "" "Christ the Redeemer is an Art Deco statue of Jesus Christ in Rio de Janeiro, " "Brazil. A symbol of Christianity across the world, the statue has also " "become a cultural icon of both Rio de Janeiro and Brazil." msgstr "" "Kristus frälsaren är en Art Deco-staty av Jesus Kristus i Rio de Janeiro, " "Brasilien. Som en symbol för kristendomen över hela världen, har statyn " "också blivit ett kulturellt kännemärke för såväl Rio de Janeiro som " "Brasilien." #: activities/explore_monuments/resource/board/board1.qml:63 #: activities/explore_monuments/resource/board/board1.qml:66 msgctxt "board1|" msgid "The Great Wall of China" msgstr "Kinesiska muren" #: activities/explore_monuments/resource/board/board1.qml:64 msgctxt "board1|" msgid "" "The Great Wall, was listed as a World Heritage by UNESCO in 1987. Just like " "a gigantic dragon, it winds up and down across deserts, grasslands, " "mountains and plateaus, stretching approximately 13,170 miles (21,196 " "kilometers) from east to west of China." msgstr "" "Kinesiska muren uppsattes på Unescos världsarvslista 1987. Precis som en " "gigantisk drake, ringlar den fram och tillbaka över öknar, stäpper, berg och " "platåer, och sträcker sig ungefär 21 196 kilometer (13 170 engelska mil) " "från östra till västra Kina." #: activities/explore_monuments/resource/board/board1.qml:74 #: activities/explore_monuments/resource/board/board1.qml:77 msgctxt "board1|" msgid "Machu Picchu" msgstr "Machu Picchu" #: activities/explore_monuments/resource/board/board1.qml:75 msgctxt "board1|" msgid "" "Machu Picchu stands 2,430 m above sea-level, in the middle of a tropical " "mountain forest, in an extraordinarily beautiful setting. It was probably " "the most amazing urban creation of the Inca Empire at its height; its giant " "walls, terraces and ramps seem as if they have been cut naturally in the " "continuous rock escarpments. The natural setting, on the eastern slopes of " "the Andes, encompasses the upper Amazon basin with its rich diversity of " "flora and fauna." msgstr "" "Machu Picchu är beläget 2 430 m över havet mitt i en tropisk fjällskog, i en " "utomordentligt vacker miljö. Staden var troligtvis den mest fantastiska " "stadsskapelsen på Inkarikets storhetstid. Dess höga murar, terrasser och " "ramper verkar som om de har skurits ut naturligt ur de sammanhängande " "klippbranterna. Den naturliga miljön, på Andernas östra sluttning, " "innefattar övre Amazonasområdet med dess rika mångfald av flora och fauna." #: activities/explore_monuments/resource/board/board1.qml:85 #: activities/explore_monuments/resource/board/board1.qml:88 msgctxt "board1|" msgid "Petra" msgstr "Petra" #: activities/explore_monuments/resource/board/board1.qml:86 msgctxt "board1|" msgid "" "Petra is a historical and archaeological city in the southern Jordanian " "governorate of Ma'an that is famous for its rock-cut architecture and water " "conduit system. Established possibly as early as 312 BC as the capital city " "of the Arab Nabataeans, it is a symbol of Jordan, as well as Jordan's most-" "visited tourist attraction." msgstr "" "Petra är en historisk och arkeologisk stad i den sydjordanska provinsen " "Ma'an, som är berömd för sin arkitektur uthuggen i klipporna och för sitt " "system av vattenkanaler. Möjligen grundad redan så tidigt som 312 f.Kr. som " "de arabiska nabatéernas huvudstad, är den en symbol för Jordanien samt " "landets mest besökta turistattraktion." #: activities/explore_monuments/resource/board/board1.qml:96 msgctxt "board1|" msgid "Taj Mahal, India" msgstr "Taj Mahal, Indien" #: activities/explore_monuments/resource/board/board1.qml:97 msgctxt "board1|" msgid "" "The Taj Mahal is a white marble mausoleum located on the southern bank of " "the Yamuna River in the Indian city of Agra. It was commissioned in 1632 by " "the Mughal emperor Shah Jahan reigned to house the tomb of his favorite wife " "of three, Mumtaz Mahal." msgstr "" "Taj Mahal är ett mausoleum i vit marmor beläget på södra stranden av floden " "Yamuna i den indiska staden Agra. Det beställdes 1632 av mogulhärskaren Shah " "Jahan för att hysa gravkammaren för hans favorithustru av tre, Mumtaz Mahal." #: activities/explore_monuments/resource/board/board1.qml:99 msgctxt "board1|" msgid "Taj Mahal" msgstr "Taj Mahal" #: activities/explore_monuments/resource/board/board1.qml:109 msgctxt "board1|" msgid "The 7 New Wonders of World." msgstr "Världens sju underverk" #: activities/explore_monuments/resource/board/board1.qml:112 msgctxt "board1|" msgid "Click on location where the given monument is located." msgstr "Klicka på platsen där det angivna monumentet är beläget." #: activities/explore_monuments/resource/board/board2.qml:29 #: activities/explore_monuments/resource/board/board2.qml:32 msgctxt "board2|" msgid "Golden Temple" msgstr "Gyllene templet" #: activities/explore_monuments/resource/board/board2.qml:30 msgctxt "board2|" msgid "" "The Golden Temple Amritsar India (Sri Harimandir Sahib Amritsar) is not only " "a central religious place of the Sikhs, but also a symbol of human " "brotherhood and equality. Everybody, irrespective of cast, creed or race can " "seek spiritual solace and religious fulfillment without any hindrance. It " "also represents the distinct identity, glory and heritage of the Sikhs. To " "pen-down the philosophy, ideology, the inner and outer beauty, as well as " "the historical legacy of Sri Harimandir Sahib is a momentous task. It is a " "matter of experience rather than a of description." msgstr "" "Gyllene templet i Amritsar, Indien (Sri Harimandir Sahib Amritsar) är inte " "bara en viktig religiös plats för sikher, utan också en symbol för mänskligt " "broderskap och jämlikhet. Alla, oberoende av kast, bekännelse eller ras kan " "söka andlig hugsvalelse och religiös fullbordan utan några hinder. Det " "representerar också sikhernas distinkta identitet, härlighet och arvegods. " "Att skriva ner filosofin, ideologin, den inre och yttre skönheten, samt det " "historiska arvet från Sri Harimandir Sahib är en monumental uppgift. Det " "handlar om en upplevelse snarare än en beskrivning." #: activities/explore_monuments/resource/board/board2.qml:40 #: activities/explore_monuments/resource/board/board2.qml:43 msgctxt "board2|" msgid "Hawa Mahal" msgstr "Hawa Mahal" #: activities/explore_monuments/resource/board/board2.qml:41 msgctxt "board2|" msgid "" "Hawa Mahal, is a palace in Jaipur, India, so named because it was " "essentially a high screen wall built so the women of the royal household " "could observe street festivals while unseen from the outside. Constructed of " "red and pink sandstone, the palace sits on the edge of the City Palace, and " "extends to the zenana, or women's chambers." msgstr "" "Hawa Mahal är ett palats i Jaipur, Indien, så benämnt eftersom det i stort " "sett var en hög avskärmande mur byggd så att det kungliga hushållets kvinnor " "kunde betrakta gatufestivaler osedda utifrån. Palatset är byggt av röd och " "rosa sandsten, beläget i utkanten av stadspalatset, och sträcker sig till " "kvinnokamrarna, eller zenana." #: activities/explore_monuments/resource/board/board2.qml:51 #: activities/explore_monuments/resource/board/board2.qml:54 msgctxt "board2|" msgid "Taj Mahal" msgstr "Taj Mahal" #: activities/explore_monuments/resource/board/board2.qml:52 msgctxt "board2|" msgid "" "The Taj Mahal is a white marble mausoleum located on the southern bank of " "the Yamuna River in the Indian city of Agra. It was commissioned in 1632 by " "the Mughal emperor Shah Jahan reigned to house the tomb of his favorite wife " "of three, Mumtaz Mahal." msgstr "" "Taj Mahal är ett mausoleum i vit marmor beläget på södra stranden av floden " "Yamuna i den indiska staden Agra. Det beställdes 1632 av mogulhärskaren Shah " "Jahan för att hysa gravkammaren för hans favorithustru av tre, Mumtaz Mahal." #: activities/explore_monuments/resource/board/board2.qml:62 #: activities/explore_monuments/resource/board/board2.qml:65 msgctxt "board2|" msgid "Gateway of India" msgstr "Porten till Indien" #: activities/explore_monuments/resource/board/board2.qml:63 msgctxt "board2|" msgid "" "The Gateway of India is one of India's most unique landmarks situated in the " "city of Mumbai. The colossal structure was constructed in 1924. Located at " "the tip of Apollo Bunder, the gateway overlooks the Mumbai harbor, bordered " "by the Arabian Sea in the Colaba district. The Gateway of India is a " "monument that marks India's chief ports and is a major tourist attraction " "for visitors who arrive in India for the first time." msgstr "" "Porten till Indien är en av Indiens mest unika landmärken, beläget i staden " "Bombay. Den kolossala byggnaden uppfördes 1924. Porten är belägen vid änden " "av Apollo Bunder, och ger utsikt över Bombays hamn, som angränsar till " "Arabiska havet i distriktet Colaba. Porten till Indien är ett monument som " "utmärker Indiens viktigaste hamn och är en stor turistattraktion för " "besökare som anländer till Indien för första gången." #: activities/explore_monuments/resource/board/board2.qml:73 #: activities/explore_monuments/resource/board/board2.qml:76 msgctxt "board2|" msgid "Great Stupa" msgstr "Stora stupan" #: activities/explore_monuments/resource/board/board2.qml:74 msgctxt "board2|" msgid "" "The Great Stupa at Sanchi is the oldest stone structure in India and was " "originally commissioned by the emperor Ashoka the Great in the 3rd century " "BCE. Its nucleus was a simple hemispherical brick structure built over the " "relics of the Buddha. It was crowned by the chatra, a parasol-like structure " "symbolizing high rank, which was intended to honor and shelter the relics." msgstr "" "Stora stupan vid Sanchi är den äldsta stenkonstruktionen i Indien och " "beställdes ursprungligen av kejsaren Ashoka den store på 200-talet före vår " "tideräkning. Dess kärna var en enkel halvsfärisk tegelkonstruktion byggd " "över Buddhas reliker. Den kröntes av chatra, en parasolliknande konstruktion " "som symboliserar hög rang, vilken var avsedd att ära och skydda relikerna." #: activities/explore_monuments/resource/board/board2.qml:84 #: activities/explore_monuments/resource/board/board2.qml:87 msgctxt "board2|" msgid "Ajanta Caves" msgstr "Ajantagrottorna" #: activities/explore_monuments/resource/board/board2.qml:85 msgctxt "board2|" msgid "" "Ajanta is world's greatest historical monument recognized by UNESCO located " "just 55kms from Jalgaon city and 105kms from Aurangabad City of Maharashtra, " "India. There are 30 caves in Ajanta of which 9, 10, 19, 26 and 29 are " "chaitya-grihas and the rest are monasteries." msgstr "" "Ajanta är världens största historiska monument som är erkänt av Unesco, " "beläget bara 55 km från staden Jalgaon och 105 km från Aurangabad i " "Maharashtra, Indien. Det finns 30 grottor i Ajanta, varav 9, 10, 19, 26 och " "29 är chaityahallar, och de övriga är kloster." #: activities/explore_monuments/resource/board/board2.qml:95 #: activities/explore_monuments/resource/board/board2.qml:98 msgctxt "board2|" msgid "Konark Sun Temple" msgstr "Soltemplet i Konarak" #: activities/explore_monuments/resource/board/board2.qml:96 msgctxt "board2|" msgid "" "The Konark Sun Temple (also spelled Konarak) is a 13th-century Hindu temple " "dedicated to the Sun god. Shaped like a giant chariot, the temple is known " "for the exquisite stone carvings that cover the entire structure." msgstr "" "Soltemplet i Konarak (också stavat Konark) är ett hinduiskt tempel från 1200-" "talet tillägnat solguden. Templet är format som en enorm triumfvagn, och är " "känt för de enastående stenskulpturerna som täcker hela konstruktionen." #: activities/explore_monuments/resource/board/board2.qml:106 #: activities/explore_monuments/resource/board/board2.qml:109 msgctxt "board2|" msgid "Mysore Palace" msgstr "Mysorepalatset" #: activities/explore_monuments/resource/board/board2.qml:107 msgctxt "board2|" msgid "" "Mysore Palace or Mysore Maharaja Palace is one of the largest and most " "spectacular monuments in the country. Also known as Amba Vilas, it is " "located in the heart of the city of Mysore. The palace was initially built " "by the Wodeyar kings in the 14th century." msgstr "" "Mysorepalatset eller Maharadjapalatset i Mysore är ett av de största och " "mest praktfulla monumenten i landet. Det är beläget i hjärtat av staden " "Mysore, och är även känt som Amba Vilas. Palatset byggdes ursprungligen av " "Wodeyar-kungarna på 1300-talet." #: activities/explore_monuments/resource/board/board2.qml:117 #: activities/explore_monuments/resource/board/board2.qml:120 msgctxt "board2|" msgid "Charminar" msgstr "Charminar" #: activities/explore_monuments/resource/board/board2.qml:118 msgctxt "board2|" msgid "" "The Charminar in Hyderabad was constructed in 1591 by Mohammed Quli Qutab " "Shah. He built the Charminar to mark the end of plague in the Hyderabad " "city. Since the construction of the Charminar, the Hyderabad city has almost " "become synonymous with the monument. The Charminar is a massive and " "impressive structure with four minarets. In the evening, with illumination, " "the great Charminar looks even greater." msgstr "" "Charminar i Hyderabad byggdes 1591 av Mohammed Quli Qutab Shah. Han byggde " "Charminar för att markera slutet av en pest i staden Hyderabad. Sedan " "Charminar byggdes har Hyderabad nästa blivit synonym med monumentet. " "Charminar är en massiv och imponerade byggnad med fyra minareter. På " "kvällen, med belysning, ser det storartade Charminar ännu bättre ut." #: activities/explore_monuments/resource/board/board2.qml:128 #: activities/explore_monuments/resource/board/board2.qml:131 msgctxt "board2|" msgid "Victoria Memorial" msgstr "Viktoriamonumentet" #: activities/explore_monuments/resource/board/board2.qml:129 msgctxt "board2|" msgid "" "The Victoria Memorial was built to commemorate the peak of the British " "Empire in India. The Victoria Memorial, conceived by Lord Curzon, represents " "the architectural climax of Kolkata city. Lord Curzon, the then Viceroy " "specified its classical style but the actual plan of Victoria Memorial was " "laid down by the well-known architect, Sir William Emerson. The Victoria " "Memorial blends the best of the British and Mughal architecture. The " "Victoria Memorial hall was built with white Makrana marbles." msgstr "" "Viktoriamonumentet byggdes för att högtidlighålla kulmen på det brittiska " "imperiet i Indien. Viktoriamonumentet, utformat av Lord Curzon, " "representerar den arkitektoniska höjdpunkten i staden Calcutta. Lord Curzon, " "den dåvarande vicekungen, definierade dess klassiska stil, men " "Viktoriamonumentets verkliga planering fastslogs av den välkända arkitekten " "Sir William Emerson. Viktoriamonumentet blandar det bästa av brittisk och " "mogulsk arkitektur. Viktoriamonumentets hall byggdes med vit makranamarmor." #: activities/explore_monuments/resource/board/board2.qml:139 #: activities/explore_monuments/resource/board/board2.qml:142 msgctxt "board2|" msgid "Rang Ghar" msgstr "Rang Ghar" #: activities/explore_monuments/resource/board/board2.qml:140 msgctxt "board2|" msgid "" "The Rang Ghar is a two-storied building which once served as the royal " "sports-pavilion where Ahom kings and nobles were spectators at games like " "buffalo fights and other sports at Rupahi Pathar - particularly during the " "Rongali Bihu festival in the Ahom capital of Rangpur." msgstr "" "Rang Ghar är en tvåvåningsbyggnad som en gång fungerade som en kunglig " "sportpaviljong, där kungar och adelsmän från Ahom var åskådare till spel som " "buffelfäktning och andra sporter i Rupahi Pathar, i synnerhet under " "festivalen Rongali Bihu i Ahoms huvudstad Rangpur." #: activities/explore_monuments/resource/board/board2.qml:150 #: activities/explore_monuments/resource/board/board2.qml:153 msgctxt "board2|" msgid "Qutub Minar" msgstr "Qutab Minar" #: activities/explore_monuments/resource/board/board2.qml:151 msgctxt "board2|" msgid "" "Qutub Minar at 74 meters, is the tallest brick minaret in the world, and the " "second tallest minar in India after Fateh Burj at Mohali. Qutub Minar, along " "with the ancient and medieval monuments surrounding it, form the Qutb " "Complex, which is a UNESCO World Heritage Site. The tower is located in the " "Mehrauli area of Delhi, India. Made of red sandstone and marble." msgstr "" "Qutab Minar med sina 74 meter är den högsta tegelminareten i världen, och " "den näst högsta minareten i Indien efter Fateh Burj vid Mohali. Qutub Minar, " "liksom de forntida monument som omger den, utgör Qutb-komplexet, vilket " "ingår på Unescos världsarvslista. Tornet är beläget i området Mahrauli i " "Dehli, Indien, konstruerat av röd sandsten och marmor." #: activities/explore_monuments/resource/board/board2.qml:163 msgctxt "board2|" msgid "Monuments of India" msgstr "Indiens monument" #: activities/explore_monuments/resource/board/board2.qml:166 msgctxt "board2|" msgid "Click on location where the given monument is located." msgstr "Klicka på platsen där det angivna monumentet är beläget." #: activities/explore_monuments/resource/board/board3.qml:29 #: activities/explore_monuments/resource/board/board3.qml:32 msgctxt "board3|" msgid "Mont-Saint-Michel" msgstr "Mont-Saint-Michel" #: activities/explore_monuments/resource/board/board3.qml:30 msgctxt "board3|" msgid "" "Mont Saint-Michel is a rocky tidal island located in Normandy, at the mouth " "of the Couesnon River, near the city of Avranches. The highest point of the " "island is the spire at the top of the Abbey’s bell tower, 170 metres above " "sea level. They are currently less than 50 people living on the island. The " "unique feature of Mont Saint-Michel is that it is completely surrounded by " "water and can only be accessed at low tide." msgstr "" "Mont-Saint-Michel är en klippig tidvattenö belägen i Normandiet, vid " "mynningen av floden Couesnon, nära staden Avranches. Öns högsta punkt är " "spiran längst upp på klosterkyrkans klocktorn, 170 meter över havet. För " "närvarande bor färre än 50 personer på ön. Den unika egenskapen med Mont " "Saint-Michel är att den är fullständig omgiven av vatten och bara kan nås " "vid lågvatten." #: activities/explore_monuments/resource/board/board3.qml:40 #: activities/explore_monuments/resource/board/board3.qml:43 msgctxt "board3|" msgid "Cité de Carcassonne" msgstr "Carcassonne" #: activities/explore_monuments/resource/board/board3.qml:41 msgctxt "board3|" msgid "" "With more than 4 million visitors each year, Carcassonne is among the most " "prestigious tourist destinations in France, on a par with Mont Saint Michel " "and Paris’ Notre-Dame. A UNESCO World Heritage Site since 1997, Carcassonne " "is a dramatic representation of medieval architecture perched on a rocky " "spur that towers above the River Aude, southeast of the new town." msgstr "" "Staden Carcassonne är bland de prestigefyllda turistmålen i Frankrike, med " "mer än fyra miljoner besökare varje år, på samma nivå som Mont Saint-Michel " "och Paris Notre-Dame. Carcassonne är en dramatisk representation av " "medeltida arkitektur högst upp på en klippig bergsrygg, som tornar upp sig " "ovanför floden Aude, sydöst om den nya staden, och sattes upp på Unesco " "världsarvslista 1997." #: activities/explore_monuments/resource/board/board3.qml:51 #: activities/explore_monuments/resource/board/board3.qml:54 msgctxt "board3|" msgid "Reims Cathedral" msgstr "Katedralen i Reims" #: activities/explore_monuments/resource/board/board3.qml:52 msgctxt "board3|" msgid "" "By size, Reims Cathedral is quite an extraordinary construction: designed to " "accommodate huge crowds, its gigantic dimensions include a surface area of " "6,650 m2 and a length of 122m. A Gothic art masterpiece and the coronation " "site of the Kings of France, it has been listed as a UNESCO World Heritage " "Site since 1991. The Mecca for tourists in the Champagne region welcomes " "1,500,000 visitors every year." msgstr "" "Storleksmässigt är katedralen i Reims en enastående byggnation: dess enorma " "dimensioner omfattar en yta på 6650 m² och en längd på 122 m, utformad för " "att rymma stora folkmassor. Den har varit uppsatt på Unesco världsarvslista " "sedan 1991, och är ett mästerverk av gotisk konst och kröningsplats för " "Frankrikes kungar, . Detta Mecca för turister i Champagneområdet välkomnar 1 " "500 000 besökare varje år." #: activities/explore_monuments/resource/board/board3.qml:62 #: activities/explore_monuments/resource/board/board3.qml:65 msgctxt "board3|" msgid "Pont du Gard" msgstr "Pont du Gard" #: activities/explore_monuments/resource/board/board3.qml:63 msgctxt "board3|" msgid "" "The Pont du Gard was built shortly before the Christian era to allow the " "aqueduct of Nîmes (which is almost 50 km long) to cross the Gardon river. " "The Roman architects and hydraulic engineers who designed this bridge, which " "stands almost 50 m high and is on three levels – the longest measuring 275 m " "– created a technical as well as an artistic masterpiece." msgstr "" "Pont du Gard byggdes strax innan den kristna eran för att låta akvedukten i " "Nîmes (som är nästa 50 km lång) korsa floden Gardon. De romerska " "arkitekterna och hydrauliska ingenjörer som konstruerade bron, som är nästan " "50 meter hög med tre nivåer där den längsta mäter 275 m, skapade både ett " "tekniskt och artistiskt mästerverk." #: activities/explore_monuments/resource/board/board3.qml:73 #: activities/explore_monuments/resource/board/board3.qml:76 msgctxt "board3|" msgid "Arles Amphitheatre" msgstr "Amfiteatern i Arles" #: activities/explore_monuments/resource/board/board3.qml:74 msgctxt "board3|" msgid "" "This Roman amphitheatre dates back to the first century BC and was " "originally the setting for gladiator battles and chariot races during " "Antiquity. Modified many times, it was finally renovated during the 19th " "century." msgstr "" "Den här romerska amfiteatern har anor från första århundradet e.Kr. och var " "ursprungligen platsen för gladiatorstrider och stridsvagnslopp under " "antiken. Den renoverades slutligen under 1800-talet, efter att ha " "modifierats många gånger." #: activities/explore_monuments/resource/board/board3.qml:84 #: activities/explore_monuments/resource/board/board3.qml:87 msgctxt "board3|" msgid "Château de Chambord" msgstr "Slottet i Chambord" #: activities/explore_monuments/resource/board/board3.qml:85 msgctxt "board3|" msgid "" "Prestigious, majestic, colossal, extravagant are these adjectives enough to " "fully describe the splendour of Chambord? The largest chateau of the Loire " "Valley is indeed full of surprises for those who are lucky enough to explore " "its domain. This remarkable piece of architecture is certainly more than " "just a castle: it is the dream of a King, transformed into reality." msgstr "" "Prestigefyllt, majestätiskt, kolossalt, extravagant - är dessa adjektiv " "tillräckliga för att beskriva Cambords prakt fullt ut? Det största slottet i " "Loiredalen är verkligen fullt av överraskningar för de som är tursamma nog " "att utforska dess domäner. Detta anmärkningsvärda arkitektoniska verk är " "definitivt mer än bara ett slott: det är en kungadröm omvandlad till " "verklighet." #: activities/explore_monuments/resource/board/board3.qml:95 #: activities/explore_monuments/resource/board/board3.qml:98 msgctxt "board3|" msgid "Rocamadour" msgstr "Rocamadour" #: activities/explore_monuments/resource/board/board3.qml:96 msgctxt "board3|" msgid "" "When coming from Cahors by road, Rocamadour suddenly appears clinging " "precariously against the cliff above the Alzou canyon. One of the most " "famous villages of Europe, Rocamadour seemingly defies the laws of gravity. " "The vertiginous Citadel of Faith is best summed up by an old local saying: " "“houses on the river, churches on the houses, rocks on the churches, castle " "on the rock”." msgstr "" "När man kommer från Cahors vägledes, dyker Rocamadour plötsligt upp, " "vanskligt klängande sig fast vid klippan ovanför Alzouravinen. Rocamadour " "verkar trotsa gravitationens lagar, och är en av de mest berömda byarna i " "Europa. Det svindlande religiösa citadellet sammanfattas bäst av ett gammalt " "lokalt ordstäv: \"Hus vid floden, kyrkor ovan husen, klippor ovan kyrkorna, " "slott på klippan\"." #: activities/explore_monuments/resource/board/board3.qml:106 #: activities/explore_monuments/resource/board/board3.qml:109 msgctxt "board3|" msgid "Palais des Papes" msgstr "Påvepalatset" #: activities/explore_monuments/resource/board/board3.qml:107 msgctxt "board3|" msgid "" "The star attraction of Avignon is the Palais des Papes (Palace of the " "Popes), a vast castle of significant historic, religious and architectural " "importance. It is one of the largest and most important medieval Gothic " "buildings in Europe." msgstr "" "Huvudattraktionen i Avignon är Påvepalatset (Palais des Papes), ett " "vidsträckt slott av signifikant historisk, religiös och arkitektonisk " "betydelse. Det är en av de största och viktigaste medeltida gotiska " "byggnader i Europa." #: activities/explore_monuments/resource/board/board3.qml:117 #: activities/explore_monuments/resource/board/board3.qml:120 msgctxt "board3|" msgid "Château de Chenonceau" msgstr "Slottet i Chenonceau" #: activities/explore_monuments/resource/board/board3.qml:118 msgctxt "board3|" msgid "" "Chateau de Chenonceau is among many of Loire Valley Chateaux that boast " "amazing architecture and historical significance drawing thousands of " "tourists from all over the world. Chateau de Chenonceau is sometimes called " "the Ladies Castle by some historians due to feminine figures having greatly " "influenced the construction and development of this French Chateau over the " "centuries." msgstr "" "Slottet i Chenonceau är ett av många slott i Loiredalen som ståtar med " "fantastisk arkitektur och historisk signifikans, och som attraherar " "tusentals turister från hela världen. Slottet i Chenonceau kallas ibland " "damernas slott av vissa historiker, på grund av att kvinnliga figurer i hög " "grad har påverkat detta franska slotts byggnation och utveckling genom " "århundradena." #: activities/explore_monuments/resource/board/board3.qml:128 #: activities/explore_monuments/resource/board/board3.qml:131 msgctxt "board3|" msgid "Eiffel Tower" msgstr "Eiffeltornet" #: activities/explore_monuments/resource/board/board3.qml:129 msgctxt "board3|" msgid "" "The world-famous metallic tower was built for the Paris International " "Exhibition in 1889 for the centenary of the French Revolution. At the time " "of its inauguration, it was the world’s tallest monument." msgstr "" "Världens mest berömda metalltorn byggdes för Paris världsutställning 1889 på " "hundraårsjubiléet av den franska revolutionen. Vid tiden då det invigdes var " "det världens högsta monument." #: activities/explore_monuments/resource/board/board3.qml:141 msgctxt "board3|" msgid "Monuments of France" msgstr "Frankrikes monument" #: activities/explore_monuments/resource/board/board3.qml:144 msgctxt "board3|" msgid "Click on location where the given monument is located." msgstr "Klicka på platsen där det angivna monumentet är beläget." #: activities/explore_monuments/resource/board/board4.qml:29 #: activities/explore_monuments/resource/board/board4.qml:32 msgctxt "board4|" msgid "Neuschwanstein Castle" msgstr "Neuschwanstein" #: activities/explore_monuments/resource/board/board4.qml:30 msgctxt "board4|" msgid "" "The ultimate fairytale castle, Neuschwanstein is situated on a rugged hill " "near Füssen in southwest Bavaria. It was the inspiration for the Sleeping " "Beauty castles in the Disneyland parks. The castle was commissioned by King " "Ludwig II of Bavaria who was declared insane when the castle was almost " "completed in 1886 and found dead a few days later. Neuschwanstein is the " "most photographed building in the country and one of the most popular " "tourist attractions in Germany." msgstr "" "Neuschwanstein är det ultimata sagoslottet beläget på en oländig höjd nära " "Füssen i sydvästra Bayern. Det är inspirationen till Törnrosaslotten i " "Disneyparkerna. Slottet beställdes av kung Ludvig II av Bayern som " "förklarades sinnessjuk när slottet nästan var färdigt 1886, och hittades död " "några dagar senare. Neuschwanstein är den mest fotograferade byggnaden i " "landet och en av de mest populära turistattraktionerna i Tyskland." #: activities/explore_monuments/resource/board/board4.qml:40 #: activities/explore_monuments/resource/board/board4.qml:43 msgctxt "board4|" msgid "Trier Imperial Baths" msgstr "Kejsarbaden i Trier" #: activities/explore_monuments/resource/board/board4.qml:41 msgctxt "board4|" msgid "" "The Trier Imperial Baths are a large Roman bath complex in Trier, Germany. " "It is designated as part of the Roman Monuments, Cathedral of St. Peter and " "Church of Our Lady in Trier UNESCO World Heritage Site." msgstr "" "Kejsarbaden i Trier är ett stort komplex av romerska bad i Trier, Tyskland. " "Det betecknas som en del av de romerska monumenten Sankt Peters katedral och " "Vårfrukyrkan i Trier på Unesco världsarvslista." #: activities/explore_monuments/resource/board/board4.qml:51 #: activities/explore_monuments/resource/board/board4.qml:54 msgctxt "board4|" msgid "Brandenburg Gate" msgstr "Brandenburger Tor" #: activities/explore_monuments/resource/board/board4.qml:52 msgctxt "board4|" msgid "" "The Brandenburg Gate is the only surviving city gate of Berlin and " "symbolizes the reunification of East and West Berlin. Built in the 18th " "century, the Brandenburg Gate is the entry to Unter den Linden, the " "prominent boulevard of linden trees which once led directly to the palace of " "the Prussian monarchs. It is regarded as one of the most famous landmarks in " "Europe." msgstr "" "Brandenburger Tor är den enda stadsporten som bevarats i Berlin, och " "symboliserar återföreningen av Öst- och Västberlin. Brandenburger Tor, som " "byggdes på 1700-talet, är inträde till Under den Linden, den framträdande " "boulevarden kantad av lindar, som en gång ledde direkt till de Preussiska " "monarkernas palats. Den anses vara ett av de mest berömda landmärkena i " "Europa." #: activities/explore_monuments/resource/board/board4.qml:62 #: activities/explore_monuments/resource/board/board4.qml:65 msgctxt "board4|" msgid "Berlin Cathedral" msgstr "Berliner Dom" #: activities/explore_monuments/resource/board/board4.qml:63 msgctxt "board4|" msgid "" "The Cathedral of Berlin is the largest church in the city, and it serves as " "a vital center for the Protestant church of Germany. Reaching out well " "beyond the borders of the parish and of Berlin, the cathedral attracts " "thousands of visitors, year after year, from Germany and abroad." msgstr "" "Berliner Dom är den största kyrkan i staden, och fungerar som ett vitalt " "centrum för Tysklands protestantiska kyrka. Katedralen drar till sig " "tusentals besökare år efter år, från Tyskland och utlandet, genom att nå ut " "väl bortom församlingens och Berlins gränser." #: activities/explore_monuments/resource/board/board4.qml:73 #: activities/explore_monuments/resource/board/board4.qml:76 msgctxt "board4|" msgid "Schwerin Palace" msgstr "Schwerins slott" #: activities/explore_monuments/resource/board/board4.qml:74 msgctxt "board4|" msgid "" "This romantic fairytale fortress, with all its many towers, domes and wings, " "is reflected in the waters of Lake Schwerin. It was completed in 1857 and " "symbolized the powerful dynasty of its founder, Friedrich Franz II." msgstr "" "Den här romantiska sagofästningen med sina många torn, kupoler och flyglar, " "reflekteras i sjön Schwerins vatten. Den färdigställdes 1857 och " "symboliserar grundarens, Fredrik Frans II, mäktiga dynasti." #: activities/explore_monuments/resource/board/board4.qml:84 #: activities/explore_monuments/resource/board/board4.qml:87 msgctxt "board4|" msgid "Aula Palatina" msgstr "Palatinaaulan" #: activities/explore_monuments/resource/board/board4.qml:85 msgctxt "board4|" msgid "" "The long, high-ceilinged brick structure was the throne hall of the Roman " "emperor until the destruction of the city by Germanic tribes. The invaders " "built a settlement inside the roofless ruin. In the 12th century, the apse " "was converted into a tower to accommodate the Archbishop of Trier." msgstr "" "Den långa tegelbyggnaden med sitt höga tak var de romerska kejsarnas tronsal " "till staden förstördes av germanska stammar. Inkräktarna byggde en " "bosättning inne i den taklösa ruinen. På 1100-talet, omvandlades absiden " "till ett torn för att inkvartera Triers ärkebiskop." #: activities/explore_monuments/resource/board/board4.qml:95 #: activities/explore_monuments/resource/board/board4.qml:98 msgctxt "board4|" msgid "Worms Cathedral" msgstr "Worms katedral" #: activities/explore_monuments/resource/board/board4.qml:96 msgctxt "board4|" msgid "" "Worms Cathedral (Wormser Dom) also known as the Cathedral of St Peter is a " "Romanesque cathedral in the German city of Worms. A sandstone structure with " "distinctive conical towers, Worms Cathedral was constructed in phases " "throughout the twelfth century and mostly completed by 1181." msgstr "" "Worms katedral (Wormser Dom), också känd som Sankt Petrus katedral, är en " "katedral med romersk stil i den tyska staden Worms. Worms katedral, en " "sandstensbyggnad med utmärkande koniska torn, byggdes i faser under hela " "1100-talet och var i stort sett färdig 1181." #: activities/explore_monuments/resource/board/board4.qml:108 msgctxt "board4|" msgid "Monuments of Germany" msgstr "Tysklands monument" #: activities/explore_monuments/resource/board/board4.qml:111 msgctxt "board4|" msgid "Click on location where the given monument is located." msgstr "Klicka på platsen där det angivna monumentet är beläget." #: activities/explore_monuments/resource/board/board5.qml:29 #: activities/explore_monuments/resource/board/board5.qml:32 msgctxt "board5|" msgid "Cabrillo" msgstr "Cabrillo" #: activities/explore_monuments/resource/board/board5.qml:30 msgctxt "board5|" msgid "" "Situated on Point Loma in San Diego, California, Cabrillo National Monument " "commemorates the first European to land on the West Coast of the United " "States, Juan Rodriguez Cabrillo. Portuguese by birth, Cabrillo carried the " "Spanish flag in his conquests of the New World. He arrived at San Diego Bay " "in September 1542, three months after departing from Barra de Navidad on the " "west coast of Mexico." msgstr "" "Nationalmonumentet Cabrillo, beläget på Point Loma i San Diego, Kalifornien, " "är ett minnesmärke över den första europé som landsteg på Förenta Staternas " "västkust, Juan Rodriguez Cabrillo. Cabrillo, av portugisisk börd, bekände " "sig till den spanska flaggan i sin erövring av nya världen. Han anlände till " "San Diego-bukten september 1542, tre månader efter han lämnat Barra de " "Navidad på Mexikos västkust." #: activities/explore_monuments/resource/board/board5.qml:40 #: activities/explore_monuments/resource/board/board5.qml:43 msgctxt "board5|" msgid "Canyon de Chelly" msgstr "Canyon de Chelly" #: activities/explore_monuments/resource/board/board5.qml:41 msgctxt "board5|" msgid "" "The stoic red ruins of Canyon de Chelly in northeastern Arizona are at once " "part of the National Park Service and the Navajo Nation, having been " "established as a national monument in 1931. A number of important early " "Native American sites are preserved in the nearly 84,000 acres of parkland, " "and Canyon de Chelly also offers an array of Southwestern geological " "formations, including Spider Rock, an 800-foot-tall sandstone spire that " "rises eerily from the bottom of the canyon floor." msgstr "" "De stoiska röda ruinerna i Canyon de Chelly i nordöstra Arizona är samtidigt " "en del av en nationalpark och Navajo-nationen, efter att ha stadfästs som " "nationalmonument 1931. Ett antal viktiga tidiga indianska fyndorter är " "bevarade på parkens nästan 34 000 hektar, och Canyon de Chelly erbjuder " "också en rad sydvästliga geologiska formationer, inklusive spindelklippan, " "en 244 m hög sandstensspira som spöklikt höjer sig från ravinens botten." #: activities/explore_monuments/resource/board/board5.qml:51 #: activities/explore_monuments/resource/board/board5.qml:54 msgctxt "board5|" msgid "Castillo de San Marcos" msgstr "Castillo de San Marcos" #: activities/explore_monuments/resource/board/board5.qml:52 msgctxt "board5|" msgid "" "Set on more than 20 acres in St. Augustine, Florida, the Castillo de San " "Marcos was completed as the city's defensive fort in 1695, when Florida was " "still a Spanish territory. Constructed out of the rare coquina limestone, " "the star-shaped Castillo also is the oldest masonry fort in the country." msgstr "" "Castillo de San Marcos, beläget på över 8 hektar i St. Augustine, Florida, " "färdigställdes som stadens försvarsfästning 1695, när Florida fortfarande " "var ett spanskt territorium. Det stjärnformade Castillo, byggt av den " "sällsynta coquina-kalkstenen, är också den äldsta murverksfästningen i " "landet." #: activities/explore_monuments/resource/board/board5.qml:62 #: activities/explore_monuments/resource/board/board5.qml:65 msgctxt "board5|" msgid "Castle Clinton" msgstr "Castle Clinton" #: activities/explore_monuments/resource/board/board5.qml:63 msgctxt "board5|" msgid "" "This round, sandstone fort sitting at the bottom of Manhattan Island " "predates Ellis Island by about 50 years as the first U.S. immigration " "checkpoint. Castle Clinton (nps.gov/cacl) was originally built as a fort to " "protect New York from a British invasion during the War of 1812, and was " "dedicated as a national monument in 1946." msgstr "" "Den här runda sandstensfästningen, belägen längst ner på Manhattan föregick " "Ellisön som den första kontrollstationen för immigranter till USA under " "ungefär 50 år. Castle Clinton (nps.gov/cacl) byggdes ursprungligen som en " "fästning för att skydda New York från en brittisk invasion under 1812 års " "krig, och invigdes som nationalmonument 1946." #: activities/explore_monuments/resource/board/board5.qml:73 #: activities/explore_monuments/resource/board/board5.qml:76 msgctxt "board5|" msgid "George Washington Birthplace" msgstr "George Washingtons födelseplats" #: activities/explore_monuments/resource/board/board5.qml:74 msgctxt "board5|" msgid "" "The George Washington Birthplace National Monument is in Westmoreland " "County, Virginia, United States. Originally settled by John Washington, " "George Washington's great-grandfather, George Washington was born here on " "February 22, 1732. He lived here until age three, returning later as a " "teenager." msgstr "" "Nationalmonumentet över George Washingtons födelseplats ligger i " "Westmoreland County, Virginia, i Förenta staterna. Platsen koloniserades " "ursprungligen av George Washingtons farfarsfar, och George Washington föddes " "här den 22:e februari, 1732. Han bodde här till tre års ålder, och återkom " "senare som tonåring." #: activities/explore_monuments/resource/board/board5.qml:84 #: activities/explore_monuments/resource/board/board5.qml:87 msgctxt "board5|" msgid "Lincoln Memorial" msgstr "Lincolnmonumentet" #: activities/explore_monuments/resource/board/board5.qml:85 msgctxt "board5|" msgid "" "Built in white stone with 36 iconic columns, The Lincoln Memorial is one of " "the most recognized structures in the United States. The memorial is at the " "west end of the National Mall, in West Potomac Park, and is an example in " "Neoclassical architecture. It features a solitary, 19-foot-tall statue of " "Abraham Lincoln sitting in contemplation, which is flanked on both side " "chambers with inscriptions of Lincoln’s Second Inaugural Address and " "arguably his most famous speech, the Gettysburg Address." msgstr "" "Lincolnmonumentet, byggt av vit sten med 36 joniska pelare, är en av de mest " "välkända byggnaderna i Förenta staterna. Monumentet återfinns i västra änden " "av National Mall, i West Potomac-parken, och är ett exempel på " "neoklassicistisk arkitektur. Den har en enda sex meter hög staty av Abraham " "Lincoln, sittande i kontemplation, som omges av rum med inskriptioner från " "Lincolns andra invigningstal och Gettysburgtalet, utan tvekan hans mest " "berömda tal." #: activities/explore_monuments/resource/board/board5.qml:95 #: activities/explore_monuments/resource/board/board5.qml:98 msgctxt "board5|" msgid "Mount Rushmore" msgstr "Mount Rushmore" #: activities/explore_monuments/resource/board/board5.qml:96 msgctxt "board5|" msgid "" "Mt. Rushmore stands as a shrine of democracy, a monument and memorial to " "George Washington, this country's birth, growth and ideals. Mount Rushmore " "symbolizes the greatness of this nation through the greatness of its " "leaders. The epic sculpture of Mount Rushmore depicts the faces of four " "exalted American presidents that symbolize this nation's rich history, " "rugged determination and lasting achievements." msgstr "" "Mount Rushmore står som en demokratins helgedom, ett monument och " "minnesmärke över George Washington, nationens födelse, tillväxt och ideal. " "Mount Rushmore symboliserar nationens storhet genom storheten hos dess " "ledare. De episka skulpturerna på Mount Rushmore avbildar ansikten hos fyra " "upphöjda amerikanska presidenter som symboliserar nationens rika historia, " "robusta beslutsamhet och bestående bedrifter." #: activities/explore_monuments/resource/board/board5.qml:106 #: activities/explore_monuments/resource/board/board5.qml:109 msgctxt "board5|" msgid "Navajo" msgstr "Navajo" #: activities/explore_monuments/resource/board/board5.qml:107 msgctxt "board5|" msgid "" "Navajo National Monument is a National Monument located within the northwest " "portion of the Navajo Nation territory in northern Arizona, which was " "established to preserve three-well preserved cliff dwellings of the " "Ancestral Puebloan People: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), " "and Inscription House (Tsʼah Biiʼ Kin). The monument is high on the Shonto " "plateau, overlooking the Tsegi Canyon system, west of Kayenta, Arizona. It " "features a visitor center with a museum, two short self-guided mesa top " "trails, two small campgrounds, and a picnic area. Rangers guide visitors on " "free tours of the Keet Seel and Betatakin cliff dwellings. The Inscription " "House site, further west, is currently closed to public access." msgstr "" "Navajo nationalmonument är ett nationalmonument beläget inom den nordvästra " "delen av Navajo-nationens område i norra Arizona, som upprättades för att " "bevara tre väl bibehållna klippbosättningar från de Puebloindianska " "förfäderna: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), och " "Inskriptionernas hus (Tsʼah Biiʼ Kin). Monumentet ligger högt upp på platån " "Shonto, med utsikt över ravinområdet Tsegi, väst om Kayenta i Arizona. Det " "erbjuder ett besökscentrum med ett museum, två korta självguidade turer till " "mesans topp, två små lägerplatser och ett picknickområde. Parkvakter guidar " "besökare på gratis turer till klippbosättningarna Keet Seel och Betatakin. " "Inskriptionernas hus, längre västerut, är för närvarande stängt för " "allmänheten." #: activities/explore_monuments/resource/board/board5.qml:117 #: activities/explore_monuments/resource/board/board5.qml:120 msgctxt "board5|" msgid "Statue of Liberty" msgstr "Frihetsgudinnan" #: activities/explore_monuments/resource/board/board5.qml:118 msgctxt "board5|" msgid "" "Perhaps the best-known monument and symbol of the United States is the " "Statue of Liberty, which sits on its own tiny island in New York City. The " "statue was a gift from the people of France and was dedicated in October " "1886." msgstr "" "Frihetsgudinnan är kanske det mest välkända monumentet och symbolen för " "Förenta staterna, belägen på sin egen lilla ö i staden New York. Statyn var " "en gåva från Frankrikes folk och invigdes oktober 1886." #: activities/explore_monuments/resource/board/board5.qml:128 #: activities/explore_monuments/resource/board/board5.qml:131 msgctxt "board5|" msgid "Fort Sumter" msgstr "Fort Sumter" #: activities/explore_monuments/resource/board/board5.qml:129 msgctxt "board5|" msgid "" "Originally built as a defensive structure following the War of 1812, it was " "at this oceanfront fortification in Charleston Harbor, South Carolina, that " "the first shots of the Civil War were fired. Inside Fort Sumter, a number of " "exhibits offer perspectives on U.S. history, particularly the divisions " "between North and South that eventually resulted in the war." msgstr "" "Det var vid denna befästning vid havet i Charlestons hamn, Sydkarolina, " "ursprungligen byggd som en försvarsanläggning efter 1812 års krig, som de " "första skotten i inbördeskriget avlossades. Inne i Fort Sumter erbjuder ett " "antal utställningar perspektiv över Förenta staternas historia, i synnerhet " "skiljelinjerna mellan nord och syd som slutligen orsakade kriget." #: activities/explore_monuments/resource/board/board5.qml:141 msgctxt "board5|" msgid "Monuments of US" msgstr "Förenta staternas monument" #: activities/explore_monuments/resource/board/board5.qml:144 msgctxt "board5|" msgid "Click on location where the given monument is located." msgstr "Klicka på platsen där det angivna monumentet är beläget." #: activities/explore_monuments/resource/board/board6.qml:28 #: activities/explore_monuments/resource/board/board6.qml:31 msgctxt "board6|" msgid "Great Pyramid of Giza" msgstr "Cheopspyramiden" #: activities/explore_monuments/resource/board/board6.qml:29 msgctxt "board6|" msgid "" "The Great Pyramid of Giza is also known as the Pyramid of Khufu or the " "Pyramid of Cheops. It is considered to be the oldest of all the Seven " "Wonders of the Ancient World. It is also the largest of all the three " "pyramids in the Giza. It is situated in Giza Necropolis of Egypt. The " "initial construction has been started by Egyptian Pharaoh Khufu then it was " "continued by his son Khafre and finally completed by Menkaure. It took " "almost 20 years to build the pyramid and approximately 2 million blocks of " "stone has been used in the construction. The height of the pyramid is " "approximately 139 meters making it the highest pyramid of Egypt." msgstr "" "Cheopspyramiden är också känd som Khufuspyramiden. Den anses vara den äldsta " "av den antika världens sju underverk. Den är också den största av alla tre " "pyramiderna på Giza. Den är belägen på nekropolen vid Giza i Egypten. Den " "ursprungliga byggnationen påbörjades av den egyptiska faraon Khufu, och " "fortsattes av hans son Khafre och fullbordades till slut av Menkaure. Det " "tog nästan 20 år att bygga pyramiden, och ungefär 2 miljoner stenblock " "användes i byggnaden. Pyramidens höjd är ungefär 139 meter, vilket gör den " "till den högsta pyramiden i Egypten." #: activities/explore_monuments/resource/board/board6.qml:39 #: activities/explore_monuments/resource/board/board6.qml:42 msgctxt "board6|" msgid "Bent Pyramid" msgstr "Den böjda pyramiden" #: activities/explore_monuments/resource/board/board6.qml:40 msgctxt "board6|" msgid "" "The Bent Pyramid located at Dahshur was the second pyramid built by pharaoh " "Sneferu. Mysteriously, this true pyramid rises from the desert at an angle " "of 55 degrees and then suddenly changes to a more gradual angle of 43 " "degrees. One theory holds that due to the steepness of the original angle " "the weight to be added above the inner chambers and passageways became too " "large, forcing the builders to adopt a shallower angle. Today, the Bent " "Pyramid is the only pyramid in Egypt of which the outer casing of polished " "limestone is still largely intact." msgstr "" "Den böjda pyramiden belägen i Dahshur är den andra pyramiden som byggdes av " "faraon Sneferu. Konstigt nog reser sig pyramiden från öknen med en 55 " "graders vinkel, och ändras sedan plötsligt till den mindre lutande vinkeln " "43 grader. En teori hävdar att byggmästarna tvingades införa en mindre " "lutning på grund av att vikten som skulle lagts till ovanför de inre " "kamrarna och passagerna hade blivit för stor med den ursprungliga branta " "vinkeln. Idag är den böjda pyramiden den enda i Egypten där det yttre höljet " "av polerad kalksten i stort sett är intakt." #: activities/explore_monuments/resource/board/board6.qml:50 #: activities/explore_monuments/resource/board/board6.qml:53 msgctxt "board6|" msgid "Pyramid of Meidum" msgstr "Pyramiden i Meidum" #: activities/explore_monuments/resource/board/board6.qml:51 msgctxt "board6|" msgid "" "Five miles south of Saqqara in Egypt stands the mysterious tower-like " "pyramid of Meidum, which today scarcely resembles a typical pyramid at all. " "The pyramid was probably built during the reign of the 4th Dynasty pharaoh " "Sneferu, although it is believed by some that the pyramid may have been " "started by Sneferu’s predecessor, Huni. At some point during its " "construction the steps of the pyramid were filled with limestone encasing " "marking the first attempt by the ancient Egyptians at the construction of a " "true pyramid." msgstr "" "Den mystiska tornliknande pyramiden i Meidum finns 8 kilometer söder om " "Saqqara i Egypten, och liknar knappast alls en typisk pyramid idag. " "Pyramiden byggdes troligen under farao Sneferus regeringstid i fjärde " "dynastin, även om vissa tror att pyramiden påbörjades av Sneferus " "föregångare, Huni. Vid något tillfälle under dess byggnation inneslöts " "pyramidens steg med kalksten, vilket utgör det första försöket av de gamla " "egyptierna att bygga en riktig pyramid." #: activities/explore_monuments/resource/board/board6.qml:61 #: activities/explore_monuments/resource/board/board6.qml:64 msgctxt "board6|" msgid "Red Pyramid" msgstr "Den röda pyramiden" #: activities/explore_monuments/resource/board/board6.qml:62 msgctxt "board6|" msgid "" "Red Pyramid was one of the finest and successful attempts by Pharaoh Sneferu " "in building world’s first ever smooth sided pyramid during the Ancient Egypt " "period. The height of the pyramid is 104 meters making it the world’s 4th " "largest pyramid in Egypt. The pyramid has been built with red limestone " "stones and hence the name. The local people of Egypt called it as el-heram " "el-watwaat meaning the Bat Pyramid." msgstr "" "Den röda pyramiden var ett av de bästa och mest lyckade försöken av farao " "Sneferu att bygga världens första pyramid med släta sidor under det forntida " "Egyptens period. Pyramidens höjd är 104 meter, och det gör den till världens " "fjärde största pyramid i Egypten. Pyramiden är byggd av röd kalksten, vilket " "förklarar dess namn. De lokala invånarna i Egypten kallar den el-heram el-" "watwaat, som betyder Fladdermuspyramiden." #: activities/explore_monuments/resource/board/board6.qml:74 msgctxt "board6|" msgid "Egyptian pyramids" msgstr "Egyptiska pyramider" #: activities/explore_monuments/resource/board/board6.qml:77 msgctxt "board6|" msgid "Click on location where the given pyramid is located." msgstr "Klicka på platsen där den angivna pyramiden är belägen." #. Activity title #: activities/explore_world_animals/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Explore World Animals" msgstr "Utforska världens djur" #. Help title #: activities/explore_world_animals/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "" "Learn about world animals, interesting facts and their location on a map." msgstr "" "Lär dig om världens djur, intressanta fakta och var de hör hemma på kartan." #. Help manual #: activities/explore_world_animals/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "There are two levels in this game.\n" "\n" "In level one, players enjoy exploring each animal on the screen. Click on " "the question mark, and learn about the animal, what it's name is, and what " "it looks like. Study well this information, because you will be tested in " "level 2!\n" "\n" "In level two, a random text prompt is displayed and you must click on the " "animal that matches the text. When you have matched all texts correctly, you " "win!\n" msgstr "" "Det finns två nivåer i det här spelet.\n" "\n" "På nivå ett får deltagarna möjlighet att undersöka alla djuren på skärmen. " "Man kan klicka på frågetecknet för att lära sig mer om djuret, vad det heter " "och hur det ser ut. Studera informationen noga, eftersom den testas på nivå " "två!\n" "\n" "På nivå två visas en slumpmässig frågetext, och du ska klicka på djuret som " "motsvarar texten. När du har markerat alla texter rätt har du vunnit!\n" #: activities/explore_world_animals/resource/board/board1.qml:30 #: activities/explore_world_animals/resource/board/board1.qml:33 msgctxt "board1|" msgid "Jaguar" msgstr "Jaguar" #: activities/explore_world_animals/resource/board/board1.qml:31 msgctxt "board1|" msgid "" "Jaguars are named after the Native American word meaning 'he who kills with " "one leap' because they like to climb trees to attack their prey." msgstr "" "Jaguarer är namngivna efter det indianska ordet som betyder \"han som dödar " "med ett språng\", eftersom de gärna klättrar upp i träd för att attackera " "sitt byte." #: activities/explore_world_animals/resource/board/board1.qml:41 #: activities/explore_world_animals/resource/board/board1.qml:44 msgctxt "board1|" msgid "Hedgehog" msgstr "Igelkott" #: activities/explore_world_animals/resource/board/board1.qml:42 msgctxt "board1|" msgid "" "Hedgehogs eat small animals, like frogs and insects, so many people keep " "them as useful pets. When in danger, they will curl up into a ball and stick " "up their coat of sharp spines." msgstr "" "Igelkottar är små djur, som grodor och insekter, så många människor har dem " "som nyttiga husdjur. När de är i fara, rullar de ihop sig till en boll och " "sticker ut sina skarpa taggar." #: activities/explore_world_animals/resource/board/board1.qml:52 #: activities/explore_world_animals/resource/board/board1.qml:55 msgctxt "board1|" msgid "Giraffe" msgstr "Giraff" #: activities/explore_world_animals/resource/board/board1.qml:53 msgctxt "board1|" msgid "" "The giraffe lives in Africa and is the tallest mammal in the world. Just " "their legs, which are usually 1.8 meters long, are taller than most humans!" msgstr "" "Giraffen lever i Afrika och är det högsta djuret i världen. Bara deras ben, " "som oftast är 1,8 meter långa, är längre än de flesta människor!" #: activities/explore_world_animals/resource/board/board1.qml:63 #: activities/explore_world_animals/resource/board/board1.qml:66 msgctxt "board1|" msgid "Bison" msgstr "Bisonoxe" #: activities/explore_world_animals/resource/board/board1.qml:64 msgctxt "board1|" msgid "" "Bison live on the plains of North America and were hunted by the Native " "Americans for food." msgstr "" "Bisonoxar lever på Nordamerikas slätter, och jagades av indianerna för sitt " "kött." #: activities/explore_world_animals/resource/board/board1.qml:74 #: activities/explore_world_animals/resource/board/board1.qml:77 msgctxt "board1|" msgid "Narwhal" msgstr "Narval" #: activities/explore_world_animals/resource/board/board1.qml:75 msgctxt "board1|" msgid "" "Narwhals are whales that live in the Arctic Ocean and have long tusks. These " "tusks remind many people of the mythical unicorn's horn." msgstr "" "Narvalar är valar som lever i Norra ishavet och har en lång huggtand. " "Huggtanden påminner många människor om den mytiska enhörningens horn." #: activities/explore_world_animals/resource/board/board1.qml:87 msgctxt "board1|" msgid "Explore exotic animals from around the world." msgstr "Utforska exotiska djur från hela världen." #: activities/explore_world_animals/resource/board/board1.qml:90 msgctxt "board1|" msgid "Click on location where the given animal lives." msgstr "Klicka på platsen där det angivna djuret lever." #: activities/explore_world_animals/resource/board/board2.qml:30 #: activities/explore_world_animals/resource/board/board2.qml:33 msgctxt "board2|" msgid "Chameleon" msgstr "Kameleont" #: activities/explore_world_animals/resource/board/board2.qml:31 msgctxt "board2|" msgid "" "Chameleon lives in Africa and Madagascar and is well-known for its ability " "to change its skin color in a couple of seconds." msgstr "" "Kameleonten lever i Afrika och på Madagaskar, och är välkänd för sin förmåga " "att ändra fjällens färg på några få sekunder." #: activities/explore_world_animals/resource/board/board2.qml:41 #: activities/explore_world_animals/resource/board/board2.qml:44 msgctxt "board2|" msgid "Polar bear" msgstr "Isbjörn" #: activities/explore_world_animals/resource/board/board2.qml:42 msgctxt "board2|" msgid "" "Polar bear is one of the world's largest predatory mammals. It weights up to " "a ton and can be as long as 3 meters!" msgstr "" "Isbjörnen är ett av världens största köttätande däggdjur. Den kan väga upp " "till ett ton och kan vara längre än tre meter!" #: activities/explore_world_animals/resource/board/board2.qml:52 #: activities/explore_world_animals/resource/board/board2.qml:55 msgctxt "board2|" msgid "Kangaroo" msgstr "Känguru" #: activities/explore_world_animals/resource/board/board2.qml:53 msgctxt "board2|" msgid "" "Kangaroo lives in Australia and is well-known for pouch on its belly used to " "cradle baby kangaroos." msgstr "" "Kängurun lever i Australien och är välkänd för pungsäcken på magen som " "används för att föda upp ungarna." #: activities/explore_world_animals/resource/board/board2.qml:63 #: activities/explore_world_animals/resource/board/board2.qml:66 msgctxt "board2|" msgid "Scarlet macaw" msgstr "Röd ara" #: activities/explore_world_animals/resource/board/board2.qml:64 msgctxt "board2|" msgid "" "Scarlet macaw lives in South America and is a big and bright colored parrot, " "able to learn up to 100 words!" msgstr "" "Den röda aran lever i Sydamerika och är en stor och färggrann papegoja, som " "kan lära sig upp till 100 ord." #: activities/explore_world_animals/resource/board/board2.qml:74 #: activities/explore_world_animals/resource/board/board2.qml:77 msgctxt "board2|" msgid "Moose" msgstr "Älg" #: activities/explore_world_animals/resource/board/board2.qml:75 msgctxt "board2|" msgid "" "Being the largest of all the deers, moose eats as much as 25 kg a day. " "However, it's not easy, so sometimes moose has to stand on its hind legs to " "reach branches up to 4 meters!" msgstr "" "Älgen är den största av hjortdjuren, och äter så mycket som 25 kg per dag. " "Det är inte alltid helt lätt, så ibland måste älgen stå på bakbenen för att " "nå grenar så högt upp som fyra meter." #: activities/explore_world_animals/resource/board/board2.qml:87 msgctxt "board2|" msgid "Explore exotic animals from around the world." msgstr "Utforska exotiska djur från hela världen." #: activities/explore_world_animals/resource/board/board2.qml:90 msgctxt "board2|" msgid "Click on location where the given animal lives." msgstr "Klicka på platsen där det angivna djuret lever." #: activities/explore_world_animals/resource/board/board3.qml:30 #: activities/explore_world_animals/resource/board/board3.qml:33 msgctxt "board3|" msgid "Crocodile" msgstr "Krokodil" #: activities/explore_world_animals/resource/board/board3.qml:31 msgctxt "board3|" msgid "" "A crocodile is a large amphibious reptile. It lives mostly in large tropical " "rivers, where it is an ambush predator." msgstr "" "Krokodilen är ett stort vattenlevande kräldjur. Den lever i huvudsak i stora " "tropiska floder, där den är ett rovdjur som ligger i bakhåll." #: activities/explore_world_animals/resource/board/board3.qml:41 #: activities/explore_world_animals/resource/board/board3.qml:44 msgctxt "board3|" msgid "Komodo dragon" msgstr "Komodovaran" #: activities/explore_world_animals/resource/board/board3.qml:42 msgctxt "board3|" msgid "" "The Komodo dragon is the largest living lizard (up to 3 meters). It inhabits " "the Indonesian islands." msgstr "" "Komodovaranen är den största nu levande ödlan (upp till 3 meter lång). Den " "bebor de Indonesiska öarna." #: activities/explore_world_animals/resource/board/board3.qml:52 #: activities/explore_world_animals/resource/board/board3.qml:55 msgctxt "board3|" msgid "Koala" msgstr "Koala" #: activities/explore_world_animals/resource/board/board3.qml:53 msgctxt "board3|" msgid "" "Koalas are herbivore marsupials that live in the eucalyptus forests of " "eastern Australia." msgstr "" "Koalan är ett växtätande pungdjur som lever i eukalyptusskogarna i östra " "Australien." #: activities/explore_world_animals/resource/board/board3.qml:63 #: activities/explore_world_animals/resource/board/board3.qml:66 msgctxt "board3|" msgid "Ring-tailed lemur" msgstr "Ringsvanslemur" #: activities/explore_world_animals/resource/board/board3.qml:64 msgctxt "board3|" msgid "" "Lemur is a primate that lives in the dry regions of southwest Madagascar. " "The striped tail makes it easy to recognize." msgstr "" "Lemuren är en primat som lever i sydvästra Madagaskars torra områden. Den " "randiga svansen gör den lätt att känna igen." #: activities/explore_world_animals/resource/board/board3.qml:74 #: activities/explore_world_animals/resource/board/board3.qml:77 msgctxt "board3|" msgid "Panda" msgstr "Panda" #: activities/explore_world_animals/resource/board/board3.qml:75 msgctxt "board3|" msgid "" "Panda is a bear with black and white fur that lives in a few mountain ranges " "in central China. Pandas mostly eat bamboo." msgstr "" "Pandan är en björn med svart och vit päls som lever i ett fåtal bergskedjor " "i centrala Kina. Pandor äter i huvudsak bambu." #: activities/explore_world_animals/resource/board/board3.qml:87 msgctxt "board3|" msgid "Explore exotic animals from around the world." msgstr "Utforska exotiska djur från hela världen." #: activities/explore_world_animals/resource/board/board3.qml:90 msgctxt "board3|" msgid "Click on location where the given animal lives." msgstr "Klicka på platsen där det angivna djuret lever." #. Activity title #: activities/explore_world_music/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Explore World Music" msgstr "Utforska världens musik" #. Help title #: activities/explore_world_music/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn about the music of the world." msgstr "Lär dig om världens musik." #. Help goal #: activities/explore_world_music/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Develop a better understanding of the variety of music present in the world" msgstr "" "Utveckla en bättre förståelse för all den musik som finns runt om i världen" #. Help manual #: activities/explore_world_music/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "There are three levels in this activity.\n" "\n" "In the first level, enjoy exploring music from around the world. Click on " "each suitcase to learn about the music from that area, and listen to a short " "sample. Study well, because there will be two games related to this " "information next!\n" "\n" "The second level is a matching game. You will hear a clip of music, and you " "must select the location that corresponds to that music. Click the play " "button if you'd like to hear the music again. You win the level when you " "have correctly matched all sound clips.\n" "\n" "The third level is also a matching game. You must select the location that " "matches the text description on the screen. You win the level when you have " "correctly matched all text prompts.\n" msgstr "" "Det finns tre nivåer i den här aktiviteten.\n" "\n" "Njut av att utforska musik från hela världen på den första nivån. Klicka på " "alla resväskor för att lära dig mer om musiken från området, och lyssna på " "ett kort exempel. Studera noga, eftersom två spel som är relaterade till " "informationen står på tur!\n" "\n" "Den andra nivån är ett jämförelsespel. Ett musikstycke spelas upp, och du " "ska välja platsen som motsvarar musiken. Klicka på uppspelningsknappen om du " "vill höra musiken igen. När du har markerat alla musikstycken rätt, har du " "vunnit nivån.\n" "\n" "Den tredje nivån är också ett jämförelsespel. Du ska välja platsen som " "motsvarar den beskrivande texten på skärmen. När du har markerat alla " "frågetexter rätt har du vunnit.\n" #: activities/explore_world_music/ActivityInfo.qml:44 msgctxt "ActivityInfo|" msgid "Images from http://commons.wikimedia.org/wiki, http://archive.org" msgstr "Bilder från http://commons.wikimedia.org/wiki, http://archive.org" #: activities/explore_world_music/resource/board/board1.qml:31 #: activities/explore_world_music/resource/board/board1.qml:35 msgctxt "board1|" msgid "Australia" msgstr "Australien" #: activities/explore_world_music/resource/board/board1.qml:32 msgctxt "board1|" msgid "" "Aboriginals were the first people to live in Australia. They sing and play " "instruments, like the didgeridoo. It is made from a log and can be up to " "five meters long!" msgstr "" "Aboriginer var de första människorna som bodde i Australien. De sjunger och " "spelar instrument som didgeridoo. Den är tillverkad av en stock och kan vara " "upp till fem meter lång!" #: activities/explore_world_music/resource/board/board1.qml:43 #: activities/explore_world_music/resource/board/board1.qml:47 msgctxt "board1|" msgid "Africa" msgstr "Afrika" #: activities/explore_world_music/resource/board/board1.qml:44 msgctxt "board1|" msgid "" "Music is a part of everyday life in Africa. African music features a great " "variety of drums, and they believe it is a sacred and magical instrument." msgstr "" "Musik är en del av vardagen i Afrika. Afrikansk musik har ett stort antal " "olika trummor, och de anser att det är ett heligt och magiskt instrument." #: activities/explore_world_music/resource/board/board1.qml:55 #: activities/explore_world_music/resource/board/board1.qml:59 msgctxt "board1|" msgid "Middle East" msgstr "Mellersta östern" #: activities/explore_world_music/resource/board/board1.qml:56 msgctxt "board1|" msgid "" "Music is a very important part of middle eastern culture. Specific songs are " "played to call worshipers to prayer. The lute is an instrument invented " "thousands of years ago and still in use today." msgstr "" "Musik är en mycket viktig del av kulturen i mellersta östern. Särskilda " "sånger spelas för att kalla troende till bön. Lutan är ett instrument som " "uppfanns för tusentals år sedan och som fortfarande används idag." #: activities/explore_world_music/resource/board/board1.qml:67 #: activities/explore_world_music/resource/board/board1.qml:71 msgctxt "board1|" msgid "Japan" msgstr "Japan" #: activities/explore_world_music/resource/board/board1.qml:68 msgctxt "board1|" msgid "" "Taiko drumming comes from Japan. This type of drumming was originally used " "to scare enemies in battle. It is very loud, and performances are very " "exciting with crowds cheering and performers yelling!" msgstr "" "Taiko trummusik kommer från Japan. Den här sortens trummande användes " "ursprungligen för att skrämma fiender i strid. Den är mycket högljudd och " "uppträdandena är mycket spännande med folkmassor som ropar och trumspelare " "som vrålar!" #: activities/explore_world_music/resource/board/board1.qml:79 #: activities/explore_world_music/resource/board/board1.qml:83 msgctxt "board1|" msgid "Scotland and Ireland" msgstr "Skottland och Irland" #: activities/explore_world_music/resource/board/board1.qml:80 msgctxt "board1|" msgid "" "Folk music of this region is called celtic music, often incorporates a " "narrative poem or story. Typical instruments include bagpipes, fiddles, " "flutes, harps, and accordions." msgstr "" "Folkmusik från området kallas keltisk musik, och innefattar ofta en " "berättande dikt eller historia. Typiska instrument inkluderar säckpipor, " "fioler, flöjter, harpor och dragspel." #: activities/explore_world_music/resource/board/board1.qml:91 #: activities/explore_world_music/resource/board/board1.qml:95 msgctxt "board1|" msgid "Italy" msgstr "Italien" #: activities/explore_world_music/resource/board/board1.qml:92 msgctxt "board1|" msgid "" "Italy is famous for its Opera. Opera is a musical theater where actors tell " "a story by acting and singing. Opera singers, both male and female, learn " "special techniques to sing operas." msgstr "" "Italien är berömt för sina operor. Opera är en musikteater där skådespelare " "berättar en historia genom att agera och sjunga. Operasångare, både manliga " "och kvinnliga, lär sig särskilda tekniker för att sjunga opera." #: activities/explore_world_music/resource/board/board1.qml:103 #: activities/explore_world_music/resource/board/board1.qml:107 msgctxt "board1|" msgid "European Classical Music" msgstr "Europeisk klassisk musik" #: activities/explore_world_music/resource/board/board1.qml:104 msgctxt "board1|" msgid "" "Europe is the home of classical music. Famous composers like Bach, " "Beethoven, and Mozart forever changed music history." msgstr "" "Europa är den klassiska musikens hem. Berömda tonsättare som Bach, Beethoven " "och Mozart har ändrat musikhistorien för alltid." #: activities/explore_world_music/resource/board/board1.qml:115 #: activities/explore_world_music/resource/board/board1.qml:119 msgctxt "board1|" msgid "Mexico" msgstr "Mexico" #: activities/explore_world_music/resource/board/board1.qml:116 msgctxt "board1|" msgid "" "Mariachi is a famous type of Mexican music. It features guitars, trumpets, " "and violins. These bands play for many occasions, including weddings and " "parties." msgstr "" "Mariachi är en berömd sorts Mexikansk musik. Den har gitarrer, trumpeter och " "fioler. Banden spelar vid många tillfällen, inklusive bröllop och fester." #: activities/explore_world_music/resource/board/board1.qml:127 #: activities/explore_world_music/resource/board/board1.qml:131 msgctxt "board1|" msgid "United States of America" msgstr "Amerikas förenta stater" #: activities/explore_world_music/resource/board/board1.qml:128 msgctxt "board1|" msgid "" "USA also has a wide variety of musical genres, but perhaps it is most famous " "for rock n' roll music. This music features vocalists, guitars, and drums." msgstr "" "Förenta staterna har också ett stort antal musikgenrer, men är kanske mest " "berömt för rock'n'roll-musiken. Musiken har sångare, gitarrer och trummor." #: activities/explore_world_music/resource/board/board1.qml:141 msgctxt "board1|" msgid "Explore world music! Click on the suitcases." msgstr "Utforska världens musik! Klicka på resväskorna." #: activities/explore_world_music/resource/board/board1.qml:144 msgctxt "board1|" msgid "Click on the location that matches the music you hear." msgstr "Klicka på platsen som stämmer med musiken du hör." #: activities/explore_world_music/resource/board/board1.qml:147 msgctxt "board1|" msgid "Click on the location that matches the text." msgstr "Klicka på platsen som stämmer med texten." #. Activity title #: activities/family/ActivityInfo.qml:27 -#, fuzzy #| msgctxt "DialogConfig|" #| msgid "Tamil" msgctxt "ActivityInfo|" msgid "Family" -msgstr "Tamilska" +msgstr "Familj" #. Help title #: activities/family/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "This activity will teach you about who we are related to our relatives" -msgstr "" +msgstr "Aktiviteten lär dig om hur vi är relaterade till våra släktingar" #. Help goal #: activities/family/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "To get an idea about relationships in the family" -msgstr "" +msgstr "För att få en idé om släktskap inom familjen" #. Help prerequisite #: activities/family/ActivityInfo.qml:34 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Training reading skills" msgctxt "ActivityInfo|" msgid "Reading skills" -msgstr "Öva läsförmågan" +msgstr "Läsförmåga" #. Help manual #: activities/family/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To find the relation between two family members.\n" "For the married couple we have highlighted with the rings that is between " "two circles. For the rest of relations we have only solid lines.\n" "Red circle will point to you and blue one to your relative. Now you have to " "find what you should call this person.\n" msgstr "" +"För att ta reda på släktskap mellan två familjemedlemmar.\n" +"Det gifta paret har vi markerat med ringar som finns mellan två cirklar. " +"För de övriga har vi bara heldragna linjer.\n" +"En röd cirkel pekar på dig och en blå på din släkting. Nu måste du " +"komma på vad du ska kalla personen.\n" #: activities/family/Dataset.qml:136 activities/family/Dataset.qml:137 -#, fuzzy #| msgctxt "Lang|" #| msgid "other" msgctxt "Dataset|" msgid "Father" -msgstr "annan" +msgstr "Far" #: activities/family/Dataset.qml:137 activities/family/Dataset.qml:248 #: activities/family/Dataset.qml:249 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:315 activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Grandfather" -msgstr "" +msgstr "Farfar eller morfar" #: activities/family/Dataset.qml:137 activities/family/Dataset.qml:399 #: activities/family/Dataset.qml:400 activities/family/Dataset.qml:425 #: activities/family/Dataset.qml:452 activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Uncle" -msgstr "" +msgstr "Farbror eller morbror" #: activities/family/Dataset.qml:159 activities/family/Dataset.qml:160 -#, fuzzy #| msgctxt "Lang|" #| msgid "other" msgctxt "Dataset|" msgid "Mother" -msgstr "annan" +msgstr "Mor" #: activities/family/Dataset.qml:160 activities/family/Dataset.qml:249 #: activities/family/Dataset.qml:281 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:315 activities/family/Dataset.qml:348 -#, fuzzy #| msgctxt "Lang|" #| msgid "other" msgctxt "Dataset|" msgid "Grandmother" -msgstr "annan" +msgstr "Farmor eller mormor" #: activities/family/Dataset.qml:160 activities/family/Dataset.qml:400 #: activities/family/Dataset.qml:425 activities/family/Dataset.qml:451 #: activities/family/Dataset.qml:452 activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Aunt" -msgstr "" +msgstr "Faster eller moster" #: activities/family/Dataset.qml:186 activities/family/Dataset.qml:187 #: activities/family/Dataset.qml:216 activities/family/Dataset.qml:375 -#, fuzzy #| msgctxt "Lang|" #| msgid "other" msgctxt "Dataset|" msgid "Brother" -msgstr "annan" +msgstr "Bror" #: activities/family/Dataset.qml:187 activities/family/Dataset.qml:216 #: activities/family/Dataset.qml:374 activities/family/Dataset.qml:375 msgctxt "Dataset|" msgid "Cousin" -msgstr "" +msgstr "Kusin" #: activities/family/Dataset.qml:187 activities/family/Dataset.qml:215 #: activities/family/Dataset.qml:216 activities/family/Dataset.qml:375 -#, fuzzy #| msgctxt "board1|" #| msgid "Rooster" msgctxt "Dataset|" msgid "Sister" -msgstr "Tupp" +msgstr "Syster" #: activities/family/Dataset.qml:249 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:314 activities/family/Dataset.qml:315 #: activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Granddaughter" -msgstr "" +msgstr "Sondotter eller dotterdotter" #: activities/family/Dataset.qml:249 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:315 activities/family/Dataset.qml:347 #: activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Grandson" -msgstr "" +msgstr "Sonson eller dotterson" #: activities/family/Dataset.qml:400 activities/family/Dataset.qml:424 #: activities/family/Dataset.qml:425 activities/family/Dataset.qml:452 #: activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Nephew" -msgstr "" +msgstr "Brorson eller systerson" #: activities/family/Dataset.qml:400 activities/family/Dataset.qml:425 #: activities/family/Dataset.qml:452 activities/family/Dataset.qml:478 #: activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Niece" -msgstr "" +msgstr "Brorsdotter eller systerdotter" #: activities/family/Dataset.qml:505 activities/family/Dataset.qml:506 #: activities/family/Dataset.qml:533 activities/family/Dataset.qml:560 #: activities/family/Dataset.qml:589 msgctxt "Dataset|" msgid "Father-in-law" -msgstr "" +msgstr "Styvfar" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:532 #: activities/family/Dataset.qml:533 activities/family/Dataset.qml:560 #: activities/family/Dataset.qml:589 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Mother-in-law" -msgstr "" +msgstr "Styvmor" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:533 #: activities/family/Dataset.qml:560 activities/family/Dataset.qml:588 #: activities/family/Dataset.qml:589 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Sister-in-law" -msgstr "" +msgstr "Styvsyster" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:533 #: activities/family/Dataset.qml:559 activities/family/Dataset.qml:560 #: activities/family/Dataset.qml:589 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Brother-in-law" -msgstr "" +msgstr "Styvbror" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:533 #: activities/family/Dataset.qml:560 activities/family/Dataset.qml:589 #: activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Daughter-in-law" -msgstr "" +msgstr "Styvdotter" #: activities/family/Dataset.qml:615 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Son-in-law" -msgstr "" +msgstr "Styvson" #: activities/family/Family.qml:237 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Maze" msgctxt "Family|" msgid "Me" -msgstr "Labyrint" +msgstr "Jag" #: activities/family/Family.qml:260 msgctxt "Family|" msgid "?" -msgstr "" +msgstr "?" #: activities/family/Family.qml:372 #, qt-format msgctxt "Family|" msgid "Select one of the pairs denoting: %1" -msgstr "" +msgstr "Välj ett av paren som anger: %1" #. Activity title #: activities/family_find_relative/ActivityInfo.qml:27 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Count the items" msgctxt "ActivityInfo|" msgid "Point the relatives" -msgstr "Räkna sakerna" +msgstr "Peka ut släktingarna" #. Help goal #: activities/family_find_relative/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "To get an idea of family relations" -msgstr "" +msgstr "För att få en idé om familjens släktskap" #. Help prerequisite #: activities/family_find_relative/ActivityInfo.qml:34 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Move and click the mouse" msgctxt "ActivityInfo|" msgid "Reading, moving and clicking with the mouse" -msgstr "Flytta och klicka musen" +msgstr "Läsa, flytta och klicka musen" #. Help manual #: activities/family_find_relative/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You are provided with a relation and a family hierarchy. Click on a pair of " "family members which correctly identifies the given relation." msgstr "" +"Du får ett släktskap och en familjehierarki. Klicka på ett par av " +"familjemedlemmar som definierar givet släktskap korrekt." #. Activity title #: activities/fifteen/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The fifteen game" msgstr "Femtonspelet" #. Help title #: activities/fifteen/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Move each item to recreate the image." msgstr "Flytta varje bricka för att återskapa bilden." #. Help manual #: activities/fifteen/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click or drag on any pieces that has a free block beside it, and it will be " "swapped with the empty one." msgstr "" "Klicka eller dra någon bricka som har ett ledigt utrymme intill sig, så byts " "den ut mot det lediga utrymmet." #. Activity title #: activities/find_the_day/ActivityInfo.qml:27 -#, fuzzy #| msgctxt "instruments|" #| msgid "Find the harp" msgctxt "ActivityInfo|" msgid "Find the day" -msgstr "Hitta harpan" +msgstr "Hitta datumet" #. Help title #: activities/find_the_day/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Read the task and find the correct date by doing mathematical calculations." msgstr "" +"Läs uppgiften och hitta rätt datum genom att utföra matematiska beräkningar." #. Help goal #: activities/find_the_day/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to find date on the calendar by duration calculations." msgstr "" +"Lär dig att hitta ett datum i kalendern genom att beräkna tidsperioder." #. Help prerequisite #: activities/find_the_day/ActivityInfo.qml:34 -#, fuzzy #| msgctxt "board8_0|" #| msgid "Districts of Canada" msgctxt "ActivityInfo|" msgid "Basics of calendar" -msgstr "Kanadas provinser" +msgstr "Kalenderns grunder" #: activities/find_the_day/find_the_day_dataset.js:46 -#, fuzzy #| msgctxt "advanced_colors|" #| msgid "Find the tea butterfly" msgctxt "find_the_day_dataset|" msgid "Find the date 13 days after 3 May." -msgstr "Hitta den tefärgade fjärilen" +msgstr "Hitta datumet 13 dagar efter 3:e maj." #: activities/find_the_day/find_the_day_dataset.js:50 msgctxt "find_the_day_dataset|" msgid "Find the date 7 days after 1 October." -msgstr "" +msgstr "Hitta datumet 7 dagar efter 1:a oktober." #: activities/find_the_day/find_the_day_dataset.js:54 -#, fuzzy #| msgctxt "advanced_colors|" #| msgid "Find the tea butterfly" msgctxt "find_the_day_dataset|" msgid "Find the date 31 days after 12 July." -msgstr "Hitta den tefärgade fjärilen" +msgstr "Hitta datumet 31 dagar efter 12:e juli." #: activities/find_the_day/find_the_day_dataset.js:58 msgctxt "find_the_day_dataset|" msgid "Find the date two weeks after 27 November." -msgstr "" +msgstr "Hitta datumet två veckor efter 27:e november." #: activities/find_the_day/find_the_day_dataset.js:62 msgctxt "find_the_day_dataset|" msgid "Find the date 19 days before 1 September." -msgstr "" +msgstr "Hitta datumet 19 dagar före 1:a september." #: activities/find_the_day/find_the_day_dataset.js:66 msgctxt "find_the_day_dataset|" msgid "Find the date 5 days before 8 December." -msgstr "" +msgstr "Hitta datumet 5 dagar före 8:e december." #: activities/find_the_day/find_the_day_dataset.js:86 msgctxt "find_the_day_dataset|" msgid "Find day of week 3 days after 5 December." -msgstr "" +msgstr "Hitta veckodagen 3 dagar efter 5:e december." #: activities/find_the_day/find_the_day_dataset.js:90 msgctxt "find_the_day_dataset|" msgid "Find day of week 12 days before 12 November." -msgstr "" +msgstr "Hitta veckodagen 12 dagar före 12:e november." #: activities/find_the_day/find_the_day_dataset.js:94 msgctxt "find_the_day_dataset|" msgid "Find day of week 32 days after 5 January." -msgstr "" +msgstr "Hitta veckodagen 32 dagar efter 5:e januari." #: activities/find_the_day/find_the_day_dataset.js:98 msgctxt "find_the_day_dataset|" msgid "Find day of week 5 days after 23 February." -msgstr "" +msgstr "Hitta veckodagen 5 dagar efter 23:e februari." #: activities/find_the_day/find_the_day_dataset.js:102 msgctxt "find_the_day_dataset|" msgid "Find day of week 17 days before 16 August." -msgstr "" +msgstr "Hitta veckodagen 17 dagar före 16:e augusti." #: activities/find_the_day/find_the_day_dataset.js:123 msgctxt "find_the_day_dataset|" msgid "Find the date 2 weeks and 3 days after 12 January." -msgstr "" +msgstr "Hitta datumet 2 veckor och 3 dagar efter 12:e januari." #: activities/find_the_day/find_the_day_dataset.js:127 msgctxt "find_the_day_dataset|" msgid "Find the date 3 weeks and 2 days after 22 March." -msgstr "" +msgstr "Hitta datumet 3 veckor och 2 dagar efter 22:a mars." #: activities/find_the_day/find_the_day_dataset.js:131 msgctxt "find_the_day_dataset|" msgid "Find the date 5 weeks and 6 days after 5 October." -msgstr "" +msgstr "Hitta datumet 5 veckor och 6 dagar efter 5:e oktober." #: activities/find_the_day/find_the_day_dataset.js:135 msgctxt "find_the_day_dataset|" msgid "Find the date 1 week and 1 day before 8 August." -msgstr "" +msgstr "Hitta datumet 1 vecka och 1 dag före 8:e augusti." #: activities/find_the_day/find_the_day_dataset.js:139 msgctxt "find_the_day_dataset|" msgid "Find the date 2 weeks and 5 days before 2 July." -msgstr "" +msgstr "Hitta datumet 2 veckor och 5 dagar före 2:a juli." #: activities/find_the_day/find_the_day_dataset.js:159 msgctxt "find_the_day_dataset|" msgid "Find day of week 5 months and 2 days after 3 July." -msgstr "" +msgstr "Hitta veckodagen 5 månader och 2 dagar efter 3:e juli." #: activities/find_the_day/find_the_day_dataset.js:163 msgctxt "find_the_day_dataset|" msgid "Find day of week 2 months and 4 days after 8 October." -msgstr "" +msgstr "Hitta veckodagen 2 månader och 4 dagar efter 8:e oktober." #: activities/find_the_day/find_the_day_dataset.js:167 msgctxt "find_the_day_dataset|" msgid "Find day of week 1 month and 3 days before 28 December." -msgstr "" +msgstr "Hitta veckodagen 1 månad och 3 dagar före 28:e december." #: activities/find_the_day/find_the_day_dataset.js:171 msgctxt "find_the_day_dataset|" msgid "Find day of week 8 months and 7 days after 28 February." -msgstr "" +msgstr "Hitta veckodagen 8 månader och 7 dagar efter 28:e februari." #: activities/find_the_day/find_the_day_dataset.js:175 msgctxt "find_the_day_dataset|" msgid "Find day of week 3 months and 3 days before 15 September." -msgstr "" +msgstr "Hitta veckodagen 3 månader och 3 dagar före 15:e september." #: activities/find_the_day/find_the_day_dataset.js:194 msgctxt "find_the_day_dataset|" msgid "Find the date 2 months, 1 week and 5 days after 12 January." -msgstr "" +msgstr "Hitta datumet 2 månader, 1 vecka och 5 dagar efter 12:e januari." #: activities/find_the_day/find_the_day_dataset.js:198 msgctxt "find_the_day_dataset|" msgid "Find the date 3 months, 2 weeks and 1 day after 23 August." -msgstr "" +msgstr "Hitta datumet 3 månader, 2 veckor och 1 dag efter 23:e augusti." #: activities/find_the_day/find_the_day_dataset.js:202 msgctxt "find_the_day_dataset|" msgid "Find the date 5 months, 3 weeks and 2 days after 20 March." -msgstr "" +msgstr "Hitta datumet 5 månader, 3 veckor och 2 dagar efter 20:e mars." #: activities/find_the_day/find_the_day_dataset.js:206 msgctxt "find_the_day_dataset|" msgid "Find the date 1 month 1 week and 1 day before 10 September." -msgstr "" +msgstr "Hitta datumet 1 månad, 1 vecka och 1 dag före 10:e september." #: activities/find_the_day/find_the_day_dataset.js:210 msgctxt "find_the_day_dataset|" msgid "Find the date 2 months, 1 week and 8 days before 7 April." -msgstr "" +msgstr "Hitta datumet 2 månader, 1 vecka och 8 dagar före 7:e april." #. Activity title #: activities/followline/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Control the hose-pipe" msgstr "Styr slangen" #. Help title #: activities/followline/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "The fireman needs to stop the fire, but the hose is blocked." msgstr "Brandmannen behöver släcka elden men slangen är blockerad." #. Help goal #: activities/followline/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Fine motor coordination" msgstr "Finmotorik" #. Help manual #: activities/followline/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Move the mouse or your finger over the lock which is represented as a red " "part in the hose-pipe. This will move it, bringing it, part by part, up to " "the fire. Be careful, if you move off the hose, the lock will go backward." msgstr "" "Flytta muspekaren eller fingret över blockeringen som representeras av den " "röda delen av slangen. Det gör att den flyttas, och för fram den del för del " "mot elden. Var försiktig, om du kommer utanför slangen så rör sig " "blockeringen bakåt." #. Activity title #: activities/football/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The football game" msgstr "Fotbollsspelet" #. Help title #: activities/football/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Kick the ball into the goal" msgstr "Sparka bollen i mål" #. Help goal #: activities/football/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Kick the ball behind the goal keeper on the right" msgstr "Sparka bollen bakom målvakten till höger" #. Help manual #: activities/football/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Drag a line from the ball, to set its speed and direction." msgstr "Dra en linje från bollen för att ange hastighet och riktning." #. Activity title #: activities/geo-country/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Locate the region" msgstr "Hitta området" #. Help title #: activities/geo-country/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Drag and Drop the regions to redraw the whole country" msgstr "Dra och släpp områden för att rita om hela landet" #: activities/geo-country/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "The map of Germany comes from Wikipedia and is released under the GNU Free " "Documentation License. Olaf Ronneberger and his children Lina and Julia " "Ronneberger created the German level." msgstr "" "Tysklandskartan kommer från Wikipedia och är utgiven enligt GNU Free " "Documentation License. Olaf Ronneberger och hans barn Lina och Julia " "Ronneberger skapade den tyska nivån." #: activities/geo-country/resource/board/board10_0.qml:26 msgctxt "board10_0|" msgid "United States of America" msgstr "Amerikas förenta stater" #: activities/geo-country/resource/board/board10_1.qml:25 msgctxt "board10_1|" msgid "United States of America" msgstr "Amerikas förenta stater" #: activities/geo-country/resource/board/board11_0.qml:26 msgctxt "board11_0|" msgid "Districts of Italy" msgstr "Italiens distrikt" #: activities/geo-country/resource/board/board11_1.qml:25 msgctxt "board11_1|" msgid "Districts of Northern Italy" msgstr "Norra Italiens distrikt" #: activities/geo-country/resource/board/board11_2.qml:25 msgctxt "board11_2|" msgid "Districts of Central Italy" msgstr "Centrala Italiens distrikt" #: activities/geo-country/resource/board/board11_3.qml:25 msgctxt "board11_3|" msgid "Districts of Southern Italy" msgstr "Södra Italiens distrikt" #: activities/geo-country/resource/board/board12_0.qml:25 msgctxt "board12_0|" msgid "States of India" msgstr "Indiens delstater" #: activities/geo-country/resource/board/board13_0.qml:25 msgctxt "board13_0|" msgid "Districts of Australia" msgstr "Australiens delstater" #: activities/geo-country/resource/board/board14_0.qml:25 msgctxt "board14_0|" msgid "Districts of China" msgstr "Kinas provinser" #: activities/geo-country/resource/board/board15_0.qml:26 msgctxt "board15_0|" msgid "Northern Scotland" msgstr "Norra skottland" #: activities/geo-country/resource/board/board15_1.qml:25 msgctxt "board15_1|" msgid "Southern Scotland" msgstr "Södra skottland" #: activities/geo-country/resource/board/board15_2.qml:25 msgctxt "board15_2|" msgid "Northern Scotland" msgstr "Norra skottland" #: activities/geo-country/resource/board/board15_3.qml:25 msgctxt "board15_3|" msgid "Southern Scotland" msgstr "Södra skottland" #: activities/geo-country/resource/board/board16_0.qml:25 msgctxt "board16_0|" msgid "Provinces of Romania" msgstr "Rumäniens provinser" #: activities/geo-country/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Districts of France" msgstr "Frankrikes regioner" #: activities/geo-country/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "Districts of Germany" msgstr "Tysklands delstater" #: activities/geo-country/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Districts of Argentina" msgstr "Argentinas provinser" #: activities/geo-country/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Districts of Poland" msgstr "Polens provinser" #: activities/geo-country/resource/board/board5_0.qml:26 msgctxt "board5_0|" msgid "Districts of Turkey" msgstr "Turkiets provinser" #: activities/geo-country/resource/board/board5_1.qml:25 msgctxt "board5_1|" msgid "Eastern Districts of Turkey" msgstr "Turkiets östra provinser" #: activities/geo-country/resource/board/board5_2.qml:25 msgctxt "board5_2|" msgid "Districts of Turkey" msgstr "Turkiets provinser" #: activities/geo-country/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Counties of Norway" msgstr "Norges fylken" #: activities/geo-country/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Counties of Brazil" msgstr "Brasiliens regioner" #: activities/geo-country/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Districts of Canada" msgstr "Kanadas provinser" #: activities/geo-country/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "Districts of Mexico" msgstr "Mexikos delstater" #. Activity title #: activities/geography/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Locate the countries" msgstr "Hitta länderna" #. Help title #: activities/geography/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to redraw the whole map" msgstr "Dra och släpp delarna för att rita om hela kartan" #: activities/geography/resource/board/board10_0.qml:25 msgctxt "board10_0|" msgid "Oceania" msgstr "Oceanien" #: activities/geography/resource/board/board10_0.qml:34 msgctxt "board10_0|" msgid "Pitcairn Islands" msgstr "Pitcairnöarna" #: activities/geography/resource/board/board10_0.qml:41 msgctxt "board10_0|" msgid "French Polynesia" msgstr "Franska Polynesien" #: activities/geography/resource/board/board10_0.qml:48 msgctxt "board10_0|" msgid "Papua New Guinea" msgstr "Papua Nya Guinea" #: activities/geography/resource/board/board10_0.qml:55 msgctxt "board10_0|" msgid "East Timor" msgstr "Östtimor" #: activities/geography/resource/board/board10_0.qml:62 msgctxt "board10_0|" msgid "Indonesia" msgstr "Indonesien" #: activities/geography/resource/board/board10_0.qml:69 msgctxt "board10_0|" msgid "Palau" msgstr "Palau" #: activities/geography/resource/board/board10_0.qml:76 msgctxt "board10_0|" msgid "Northern Mariana Islands" msgstr "Nordmarianerna" #: activities/geography/resource/board/board10_0.qml:83 msgctxt "board10_0|" msgid "Micronesia" msgstr "Mikronesien" #: activities/geography/resource/board/board10_0.qml:90 msgctxt "board10_0|" msgid "Vanuatu" msgstr "Vanuatu" #: activities/geography/resource/board/board10_0.qml:97 msgctxt "board10_0|" msgid "Tuvalu" msgstr "Tuvalu" #: activities/geography/resource/board/board10_0.qml:104 msgctxt "board10_0|" msgid "Tonga" msgstr "Tonga" #: activities/geography/resource/board/board10_0.qml:111 msgctxt "board10_0|" msgid "New Caledonia" msgstr "Nya Kaledonien" #: activities/geography/resource/board/board10_0.qml:118 msgctxt "board10_0|" msgid "Marshall Islands" msgstr "Marshallöarna" #: activities/geography/resource/board/board10_0.qml:125 msgctxt "board10_0|" msgid "Kiribati" msgstr "Kiribati" #: activities/geography/resource/board/board10_0.qml:132 msgctxt "board10_0|" msgid "Fiji" msgstr "Fiji" #: activities/geography/resource/board/board10_0.qml:139 msgctxt "board10_0|" msgid "Solomon Islands" msgstr "Solomonöarna" #: activities/geography/resource/board/board10_0.qml:146 msgctxt "board10_0|" msgid "New Zealand" msgstr "Nya Zeeland" #: activities/geography/resource/board/board10_0.qml:153 msgctxt "board10_0|" msgid "Cook Islands" msgstr "Cooköarna" #: activities/geography/resource/board/board10_0.qml:160 msgctxt "board10_0|" msgid "American Samoa" msgstr "Amerikanska Samoa" #: activities/geography/resource/board/board10_0.qml:167 msgctxt "board10_0|" msgid "Australia" msgstr "Australien" #: activities/geography/resource/board/board10_0.qml:174 msgctxt "board10_0|" msgid "United States Minor Outlying Islands" msgstr "Förenta Staternas mindre och utliggande öar" #: activities/geography/resource/board/board10_0.qml:181 msgctxt "board10_0|" msgid "Hawaii" msgstr "Hawaii" #: activities/geography/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Continents" msgstr "Kontinenter" #: activities/geography/resource/board/board1_0.qml:34 msgctxt "board1_0|" msgid "Oceania" msgstr "Oceanien" #: activities/geography/resource/board/board1_0.qml:41 msgctxt "board1_0|" msgid "Europe" msgstr "Europa" #: activities/geography/resource/board/board1_0.qml:48 msgctxt "board1_0|" msgid "Asia" msgstr "Asien" #: activities/geography/resource/board/board1_0.qml:55 msgctxt "board1_0|" msgid "Antarctica" msgstr "Antarktis" #: activities/geography/resource/board/board1_0.qml:62 msgctxt "board1_0|" msgid "America" msgstr "Amerika" #: activities/geography/resource/board/board1_0.qml:69 msgctxt "board1_0|" msgid "Africa" msgstr "Afrika" #: activities/geography/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "North America" msgstr "Nordamerika" #: activities/geography/resource/board/board2_0.qml:34 msgctxt "board2_0|" msgid "Alaska" msgstr "Alaska" #: activities/geography/resource/board/board2_0.qml:41 msgctxt "board2_0|" msgid "United States of America" msgstr "Amerikas förenta stater" #: activities/geography/resource/board/board2_0.qml:48 msgctxt "board2_0|" msgid "Mexico" msgstr "Mexico" #: activities/geography/resource/board/board2_0.qml:55 msgctxt "board2_0|" msgid "Iceland" msgstr "Island" #: activities/geography/resource/board/board2_0.qml:62 msgctxt "board2_0|" msgid "Greenland" msgstr "Grönland" #: activities/geography/resource/board/board2_0.qml:69 msgctxt "board2_0|" msgid "Canada" msgstr "Kanada" #: activities/geography/resource/board/board3_0.qml:26 msgctxt "board3_0|" msgid "Central America" msgstr "Centralamerika" #: activities/geography/resource/board/board3_0.qml:35 msgctxt "board3_0|" msgid "Puerto Rico" msgstr "Puerto Rico" #: activities/geography/resource/board/board3_0.qml:42 msgctxt "board3_0|" msgid "Panama" msgstr "Panama" #: activities/geography/resource/board/board3_0.qml:49 msgctxt "board3_0|" msgid "Nicaragua" msgstr "Nicaragua" #: activities/geography/resource/board/board3_0.qml:56 msgctxt "board3_0|" msgid "Mexico" msgstr "Mexico" #: activities/geography/resource/board/board3_0.qml:63 msgctxt "board3_0|" msgid "Jamaica" msgstr "Jamaica" #: activities/geography/resource/board/board3_0.qml:70 msgctxt "board3_0|" msgid "Honduras" msgstr "Honduras" #: activities/geography/resource/board/board3_0.qml:77 msgctxt "board3_0|" msgid "Haiti" msgstr "Haiti" #: activities/geography/resource/board/board3_0.qml:84 msgctxt "board3_0|" msgid "Guatemala" msgstr "Guatemala" #: activities/geography/resource/board/board3_0.qml:91 msgctxt "board3_0|" msgid "El Salvador" msgstr "El Salvador" #: activities/geography/resource/board/board3_0.qml:98 msgctxt "board3_0|" msgid "Dominican Republic" msgstr "Dominikanska republiken" #: activities/geography/resource/board/board3_0.qml:105 msgctxt "board3_0|" msgid "Cuba" msgstr "Kuba" #: activities/geography/resource/board/board3_0.qml:112 msgctxt "board3_0|" msgid "Costa Rica" msgstr "Costa Rica" #: activities/geography/resource/board/board3_0.qml:119 msgctxt "board3_0|" msgid "Belize" msgstr "Belize" #: activities/geography/resource/board/board3_0.qml:126 msgctxt "board3_0|" msgid "Bahamas" msgstr "Bahamas" #: activities/geography/resource/board/board3_1.qml:25 msgctxt "board3_1|" msgid "Central America" msgstr "Centralamerika" #: activities/geography/resource/board/board3_1.qml:34 msgctxt "board3_1|" msgid "Puerto Rico" msgstr "Puerto Rico" #: activities/geography/resource/board/board3_1.qml:41 msgctxt "board3_1|" msgid "Panama" msgstr "Panama" #: activities/geography/resource/board/board3_1.qml:48 msgctxt "board3_1|" msgid "Nicaragua" msgstr "Nicaragua" #: activities/geography/resource/board/board3_1.qml:55 msgctxt "board3_1|" msgid "Mexico" msgstr "Mexico" #: activities/geography/resource/board/board3_1.qml:62 msgctxt "board3_1|" msgid "Jamaica" msgstr "Jamaica" #: activities/geography/resource/board/board3_1.qml:69 msgctxt "board3_1|" msgid "Honduras" msgstr "Honduras" #: activities/geography/resource/board/board3_1.qml:76 msgctxt "board3_1|" msgid "Haiti" msgstr "Haiti" #: activities/geography/resource/board/board3_1.qml:83 msgctxt "board3_1|" msgid "Guatemala" msgstr "Guatemala" #: activities/geography/resource/board/board3_1.qml:90 msgctxt "board3_1|" msgid "El Salvador" msgstr "El Salvador" #: activities/geography/resource/board/board3_1.qml:97 msgctxt "board3_1|" msgid "Dominican Republic" msgstr "Dominikanska republiken" #: activities/geography/resource/board/board3_1.qml:104 msgctxt "board3_1|" msgid "Cuba" msgstr "Kuba" #: activities/geography/resource/board/board3_1.qml:111 msgctxt "board3_1|" msgid "Costa Rica" msgstr "Costa Rica" #: activities/geography/resource/board/board3_1.qml:118 msgctxt "board3_1|" msgid "Belize" msgstr "Belize" #: activities/geography/resource/board/board3_1.qml:125 msgctxt "board3_1|" msgid "Bahamas" msgstr "Bahamas" #: activities/geography/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "South America" msgstr "Sydamerika" #: activities/geography/resource/board/board4_0.qml:34 msgctxt "board4_0|" msgid "Venezuela" msgstr "Venezuela" #: activities/geography/resource/board/board4_0.qml:41 msgctxt "board4_0|" msgid "Uruguay" msgstr "Uruguay" #: activities/geography/resource/board/board4_0.qml:48 msgctxt "board4_0|" msgid "Suriname" msgstr "Surinam" #: activities/geography/resource/board/board4_0.qml:55 msgctxt "board4_0|" msgid "Peru" msgstr "Peru" #: activities/geography/resource/board/board4_0.qml:62 msgctxt "board4_0|" msgid "Paraguay" msgstr "Paraguay" #: activities/geography/resource/board/board4_0.qml:69 msgctxt "board4_0|" msgid "Panama" msgstr "Panama" #: activities/geography/resource/board/board4_0.qml:76 msgctxt "board4_0|" msgid "Guyana" msgstr "Guyana" #: activities/geography/resource/board/board4_0.qml:83 msgctxt "board4_0|" msgid "French Guiana" msgstr "Franska Guyana" #: activities/geography/resource/board/board4_0.qml:90 msgctxt "board4_0|" msgid "Ecuador" msgstr "Equador" #: activities/geography/resource/board/board4_0.qml:97 msgctxt "board4_0|" msgid "Colombia" msgstr "Colombia" #: activities/geography/resource/board/board4_0.qml:104 msgctxt "board4_0|" msgid "Chile" msgstr "Chile" #: activities/geography/resource/board/board4_0.qml:111 msgctxt "board4_0|" msgid "Brazil" msgstr "Brasilien" #: activities/geography/resource/board/board4_0.qml:118 msgctxt "board4_0|" msgid "Bolivia" msgstr "Bolivia" #: activities/geography/resource/board/board4_0.qml:125 msgctxt "board4_0|" msgid "Argentina" msgstr "Argentina" #: activities/geography/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Western Europe" msgstr "Västeuropa" #: activities/geography/resource/board/board5_0.qml:34 msgctxt "board5_0|" msgid "United Kingdom" msgstr "Storbritannien" #: activities/geography/resource/board/board5_0.qml:41 msgctxt "board5_0|" msgid "Switzerland" msgstr "Schweiz" #: activities/geography/resource/board/board5_0.qml:48 msgctxt "board5_0|" msgid "Sweden" msgstr "Sverige" #: activities/geography/resource/board/board5_0.qml:55 msgctxt "board5_0|" msgid "Spain" msgstr "Spanien" #: activities/geography/resource/board/board5_0.qml:62 msgctxt "board5_0|" msgid "Portugal" msgstr "Portugal" #: activities/geography/resource/board/board5_0.qml:69 msgctxt "board5_0|" msgid "Norway" msgstr "Norge" #: activities/geography/resource/board/board5_0.qml:76 msgctxt "board5_0|" msgid "The Netherlands" msgstr "Nederländerna" #: activities/geography/resource/board/board5_0.qml:90 msgctxt "board5_0|" msgid "Italy" msgstr "Italien" #: activities/geography/resource/board/board5_0.qml:97 msgctxt "board5_0|" msgid "Ireland" msgstr "Irland" #: activities/geography/resource/board/board5_0.qml:104 msgctxt "board5_0|" msgid "Iceland" msgstr "Island" #: activities/geography/resource/board/board5_0.qml:111 msgctxt "board5_0|" msgid "Germany" msgstr "Tyskland" #: activities/geography/resource/board/board5_0.qml:118 msgctxt "board5_0|" msgid "France" msgstr "Frankrike" #: activities/geography/resource/board/board5_0.qml:125 msgctxt "board5_0|" msgid "Finland" msgstr "Finland" #: activities/geography/resource/board/board5_0.qml:132 msgctxt "board5_0|" msgid "Denmark" msgstr "Danmark" #: activities/geography/resource/board/board5_0.qml:139 msgctxt "board5_0|" msgid "Belgium" msgstr "Belgien" #: activities/geography/resource/board/board5_0.qml:146 msgctxt "board5_0|" msgid "Austria" msgstr "Österrike" #: activities/geography/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Eastern Europe" msgstr "Östeuropa" #: activities/geography/resource/board/board6_0.qml:41 msgctxt "board6_0|" msgid "Greece" msgstr "Grekland" #: activities/geography/resource/board/board6_0.qml:48 msgctxt "board6_0|" msgid "Ukraine" msgstr "Ukraina" #: activities/geography/resource/board/board6_0.qml:55 msgctxt "board6_0|" msgid "Turkey" msgstr "Turkiet" #: activities/geography/resource/board/board6_0.qml:63 msgctxt "board6_0|" msgid "Slovenia" msgstr "Slovenien" #: activities/geography/resource/board/board6_0.qml:70 msgctxt "board6_0|" msgid "Slovak Republic" msgstr "Slovakien" #: activities/geography/resource/board/board6_0.qml:77 msgctxt "board6_0|" msgid "Montenegro" msgstr "Montenegro" #: activities/geography/resource/board/board6_0.qml:85 msgctxt "board6_0|" msgid "Serbia" msgstr "Serbien" #: activities/geography/resource/board/board6_0.qml:92 msgctxt "board6_0|" msgid "Russia" msgstr "Ryssland" #: activities/geography/resource/board/board6_0.qml:99 msgctxt "board6_0|" msgid "Romania" msgstr "Rumänien" #: activities/geography/resource/board/board6_0.qml:106 msgctxt "board6_0|" msgid "Poland" msgstr "Polen" #: activities/geography/resource/board/board6_0.qml:113 msgctxt "board6_0|" msgid "Moldova" msgstr "Moldavien" #: activities/geography/resource/board/board6_0.qml:120 msgctxt "board6_0|" msgid "Macedonia" msgstr "Makedonien" #: activities/geography/resource/board/board6_0.qml:128 msgctxt "board6_0|" msgid "Lithuania" msgstr "Litauen" #: activities/geography/resource/board/board6_0.qml:135 msgctxt "board6_0|" msgid "Latvia" msgstr "Lettland" #: activities/geography/resource/board/board6_0.qml:142 msgctxt "board6_0|" msgid "Hungary" msgstr "Ungern" #: activities/geography/resource/board/board6_0.qml:149 msgctxt "board6_0|" msgid "Estonia" msgstr "Estland" #: activities/geography/resource/board/board6_0.qml:156 msgctxt "board6_0|" msgid "Czechia" msgstr "Tjeckien" #: activities/geography/resource/board/board6_0.qml:163 msgctxt "board6_0|" msgid "Croatia" msgstr "Kroatien" #: activities/geography/resource/board/board6_0.qml:170 msgctxt "board6_0|" msgid "Bulgaria" msgstr "Bulgarien" #: activities/geography/resource/board/board6_0.qml:177 msgctxt "board6_0|" msgid "Bosnia Herzegovina" msgstr "Bosnien och Herzegovina" #: activities/geography/resource/board/board6_0.qml:184 msgctxt "board6_0|" msgid "Belarus" msgstr "Vitryssland" #: activities/geography/resource/board/board6_0.qml:191 msgctxt "board6_0|" msgid "Albania" msgstr "Albanien" #: activities/geography/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Northern Africa" msgstr "Nordafrika" #: activities/geography/resource/board/board7_0.qml:34 msgctxt "board7_0|" msgid "Western Sahara" msgstr "Västsahara" #: activities/geography/resource/board/board7_0.qml:41 msgctxt "board7_0|" msgid "Uganda" msgstr "Uganda" #: activities/geography/resource/board/board7_0.qml:48 msgctxt "board7_0|" msgid "Tunisia" msgstr "Tunisien" #: activities/geography/resource/board/board7_0.qml:55 msgctxt "board7_0|" msgid "Togo" msgstr "Togo" #: activities/geography/resource/board/board7_0.qml:62 msgctxt "board7_0|" msgid "Sudan" msgstr "Sudan" #: activities/geography/resource/board/board7_0.qml:69 msgctxt "board7_0|" msgid "Somalia" msgstr "Somalia" #: activities/geography/resource/board/board7_0.qml:76 msgctxt "board7_0|" msgid "Sierra Leone" msgstr "Sierra Leone" #: activities/geography/resource/board/board7_0.qml:83 msgctxt "board7_0|" msgid "Senegal" msgstr "Senegal" #: activities/geography/resource/board/board7_0.qml:90 msgctxt "board7_0|" msgid "Rwanda" msgstr "Rwanda" #: activities/geography/resource/board/board7_0.qml:97 msgctxt "board7_0|" msgid "Niger" msgstr "Niger" #: activities/geography/resource/board/board7_0.qml:104 msgctxt "board7_0|" msgid "Nigeria" msgstr "Nigeria" #: activities/geography/resource/board/board7_0.qml:111 msgctxt "board7_0|" msgid "Morocco" msgstr "Marocko" #: activities/geography/resource/board/board7_0.qml:118 msgctxt "board7_0|" msgid "Mauritania" msgstr "Mauretanien" #: activities/geography/resource/board/board7_0.qml:125 msgctxt "board7_0|" msgid "Mali" msgstr "Mali" #: activities/geography/resource/board/board7_0.qml:132 msgctxt "board7_0|" msgid "Libya" msgstr "Libyen" #: activities/geography/resource/board/board7_0.qml:139 msgctxt "board7_0|" msgid "Liberia" msgstr "Liberia" #: activities/geography/resource/board/board7_0.qml:146 msgctxt "board7_0|" msgid "Ivory Coast" msgstr "Elfenbenskusten" #: activities/geography/resource/board/board7_0.qml:153 msgctxt "board7_0|" msgid "Guinea" msgstr "Guinea" #: activities/geography/resource/board/board7_0.qml:160 msgctxt "board7_0|" msgid "Guinea Bissau" msgstr "Guinea Bissau" #: activities/geography/resource/board/board7_0.qml:167 msgctxt "board7_0|" msgid "Ghana" msgstr "Ghana" #: activities/geography/resource/board/board7_0.qml:174 msgctxt "board7_0|" msgid "Gambia" msgstr "Gambia" #: activities/geography/resource/board/board7_0.qml:181 msgctxt "board7_0|" msgid "Gabon" msgstr "Gabon" #: activities/geography/resource/board/board7_0.qml:188 msgctxt "board7_0|" msgid "Eritrea" msgstr "Eritrea" #: activities/geography/resource/board/board7_0.qml:195 msgctxt "board7_0|" msgid "Ethiopia" msgstr "Etiopien" #: activities/geography/resource/board/board7_0.qml:202 msgctxt "board7_0|" msgid "Equatorial Guinea" msgstr "Ekvatorialguinea" #: activities/geography/resource/board/board7_0.qml:209 msgctxt "board7_0|" msgid "Egypt" msgstr "Egypten" #: activities/geography/resource/board/board7_0.qml:216 msgctxt "board7_0|" msgid "Djibouti" msgstr "Djibouti" #: activities/geography/resource/board/board7_0.qml:223 msgctxt "board7_0|" msgid "Chad" msgstr "Tchad" #: activities/geography/resource/board/board7_0.qml:230 msgctxt "board7_0|" msgid "Central African Republic" msgstr "Centralafrikanska republiken" #: activities/geography/resource/board/board7_0.qml:237 msgctxt "board7_0|" msgid "Cameroon" msgstr "Kamerun" #: activities/geography/resource/board/board7_0.qml:244 msgctxt "board7_0|" msgid "Burkina Faso" msgstr "Burkina Faso" #: activities/geography/resource/board/board7_0.qml:251 msgctxt "board7_0|" msgid "Benin" msgstr "Benin" #: activities/geography/resource/board/board7_0.qml:258 msgctxt "board7_0|" msgid "Algeria" msgstr "Algeriet" #: activities/geography/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Southern Africa" msgstr "Södra Afrika" #: activities/geography/resource/board/board8_0.qml:34 msgctxt "board8_0|" msgid "Zimbabwe" msgstr "Zimbabwe" #: activities/geography/resource/board/board8_0.qml:41 msgctxt "board8_0|" msgid "Zambia" msgstr "Zambia" #: activities/geography/resource/board/board8_0.qml:48 msgctxt "board8_0|" msgid "Uganda" msgstr "Uganda" #: activities/geography/resource/board/board8_0.qml:55 msgctxt "board8_0|" msgid "Tanzania" msgstr "Tanzania" #: activities/geography/resource/board/board8_0.qml:62 msgctxt "board8_0|" msgid "Swaziland" msgstr "Swaziland" #: activities/geography/resource/board/board8_0.qml:69 msgctxt "board8_0|" msgid "South Africa" msgstr "Sydafrika" #: activities/geography/resource/board/board8_0.qml:76 msgctxt "board8_0|" msgid "Rwanda" msgstr "Rwanda" #: activities/geography/resource/board/board8_0.qml:83 msgctxt "board8_0|" msgid "Republic of Congo" msgstr "Republiken Kongo" #: activities/geography/resource/board/board8_0.qml:90 msgctxt "board8_0|" msgid "Namibia" msgstr "Namibia" #: activities/geography/resource/board/board8_0.qml:97 msgctxt "board8_0|" msgid "Mozambique" msgstr "Mozambique" #: activities/geography/resource/board/board8_0.qml:104 msgctxt "board8_0|" msgid "Malawi" msgstr "Malawi" #: activities/geography/resource/board/board8_0.qml:111 msgctxt "board8_0|" msgid "Madagascar" msgstr "Madagaskar" #: activities/geography/resource/board/board8_0.qml:118 msgctxt "board8_0|" msgid "Lesotho" msgstr "Lesotho" #: activities/geography/resource/board/board8_0.qml:125 msgctxt "board8_0|" msgid "Kenya" msgstr "Kenya" #: activities/geography/resource/board/board8_0.qml:132 msgctxt "board8_0|" msgid "Gabon" msgstr "Gabon" #: activities/geography/resource/board/board8_0.qml:139 msgctxt "board8_0|" msgid "Equatorial Guinea" msgstr "Ekvatorialguinea" #: activities/geography/resource/board/board8_0.qml:146 msgctxt "board8_0|" msgid "Democratic Republic of Congo" msgstr "Demokratiska republiken Kongo" #: activities/geography/resource/board/board8_0.qml:153 msgctxt "board8_0|" msgid "Burundi" msgstr "Burundi" #: activities/geography/resource/board/board8_0.qml:160 msgctxt "board8_0|" msgid "Botswana" msgstr "Botswana" #: activities/geography/resource/board/board8_0.qml:167 msgctxt "board8_0|" msgid "Angola" msgstr "Angola" #: activities/geography/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "Asia" msgstr "Asien" #: activities/geography/resource/board/board9_0.qml:34 msgctxt "board9_0|" msgid "Russia" msgstr "Ryssland" #: activities/geography/resource/board/board9_0.qml:41 msgctxt "board9_0|" msgid "Mongolia" msgstr "Mongoliet" #: activities/geography/resource/board/board9_0.qml:48 msgctxt "board9_0|" msgid "Japan" msgstr "Japan" #: activities/geography/resource/board/board9_0.qml:55 msgctxt "board9_0|" msgid "North Korea" msgstr "Nordkorea" #: activities/geography/resource/board/board9_0.qml:62 msgctxt "board9_0|" msgid "South Korea" msgstr "Sydkorea" #: activities/geography/resource/board/board9_0.qml:69 msgctxt "board9_0|" msgid "Kazakhstan" msgstr "Kazakstan" #: activities/geography/resource/board/board9_0.qml:76 msgctxt "board9_0|" msgid "Uzbekistan" msgstr "Uzbekistan" #: activities/geography/resource/board/board9_0.qml:83 msgctxt "board9_0|" msgid "Taiwan" msgstr "Taiwan" #: activities/geography/resource/board/board9_0.qml:90 msgctxt "board9_0|" msgid "Vietnam" msgstr "Vietnam" #: activities/geography/resource/board/board9_0.qml:97 msgctxt "board9_0|" msgid "Cambodia" msgstr "Kambodja" #: activities/geography/resource/board/board9_0.qml:104 msgctxt "board9_0|" msgid "Laos" msgstr "Laos" #: activities/geography/resource/board/board9_0.qml:111 msgctxt "board9_0|" msgid "Thailand" msgstr "Thailand" #: activities/geography/resource/board/board9_0.qml:118 msgctxt "board9_0|" msgid "Sri Lanka" msgstr "Sri Lanka" #: activities/geography/resource/board/board9_0.qml:125 msgctxt "board9_0|" msgid "China" msgstr "Kina" #: activities/geography/resource/board/board9_0.qml:132 msgctxt "board9_0|" msgid "India" msgstr "Indien" #: activities/geography/resource/board/board9_0.qml:139 msgctxt "board9_0|" msgid "Bangladesh" msgstr "Bangladesh" #: activities/geography/resource/board/board9_0.qml:146 msgctxt "board9_0|" msgid "Bhutan" msgstr "Bhutan" #: activities/geography/resource/board/board9_0.qml:153 msgctxt "board9_0|" msgid "Nepal" msgstr "Nepal" #: activities/geography/resource/board/board9_0.qml:160 msgctxt "board9_0|" msgid "Pakistan" msgstr "Pakistan" #: activities/geography/resource/board/board9_0.qml:167 msgctxt "board9_0|" msgid "Myanmar" msgstr "Myanmar" #: activities/geography/resource/board/board9_0.qml:174 msgctxt "board9_0|" msgid "Philippines" msgstr "Filippinerna" #: activities/geography/resource/board/board9_0.qml:181 msgctxt "board9_0|" msgid "Indonesia" msgstr "Indonesien" #: activities/geography/resource/board/board9_0.qml:188 msgctxt "board9_0|" msgid "Malaysia" msgstr "Malaysia" #: activities/geography/resource/board/board9_0.qml:195 msgctxt "board9_0|" msgid "Afghanistan" msgstr "Afghanistan" #: activities/geography/resource/board/board9_0.qml:202 msgctxt "board9_0|" msgid "Tajikistan" msgstr "Tadzjikistan" #: activities/geography/resource/board/board9_0.qml:209 msgctxt "board9_0|" msgid "Kyrgyzstan" msgstr "Kirgizistan" #: activities/geography/resource/board/board9_0.qml:216 msgctxt "board9_0|" msgid "Turkmenistan" msgstr "Turkmenistan" #: activities/geography/resource/board/board9_0.qml:223 msgctxt "board9_0|" msgid "Iran" msgstr "Iran" #: activities/geography/resource/board/board9_0.qml:230 msgctxt "board9_0|" msgid "Azerbaijan" msgstr "Azerbaijan" #. Translators: Strip Asia| and translate only Georgia #: activities/geography/resource/board/board9_0.qml:238 msgctxt "board9_0|" msgid "Asia|Georgia" msgstr "Asien|Georgien" #: activities/geography/resource/board/board9_0.qml:245 msgctxt "board9_0|" msgid "Turkey" msgstr "Turkiet" #: activities/geography/resource/board/board9_0.qml:252 msgctxt "board9_0|" msgid "Syria" msgstr "Syrien" #: activities/geography/resource/board/board9_0.qml:259 msgctxt "board9_0|" msgid "Iraq" msgstr "Irak" #: activities/geography/resource/board/board9_0.qml:266 msgctxt "board9_0|" msgid "Jordan" msgstr "Jordanien" #: activities/geography/resource/board/board9_0.qml:273 msgctxt "board9_0|" msgid "Saudi Arabia" msgstr "Saudiarabien" #: activities/geography/resource/board/board9_0.qml:280 msgctxt "board9_0|" msgid "Yemen" msgstr "Jemen" #: activities/geography/resource/board/board9_0.qml:287 msgctxt "board9_0|" msgid "United Arab Emirates" msgstr "Förenade Arabemiraten" #: activities/geography/resource/board/board9_0.qml:294 msgctxt "board9_0|" msgid "Oman" msgstr "Oman" #. Activity title #: activities/gletters/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Simple Letters" msgstr "Enkla bokstäver" #. Help title #. ---------- #. Help manual #: activities/gletters/ActivityInfo.qml:29 #: activities/gletters/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Type the falling letters before they reach the ground" msgstr "Skriv in de fallande bokstäverna innan de når marken" #. Help goal #: activities/gletters/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Letter association between the screen and the keyboard" msgstr "Bokstavsigenkänning mellan skärmen och tangentbordet" #: activities/gletters/Gletters.qml:149 msgctxt "Gletters|" msgid "Select your locale" msgstr "Välj landsinställning" #: activities/gletters/Gletters.qml:155 msgctxt "Gletters|" msgid "Uppercase only mode" msgstr "Bara stora bokstäver" #. Activity title #: activities/gnumch-equality/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Gnumch Equality" msgstr "Gnumch likhet" #. Help title #. ---------- #. Help manual #: activities/gnumch-equality/ActivityInfo.qml:29 #: activities/gnumch-equality/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to the expressions that equal the number at the " "bottom of the screen." msgstr "" "Led talätaren till uttrycken som är lika med det tal som visas längst ner på " "skärmen." #. Help goal #: activities/gnumch-equality/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice addition, multiplication, division and subtraction." msgstr "Öva på addition, multiplikation, division och subtraktion." #. Help manual #: activities/gnumch-equality/ActivityInfo.qml:38 #: activities/gnumch-factors/ActivityInfo.qml:39 #: activities/gnumch-inequality/ActivityInfo.qml:37 #: activities/gnumch-inequality/ActivityInfo.qml:39 #: activities/gnumch-multiples/ActivityInfo.qml:39 #: activities/gnumch-primes/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "If you have a keyboard you can use the arrow keys to move and hit space to " "swallow a number. With a mouse you can click on the block next to your " "position to move and click again to swallow the number. With a touch screen " "you can do like with a mouse or swipe anywhere in the direction you want to " "move and tap to swallow the number." msgstr "" "Om du har ett tangentbord kan du använda piltangenterna för att flytta dig " "och trycka på mellanslag för att svälja ett tal. Med en mus kan du klicka på " "blocket intill din position för att flytta dig och klicka igen för att " "svälja talet. Med en pekskärm kan du göra på samma sätt som med musen, eller " "svepa var som helst i den riktning du vill flytta dig, och sedan trycka för " "att svälja talet." #: activities/gnumch-equality/ActivityInfo.qml:40 #: activities/gnumch-factors/ActivityInfo.qml:41 #: activities/gnumch-inequality/ActivityInfo.qml:41 #: activities/gnumch-multiples/ActivityInfo.qml:41 #: activities/gnumch-primes/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "Take care to avoid the Troggles." msgstr "Var noga med att undvika monstren." #: activities/gnumch-equality/TopPanel.qml:50 #, qt-format msgctxt "TopPanel|" msgid "Equal to %1" msgstr "Lika med %1" #: activities/gnumch-equality/TopPanel.qml:52 #, qt-format msgctxt "TopPanel|" msgid "Not equal to %1" msgstr "Inte lika med %1" #: activities/gnumch-equality/TopPanel.qml:54 #, qt-format msgctxt "TopPanel|" msgid "Factor of %1" msgstr "Faktor av %1" #: activities/gnumch-equality/TopPanel.qml:56 #, qt-format msgctxt "TopPanel|" msgid "Multiple of %1" msgstr "Multipel av %1" #: activities/gnumch-equality/TopPanel.qml:58 #, qt-format msgctxt "TopPanel|" msgid "Primes less than %1" msgstr "Primtal mindre än %1" #: activities/gnumch-equality/Warning.qml:47 msgctxt "Warning|" msgid "You were eaten by a Troggle." msgstr "Du blev uppäten av ett monster." #: activities/gnumch-equality/Warning.qml:51 msgctxt "Warning|" msgid "You ate a wrong number." msgstr "Du svalde fel tal." #: activities/gnumch-equality/Warning.qml:62 msgctxt "Warning|" msgid "1 is not a prime number." msgstr "1 är inte ett primtal." #: activities/gnumch-equality/Warning.qml:72 #, qt-format msgctxt "Warning|" msgid "%1 is divisible by %2" msgstr "%1 är delbart med %2" #: activities/gnumch-equality/Warning.qml:80 msgctxt "Warning|" msgid "and" msgstr "och" #: activities/gnumch-equality/Warning.qml:86 #, qt-format msgctxt "Warning|" msgid "Multiples of %1 include %2, " msgstr "Multiplar av %1 inkluderar %2, " #: activities/gnumch-equality/Warning.qml:87 #, qt-format msgctxt "Warning|" msgid "but %1 is not a multiple of %2." msgstr "men %1 är inte en multipel av %2." #: activities/gnumch-equality/Warning.qml:104 #, qt-format msgctxt "Warning|" msgid "and %1 are the divisors of %2." msgstr "och %1 är divisorer av %2." #: activities/gnumch-equality/Warning.qml:133 msgctxt "Warning|" msgid "Press \"Return\" or click on me to continue." msgstr "Tryck på returtangenten eller klicka på mig för att fortsätta." #: activities/gnumch-equality/WarnMonster.qml:41 msgctxt "WarnMonster|" msgid "Be careful, a troggle !" msgstr "Var försiktig, ett monster!" #. Activity title #: activities/gnumch-factors/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Factors" msgstr "Gnumch faktorer" #. Help title #: activities/gnumch-factors/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to all the factors of the number at the top of the " "screen." msgstr "Led talätaren till alla faktorerna för talet längst upp på skärmen." #. Help goal #: activities/gnumch-factors/ActivityInfo.qml:33 #: activities/gnumch-multiples/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Learn about multiples and factors." msgstr "Lär dig om multipler och faktorer." #. Help manual #: activities/gnumch-factors/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "The factors of a number are all the numbers that divide that number evenly. " "For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 " "because 6 cannot be divided into 4 equal pieces. If one number is a multiple " "of a second number, then the second number is a factor of the first number. " "You can think of multiples as families, and factors are the people in those " "families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to " "another family." msgstr "" "Ett tals faktorer är alla tal som dividerar talet jämnt. Exempelvis är " "faktorerna av 6 talen 1, 2, 3 och 6. Talet 4 är inte en faktor av 6 eftersom " "6 inte kan delas i fyra likadana delar. Om ett tal är en multipel av ett " "annat, är det andra talet en faktor av det första. Man kan tänka sig " "multipler som familjer, och faktorerna som personerna i familjerna. Så 1, 2, " "3 och 6 passar alla in i familjen 6, men 4 hör till en annan familj." #. Activity title #: activities/gnumch-inequality/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Inequality" msgstr "Gnumch olikhet" #. Help title #: activities/gnumch-inequality/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to the all the expressions that do not equal the " "number at the top of the screen." msgstr "" "Led talätaren till alla uttryck som inte är lika med talet längst upp på " "skärmen." #. Help goal #: activities/gnumch-inequality/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Practice addition, subtraction, multiplication and division." msgstr "Öva på addition, subtraktion, multiplikation och division." #. Activity title #: activities/gnumch-multiples/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Multiples" msgstr "Gnumch multipler" #. Help title #: activities/gnumch-multiples/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to all the multiples of the number at the top of " "the screen." msgstr "Led talätaren till alla multipler av talet längst upp på skärmen." #. Help manual #: activities/gnumch-multiples/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "The multiples of a number are all the numbers that are equal to the original " "number times another number. For example, 24, 36, 48 and 60 are all " "multiples of 12. 25 is not a multiple of 12 because there isn't any number " "that can be multiplied by 12 to get 25. If one number is a factor of a " "second number, then the second number is a multiple of the first number. " "Again, you can think of multiples as families, and factors are the people " "who belong to those families. The factor 5, has parents 10, grandparents 15, " "great-grandparents 20, great-great-grandparents 25, and every extra step of " "5 is another great- in front! But the number 5 does not belong in the 8 or " "23 families. You can't fit any number of 5s into 8 or 23 with nothing left " "over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are " "multiples (or families or steps) of 5." msgstr "" "Multiplerna av ett tal är alla tal som är lika med det ursprungliga talet " "gånger ett annat tal. Exempelvis är 24, 36, 48 och 60 alla multipler av 12. " "Talet 25 är inte en multipel av 12, eftersom det inte finns något tal som " "kan multipliceras med 12 för att få 25. Om ett tal är en faktor av ett annat " "tal är det andra talet en multipel av det första. Återigen kan man tänka sig " "multipler som familjer, och faktorerna är personerna som ingår i dessa " "familjer. Faktorn 5 har fadern 10, farfar 15, farfars far 20, farfars farfar " "25, och varje extra steg av 5 ger ett extra far framför. Men talet 5 hör " "inte till familjerna 8 eller 23. Det går inte att passa in något antal 5:or " "i 8 eller 23 utan att något blir över. Alltså är 8 inte en multipel av 5, " "och inte heller 23. Bara 5, 10, 15, 20, 25, ... är multipler (eller familjer " "eller steg) av 5." #. Activity title #: activities/gnumch-primes/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Primes" msgstr "Gnumch primtal" #. Help title #: activities/gnumch-primes/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Guide the Number Muncher to all the prime numbers." msgstr "Led talätaren till alla primtal." #. Help goal #: activities/gnumch-primes/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Learn about prime numbers." msgstr "Lär dig om primtal." #. Help manual #: activities/gnumch-primes/ActivityInfo.qml:37 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "" #| "Prime numbers are numbers that are only divisible by themselves and 1. " #| "For example, 3 is a prime number, but 4 isn't (because 4 is divisible by " #| "2). You can think of prime numbers as very small families: they only ever " #| "have two people in them! Only themselves and 1. You can't fit any other " #| "numbers into them with nothing left over. 5 is one of these lonely " #| "numbers (only 5 × 1 = 5), but you can see that 6 has 2 and 3 in its " #| "family as well (6 × 1 = 6, 2 ×3 = 6). So 6 is not a prime number." msgctxt "ActivityInfo|" msgid "" "Prime numbers are numbers that are only divisible by themselves and 1. For " "example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You " "can think of prime numbers as very small families: they only ever have two " "people in them! Only themselves and 1. You can't fit any other numbers into " "them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = " "5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × " "3 = 6). So 6 is not a prime number." msgstr "" "Primtal är tal som bara kan divideras med sig själva och 1. Exempelvis är 3 " "ett primtal, men 4 är det inte (eftersom 4 kan divideras med 2). Man kan " "tänka sig primtal som mycket små familjer: bara två personer ingår någonsin " "i dem. Bara de själva och 1. Det går inte att passa in några andra tal i dem " "utan att något blir över. 5 är ett av dessa ensamma tal (bara 5 × 1 = 5), " "men man märker att 6 också har 2 och 3 i sin familj (6 × 1 = 6, 2 × 3 = 6). " "Alltså är 6 inget primtal." #. Activity title #: activities/graph-coloring/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Graph Coloring" msgstr "Färgläggning av diagram" #. Help title #: activities/graph-coloring/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Color the graph so that no two adjacent nodes have the same color." msgstr "Färglägg diagrammet så att inga intilliggande noder har samma färg." #. Help goal #: activities/graph-coloring/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to distinguish between different colors/shapes and learn about " "relative positions." msgstr "" "Lär dig att skilja på olika färger och former, och lär dig om relativa " "positioner." #. Help prerequisite #: activities/graph-coloring/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Ability to distinguish different colors/shapes, sense of positions" msgstr "" "Möjlighet att skilja på olika färger och former, en känsla för positioner" #: activities/graph-coloring/GraphColoring.qml:328 msgctxt "GraphColoring|" msgid "Colors" msgstr "Färger" #: activities/graph-coloring/GraphColoring.qml:329 msgctxt "GraphColoring|" msgid "Shapes" msgstr "Former" #: activities/graph-coloring/GraphColoring.qml:340 msgctxt "GraphColoring|" msgid "Select your mode" msgstr "Välj sätt" #. activity title Activity title #: activities/guesscount/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Guesscount" msgstr "Antal gissningar" #. Help title #: activities/guesscount/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Guess the algebraic expression and drag the tiles to get a result equal to " "the Guesscount." msgstr "" "Gissa det algebraiska uttrycket och dra rutorna för att få ett resultat som " "är lika med gissningsantalet." #. Help goal #: activities/guesscount/ActivityInfo.qml:37 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "To teach algebra" msgctxt "ActivityInfo|" msgid "To learn algebra" -msgstr "För att lära ut algebra" +msgstr "Att lära sig algebra" #. Help prerequisite #: activities/guesscount/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "knowledge of arithmetic operations" msgstr "kännedom om aritmetiska operatorer" #: activities/guesscount/Admin.qml:43 #, qt-format msgctxt "Admin|" msgid "Level %1" msgstr "Nivå %1" #: activities/guesscount/Admin.qml:99 msgctxt "Admin|" msgid "empty" msgstr "tom" #: activities/guesscount/guesscount.js:118 msgctxt "guesscount|" msgid "result is not positive integer" msgstr "resultatet är inte ett positivt heltal" #: activities/guesscount/guesscount.js:120 msgctxt "guesscount|" msgid "result is not an integer" msgstr "resultatet är inte ett heltal" #: activities/guesscount/Guesscount.qml:132 #, qt-format msgctxt "Guesscount|" msgid "%1/%2" msgstr "%1/%2" #: activities/guesscount/Guesscount.qml:159 #, qt-format msgctxt "Guesscount|" msgid "Guesscount: %1" msgstr "Gissa antal: %1" #: activities/guesscount/Guesscount.qml:217 msgctxt "Guesscount|" msgid "Admin" msgstr "Administration" #: activities/guesscount/Guesscount.qml:218 msgctxt "Guesscount|" msgid "BuiltIn" msgstr "Inbyggd" #: activities/guesscount/Guesscount.qml:233 msgctxt "Guesscount|" msgid "Select your mode" msgstr "Välj sätt" #: activities/guesscount/Guesscount.qml:257 msgctxt "Guesscount|" msgid "Selected" msgstr "Valt" #: activities/guesscount/Guesscount.qml:257 msgctxt "Guesscount|" msgid "Not Selected" msgstr "Inte valt" #: activities/guesscount/OperandRow.qml:51 msgctxt "OperandRow|" msgid "Numbers" msgstr "Tal" #: activities/guesscount/OperatorRow.qml:55 msgctxt "OperatorRow|" msgid "Operators" msgstr "Operatorer" #. Activity title #: activities/guessnumber/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Guess a number" msgstr "Gissa ett tal" #. Help title #: activities/guessnumber/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Help Tux escape the cave. Tux hides a number for you to find." msgstr "Hjälp Tux rymma från grottan. Tux har gömt ett tal som du ska hitta." #. Help prerequisite #: activities/guessnumber/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Numbers from 1 to 1000 for the last level." msgstr "Tal från 1 till 1000 för sista nivån." #. Help manual #: activities/guessnumber/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Read the instructions that give you the range of the number to find. Enter a " "number in the top right entry box. You will be told if your number is higher " "or lower. Then enter another number. The distance between Tux and the escape " "area on the right represents how far you are from the correct number. If Tux " "is over or under the escape area, it means your number is over or under the " "correct number." msgstr "" "Läs instruktionerna som ger dig talintervallet att hitta. Ange ett tal i " "övre högra inmatningsrutan. Du får reda på om ditt tal är större eller " "mindre. Ange sedan ett annat tal. Avståndet mellan Tux och rymningsområdet " "till höger representerar hur långt ifrån det rätta talet du är. Om Tux är " "över eller under rymningsområdet betyder det att ditt svar är över eller " "under det rätta talet." #: activities/guessnumber/guessnumber.js:74 #, qt-format msgctxt "guessnumber|" msgid "Guess a number between 1 and %1" msgstr "Gissa ett tal mellan 1 och %1" #: activities/guessnumber/guessnumber.js:99 #: activities/guessnumber/guessnumber.js:103 msgctxt "guessnumber|" msgid "Number too high" msgstr "Talet är för stort" #: activities/guessnumber/guessnumber.js:106 msgctxt "guessnumber|" msgid "Number too low" msgstr "Talet är för litet" #: activities/guessnumber/guessnumber.js:110 msgctxt "guessnumber|" msgid "Number found!" msgstr "Talet är funnet!" #. Activity title #: activities/hangman/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The classic hangman game" msgstr "Det klassiska spelet Hänga gubben" #. Help title #: activities/hangman/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Guess the letters of the given word. To help you, on every wrong try, a part " "of the image representing the word will be revealed." msgstr "" "Gissa bokstäverna i det givna ordet. För att hjälpa till visas en del av " "bilden som motsvarar ordet vid varje felaktigt försök." #. Help goal #: activities/hangman/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "This is a good exercise to improve reading and spelling skills." msgstr "Det är en bra övning för att förbättra läs- och stavningsförmågor." #. Help manual #: activities/hangman/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can enter the letters using the virtual keyboard on the screen or with " "the real keyboard." msgstr "" "Du kan skriva in bokstäverna med det virtuella tangentbordet på skärmen " "eller med det verkliga tangentbordet." #: activities/hangman/hangman.js:219 #, qt-format msgctxt "hangman|" msgid "Attempted: %1" msgstr "Försök: %1" #: activities/hangman/Hangman.qml:270 msgctxt "Hangman|" msgid "Select your locale" msgstr "Välj landsinställning" #: activities/hangman/Hangman.qml:276 msgctxt "Hangman|" msgid "Display image to find as hint" msgstr "Visa bild som ett tips" #: activities/hangman/Hangman.qml:442 msgctxt "Hangman|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Tyvärr finns ingen översättning för ditt modersmål ännu." #: activities/hangman/Hangman.qml:443 #, qt-format msgctxt "Hangman|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris utvecklas av KDE-gemenskapen. Du kan översätta GCompris genom att " "gå med i en översättningsgrupp på %2." #: activities/hangman/Hangman.qml:445 msgctxt "Hangman|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Vi har bytt till engelska i den här aktiviteten, men du kan välja ett annat " "språk i inställningsdialogrutan." #. Activity title #: activities/hanoi/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Simplified Tower of Hanoi" msgstr "Förenklat Tornen i Hanoi" #. Help title #: activities/hanoi/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Reproduce the given tower" msgstr "Reproducera det givna tornet" #. Help goal #: activities/hanoi/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Reproduce the tower on the right in the empty space on the left" msgstr "Reproducera tornet till höger på den tomma platsen till vänster" #. Help manual #: activities/hanoi/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Drag and Drop one top piece at a time, from one peg to another, to reproduce " "the tower on the right in the empty space on the left." msgstr "" "Dra och släpp den översta skivan från en pinne till en annan en i taget, för " "att reproducera tornet till höger på den tomma platsen till vänster." #: activities/hanoi/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Concept taken from EPI games." msgstr "Konceptet taket från EPI games." #. Activity title #: activities/hanoi_real/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The Tower of Hanoi" msgstr "Tornen i Hanoi" #. Help title #: activities/hanoi_real/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Reproduce the tower on the right side" msgstr "Reproducera tornet på höger sida" #. Help goal #: activities/hanoi_real/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "The object of the game is to move the entire stack to another peg, obeying " "the following rules:\n" " only one disc may be moved at a time\n" " no disc may be placed atop a smaller disc\n" msgstr "" "Spelets syfte är att flytta hela stapeln till en annan pinne, medan du " "uppfyller följande regler:\n" " bara en skiva får flyttas åt gången\n" " en skiva får inte placeras ovanpå en mindre skiva\n" #. Help manual #: activities/hanoi_real/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Drag and drop the top pieces only from one peg to another, to reproduce the " "initial left side tower on the right peg." msgstr "" "Dra och släpp den översta skivan från en pinne till en annan, för att " "reproducera det ursprungliga vänstra tornet på den högra pinnen." #: activities/hanoi_real/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "The puzzle was invented by the French mathematician Edouard Lucas in 1883. " "There is a legend about a Hindu temple whose priests were constantly engaged " "in moving a set of 64 discs according to the rules of the Tower of Hanoi " "puzzle. According to the legend, the world would end when the priests " "finished their work. The puzzle is therefore also known as the Tower of " "Brahma puzzle. It is not clear whether Lucas invented this legend or was " "inspired by it. (source Wikipedia: http://en.wikipedia.org/wiki/" "Tower_of_hanoi)" msgstr "" "Problemet uppfanns 1883 av den franska matematikern Edouard Lucas. Det finns " "en legend om ett hinduiskt tempel vars präster hela tiden var sysselsatta " "med att flytta en uppsättning av 64 skivor enligt reglerna för Tornen i " "Hanoi. Enligt legenden skulle världens ände inträffa när prästerna var klara " "med sitt arbete. Problemet är därför också känt som Brahmas torn. Det är " "inte klargjort om Lucas hittade på legenden eller inspirerades av den " "(källa: Wikipedia http://sv.wikipedia.org/wiki/Tornen_i_Hanoi)." #: activities/hanoi_real/HanoiReal.qml:85 msgctxt "HanoiReal|" msgid "Move the entire stack to the right peg, one disc at a time." msgstr "Flytta hela stapeln till höger pinne, en skiva åt gången." #: activities/hanoi_real/HanoiReal.qml:86 msgctxt "HanoiReal|" msgid "" "Build the same tower in the empty area as the one you see on the right-hand " "side" msgstr "Bygg samma torn på den tomma platsen som det du ser på höger sida." #. Activity title #: activities/hexagon/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Hexagon" msgstr "Hexagon" #. Help title #: activities/hexagon/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Find the strawberry by clicking on the blue fields" msgstr "Hitta jordgubben genom att klicka på de blåa fälten" #. Help goal #: activities/hexagon/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Logic-training activity" msgstr "Aktivitet för att öva upp logiken" #. Help manual #: activities/hexagon/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Try to find the strawberry under the blue fields. The fields become redder " "as you get closer." msgstr "" "Försök att hitta jordgubben under de blåa fälten. Fälten blir rödare när du " "kommer närmare." #. Activity title #: activities/imagename/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Image Name" msgstr "Bildnamn" #. Help title #: activities/imagename/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Drag and Drop each item above its name" msgstr "Dra och släpp varje sak ovanför dess namn" #. Help goal #: activities/imagename/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Vocabulary and reading" msgstr "Ordförråd och läsning" #. Help prerequisite #: activities/imagename/ActivityInfo.qml:37 activities/lang/ActivityInfo.qml:40 #: activities/memory-wordnumber/ActivityInfo.qml:34 #: activities/readingh/ActivityInfo.qml:34 #: activities/readingv/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Reading" msgstr "Läsning" #. Help manual #: activities/imagename/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Drag each image from the (vertical) box on the left to its (corresponding) " "name on the right. Click the OK button to check your answer." msgstr "" "Dra varje bild från den (vertikala) rutan på vänster sida till dess " "(motsvarande) namn på höger sida. Klicka på knappen Ok för att kontrollera " "svaret." #: activities/imagename/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Drag and Drop each item onto its name" msgstr "Dra och släpp varje sak på dess namn" #: activities/imagename/resource/board/board1_0.qml:71 msgctxt "board1_0|" msgid "mail box" msgstr "postlåda" #: activities/imagename/resource/board/board1_0.qml:78 msgctxt "board1_0|" msgid "sailing boat" msgstr "segelbåt" #: activities/imagename/resource/board/board1_0.qml:85 msgctxt "board1_0|" msgid "lamp" msgstr "lampa" #: activities/imagename/resource/board/board1_0.qml:92 msgctxt "board1_0|" msgid "postcard" msgstr "vykort" #: activities/imagename/resource/board/board1_0.qml:99 msgctxt "board1_0|" msgid "fishing boat" msgstr "fiskebåt" #: activities/imagename/resource/board/board1_0.qml:106 msgctxt "board1_0|" msgid "bulb" msgstr "glödlampa" #: activities/imagename/resource/board/board2_0.qml:70 msgctxt "board2_0|" msgid "bottle" msgstr "flaska" #: activities/imagename/resource/board/board2_0.qml:77 msgctxt "board2_0|" msgid "glass" msgstr "glas" #: activities/imagename/resource/board/board2_0.qml:84 msgctxt "board2_0|" msgid "egg" msgstr "ägg" #: activities/imagename/resource/board/board2_0.qml:91 msgctxt "board2_0|" msgid "eggcup" msgstr "äggkopp" #: activities/imagename/resource/board/board2_0.qml:98 msgctxt "board2_0|" msgid "flower" msgstr "blomma" #: activities/imagename/resource/board/board2_0.qml:105 msgctxt "board2_0|" msgid "vase" msgstr "vas" #: activities/imagename/resource/board/board3_0.qml:70 msgctxt "board3_0|" msgid "rocket" msgstr "raket" #: activities/imagename/resource/board/board3_0.qml:77 msgctxt "board3_0|" msgid "star" msgstr "stjärna" #: activities/imagename/resource/board/board3_0.qml:84 msgctxt "board3_0|" msgid "sofa" msgstr "soffa" #: activities/imagename/resource/board/board3_0.qml:91 msgctxt "board3_0|" msgid "house" msgstr "hus" #: activities/imagename/resource/board/board3_0.qml:98 msgctxt "board3_0|" msgid "light house" msgstr "fyr" #: activities/imagename/resource/board/board3_0.qml:105 msgctxt "board3_0|" msgid "sailing boat" msgstr "segelbåt" #: activities/imagename/resource/board/board4_0.qml:70 msgctxt "board4_0|" msgid "apple" msgstr "äpple" #: activities/imagename/resource/board/board4_0.qml:77 msgctxt "board4_0|" msgid "tree" msgstr "träd" #: activities/imagename/resource/board/board4_0.qml:84 msgctxt "board4_0|" msgid "bicycle" msgstr "cykel" #: activities/imagename/resource/board/board4_0.qml:91 msgctxt "board4_0|" msgid "car" msgstr "bil" #: activities/imagename/resource/board/board4_0.qml:98 msgctxt "board4_0|" msgid "carrot" msgstr "morot" #: activities/imagename/resource/board/board4_0.qml:105 msgctxt "board4_0|" msgid "grater" msgstr "rivjärn" #: activities/imagename/resource/board/board5_0.qml:70 msgctxt "board5_0|" msgid "pencil" msgstr "penna" #: activities/imagename/resource/board/board5_0.qml:77 msgctxt "board5_0|" msgid "postcard" msgstr "vykort" #: activities/imagename/resource/board/board5_0.qml:84 msgctxt "board5_0|" msgid "tree" msgstr "träd" #: activities/imagename/resource/board/board5_0.qml:91 msgctxt "board5_0|" msgid "star" msgstr "stjärna" #: activities/imagename/resource/board/board5_0.qml:98 msgctxt "board5_0|" msgid "truck" msgstr "lastbil" #: activities/imagename/resource/board/board5_0.qml:105 msgctxt "board5_0|" msgid "van" msgstr "skåpbil" #: activities/imagename/resource/board/board6_0.qml:70 msgctxt "board6_0|" msgid "castle" msgstr "slott" #: activities/imagename/resource/board/board6_0.qml:77 msgctxt "board6_0|" msgid "crown" msgstr "krona" #: activities/imagename/resource/board/board6_0.qml:84 msgctxt "board6_0|" msgid "sailing boat" msgstr "segelbåt" #: activities/imagename/resource/board/board6_0.qml:91 msgctxt "board6_0|" msgid "flag" msgstr "flagga" #: activities/imagename/resource/board/board6_0.qml:98 msgctxt "board6_0|" msgid "racket" msgstr "racket" #: activities/imagename/resource/board/board6_0.qml:105 msgctxt "board6_0|" msgid "ball" msgstr "boll" #: activities/imagename/resource/board/board7_0.qml:70 msgctxt "board7_0|" msgid "tree" msgstr "träd" #: activities/imagename/resource/board/board7_0.qml:77 msgctxt "board7_0|" msgid "mail box" msgstr "postlåda" #: activities/imagename/resource/board/board7_0.qml:84 msgctxt "board7_0|" msgid "sailing boat" msgstr "segelbåt" #: activities/imagename/resource/board/board7_0.qml:91 msgctxt "board7_0|" msgid "bulb" msgstr "glödlampa" #: activities/imagename/resource/board/board7_0.qml:98 msgctxt "board7_0|" msgid "bottle" msgstr "flaska" #: activities/imagename/resource/board/board7_0.qml:105 msgctxt "board7_0|" msgid "flower" msgstr "blomma" #. Activity title #: activities/instruments/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Music instruments" msgstr "Musikinstrument" #. Help title #: activities/instruments/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click on the correct musical instruments" msgstr "Klicka på de rätta musikinstrumenten" #. Help goal #: activities/instruments/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to recognize musical instruments." msgstr "Lär dig känna igen musikinstrument." #. Help manual #: activities/instruments/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Click on the correct instrument." msgstr "Klicka på rätt instrument." #: activities/instruments/instruments.js:24 #: activities/instruments/instruments.js:73 msgctxt "instruments|" msgid "Find the clarinet" msgstr "Hitta klarinetten" #: activities/instruments/instruments.js:29 #: activities/instruments/instruments.js:78 #: activities/instruments/instruments.js:120 msgctxt "instruments|" msgid "Find the transverse flute" msgstr "Hitta tvärflöjten" #: activities/instruments/instruments.js:34 #: activities/instruments/instruments.js:83 #: activities/instruments/instruments.js:125 msgctxt "instruments|" msgid "Find the guitar" msgstr "Hitta gitarren" #: activities/instruments/instruments.js:39 #: activities/instruments/instruments.js:88 #: activities/instruments/instruments.js:130 msgctxt "instruments|" msgid "Find the harp" msgstr "Hitta harpan" #: activities/instruments/instruments.js:46 #: activities/instruments/instruments.js:93 #: activities/instruments/instruments.js:135 msgctxt "instruments|" msgid "Find the piano" msgstr "Hitta pianot" #: activities/instruments/instruments.js:51 #: activities/instruments/instruments.js:98 #: activities/instruments/instruments.js:140 msgctxt "instruments|" msgid "Find the saxophone" msgstr "Hitta saxofonen" #: activities/instruments/instruments.js:56 #: activities/instruments/instruments.js:103 #: activities/instruments/instruments.js:145 msgctxt "instruments|" msgid "Find the trombone" msgstr "Hitta trombonen" #: activities/instruments/instruments.js:61 #: activities/instruments/instruments.js:108 #: activities/instruments/instruments.js:150 msgctxt "instruments|" msgid "Find the trumpet" msgstr "Hitta trumpeten" #: activities/instruments/instruments.js:66 #: activities/instruments/instruments.js:115 msgctxt "instruments|" msgid "Find the violin" msgstr "Hitta fiolen" #: activities/instruments/instruments.js:157 #: activities/instruments/instruments.js:189 msgctxt "instruments|" msgid "Find the drum kit" msgstr "Hitta trumsetet" #: activities/instruments/instruments.js:162 #: activities/instruments/instruments.js:194 msgctxt "instruments|" msgid "Find the accordion" msgstr "Hitta dragspelet" #: activities/instruments/instruments.js:167 #: activities/instruments/instruments.js:199 msgctxt "instruments|" msgid "Find the banjo" msgstr "Hitta banjon" #: activities/instruments/instruments.js:172 #: activities/instruments/instruments.js:217 msgctxt "instruments|" msgid "Find the bongo" msgstr "Hitta bongotrumman" #: activities/instruments/instruments.js:177 #: activities/instruments/instruments.js:222 msgctxt "instruments|" msgid "Find the electric guitar" msgstr "Hitta elgitarren" #: activities/instruments/instruments.js:182 msgctxt "instruments|" msgid "Find the castanets" msgstr "Hitta kastanjetterna" #: activities/instruments/instruments.js:204 msgctxt "instruments|" msgid "Find the cymbal" msgstr "Hitta cymbalen" #: activities/instruments/instruments.js:209 msgctxt "instruments|" msgid "Find the cello" msgstr "Hitta cellon" #: activities/instruments/instruments.js:227 msgctxt "instruments|" msgid "Find the harmonica" msgstr "Hitta munspelet" #: activities/instruments/instruments.js:232 #: activities/instruments/instruments.js:265 msgctxt "instruments|" msgid "Find the horn" msgstr "Hitta hornet" #: activities/instruments/instruments.js:237 #: activities/instruments/instruments.js:270 msgctxt "instruments|" msgid "Find the maracas" msgstr "Hitta maracasen" #: activities/instruments/instruments.js:242 #: activities/instruments/instruments.js:275 msgctxt "instruments|" msgid "Find the organ" msgstr "Hitta orgeln" #: activities/instruments/instruments.js:250 #: activities/instruments/instruments.js:283 msgctxt "instruments|" msgid "Find the snare drum" msgstr "Hitta virveltrumman" #: activities/instruments/instruments.js:255 #: activities/instruments/instruments.js:288 msgctxt "instruments|" msgid "Find the timpani" msgstr "Hitta pukan" #: activities/instruments/instruments.js:260 #: activities/instruments/instruments.js:293 msgctxt "instruments|" msgid "Find the triangle" msgstr "Hitta triangeln" #: activities/instruments/instruments.js:298 msgctxt "instruments|" msgid "Find the tambourine" msgstr "Hitta tamburinen" #: activities/instruments/instruments.js:303 msgctxt "instruments|" msgid "Find the tuba" msgstr "Hitta tuban" #. Activity title #: activities/intro_gravity/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Intro gravity" msgstr "Introduktion till gravitation" #. Help title #: activities/intro_gravity/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Introduction to the concept of gravity" msgstr "Introduktion till gravitationskonceptet" #. Help goal #: activities/intro_gravity/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Maintain the spaceship in the middle without crashing into the planets or " "the asteroids" msgstr "" "Håll rymdskeppet i mitten utan att krascha på planeterna eller asteroiderna" #. Help manual #: activities/intro_gravity/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Follow the instructions when you run the activity." msgstr "Följ instruktionerna medan du utför aktiviteten." #: activities/intro_gravity/IntroGravity.qml:124 msgctxt "IntroGravity|" msgid "" "Gravity is universal and Newton's law of universal gravitation extends " "gravity beyond earth. This force of gravitational attraction is directly " "dependent upon the masses of both objects and inversely proportional to the " "square of the distance that separates their centers." msgstr "" "Gravitationen är universell och Newtons universella gravitationslag " "utsträcker gravitationen bortom jorden. Gravitationens attraktionskraft " "beror direkt på massorna hos båda objekten och är omvänt proportionell mot " "kvadraten på avståndet som skiljer deras mittpunkter åt." #: activities/intro_gravity/IntroGravity.qml:128 msgctxt "IntroGravity|" msgid "" "Since the gravitational force is directly proportional to the mass of both " "interacting objects, more massive objects will attract each other with a " "greater gravitational force. So as the mass of either object increases, the " "force of gravitational attraction between them also increases" msgstr "" "Eftersom gravitationskraften är direkt proportionell mot massorna hos båda " "samverkande objekten, attraherar massivare objekt varandra med en större " "gravitationskraft. Så när massan hos endera objektet ökar, ökar också " "gravitationens attraktionskraft mellan dem." #: activities/intro_gravity/IntroGravity.qml:132 msgctxt "IntroGravity|" msgid "" "But this force is inversely proportional to the square of the separation " "distance between the two interacting objects, more separation distance will " "result in weaker gravitational forces." msgstr "" "Men kraften är omvänt proportionell mot kvadraten på avståndet som skiljer " "de två samverkande objektet åt, större separationsavstånd leder till svagare " "gravitationskrafter." #: activities/intro_gravity/IntroGravity.qml:135 msgctxt "IntroGravity|" msgid "" "Your goal is to let Tux's spaceship move by changing the mass of its " "surrounding planets. Don't get too close to the planets or you will crash on " "them. The arrow indicates the direction of the force on your ship." msgstr "" "Målet är att låta Tux rymdskepp flytta sig genom att ändra massan hos de " "omgivande planeterna. Kom inte för nära planeterna för att inte krascha på " "dem. Pilen anger kraftens riktning på skeppet." #: activities/intro_gravity/IntroGravity.qml:139 msgctxt "IntroGravity|" msgid "Avoid the asteroid and join the space shuttle to win." msgstr "Undvik asteroiden och docka med rymdskytteln för att vinna." #. Activity title #: activities/land_safe/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Land Safe" msgstr "Landa säkert" #. Help title #: activities/land_safe/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Understanding acceleration due to gravity." msgstr "Förstå acceleration orsakad av gravitation." #. Help goal #: activities/land_safe/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Pilot the spaceship towards the green landing area." msgstr "Styr rymdskeppet mot den gröna landningsplatsen." #. Help manual #: activities/land_safe/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Acceleration due to gravity experienced by the spaceship is directly " "proportional to the mass of the planet and inversely proportional to the " "square of the distance from the center of the planet. Thus, with every " "planet the acceleration will differ and as the spaceship comes closer and " "closer to the planet the acceleration increases.\n" "\n" "Use the up/down keys to control the thrust and the right/left keys to " "control direction. On touch screens you can control the rocket through the " "corresponding on-screen buttons.\n" "\n" "The accelerometer on the right border shows your rocket's overall vertical " "acceleration including gravitational force. In the upper green area of the " "accelerometer your acceleration is higher than the gravitational force, in " "the lower red area it's lower, and on the blue baseline in the yellow middle " "area the two forces cancel each other out.\n" "\n" "In higher levels, you can use the right/left keys to rotate the spaceship. " "By rotating the spaceship you can trigger an acceleration in non-vertical " "direction using the up/down keys.\n" "\n" "The landing platform is green if your speed is fine for a safe landing." msgstr "" "Accelerationen på grund av gravitation som upplevs av rymdskeppet är direkt " "proportionell mot planetens massa och omvänt proportionell mot kvadraten på " "avståndet från planetens centrum. Sålunda skiljer sig accelerationen för " "varje planet, och när rymdskeppet kommer närmare och närmare planeten så " "ökar accelerationen.\n" "\n" "Använd uppåt- och nedåttangenterna för att kontrollera dragkraften samt " "vänster- och högertangenterna för att kontrollera riktningen. På pekskärmar " "kan raketen kontrolleras med motsvarande knappar på skärmen.\n" "\n" "Accelerometern vid högerkanten visar raketens totala vertikala acceleration " "inklusive gravitationskraften. På accelerometerns övre gröna område är " "accelerationen större än gravitationskraften, på det nedre röda området är " "den mindre, och vid den blåa baslinjen på det gula området i mitten tar de " "två krafterna ut varandra.\n" "\n" "På högre nivåer kan vänster- och högertangenterna användas för att rotera " "rymdskeppet. Genom att rotera rymdskeppet kan en acceleration i icke-" "vertikal riktning göras genom att använda uppåt- och nedåttangenterna.\n" "\n" "Landningsplattformen är grön om hastigheten är lämplig för en säker landning." #: activities/land_safe/land_safe.js:48 activities/land_safe/land_safe.js:71 msgctxt "land_safe|" msgid "Ceres" msgstr "Ceres" #: activities/land_safe/land_safe.js:51 activities/land_safe/land_safe.js:74 msgctxt "land_safe|" msgid "Pluto" msgstr "Pluto" #: activities/land_safe/land_safe.js:54 activities/land_safe/land_safe.js:77 msgctxt "land_safe|" msgid "Titan" msgstr "Titan" #: activities/land_safe/land_safe.js:57 activities/land_safe/land_safe.js:80 msgctxt "land_safe|" msgid "Moon" msgstr "Måne" #: activities/land_safe/land_safe.js:60 activities/land_safe/land_safe.js:83 msgctxt "land_safe|" msgid "Mars" msgstr "Mars" #: activities/land_safe/land_safe.js:63 activities/land_safe/land_safe.js:86 msgctxt "land_safe|" msgid "Venus" msgstr "Venus" #: activities/land_safe/land_safe.js:66 activities/land_safe/land_safe.js:89 msgctxt "land_safe|" msgid "Earth" msgstr "Jorden" #: activities/land_safe/land_safe.js:95 msgctxt "land_safe|" msgid "" "Use the up and down keys to control the thrust.
Use the right and left " "keys to control direction.
You must drive Tux's ship towards the landing " "platform.
The landing platform turns green when the velocity is safe to " "land." msgstr "" "Använd uppåt- och nedåttangenterna för att kontrollera dragkraften.
Använd vänster- och högertangenterna för att kontrollera riktningen.
Du " "ska styra Tux skepp mot landningsplattformen.
Landningsplattformen blir " "grön när hastigheten är låg nog för säker landning." #: activities/land_safe/land_safe.js:100 msgctxt "land_safe|" msgid "" "The up and down keys control the thrust of the rear engine.
The right " "and left keys now control the rotation of the ship.
To move the ship in " "horizontal direction you must first rotate and then accelerate it." msgstr "" "Uppåt- och nedåttangenterna styr den bakre motorns dragkraft.
Höger- och " "vänstertangenterna styr nu skeppets rotation.
För att förflytta skeppet " "i horisontell riktning måste det först roteras och därefter accelereras." #: activities/land_safe/LandSafe.qml:574 #, qt-format msgctxt "LandSafe|" msgid "Fuel: %1" msgstr "Bränsle: %1" #: activities/land_safe/LandSafe.qml:584 #, qt-format msgctxt "LandSafe|" msgid "Altitude: %1" msgstr "Höjd: %1" #: activities/land_safe/LandSafe.qml:595 #, qt-format msgctxt "LandSafe|" msgid "Velocity: %1" msgstr "Hastighet: %1" #: activities/land_safe/LandSafe.qml:608 #, qt-format msgctxt "LandSafe|" msgid "Acceleration: %1" msgstr "Acceleration: %1" #: activities/land_safe/LandSafe.qml:634 #, qt-format msgctxt "LandSafe|" msgid "Gravity: %1" msgstr "Gravitation: %1" #. Activity title #: activities/lang/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Enrich your vocabulary" msgstr "Berika ditt ordförråd" #. Help title #: activities/lang/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Complete language learning activities." msgstr "Gör färdigt språkinlärningsaktiviteter." #. Help goal #: activities/lang/ActivityInfo.qml:38 msgctxt "ActivityInfo|" msgid "Enrich your vocabulary in your native language or in a foreign one." msgstr "Berika ditt ordförråd på ditt modersmål eller ett främmande språk." #. Help manual #: activities/lang/ActivityInfo.qml:42 msgctxt "ActivityInfo|" msgid "" "Review a set of words. Each word is shown with a voice, a text and an image." "
When done, you are suggested an exercise in which, given the voice, you " "must find the right word. In the configuration, you can select the language " "you want to learn." msgstr "" "Gå igenom ett antal ord. Varje ord läses upp, och visas i text och med en " "bild.
När du är klar föreslås en övning, där du får höra ordet läsas " "upp, och du måste hitta rätt ord. Du kan välja språket du vill lära dig i " "inställningarna." #: activities/lang/ActivityInfo.qml:45 msgctxt "ActivityInfo|" msgid "" "The images and voices come from the Art4Apps project: http://www.art4apps." "org/.
You can also access this activity online on http://gcompris.net/" "activity/lang." msgstr "" "Bilder och uppläsning kommer från Art4Apps-projektet: http://www.art4apps." "org/.
Du kan kan också komma åt aktiviteten på nätet med http://gcompris." "net/activity/lang." #: activities/lang/Lang.qml:143 msgctxt "Lang|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Tyvärr finns ingen översättning för ditt modersmål ännu." #: activities/lang/Lang.qml:144 #, qt-format msgctxt "Lang|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris utvecklas av KDE-gemenskapen. Du kan översätta GCompris genom att " "gå med i en översättningsgrupp på %2." #: activities/lang/Lang.qml:146 msgctxt "Lang|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Vi har bytt till engelska i den här aktiviteten, men du kan välja ett annat " "språk i inställningsdialogrutan." #: activities/lang/Lang.qml:181 msgctxt "Lang|" msgid "Select your locale" msgstr "Välj landsinställning" #: activities/lang/Lang.qml:240 activities/lang/Lang.qml:241 msgctxt "Lang|" msgid "other" msgstr "annan" #: activities/lang/Lang.qml:242 msgctxt "Lang|" msgid "action" msgstr "handling" #: activities/lang/Lang.qml:242 msgctxt "Lang|" msgid "adjective" msgstr "adjektiv" #: activities/lang/Lang.qml:243 msgctxt "Lang|" msgid "color" msgstr "färg" #: activities/lang/Lang.qml:243 msgctxt "Lang|" msgid "number" msgstr "tal" #: activities/lang/Lang.qml:244 msgctxt "Lang|" msgid "people" msgstr "personer" #: activities/lang/Lang.qml:244 msgctxt "Lang|" msgid "bodyparts" msgstr "kroppsdelar" #: activities/lang/Lang.qml:245 msgctxt "Lang|" msgid "clothes" msgstr "kläder" #: activities/lang/Lang.qml:245 msgctxt "Lang|" msgid "emotion" msgstr "känslor" #: activities/lang/Lang.qml:246 msgctxt "Lang|" msgid "job" msgstr "jobb" #: activities/lang/Lang.qml:246 msgctxt "Lang|" msgid "sport" msgstr "sport" #: activities/lang/Lang.qml:247 msgctxt "Lang|" msgid "nature" msgstr "natur" #: activities/lang/Lang.qml:247 msgctxt "Lang|" msgid "animal" msgstr "djur" #: activities/lang/Lang.qml:248 msgctxt "Lang|" msgid "fruit" msgstr "frukter" #: activities/lang/Lang.qml:248 msgctxt "Lang|" msgid "plant" msgstr "växter" #: activities/lang/Lang.qml:249 msgctxt "Lang|" msgid "vegetables" msgstr "grönsaker" #: activities/lang/Lang.qml:249 msgctxt "Lang|" msgid "object" msgstr "saker" #: activities/lang/Lang.qml:250 msgctxt "Lang|" msgid "construction" msgstr "bygge" #: activities/lang/Lang.qml:251 msgctxt "Lang|" msgid "furniture" msgstr "möbler" #: activities/lang/Lang.qml:251 msgctxt "Lang|" msgid "houseware" msgstr "husgeråd" #: activities/lang/Lang.qml:252 msgctxt "Lang|" msgid "tool" msgstr "verktyg" #: activities/lang/Lang.qml:252 msgctxt "Lang|" msgid "food" msgstr "mat" #. Activity title #: activities/leftright/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Find your left and right hands" msgstr "Hitta din vänster- och högerhand" #. Help title #: activities/leftright/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Determine if a hand is a right or a left hand" msgstr "Avgör om en hand är en vänster- eller högerhand" #. Help goal #: activities/leftright/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Distinguish right and left hands from different points of view. Spatial " "representation" msgstr "" "Skilj på vänster och höger hand från olika synvinklar. Rumslig representation" #. Help manual #: activities/leftright/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see a hand: is it a left hand or a right hand? Click on the left " "button, or the right button depending on the displayed hand." msgstr "" "En hand visas: är det en högerhand eller en vänsterhand? Klicka på den " "vänstra eller den högra knappen beroende på vilken hand som visas." #: activities/leftright/Leftright.qml:146 msgctxt "Leftright|" msgid "Left hand" msgstr "Vänster hand" #: activities/leftright/Leftright.qml:159 msgctxt "Leftright|" msgid "Right hand" msgstr "Höger hand" #. Activity title #: activities/letter-in-word/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Letter in which word" msgstr "Bokstav i vilket ord" #. Help title #: activities/letter-in-word/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "A letter is written and/or spoken. Some words are displayed, the children " "must find the word or the words in which this letter appears." msgstr "" "En bokstav visas och/eller läses upp. Några ord visas och barnen måste hitta " "ordet eller orden där bokstaven finns." #. Help goal #: activities/letter-in-word/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Select all the words which contain the spoken letter." msgstr "Markera alla ord som innehåller den upplästa bokstaven." #. Help prerequisite #: activities/letter-in-word/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "spellings, letter recognition" msgstr "stavning,bokstavsigenkänning" #: activities/letter-in-word/LetterInWord.qml:126 -#, fuzzy #| msgctxt "ConfigurationItem|" #| msgid "All lowercase" msgctxt "LetterInWord|" msgid "All words" -msgstr "Bara små bokstäver" +msgstr "Alla ord" #: activities/letter-in-word/LetterInWord.qml:134 msgctxt "LetterInWord|" msgid "Only 5 words" -msgstr "" +msgstr "Bara fem ord" #: activities/letter-in-word/LetterInWord.qml:146 msgctxt "LetterInWord|" msgid "Select your locale" msgstr "Välj landsinställning" #: activities/letter-in-word/LetterInWord.qml:392 msgctxt "LetterInWord|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Tyvärr finns ingen översättning för ditt modersmål." #: activities/letter-in-word/LetterInWord.qml:393 #, qt-format msgctxt "LetterInWord|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris utvecklas av KDE-gemenskapen. Du kan översätta GCompris genom att " "gå med i en översättningsgrupp på %2." #: activities/letter-in-word/LetterInWord.qml:395 msgctxt "LetterInWord|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Vi har bytt till engelska i den här aktiviteten, men du kan välja ett annat " "språk i inställningsdialogrutan." #. Activity title #: activities/lightsoff/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Lights Off" msgstr "Släck lyset" #. Help title #. ---------- #. Help goal #: activities/lightsoff/ActivityInfo.qml:29 #: activities/lightsoff/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "The aim is to switch off all the lights." msgstr "Målet är att släcka alla lampor." #. Help manual #: activities/lightsoff/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "The effect of pressing a button is to toggle the state of that button, and " "of its immediate vertical and horizontal neighbors. The sun and the color of " "the sky depend on the number of clicks needed to solve the puzzle. If you " "click on Tux, the solution is shown." msgstr "" "Effekten av att trycka på en knapp är att ändra tillstånd för den knappen " "och dess direkta vertikala och horisontella grannar. Solen och färgerna på " "himlen beror på antalet klick som behövs för att lösa pusslet. Om du klickar " "på Tux så visas lösningen." #: activities/lightsoff/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "The solver algorithm is described on Wikipedia. To know more about the " "Lights Off game: <http://en.wikipedia.org/wiki/Lights_Out_(game)>" msgstr "" "Lösningsalgoritmen finns beskriven på Wikipedia. För att lära dig mer om " "spelet Släck lyset: <http://en.wikipedia.org/wiki/Lights_Out_(game)>" #. Activity title #: activities/louis-braille/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The History of Louis Braille" msgstr "Louis Brailles historia" #. Help title #: activities/louis-braille/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Review the major dates of the inventor of the Braille System" msgstr "Gå igenom de viktigare datumen för uppfinnaren av punktskriftsystemet" #. Help manual #: activities/louis-braille/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Read the history of Louis Braille, his biography, and the invention of the " "Braille system. Click on the previous and next buttons to move between the " "story pages. At the end, arrange the sequence in chronological order." msgstr "" "Läs historien om Louis Braille, hans biografi och uppfinning av " "punktskriftsystemet. Klicka på knapparna Föregående och Nästa för att gå " "till respektive sida i historien. Ordna följden i kronologisk ordning på " "slutet." #: activities/louis-braille/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Louis Braille Video: <http://www.youtube.com/watch?v=9bdfC2j_4x4>" msgstr "" "Louis Braille-video: <http://www.youtube.com/watch?v=9bdfC2j_4x4>" #: activities/louis-braille/louis_braille_data.js:23 msgctxt "louis_braille_data|" msgid "Born on January 4th 1809 in Coupvray near Paris in France." msgstr "Född 4:e januari 1809 i Coupvray nära Paris i Frankrike." #: activities/louis-braille/louis_braille_data.js:28 msgctxt "louis_braille_data|" msgid "" "Louis Braille injured his right eye with a stitching awl from his father's " "workshop." msgstr "" "Louis Braille skadade sitt högra öga med en syl från sin pappas verkstad." #: activities/louis-braille/louis_braille_data.js:33 msgctxt "louis_braille_data|" msgid "" "At the age of three, Louis became blind due to a severe infection that " "spread to his left eye." msgstr "" "Vid tre års ålder blev Louis blind på grund av en allvarlig infektion som " "spred sig till hans vänstra öga." #: activities/louis-braille/louis_braille_data.js:38 msgctxt "louis_braille_data|" msgid "" "At the age of 10, he was sent to Paris to study at the Royal Institute for " "Blind Youth." msgstr "" "Vid 10 års ålder skickades han till Paris för att studera vid Kungliga " "institutet för blind ungdom." #: activities/louis-braille/louis_braille_data.js:43 msgctxt "louis_braille_data|" msgid "He impressed his classmates and began to play the piano and the organ." msgstr "" "Han imponerade på sina klasskamrater och började spela piano och orgel." #: activities/louis-braille/louis_braille_data.js:48 msgctxt "louis_braille_data|" msgid "" "Charles Barbier, a French soldier, visited his school and shared his " "invention of night writing, a code of 12 raised dots to share information on " "battlefields." msgstr "" "Charles Barbier, en fransk soldat, besökte hans skola och delade med sig av " "sin uppfinning av nattskrift, en kod med tolv upphöjda punkter för att dela " "information på slagfält." #: activities/louis-braille/louis_braille_data.js:53 msgctxt "louis_braille_data|" msgid "Louis trimmed Barbier's 12 dots into 6 and invented the Braille system." msgstr "" "Louis reducerade Barbiers tolv punkter till sex och uppfann punktskriften." #: activities/louis-braille/louis_braille_data.js:58 msgctxt "louis_braille_data|" msgid "" "He became a teacher after graduating and promoted his method while secretly " "teaching it at the Institute." msgstr "" "Han blev lärare efter att ha tagit examen och främjade sin metod genom att i " "hemlighet lära ut den på institutet." #: activities/louis-braille/louis_braille_data.js:63 msgctxt "louis_braille_data|" msgid "" "He revised and extended braille to include mathematics, symbols, " "punctuations and music notations." msgstr "" "Han omarbetade och utökade punktskriften för att inkludera matematik, " "symboler, skiljetecken och notskrift." #: activities/louis-braille/louis_braille_data.js:68 msgctxt "louis_braille_data|" msgid "" "He died of tuberculosis. He is buried in the Pantheon in Paris. A monument " "is erected to honor him." msgstr "" "Han dog av tuberkulos, och är begraven i Pantheon i Paris. Ett monument " "uppfördes i hans ära." #: activities/louis-braille/louis_braille_data.js:73 msgctxt "louis_braille_data|" msgid "" "Braille got accepted as a world wide standard. Louis Braille proved that if " "you have motivation you can do incredible things." msgstr "" "Punktskrift blev accepterade som en världsomspännande standard. Louis " "Braille bevisade att om man har den rätta drivkraften kan man utföra " "fantastiska bedrifter." #: activities/louis-braille/ReorderList.qml:167 msgctxt "ReorderList|" msgid "" "Arrange the events in the order in which they happened. Select the line to " "move, then touch its target position." msgstr "" "Arrangera händelserna i ordningen de inträffade. Markera linjen dit de ska " "flyttas, och rör därefter dess målposition." #. Activity title #: activities/magic-hat-minus/ActivityInfo.qml:27 #: activities/magic-hat-plus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The magician hat" msgstr "Den magiska hatten" #. Help title #: activities/magic-hat-minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count how many items are under the magic hat after some have got away" msgstr "" "Räkna hur många saker som finns under den magiska hatten efter några har " "försvunnit" #. Help goal #: activities/magic-hat-minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn subtraction" msgstr "Lär dig subtraktion" #. Help prerequisite #: activities/magic-hat-minus/ActivityInfo.qml:34 #: activities/memory-math-minus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Subtraction" msgstr "Subtraktion" #. Help manual #: activities/magic-hat-minus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Look at the magician, he tells the number of stars that are under his magic " "hat. Then, click on the hat to open it. A few stars escape. Click again on " "the hat to close it. You have to count how many are still under the hat. " "Click on the bottom area to answer." msgstr "" "Titta på magikern. Han talar om hur många stjärnor som finns under hans " "magiska hatt. Klicka sedan på hatten för att öppna den. Ett antal stjärnor " "rymmer. Klicka igen på hatten för att stänga den. Du måste räkna hur många " "som fortfarande finns kvar under hatten. Klicka på området i längst ner för " "att svara." #: activities/magic-hat-minus/MagicHat.qml:99 msgctxt "MagicHat|" msgid "Click on the hat to begin the game" msgstr "Klicka på hatten för att börja spelet" #. The math operation #: activities/magic-hat-minus/MagicHat.qml:104 msgctxt "MagicHat|" msgid "-" msgstr "-" #: activities/magic-hat-minus/MagicHat.qml:104 msgctxt "MagicHat|" msgid "+" msgstr "+" #. Help title #: activities/magic-hat-plus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count how many items are under the magic hat" msgstr "Räkna hur många saker som finns under den magiska hatten" #. Help goal #: activities/magic-hat-plus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn addition" msgstr "Lär dig addition" #. Help prerequisite #: activities/magic-hat-plus/ActivityInfo.qml:34 #: activities/memory-math-add-tux/ActivityInfo.qml:34 #: activities/memory-math-add/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Addition" msgstr "Addition" #. Help manual #: activities/magic-hat-plus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the hat to open or close it. Under the hat, how many stars can you " "see moving around? Count carefully. Click in the bottom-right area to input " "your answer." msgstr "" "Klicka på hatten för att öppna eller stänga den. Hur många stjärnor kan du " "se under hatten? Räkna noggrant. Klicka i området nere till höger för att " "svara." #. Activity title #: activities/maze/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Maze" msgstr "Labyrint" #. Help title #: activities/maze/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Help Tux get out of this maze" msgstr "Hjälp Tux komma ut ur labyrinten" #. Help manual #: activities/maze/ActivityInfo.qml:36 #: activities/mazerelative/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Use the arrow keys or swipe the touch screen to move Tux up to the door." msgstr "" "Använd piltangenterna eller dra på pekskärmen för att flytta Tux till dörren." #: activities/maze/ActivityInfo.qml:37 #: activities/mazeinvisible/ActivityInfo.qml:37 #: activities/mazerelative/ActivityInfo.qml:38 msgctxt "ActivityInfo|" msgid "" "At the first levels, Tux walks comfortably, one step on each move request, " "through the maze." msgstr "" "I de första nivåerna rör sig Tux bekvämt genom labyrinten, bara ett steg för " "varje gång du ber honom flytta sig." #: activities/maze/ActivityInfo.qml:38 #: activities/mazeinvisible/ActivityInfo.qml:38 #: activities/mazerelative/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "For larger mazes, there is a special walking mode, called \"run-fast-mode\". " "If this run-fast-mode is enabled, Tux will run all the way automatically " "until he reaches a fork and you have to decide which way to go further." msgstr "" "För större labyrinter finns en särskilt promenadmetod, som kallas " "\"snabbmetoden\". Om snabbmetoden är på, går Tux hela vägen automatiskt " "tills han når en förgrening och du måste bestämma vilken väg han ska " "fortsätta." #: activities/maze/ActivityInfo.qml:39 #: activities/mazeinvisible/ActivityInfo.qml:39 #: activities/mazerelative/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "You can see whether this mode is enabled or not, by looking at Tux's feet: " "If Tux is barefooted, \"run-fast-mode\" is disabled. And if he wears red " "sport shoes, \"run-fast-mode\" is enabled." msgstr "" "Du kan se om metoden är på eller inte genom att titta på Tux fötter: om Tux " "är barfota är \"snabbmetoden\" av, och om han har på sig röda sportskor är " "\"snabbmetoden\" på." #: activities/maze/ActivityInfo.qml:40 #: activities/mazeinvisible/ActivityInfo.qml:40 #: activities/mazerelative/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "At higher levels, run-fast-mode will be enabled automatically. If you want " "to use this feature in earlier levels or want to disable it in advanced " "levels, click on the \"barefoot / sportshoe\"-icon in the upper left corner " "of the screen to toggle the run-fast-mode.\n" "\t" msgstr "" "I högre nivåer är snabbmetoden automatiskt på. Om du vill använda metoden i " "tidigare nivåer eller vill stänga av den i avancerade nivåer, klicka på " "ikonen med \"barfota eller sportsko\" i skärmens övre vänstra hörn för att " "sätta på eller stänga av snabbmetoden.\n" "\t" #: activities/maze/Maze.qml:325 msgctxt "Maze|" msgid "" "Look at your position, then switch back to invisible mode to continue your " "moves" msgstr "" "Titta på din position och byt tillbaka till osynlighet för att fortsätta " "röra på dig" #. Activity title #: activities/mazeinvisible/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Invisible Maze" msgstr "Osynlig labyrint" #. Help title #: activities/mazeinvisible/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Guide Tux out of the invisible maze" msgstr "Led Tux ut ur den osynliga labyrinten" #. Help manual #: activities/mazeinvisible/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Use the arrow keys or swipe the touch screen to move Tux up to the door. Use " "the maze icon or the spacebar to switch between invisible and visible modes. " "Visible mode just gives you an indication of your position, like a map. You " "cannot move Tux in visible mode." msgstr "" "Använd piltangenterna eller dra på pekskärmen för att flytta Tux fram till " "dörren. Använd labyrintikonen eller mellanslagstangenten för att byta mellan " "osynlig och synlig labyrint. Synlig labyrint ger bara en bild av din " "position, som en karta. Det går inte att flytta Tux med synlig labyrint." #. Activity title #: activities/mazerelative/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Relative Maze" msgstr "Relativ labyrint" #. Help title #: activities/mazerelative/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Help Tux get out of this maze (Move is relative)" msgstr "Hjälp Tux att komma ut ur labyrinten (förflyttningarna är relativa)" #: activities/mazerelative/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "In this maze, the move is relative (first person). Left and right are used " "to turn and up to go forward." msgstr "" "I den här labyrinten är förflyttningarna relativa (första person). Vänster " "och höger används för att vända och upp för att gå framåt." #. Activity title #: activities/melody/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Melody" msgstr "Melodi" #. Help title #: activities/melody/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Reproduce a sound sequence" msgstr "Reproducera en ljudföljd" #. Help goal #: activities/melody/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Ear-training activity" msgstr "Lyssnigsövningsaktivitet" #. Help prerequisite #: activities/melody/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Move and click the mouse" msgstr "Flytta och klicka musen" #. Help manual #: activities/melody/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Listen to the sound sequence played, and repeat it by clicking on the " "xylophone's bars. You can listen again by clicking on the repeat button." msgstr "" "Lyssna på ljudföljden som spelas, och upprepa den genom att klicka på " "xylofonens plattor. Du kan lyssna igen genom att klicka på " "upprepningsknappen." #. Activity title #: activities/memory-case-association-tux/ActivityInfo.qml:27 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Addition memory game against Tux" msgctxt "ActivityInfo|" msgid "Case association memory game against Tux" -msgstr "Spela ett minnesspel med addition mot Tux" +msgstr "Minnesspel med stora och små bokstäver mot Tux" #. Help title #: activities/memory-case-association-tux/ActivityInfo.qml:29 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Turn the cards over to match the number with the drawn picture." msgctxt "ActivityInfo|" msgid "" "Turn the cards over to match the alphabet with its lower/uppercase value " "against Tux." -msgstr "Vänd på korten och hitta talet som stämmer överens med bilden." +msgstr "" +"Vänd på korten för att para ihop alfabetets stora och små bokstäver " +"mot Tux." #. Help goal #: activities/memory-case-association-tux/ActivityInfo.qml:32 #: activities/memory-case-association/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learning lower and upper case alphabets, memory." -msgstr "" +msgstr "Lära sig små och stora bokstäver, minne." #. Help prerequisite #: activities/memory-case-association-tux/ActivityInfo.qml:34 #: activities/memory-case-association/ActivityInfo.qml:34 -#, fuzzy #| msgctxt "category_alphabets|" #| msgid "Alphabets" msgctxt "ActivityInfo|" msgid "Knowing alphabets" -msgstr "Alfabeten" +msgstr "Lära sig alfabeten" #. Help manual #: activities/memory-case-association-tux/ActivityInfo.qml:36 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "" #| "You can see some cards, but you can't see what's on the other side of " #| "them. Each card is hiding the numeral form of a number, or the word to " #| "write it." msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding the lower/uppercase of an alphabet, and you have to " "associate all the upper case letters with its lower case and vice versa. Tux " "teacher does the same." msgstr "" "Du kan se några kort men inte vad som finns på deras andra sida. Varje kort " -"döljer den numeriska formen av ett tal, eller ordet för att skriva det." +"döljer en stor eller liten bokstav i ett alfabet, och du måste para ihop alla " +"stora bokstäver med de små och vice versa. Läraren Tux gör samma sak." #. Activity title #: activities/memory-case-association/ActivityInfo.qml:27 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Addition memory game" msgctxt "ActivityInfo|" msgid "Case association memory game" -msgstr "Minnesspel med addition" +msgstr "Minnesspel med stora och små bokstäver" #. Help title #: activities/memory-case-association/ActivityInfo.qml:29 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Turn the cards over to match the number with the drawn picture." msgctxt "ActivityInfo|" msgid "" "Turn the cards over to match the alphabet with its lower/uppercase value." -msgstr "Vänd på korten och hitta talet som stämmer överens med bilden." +msgstr "Vänd på korten för att para ihop alfabetets stora och små bokstäver." #. Help manual #: activities/memory-case-association/ActivityInfo.qml:36 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "" #| "You can see some cards, but you can't see what's on the other side of " #| "them. Each card is hiding the numeral form of a number, or the word to " #| "write it." msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding the lower/uppercase of an alphabet, and you have to " "associate all the upper case letters with its lower case and vice versa." msgstr "" "Du kan se några kort men inte vad som finns på deras andra sida. Varje kort " -"döljer den numeriska formen av ett tal, eller ordet för att skriva det." +"döljer en stor eller liten bokstav i ett alfabet, och du måste para ihop alla " +"stora bokstäver med de små och vice versa." #. Activity title #: activities/memory-enumerate/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Enumeration memory game" msgstr "Minnesspel med uppräkning" #. Help title #: activities/memory-enumerate/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Turn the cards over to match the number with the drawn picture." msgstr "Vänd på korten och hitta talet som stämmer överens med bilden." #. Help goal #: activities/memory-enumerate/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Numeration training, memory." msgstr "Numreringsövning, minne." #. Help manual #: activities/memory-enumerate/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding a number of pictures, or the written number." msgstr "" "Du kan se ett antal kort men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer ett antal bilder eller ett nummer." #. Activity title #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "All operations memory game against Tux" msgstr "Spela minnesspel med alla räknesätt mot Tux" #. Help title #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:29 #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:29 #: activities/memory-math-div-tux/ActivityInfo.qml:29 #: activities/memory-math-div/ActivityInfo.qml:29 #: activities/memory-math-mult-div-tux/ActivityInfo.qml:29 #: activities/memory-math-mult-div/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find a matching operation, until all the cards are " "gone." msgstr "" "Vänd på korten för att hitta motsvarande operation tills alla korten är " "borta." #. Help goal #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:32 #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Practice addition, subtraction, multiplication, division, until all the " "cards are gone." msgstr "" "Öva på addition, subtraktion, multiplikation och division till alla korten " "är borta." #. Help prerequisite #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:34 #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Addition, subtraction, multiplication, division" msgstr "Addition, subtraktion, multiplikation, division" #. Help manual #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more than Tux, you've won the game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en operation, eller svaret på den.\n" "\n" "I spelet döljer dessa kort de två delarna av en operation. Du måste hitta " "operationens två delar och para ihop dem igen. Klicka på ett kort för att se " "vilket tal det döljer, försök därefter hitta det andra kortet som hör ihop " "med det, för att skapa en hel operation. Du kan bara vända på två kort på " "samma gång, så du måste komma ihåg var talen döljer sig. Sedan kan du para " "ihop dem när du hittar den andra halvan. Du sköter likhetstecknets jobb, och " "talen vill att du ska para ihop dem och skapa en riktig likhet. När du gör " "det försvinner båda korten. När du har fått alla att försvinna, och hittat " "fler än Tux har du vunnit spelet." #. Activity title #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "All operations memory game" msgstr "Minnesspel med alla räknesätt" #. Help manual #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:36 #: activities/memory-math-add-minus/ActivityInfo.qml:36 #: activities/memory-math-div/ActivityInfo.qml:36 #: activities/memory-math-minus/ActivityInfo.qml:36 #: activities/memory-math-mult-div/ActivityInfo.qml:36 #: activities/memory-math-mult/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found all the operations, you've won the game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en operation, eller svaret på den.\n" "\n" "I spelet döljer dessa kort de två delarna av en operation. Du måste hitta " "operationens två delar och para ihop dem igen. Klicka på ett kort för att se " "vilket tal det döljer, försök därefter hitta det andra kortet som hör ihop " "med det, för att skapa en hel operation. Du kan bara vända på två kort på " "samma gång, så du måste komma ihåg var talen döljer sig. Sedan kan du para " "ihop dem när du hittar den andra halvan. Du sköter likhetstecknets jobb, och " "talen vill att du ska para ihop dem och skapa en riktig likhet. När du gör " "det försvinner båda korten. När du har fått alla att försvinna, och hittat " "alla operationer har du vunnit spelet." #. Activity title #: activities/memory-math-add-minus-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition and subtraction memory game against Tux" msgstr "Spela minnesspel med addition och subtraktion mot Tux" #. Help title #: activities/memory-math-add-minus-tux/ActivityInfo.qml:29 #: activities/memory-math-add-minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which subtract the same, until all " "the cards are gone." msgstr "" "Vänd på korten för att hitta två tal som subtraheras till samma resultat " "tills alla korten är borta." #. Help goal #: activities/memory-math-add-minus-tux/ActivityInfo.qml:32 #: activities/memory-math-add-minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice addition, subtraction, until all the cards are gone." msgstr "Öva på addition och subtraktion tills alla korten är borta." #. Help prerequisite #: activities/memory-math-add-minus-tux/ActivityInfo.qml:34 #: activities/memory-math-add-minus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Addition and subtraction" msgstr "Addition och subtraktion" #. Help manual #: activities/memory-math-add-minus-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more than Tux, and you've won the game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en operation, eller svaret på den.\n" "\n" "I spelet döljer dessa kort de två delarna av en operation. Du måste hitta " "operationens två delar och para ihop dem igen. Klicka på ett kort för att se " "vilket tal det döljer, försök därefter hitta det andra kortet som hör ihop " "med det, för att skapa en hel operation. Du kan bara vända på två kort på " "samma gång, så du måste komma ihåg var talen döljer sig. Sedan kan du para " "ihop dem när du hittar den andra halvan. Du sköter likhetstecknets jobb, och " "talen vill att du ska para ihop dem och skapa en riktig likhet. När du gör " "det försvinner båda korten. När du har fått alla att försvinna, och hittat " "fler än Tux har du vunnit spelet." #. Activity title #: activities/memory-math-add-minus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition and subtraction memory game" msgstr "Minnesspel med addition och subtraktion" #. Activity title #: activities/memory-math-add-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition memory game against Tux" msgstr "Spela ett minnesspel med addition mot Tux" #. Help title #: activities/memory-math-add-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which add up the same, until all the " "cards are gone. Tux do the same. You have to beat it !" msgstr "" "Vänd på korten för att hitta två tal som adderas till samma resultat, tills " "alla korten är borta. Tux gör samma sak, och du måste slå honom." #. Help goal #: activities/memory-math-add-tux/ActivityInfo.qml:32 #: activities/memory-math-add/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice adding up, until all the cards are gone." msgstr "Öva på addition tills alla korten är borta." #. Help manual #: activities/memory-math-add-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an adding-up sum, or the answer to the sum.\n" "An adding-up sum looks like this: 2 + 2 = 4\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 2 (1, 2) and 2 more (3, 4) makes 4. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of an adding-up sum (also " "called an addition sum). You need to find the two parts of the sum, and " "bring them together again. Click on a card to see what number it's hiding, " "then try to find the other card that goes with it, to make a whole sum. You " "can only turn over two cards in one go, so you need to remember where the " "numbers are hiding, then you can match them when you find their other half. " "You're doing the job of the equals sign, and the numbers need you to put " "them together and make a proper sum. When you do that, both those cards " "disappear! When you've made them all disappear, found more sums than Tux and " "you've won the game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en summa att plussa ihop, eller svaret på summan.\n" "En summa att plussa ihop ser ut så här: 2 + 2 = 4.\n" "Talen på ena sidan om likhetstecknet (=) måste vara samma som talet på andra " "sidan. Så 2 (1, 2) och 2 till (3, 4) blir 4. Räkna högt när du tänker ut " "svaret, och räkna på fingrarna, eftersom ju fler sätt du gör något desto " "bättre kommer du ihåg det. Du kan också använda klossar eller knappar, eller " "något annat som du kan räkna. Om du har många syskon kan du räkna dem. Eller " "barnen i din skolklass. Sjung räknesånger. Räkna en massa saker för att öva " "dig, så blir du riktigt bra på att plussa ihop.\n" "\n" "I spelet döljer dessa kort de två delarna av en summa att plussa ihop (som " "också kallas en addition). Du måste hitta summans två delar och para ihop " "dem igen. Klicka på ett kort för att se vilket tal det döljer, försök " "därefter hitta det andra kortet som hör ihop med det, för att skapa en hel " "summa. Du kan bara vända på två kort på samma gång, så du måste komma ihåg " "var talen döljer sig. Sedan kan du para ihop dem när du hittar den andra " "halvan. Du sköter likhetstecknets jobb, och talen vill att du ska para ihop " "dem och skapa en riktig summa. När du gör det försvinner båda korten. När du " "har fått alla att försvinna, och hittat fler summor än Tux har du vunnit " "spelet." #. Activity title #: activities/memory-math-add/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition memory game" msgstr "Minnesspel med addition" #. Help title #: activities/memory-math-add/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which add up the same, until all the " "cards are gone." msgstr "" "Vänd på korten för att hitta två tal som har samma summa tills alla korten " "är borta." #. Help manual #: activities/memory-math-add/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an adding-up sum, or the answer to the sum.\n" "An adding-up sum looks like this: 2 + 2 = 4\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 2 (1, 2) and 2 more (3, 4) makes 4. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of an adding-up sum (also " "called an addition sum). You need to find the two parts of the sum, and " "bring them together again. Click on a card to see what number it's hiding, " "then try to find the other card that goes with it, to make a whole sum. You " "can only turn over two cards in one go, so you need to remember where the " "numbers are hiding, then you can match them when you find their other half. " "You're doing the job of the equals sign, and the numbers need you to put " "them together and make a proper sum. When you do that, both those cards " "disappear! When you've made them all disappear, found all the sums, you've " "won the game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en summa att plussa ihop, eller svaret på summan.\n" "En summa att plussa ihop ser ut så här: 2 + 2 = 4.\n" "Talen på ena sidan om likhetstecknet (=) måste vara samma som talet på andra " "sidan. Så 2 (1, 2) och 2 till (3, 4) blir 4. Räkna högt när du tänker ut " "svaret, och räkna på fingrarna, eftersom ju fler sätt du gör något desto " "bättre kommer du ihåg det. Du kan också använda klossar eller knappar, eller " "något annat som du kan räkna. Om du har många syskon kan du räkna dem. Eller " "barnen i din skolklass. Sjung räknesånger. Räkna en massa saker för att öva " "dig, så blir du riktigt bra på att plussa ihop.\n" "\n" "I spelet döljer dessa kort de två delarna av en summa att plussa ihop (som " "också kallas en addition). Du måste hitta summans två delar och para ihop " "dem igen. Klicka på ett kort för att se vilket tal det döljer, försök " "därefter hitta det andra kortet som hör ihop med det, för att skapa en hel " "summa. Du kan bara vända på två kort på samma gång, så du måste komma ihåg " "var talen döljer sig. Sedan kan du para ihop dem när du hittar den andra " "halvan. Du sköter likhetstecknets jobb, och talen vill att du ska para ihop " "dem och skapa en riktig summa. När du gör det försvinner båda korten. När du " "har fått alla att försvinna, och hittat alla summorna har du vunnit spelet." #. Activity title #: activities/memory-math-div-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Division memory game against Tux" msgstr "Ett minnesspel med division mot Tux" #. Help goal #: activities/memory-math-div-tux/ActivityInfo.qml:32 #: activities/memory-math-div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice division, until all the cards are gone." msgstr "Öva på division tills alla korten är borta." #. Help prerequisite #: activities/memory-math-div-tux/ActivityInfo.qml:34 #: activities/memory-math-div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Division" msgstr "Division" #. Help manual #: activities/memory-math-div-tux/ActivityInfo.qml:36 #: activities/memory-math-mult-div-tux/ActivityInfo.qml:36 #: activities/memory-math-mult-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more than Tux and you've won the game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en operation, eller svaret på den.\n" "\n" "I spelet döljer dessa kort de två delarna av en operation. Du måste hitta " "operationens två delar och para ihop dem igen. Klicka på ett kort för att se " "vilket tal det döljer, försök därefter hitta det andra kortet som hör ihop " "med det, för att skapa en hel operation. Du kan bara vända på två kort på " "samma gång, så du måste komma ihåg var talen döljer sig. Sedan kan du para " "ihop dem när du hittar den andra halvan. Du sköter likhetstecknets jobb, och " "talen vill att du ska para ihop dem och skapa en riktig likhet. När du gör " "det försvinner båda korten. När du har fått alla att försvinna, och hittat " "fler än Tux har du vunnit spelet." #. Activity title #: activities/memory-math-div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Division memory game" msgstr "Minnesspel med division" #. Activity title #: activities/memory-math-minus-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Subtraction memory game against Tux" msgstr "Spela minnesspel med subtraktion mot Tux" #. Help title #: activities/memory-math-minus-tux/ActivityInfo.qml:29 #: activities/memory-math-minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which add or subtract the same, " "until all the cards are gone." msgstr "" "Vänd på korten för att hitta två tal som adderar eller subtraherar till " "samma resultat tills alla korten är borta." #. Help goal #: activities/memory-math-minus-tux/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice subtraction, until all the cards are gone. Tux do the same" msgstr "Öva på subtraktion tills alla korten är borta. Tux gör samma sak." #. Help prerequisite #: activities/memory-math-minus-tux/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "subtraction" msgstr "subtraktion" #. Help manual #: activities/memory-math-minus-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more operations than Tux and you've won the " "game!" msgstr "" "Du kan se en del kort, men du kan inte se vad som finns på andra sidan av " "dem. Varje kort döljer en operation, eller svaret på den.\n" "\n" "I spelet döljer dessa kort de två delarna av en operation. Du måste hitta " "operationens två delar och para ihop dem igen. Klicka på ett kort för att se " "vilket tal det döljer, försök därefter hitta det andra kortet som hör ihop " "med det, för att skapa en hel operation. Du kan bara vända på två kort på " "samma gång, så du måste komma ihåg var talen döljer sig. Sedan kan du para " "ihop dem när du hittar den andra halvan. Du sköter likhetstecknets jobb, och " "talen vill att du ska para ihop dem och skapa en riktig likhet. När du gör " "det försvinner båda korten. När du har fått alla att försvinna, och hittat " "fler än Tux har du vunnit spelet." #. Activity title #: activities/memory-math-minus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Subtraction memory game" msgstr "Minnesspel med subtraktion" #. Help goal #: activities/memory-math-minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice subtraction, until all the cards are gone." msgstr "Öva på subtraktion tills alla korten är borta." #. Activity title #: activities/memory-math-mult-div-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication and division memory game against Tux" msgstr "Spela minnesspel med multiplikation och division mot Tux" #. Help goal #: activities/memory-math-mult-div-tux/ActivityInfo.qml:32 #: activities/memory-math-mult-div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice multiplication, division, until all the cards are gone." msgstr "Öva på multiplikation och division tills alla korten är borta." #. Help prerequisite #: activities/memory-math-mult-div-tux/ActivityInfo.qml:34 #: activities/memory-math-mult-div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Multiplication, division" msgstr "Multiplikation, division" #. Activity title #: activities/memory-math-mult-div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication and division memory game" msgstr "Minnesspel med multiplikation och division" #. Activity title #: activities/memory-math-mult-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication memory game against Tux" msgstr "Spela minnesspel med multiplikation mot Tux" #. Help title #: activities/memory-math-mult-tux/ActivityInfo.qml:29 #: activities/memory-math-mult/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which multiply the same, until all " "the cards are gone." msgstr "" "Vänd på korten för att hitta två tal som multipliceras till samma resultat " "tills alla korten är borta." #. Help goal #: activities/memory-math-mult-tux/ActivityInfo.qml:32 #: activities/memory-math-mult/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice multiplication, until all the cards are gone." msgstr "Öva på multiplikation tills alla korten är borta." #. Help prerequisite #: activities/memory-math-mult-tux/ActivityInfo.qml:34 #: activities/memory-math-mult/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Multiplication" msgstr "Multiplikation" #. Activity title #: activities/memory-math-mult/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication memory game" msgstr "Minnesspel med multiplikation" #. Activity title #: activities/memory-sound-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Audio memory game against Tux" msgstr "Spela ett ljudminnesspel mot Tux" #. Help title #: activities/memory-sound-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Play the audio memory game against Tux" msgstr "Spela ljudminnesspelet mot Tux" #. Help goal #: activities/memory-sound-tux/ActivityInfo.qml:32 #: activities/memory-sound/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Train your audio memory and remove all the cards." msgstr "Träna ditt ljudminne och ta bort alla kort" #. Help manual #: activities/memory-sound-tux/ActivityInfo.qml:36 #: activities/memory-sound/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A set of cards is shown. Each card has an associated sound, and each sound " "has a twin exactly the same. Click on a card to hear its hidden sound, and " "try to match the twins. You can only activate two cards at once, so you need " "to remember where a sound is, while you listen to its twin. When you turn " "over the twins, they both disappear." msgstr "" "Ett antal kort visas. Varje kort har ett ljud som hör ihop med det, och det " "finns ett exakt likadant ljud någon annanstans. Klicka på en kort för att " "höra ljudet som döljer sig och försök att hitta motsvarande ljud. Du kan " "bara aktivera två kort åt gången, så du måste komma ihåg var ljuden finns " "någonstans när du lyssnar på det motsvarande ljudet. När du vänder två med " "samma ljud kommer båda att försvinna." #. Activity title #: activities/memory-sound/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Audio memory game" msgstr "Minnesspel med ljud" #. Help title #: activities/memory-sound/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click on cards and listen to find the matching sounds" msgstr "Klicka på korten och lyssna för att hitta motsvarande ljud" #. Activity title #: activities/memory-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Memory Game with images against Tux" msgstr "Minnesspel med bilder mot Tux" #. Help title #: activities/memory-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Flip the cards to find the matching pairs against Tux" msgstr "Vänd på korten för att hitta samhörande par mot Tux" #. Help goal #: activities/memory-tux/ActivityInfo.qml:32 #: activities/memory/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Train your memory and remove all the cards" msgstr "Träna ditt minne och ta bort alla kort" #. Help manual #: activities/memory-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A set of blank cards is shown. Each card has a picture on the other side, " "and each picture card has a twin exactly the same. Click on a card to see " "its hidden picture, and try to match the twins. You can only turn over two " "cards at once, so you need to remember where a picture is, while you look " "for its twin. When you turn over the twins, they both disappear. Tux teacher " "do the same." msgstr "" "En mängd tomma kort visas. Varje kort har en bild på andra sidan, och varje " "bildkort har ett annat som är exakt likadant. Klicka på ett kort för att se " "den dolda bilden, och försök hitta motsvarande kort. Du kan bara vända på " "två kort samtidigt, så du måste komma ihåg var en bild finns medan du letar " "efter det motsvarande kortet. När du vänder på två likadana kort försvinner " "båda. Magister Tux gör samma sak." #. Activity title #: activities/memory-wordnumber/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Wordnumber memory game" msgstr "Minnesspel med ordnummer" #. Help title #: activities/memory-wordnumber/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Turn the cards over to match the number with the word matching it." msgstr "Vänd på korten och hitta talet som stämmer överens med ordet." #. Help goal #: activities/memory-wordnumber/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Reading numbers, memory." msgstr "Läsning av tal, minne." #. Help manual #: activities/memory-wordnumber/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding the numeral form of a number, or the word to write it." msgstr "" "Du kan se några kort men inte vad som finns på deras andra sida. Varje kort " "döljer den numeriska formen av ett tal, eller ordet för att skriva det." #: activities/memory-wordnumber/dataset.js:22 msgctxt "dataset|" msgid "zero" msgstr "noll" #: activities/memory-wordnumber/dataset.js:23 msgctxt "dataset|" msgid "one" msgstr "ett" #: activities/memory-wordnumber/dataset.js:24 msgctxt "dataset|" msgid "two" msgstr "två" #: activities/memory-wordnumber/dataset.js:25 msgctxt "dataset|" msgid "three" msgstr "tre" #: activities/memory-wordnumber/dataset.js:26 msgctxt "dataset|" msgid "four" msgstr "fyra" #: activities/memory-wordnumber/dataset.js:27 msgctxt "dataset|" msgid "five" msgstr "fem" #: activities/memory-wordnumber/dataset.js:28 msgctxt "dataset|" msgid "six" msgstr "sex" #: activities/memory-wordnumber/dataset.js:29 msgctxt "dataset|" msgid "seven" msgstr "sju" #: activities/memory-wordnumber/dataset.js:30 msgctxt "dataset|" msgid "eight" msgstr "åtta" #: activities/memory-wordnumber/dataset.js:31 msgctxt "dataset|" msgid "nine" msgstr "nio" #: activities/memory-wordnumber/dataset.js:32 msgctxt "dataset|" msgid "ten" msgstr "tio" #: activities/memory-wordnumber/dataset.js:33 msgctxt "dataset|" msgid "eleven" msgstr "elva" #: activities/memory-wordnumber/dataset.js:34 msgctxt "dataset|" msgid "twelve" msgstr "tolv" #: activities/memory-wordnumber/dataset.js:35 msgctxt "dataset|" msgid "thirteen" msgstr "tretton" #: activities/memory-wordnumber/dataset.js:36 msgctxt "dataset|" msgid "fourteen" msgstr "fjorton" #: activities/memory-wordnumber/dataset.js:37 msgctxt "dataset|" msgid "fifteen" msgstr "femton" #: activities/memory-wordnumber/dataset.js:38 msgctxt "dataset|" msgid "sixteen" msgstr "sexton" #: activities/memory-wordnumber/dataset.js:39 msgctxt "dataset|" msgid "seventeen" msgstr "sjutton" #: activities/memory-wordnumber/dataset.js:40 msgctxt "dataset|" msgid "eighteen" msgstr "arton" #: activities/memory-wordnumber/dataset.js:41 msgctxt "dataset|" msgid "nineteen" msgstr "nitton" #: activities/memory-wordnumber/dataset.js:42 msgctxt "dataset|" msgid "twenty" msgstr "tjugo" #. Activity title #: activities/memory/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Memory Game with images" msgstr "Minnesspel med bilder" #. Help title #: activities/memory/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Flip the cards to find the matching pairs" msgstr "Vänd på korten för att hitta passande par" #. Help manual #: activities/memory/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A set of blank cards is shown. Each card has a picture on the other side, " "and each picture card has a twin exactly the same. Click on a card to see " "its hidden picture, and try to match the twins. You can only turn over two " "cards at once, so you need to remember where a picture is, while you look " "for its twin. When you turn over the twins, they both disappear." msgstr "" "En samling tomma kort visas. Varje kort har en bild på andra sidan och varje " "bildkort har en tvilling. När du klickar på ett kort kan du vända på kortet " "och se dess dolda bild och försöka att vända på dess tvillingkort. Du kan " "dock bara vända på två kort samtidigt. Du måste komma ihåg bildernas " "positioner för att associera dem. För att ta bort ett par kort måste du visa " "dem båda." #: activities/memory/math_util.js:26 activities/memory/math_util.js:29 msgctxt "math_util|" msgid "+" msgstr "+" #: activities/memory/math_util.js:39 msgctxt "math_util|" msgid "-" msgstr "-" #: activities/memory/math_util.js:50 activities/memory/math_util.js:53 msgctxt "math_util|" msgid "×" msgstr "×" #: activities/memory/math_util.js:63 msgctxt "math_util|" msgid "÷" msgstr "÷" #. Activity title #: activities/menu/ActivityInfo.qml:24 msgctxt "ActivityInfo|" msgid "GCompris Main Menu" msgstr "GCompris-huvudmeny" #. Help title #: activities/menu/ActivityInfo.qml:26 msgctxt "ActivityInfo|" msgid "Select an activity to run it." msgstr "Välja en aktivitet för att utföra den." #. Help goal #: activities/menu/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "" "GCompris is a high quality educational software suite, including a large " "number of activities for children aged 2 to 10." msgstr "" "GCompris är en högkvalitativ pedagogisk programvarusvit som innehåller ett " "stort antal aktiviteter för barn mellan 2 och 10 år." #. Help prerequisite #: activities/menu/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Some of the activities are game orientated, but nonetheless still " "educational." msgstr "" "Vissa av aktiviteterna är spelorienterade, men trots det ändå pedagogiska." #. Help manual #: activities/menu/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Select an icon to enter an activity or to display a list of activities in a " "category.\n" "At the bottom of the screen is the GCompris control bar. Notice that you can " "hide or show the bar by touching its anchor.\n" "The following icons are displayed:\n" "(note that each icon is displayed only if available in the current " "activity)\n" " Home - Exit an activity, go back to menu (Ctrl+W and escape key)\n" " Arrows - Display the current level. Click to select another level\n" " Lips - Repeat the question\n" " Question Mark - Help\n" " Reload - Start the activity from the beginning again\n" " Tool - The configuration menu\n" " G - About GCompris\n" " Quit - Quit GCompris (Ctrl+Q)\n" "The stars show suitable age groups for each game:\n" " 1, 2 or 3 simple stars - from 2 to 6 years old\n" " 1, 2 or 3 complex stars - 7 years and up\n" "Shortcuts:\n" " Ctrl+B Show or Hide the control bar\n" " Ctrl+F Toggle full screen\n" " Ctrl+M Toggle mute for the background music\n" " Ctrl+S Toggle the activity section bar\n" " " msgstr "" "Välj en ikon för att starta en aktivitet eller visa en lista med aktiviteter " "i en kategori.\n" "Nederst på skärmen finns GCompris kontrollrad. Observera att raden kan " "döljas eller visas genom att röra vid dess förankringspunkt.\n" "Följande ikoner visas:\n" "(observera att varje ikon endast visas om den finns tillgänglig i aktuell " "aktivitet)\n" " Hem - Avsluta en aktivitet, gå tillbaka till menyn (Ctrl+W och Esc-" "tangenten)\n" " Pilar - Visa aktuell nivå. Klicka för att välja en annan nivå\n" " Läppar - Upprepa frågan\n" " Frågetecken - Hjälp\n" " Läs in igen - Starta aktiviteten från början igen\n" " Verktyg - Inställningsmenyn\n" " G - Om GCompris\n" " Avsluta - Avsluta GCompris (Ctrl+Q)\n" "Stjärnorna visar lämpliga åldersgrupper för varje spel:\n" " 1, 2 eller 3 enkla stjärnor - från 2 till 6 års ålder\n" " 1, 2 eller 3 komplexa stjärnor - 7 år och uppåt\n" "Genvägar:\n" " Ctrl+B Visa eller dölj kontrollraden\n" " Ctrl+F Växla fullskärmsläge\n" " Ctrl+M Stäng av eller sätt på bakgrundsmusik\n" " Ctrl+S Visa eller dölj raden med aktivitetssektioner\n" " " #: activities/menu/ConfigurationItem.qml:77 msgctxt "ConfigurationItem|" msgid "You have the full version" msgstr "Du har den fullständiga versionen" #: activities/menu/ConfigurationItem.qml:78 msgctxt "ConfigurationItem|" msgid "Buy the full version" msgstr "Köp fullständig version" #: activities/menu/ConfigurationItem.qml:141 msgctxt "ConfigurationItem|" msgid "" "On http://gcompris.net you will find the " "instructions to obtain an activation code." msgstr "" "Du hittar instruktioner för att hämta en aktiveringskod på http://gcompris.net." #: activities/menu/ConfigurationItem.qml:163 msgctxt "ConfigurationItem|" msgid "Enter your activation code" msgstr "Skriv in din aktiveringskod" #: activities/menu/ConfigurationItem.qml:166 msgctxt "ConfigurationItem|" msgid "Sorry, your code is too old for this version of GCompris" msgstr "Tyvärr är din kod för gammal för den här versionen av GCompris" #: activities/menu/ConfigurationItem.qml:169 msgctxt "ConfigurationItem|" msgid "Your code is valid, thanks a lot for your support" msgstr "Din kod är giltig, tack så mycket för ditt stöd" #: activities/menu/ConfigurationItem.qml:189 msgctxt "ConfigurationItem|" msgid "Show locked activities" msgstr "Visa låsta aktiviteter" #: activities/menu/ConfigurationItem.qml:199 msgctxt "ConfigurationItem|" msgid "Enable audio voices" msgstr "Aktivera uppläsning" #: activities/menu/ConfigurationItem.qml:208 msgctxt "ConfigurationItem|" msgid "Enable audio effects" msgstr "Aktivera ljudeffekter" #: activities/menu/ConfigurationItem.qml:217 msgctxt "ConfigurationItem|" msgid "Fullscreen" msgstr "Fullskärmsläge" #: activities/menu/ConfigurationItem.qml:227 msgctxt "ConfigurationItem|" msgid "Virtual Keyboard" msgstr "Virtuellt tangentbord" #: activities/menu/ConfigurationItem.qml:237 msgctxt "ConfigurationItem|" msgid "Enable automatic downloads/updates of sound files" msgstr "Aktivera automatiska nerladdningar och uppladdningar av ljudfiler" #: activities/menu/ConfigurationItem.qml:251 msgctxt "ConfigurationItem|" msgid "Use full word image set" msgstr "Använd hela bilduppsättningen" #: activities/menu/ConfigurationItem.qml:251 msgctxt "ConfigurationItem|" msgid "Download full word image set" msgstr "Ladda ner hela bilduppsättningen" #: activities/menu/ConfigurationItem.qml:262 msgctxt "ConfigurationItem|" msgid "The activity section menu is visible" msgstr "Menyn för aktivitetssektioner är synlig" #: activities/menu/ConfigurationItem.qml:275 msgctxt "ConfigurationItem|" msgid "Font selector" msgstr "Teckensnittsväljare" #: activities/menu/ConfigurationItem.qml:295 msgctxt "ConfigurationItem|" msgid "Font size" msgstr "Teckenstorlek" #: activities/menu/ConfigurationItem.qml:301 #: activities/menu/ConfigurationItem.qml:339 msgctxt "ConfigurationItem|" msgid "Default" msgstr "Förval" #: activities/menu/ConfigurationItem.qml:313 msgctxt "ConfigurationItem|" msgid "Font Capitalization" msgstr "Stora eller små bokstäver" #: activities/menu/ConfigurationItem.qml:333 msgctxt "ConfigurationItem|" msgid "Font letter spacing" msgstr "Bokstavsmellanrum" #: activities/menu/ConfigurationItem.qml:352 msgctxt "ConfigurationItem|" msgid "Language selector" msgstr "Språkväljare" #: activities/menu/ConfigurationItem.qml:379 msgctxt "ConfigurationItem|" msgid "Localized voices" msgstr "Översatt uppläsning" #: activities/menu/ConfigurationItem.qml:395 msgctxt "ConfigurationItem|" msgid "Check for updates" msgstr "Titta efter uppdateringar" #: activities/menu/ConfigurationItem.qml:396 msgctxt "ConfigurationItem|" msgid "Download" msgstr "Ladda ner" #: activities/menu/ConfigurationItem.qml:414 msgctxt "ConfigurationItem|" msgid "Difficulty filter:" msgstr "Svårighetsfilter:" #: activities/menu/ConfigurationItem.qml:616 msgctxt "ConfigurationItem|" msgid "" "You selected a new locale. You need to restart GCompris to play in your new " "locale.
Do you want to download the corresponding sound files now?" msgstr "" "Du har valt nya landsinställningar. GCompris måste startas om för att spela " "med de nya inställningarna.
Vill du ladda ner motsvarande ljudfiler nu?" #: activities/menu/ConfigurationItem.qml:617 #: activities/menu/ConfigurationItem.qml:654 msgctxt "ConfigurationItem|" msgid "Yes" msgstr "Ja" #: activities/menu/ConfigurationItem.qml:623 #: activities/menu/ConfigurationItem.qml:659 msgctxt "ConfigurationItem|" msgid "No" msgstr "Nej" #: activities/menu/ConfigurationItem.qml:652 msgctxt "ConfigurationItem|" msgid "The images for several activities are not yet installed. " msgstr "Bilder för flera aktiviteter är inte installerade ännu. " #: activities/menu/ConfigurationItem.qml:653 msgctxt "ConfigurationItem|" msgid "Do you want to download them now?" msgstr "Vill du ladda ner dem nu?" #: activities/menu/ConfigurationItem.qml:712 msgctxt "ConfigurationItem|" msgid "Mixed case (default)" msgstr "Blandade bokstäver (normalvärdet)" #: activities/menu/ConfigurationItem.qml:713 msgctxt "ConfigurationItem|" msgid "All uppercase" msgstr "Bara stora bokstäver" #: activities/menu/ConfigurationItem.qml:714 msgctxt "ConfigurationItem|" msgid "All lowercase" msgstr "Bara små bokstäver" #: activities/menu/Menu.qml:324 msgctxt "Menu|" msgid "" "Put your favorite activities here by selecting the sun at the top right of " "that activity." msgstr "" "Lägg till favoritaktiviteter här genom att klicka på solen längst upp till " "höger i aktiviteten." #: activities/menu/Menu.qml:588 msgctxt "Menu|" msgid "Search specific activities" msgstr "Sök efter specifika aktiviteter" #. Activity title #: activities/mining/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mining for gold" msgstr "Gräv efter guld" #. Help title #: activities/mining/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Use the mousewheel to approach the rockwall and look for gold nuggets." msgstr "" "Använd mushjulet för att komma nära bergväggen och sök efter guldklimpar." #. Help goal #: activities/mining/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out." msgstr "Lär dig använda mushjulet eller gesterna för att zooma in och ut." #. Help prerequisite #: activities/mining/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "You should be familiar with moving the mouse and clicking." msgstr "Du bör vara bekant med att röra på musen och klicka." #. Help manual #: activities/mining/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Looking at the rockwall, you can see a sparkle somewhere. Move next to this " "sparkle and use the mousewheel or the zoom gesture to zoom in. If you zoomed " "in at maximum, a gold nugget will appear at the position of the sparkle. " "Click on the gold nugget to collect it.\n" "\n" "Having collected the nugget, use the mousewheel or the pinch gesture to zoom " "out again. If you zoomed out at maximum, another sparkle will appear, " "showing the next gold nugget to collect. Collect enough nuggets to complete " "the level.\n" "\n" "The truck in the lower, right corner of the screen will tell you the number " "of already collected nuggets and the total number of nuggets to collect in " "this level." msgstr "" "När du tittar på bergväggen kan du se en glimt av guld någonstans. Flytta " "dig intill glimten och använd mushjulet eller zoomgesten för att zooma in. " "Om du zoomar in så mycket det går, visar sig en guldklimp på glimtens " "position. Klicka på guldklimpen för att samla in den.\n" "\n" "När du har samlat in guldet, använd mushjulet eller nypgesten för att zooma " "ut igen. Om du zoomar ut så mycket det går, dyker en annan glimt av guld " "upp, som visar nästa guldklimp att samla in. Samla in tillräckligt med guld " "för att göra färdigt nivån.\n" "\n" "Lastbilen i skärmens nedre högra hörn talar om för dig hur många guldklimpar " "som redan har samlats in, och det totala antalet guldklimpar att samla in på " "den här nivån." #: activities/mining/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Thanks to the Tuxpaint team for providing the following sounds under GPL:\n" "- realrainbow.ogg - used when a new gold nugget appears\n" "- metalpaint.wav - remixed and used when a gold nugget is collected" msgstr "" "Tack till Tuxpaint-teamet för att de tillhandahåller följande ljud under " "GPL:\n" "- realrainbow.ogg - används då en ny guldklimp dyker upp\n" "- metalpaint.wav - ommixad och används då en guldklimp samlas in" #: activities/mining/Mining.qml:414 msgctxt "Mining|" msgid "" "Find the sparkle and zoom in around it. If you have a mouse, point the " "cursor on the sparkle then use the scroll wheel. If you have a trackpad, " "point the cursor on the sparkle then drag one finger on the right area or " "two fingers on the center. On a touch area, drag two fingers away from the " "sparkle, one in each direction." msgstr "" "Hitta glimten av guld och zooma in till den. Om du har en mus, peka på " "glimten och använd sedan rullhjulet. Om du har en styrplatta, peka på " "glimten och dra ett finger över området till höger eller två fingrar över " "området i mitten. På en pekskärm, dra två fingrar bort från glimten, en åt " "vardera hållet." #: activities/mining/Mining.qml:425 msgctxt "Mining|" msgid "Perfect you are zooming. Continue until you see the nugget." msgstr "Perfekt, du zoomar! Fortsätt tills du ser guldklimpen." #: activities/mining/Mining.qml:431 msgctxt "Mining|" msgid "Hum, take care, you are zooming too far from the sparkle." msgstr "Hoppsan, försiktigt! Du zoomar för långt från glimten av guldet." #: activities/mining/Mining.qml:437 msgctxt "Mining|" msgid "Now you see the nugget, click on it to catch it." msgstr "Nu ser du guldklimpen. Klicka på den för att ta den." #: activities/mining/Mining.qml:443 msgctxt "Mining|" msgid "" "Hum, you are too far from the nugget to see it. Unzoom then zoom again as " "close as you can from the sparkle." msgstr "" "Hoppsan, du är för långt bort från guldklimpen för att se den. Zooma ut och " "zooma in igen så nära glimten av guld du kan." #: activities/mining/Mining.qml:449 msgctxt "Mining|" msgid "Now unzoom and try to find another sparkle." msgstr "Zooma nu ut och försök hitta en annan glimt av guld." #: activities/mining/Mining.qml:455 msgctxt "Mining|" msgid "Continue to unzoom until you see the sparkle." msgstr "Fortsätt att zooma ut tills du ser glimten av guld." #: activities/mining/Mining.qml:461 msgctxt "Mining|" msgid "Now you see the sparkle, go ahead, you can zoom on it." msgstr "Nu ser du glimten av guld, fortsätt och zooma in till den." #. Activity title #: activities/missing-letter/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Missing Letter" msgstr "Saknad bokstav" #. Help goal #: activities/missing-letter/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Training reading skills" msgstr "Öva läsförmågan" #. Help prerequisite #: activities/missing-letter/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Word reading" msgstr "Ordläsning" #. Help manual #: activities/missing-letter/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "An object is displayed in the main area, and an incomplete word is printed " "under the picture. Select the missing letter to complete the word." msgstr "" "En sak visas i huvudområdet, och ett ofullständigt ord visas under bilden. " "Välj den bokstav som saknas för att göra färdigt ordet." #: activities/missing-letter/MissingLetter.qml:269 msgctxt "MissingLetter|" msgid "Select your locale" msgstr "Välj landsinställning" #: activities/missing-letter/MissingLetter.qml:351 msgctxt "MissingLetter|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Tyvärr finns ingen översättning för ditt modersmål ännu." #: activities/missing-letter/MissingLetter.qml:352 #, qt-format msgctxt "MissingLetter|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris utvecklas av KDE-gemenskapen. Du kan översätta GCompris genom att " "gå med i en översättningsgrupp på %2." #: activities/missing-letter/MissingLetter.qml:354 msgctxt "MissingLetter|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Vi har bytt till engelska i den här aktiviteten, men du kan välja ett annat " "språk i inställningsdialogrutan." #. Activity title #: activities/money/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Money" msgstr "Pengar" #. Help title #: activities/money/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice money usage" msgstr "Öva på att använda pengar" #. Help goal #: activities/money/ActivityInfo.qml:32 #: activities/money_cents/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "You must buy the different items and give the exact price. At higher levels, " "several items are displayed, and you must first calculate the total price." msgstr "" "Du måste köpa olika objekt och betala jämt. Vid högre nivåer visas flera " "objekt och du måste först beräkna totalsumman." #. Help prerequisite #: activities/money/ActivityInfo.qml:34 #: activities/money_back/ActivityInfo.qml:34 #: activities/money_back_cents/ActivityInfo.qml:34 #: activities/money_cents/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can count" msgstr "Kan räkna" #. Help manual #: activities/money/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click or tap on the coins or paper money at the bottom of the screen to pay. " "If you want to remove a coin or note, click or tap on it on the upper screen " "area." msgstr "" "Klicka eller tryck på mynten eller sedlarna längst ner på skärmen för att " "betala. Om du vill ta bort något, klicka eller tryck på myntet eller sedeln " "på övre delen av skärmen." #: activities/money/money.js:660 msgctxt "money|" msgid "" "Click on the coins or paper money at the bottom of the screen to pay. If you " "want to remove a coin or note, click on it on the upper screen area." msgstr "" "Klicka på mynten eller sedlarna längst ner på skärmen för att betala. Om du " "vill ta bort något, klicka på myntet eller sedeln på övre delen av skärmen." #: activities/money/money.js:700 #, qt-format msgctxt "money|" msgid "" "Tux just bought some items in your shop.\n" "He gives you %1, please give back his change." msgstr "" "Tux köpte just några saker i din affär.\n" "Han ger dig %1, och du ska ge tillbaka hans växelpengar." #. Activity title #: activities/money_back/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Give Tux his change" msgstr "Ge Tux hans växelpengar" #. Help title #: activities/money_back/ActivityInfo.qml:29 #: activities/money_back_cents/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice money usage by giving Tux his change" msgstr "Öva att använda pengar genom att ge Tux hans växelpengar" #. Help goal #: activities/money_back/ActivityInfo.qml:32 #: activities/money_back_cents/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Tux bought you different items and shows you his money. You must give him " "back his change. At higher levels, several items are displayed, and you must " "first calculate the total price." msgstr "" "Tux har köpt olika saker och visar dig sina pengar. Du måste ge tillbaka " "hans växelpengar. Vid högre nivåer visas flera saker och du måste först " "beräkna totalsumman." #. Help manual #: activities/money_back/ActivityInfo.qml:36 #: activities/money_back_cents/ActivityInfo.qml:36 #: activities/money_cents/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the coins or paper money at the bottom of the screen to pay. If you " "want to remove a coin or note, click on it on the upper screen area." msgstr "" "Klicka på mynten eller sedlarna längst ner på skärmen för att betala. Om du " "vill ta bort något, klicka på myntet eller sedeln på övre delen av skärmen." #. Activity title #: activities/money_back_cents/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Give Tux his change, including cents" msgstr "Ge Tux hans växelpengar, inklusive eurocent" #. Activity title #: activities/money_cents/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Money with cents" msgstr "Pengar med eurocent" #. Help title #: activities/money_cents/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice money usage including cents" msgstr "Träna att använda pengar inklusive eurocent" #. Activity title #: activities/mosaic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Rebuild the mosaic" msgstr "Bygg om mosaiken" #. Help title #: activities/mosaic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Put each item at the same place as in the given example." msgstr "Lägg varje sak på samma plats som i det givna exemplet." #. Help manual #: activities/mosaic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "First select the item you want to put then click on a spot on the empty area" msgstr "" "Välj först det du vill lägga, och klicka därefter på en plats i det tomma " "området" #. Activity title #: activities/nine_men_morris/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Nine men's morris (against Tux)" msgstr "Kvarnspel (mot Tux)" #. Help title #: activities/nine_men_morris/ActivityInfo.qml:29 #: activities/nine_men_morris_2players/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Reduce the opponent to two pieces, or by leaving him without a legal move." msgstr "" "Gör så att motspelaren bara har två pjäser, eller förhindra ett giltigt drag." #. Help goal #: activities/nine_men_morris/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Form mills (line of 3 pieces) to remove pieces of Tux until Tux has only two " "pieces, or doesn't have a legal move" msgstr "" "Skapa kvarnar (rader med tre pjäser) för att ta bort Tux pjäser, tills han " "bara har två pjäser kvar eller inte har något regelrätt drag." #. Help manual #: activities/nine_men_morris/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Play with the computer. First take turns to place nine pieces, and then take " "turns to move pieces" msgstr "" "Spela mot datorn. Turas om att sätta ut nio pjäser, och därefter att flytta " "pjäserna." #: activities/nine_men_morris/nine_men_morris.js:40 msgctxt "nine_men_morris|" msgid "" "You and Tux start with 9 pieces each, and take turns to place your pieces on " "to the empty spots (by clicking on the spots) on the board." msgstr "" "Du och Tux börjar med nio pjäser var, och turas om att sätta ut pjäserna på " "brädets tomma platser (genom att klicka på dem)." #: activities/nine_men_morris/nine_men_morris.js:44 msgctxt "nine_men_morris|" msgid "" "If you form a mill (line of 3 pieces), then select a piece of Tux, and " "remove it. Pieces of formed mill can not be removed unless no other pieces " "are left on board." msgstr "" "Om du skapar en kvarn (rad med tre pjäser), välj då en av Tux pjäser och ta " "bort den. Delar av en skapad kvarn kan inte tas bort om inte några andra " "pjäser är kvar på brädet." #: activities/nine_men_morris/nine_men_morris.js:48 msgctxt "nine_men_morris|" msgid "" "After all the pieces are placed, you and Tux will take turns to move them. " "Click on one of your pieces, and then on the adjacent empty spot to move it " "there. Green color spot indicates where you can move." msgstr "" "Efter alla pjäser har satts ut, turas du och Tux om att flytta dem. Klicka " "på en av dina pjäser och därefter på den tomma platsen intill för att flytta " "dit. Grönfärgade platser anger vart du kan flytta." #: activities/nine_men_morris/nine_men_morris.js:52 msgctxt "nine_men_morris|" msgid "" "If you are left with 3 pieces, your pieces will gain the ability to 'fly' " "and can be moved to any vacant spot on the board." msgstr "" "Om du bara har tre pjäser kvar, får de möjlighet att 'flyga' och kan flyttas " "till vilken tom plats på brädet som helst." #: activities/nine_men_morris/nine_men_morris.js:56 msgctxt "nine_men_morris|" msgid "" "If you immobilize the computer or leave it with less than 3 pieces, then you " "win the game." msgstr "" "Om du gör att datorn inte kan flytta, eller ser till att den har färre än " "tre pjäser, vinner du spelet." #: activities/nine_men_morris/nine_men_morris.js:273 #: activities/nine_men_morris/nine_men_morris.js:1103 msgctxt "nine_men_morris|" msgid "Place a piece" msgstr "Sätt ut en pjäs" #: activities/nine_men_morris/nine_men_morris.js:403 #: activities/nine_men_morris/nine_men_morris.js:1160 msgctxt "nine_men_morris|" msgid "Move a piece" msgstr "Flytta en pjäs" #: activities/nine_men_morris/nine_men_morris.js:935 msgctxt "nine_men_morris|" msgid "Remove a piece" msgstr "Ta bort en pjäs" #: activities/nine_men_morris/nine_men_morris.js:1137 msgctxt "nine_men_morris|" msgid "Congratulations" msgstr "Gratulerar" #: activities/nine_men_morris/nine_men_morris.js:1140 msgctxt "nine_men_morris|" msgid "Congratulations Player 1" msgstr "Gratulerar, spelare 1" #: activities/nine_men_morris/nine_men_morris.js:1151 msgctxt "nine_men_morris|" msgid "Congratulations Player 2" msgstr "Gratulerar, spelare 2" #: activities/nine_men_morris/nine_men_morris.js:1154 msgctxt "nine_men_morris|" msgid "Try again" msgstr "Försökt igen" #. Activity title #: activities/nine_men_morris_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Nine men's morris (with a friend)" msgstr "Kvarnspel (mot en vän)" #. Help goal #: activities/nine_men_morris_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Form mills (line of 3 pieces) to remove pieces of opponent until opponent " "has only two pieces, or doesn't have a legal move" msgstr "" "Skapa kvarnar (rader med tre pjäser) för att ta bort motspelarens pjäser, " "tills han bara har två pjäser kvar eller inte har något regelrätt drag." #. Help manual #: activities/nine_men_morris_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Play with a friend. First take turns to place nine pieces, and then take " "turns to move pieces" msgstr "" "Spela mot en vän. Turas om att placera ut nio pjäser, och därefter att " "flytta pjäserna." #. Activity title #: activities/number_sequence/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Number sequence" msgstr "Talföljd" #. Help title #: activities/number_sequence/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Touch the numbers in the right sequence." msgstr "Rör talen i rätt ordning." #. Help goal #: activities/number_sequence/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Can count from 1 to 50." msgstr "Kan räkna från 1 till 50." #. Help manual #: activities/number_sequence/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Draw the picture by touching each number in the right sequence, or sliding " "your finger or dragging the mouse through the numbers in the correct " "sequence." msgstr "" "Rita bilden genom att röra vid varje tal i rätt följd, eller låta fingret " "glida eller dra musen förbi talen i rätt följd." #. Activity title #: activities/numbers-odd-even/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Even and Odd Numbers" msgstr "Jämna och udda tal" #. Help title #: activities/numbers-odd-even/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Move the helicopter to catch the clouds having even or odd numbers" msgstr "Flytta helikoptern för att fånga molnen som har jämna eller udda tal" #. Help manual #: activities/numbers-odd-even/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch the odd or even number clouds. With a keyboard use the arrow keys to " "move the helicopter. With a pointing device you just click or tap on the " "target location. To know which number you have to catch you can either " "remember it or check the bottom right corner." msgstr "" "Fånga molnen med udda eller jämna tal. Använd piltangenterna för att flytta " "helikoptern med tangentbordet. Klicka eller tryck på stället med en " "pekenhet. Du kan antingen komma ihåg det eller titta i nedre högra hörnet " "för att veta vilken tal som ska fångas." #. Activity title #: activities/paintings/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Assemble the puzzle" msgstr "Lägg pusslet" #. Help title #: activities/paintings/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to rebuild the original paintings" msgstr "Dra och släpp delarna för att skapa om de ursprungliga tavlorna" #. Help goal #: activities/paintings/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Spatial representation" msgstr "Rumslig representation" #. Help prerequisite #: activities/paintings/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "Mouse-manipulation: movement, drag and drop" msgstr "Mushantering: förflyttning, dra och släpp" #. Help manual #: activities/paintings/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Drag the image parts from the box on the left to create a painting on the " "main board." msgstr "" "Dra bildens bitar från lådan till vänster för att skapa målningen på det " "stora bordet." #: activities/paintings/resource/board/board10_0.qml:25 msgctxt "board10_0|" msgid "" "Katsushika Hokusai, Viewing Sunset over the Ryogoku Bridge from the Ommaya " "Embankment - 1830" msgstr "" "Katsushika Hokusai, Betrakta solnedgång över Ryogoku-bron från strandgatan " "Ommaya - 1830" #: activities/paintings/resource/board/board11_0.qml:25 msgctxt "board11_0|" msgid "Katsushika Hokusa, Poppies - 1833-1834" msgstr "Katsushika Hokusa, Vallmo - 1833-1834" #: activities/paintings/resource/board/board12_0.qml:25 msgctxt "board12_0|" msgid "Katsushika Hokusai, Kazusa sea Route - 1830." msgstr "Katsushika Hokusai, Kazusa sjöväg - 1830." #: activities/paintings/resource/board/board13_0.qml:26 msgctxt "board13_0|" msgid "Michelangelo, Pieta - 1499" msgstr "Michelangelo, Pieta - 1499" #: activities/paintings/resource/board/board14_0.qml:25 msgctxt "board14_0|" msgid "Leonardo da Vinci, Mona Lisa - 1503-19" msgstr "Leonardo da Vinci, Mona Lisa - 1503-19" #: activities/paintings/resource/board/board15_0.qml:25 msgctxt "board15_0|" msgid "Giovanni Bellini, La Pala di Pesaro - 1475-85" msgstr "Giovanni Bellini, La Pala di Pesaro - 1475-85" #: activities/paintings/resource/board/board16_0.qml:25 msgctxt "board16_0|" msgid "Albrecht Dürer, Lion - 1494" msgstr "Albrecht Dürer, Lejon - 1494" #: activities/paintings/resource/board/board17_0.qml:25 msgctxt "board17_0|" msgid "Pieter Brugel, The Harvesters - 1565" msgstr "Pieter Bruegel, Skördearbetarna - 1565" #: activities/paintings/resource/board/board18_0.qml:26 msgctxt "board18_0|" msgid "Pierre-Auguste Renoir, Girls At The Piano - 1892" msgstr "Pierre-Auguste Renoir, Flickor vid pianot - 1892" #: activities/paintings/resource/board/board19_0.qml:25 msgctxt "board19_0|" msgid "Wassily Kandinsky, Composition VIII - 1923" msgstr "Wassily Kandinsky, Komposition VIII - 1923" #: activities/paintings/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid " Pierre-Auguste Renoir, Le Moulin de la Galette - 1876" msgstr " Pierre-Auguste Renoir, Le Moulin de la Galette - 1876" #: activities/paintings/resource/board/board20_0.qml:25 msgctxt "board20_0|" msgid "Bazille, The Ramparts at Aigues-Mortes - 1867" msgstr "Bazille, Fästningsvallarna vid Aigues-Mortes - 1867" #: activities/paintings/resource/board/board21_0.qml:25 msgctxt "board21_0|" msgid "Mary Cassatt, Summertime - 1894" msgstr "Mary Cassatt, Sommartid - 1894" #: activities/paintings/resource/board/board22_0.qml:25 msgctxt "board22_0|" msgid "Vincent Van Gogh, Village Street in Auvers - 1890" msgstr "Vincent van Gogh, Bygata i Auvers - 1890" #: activities/paintings/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "Giuseppe Arcimboldo, Spring - 1573" msgstr "Giuseppe Arcimboldo, Vår - 1573" #: activities/paintings/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Giuseppe Arcimboldo, The Librarian - 1566" msgstr "Giuseppe Arcimboldo, Biblotekarien - 1566" #: activities/paintings/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Katsushika Hokusai, Oiran and Kamuro" msgstr "Katsushika Hokusai, Oiran och Kamuro" #: activities/paintings/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Katsushika Hokusai, Woman holding a fan" msgstr "Katsushika Hokusai, Kvinna som håller en solfjäder" #: activities/paintings/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Katsushika Hokusai, Ejiri in Suruga Province - 1830-1833" msgstr "Katsushika Hokusai, Ejiri i Suruga-provinsen - 1830-1833" #: activities/paintings/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Katsushika Hokusai, The Great Wave off Kanagawa - 1823-1829" msgstr "Katsushika Hokusai, Den stora vågen utanför Kanagawa - 1823-1829" #: activities/paintings/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Utagawa Hiroshige, The Benzaiten Shrine at Inokashira in Snow - 1760-70" msgstr "Utagawa Hiroshige, Helgedomen Benzaiten vid Inokashira i snö - 1760-70" #: activities/paintings/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "Utagawa Hiroshige, Horse-mackerel and Prawn - 1840" msgstr "Utagawa Hiroshige, Taggmakrill och räkor - 1840" #. Activity title #: activities/penalty/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Penalty kick" msgstr "Straffspark" #. Help title #: activities/penalty/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Double click or double tap on the ball to score a goal." msgstr "Dubbelklicka eller dubbeltryck på bollen för att göra mål." #. Help manual #: activities/penalty/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Double click or double tap on the ball to kick it. You can double click the " "left right or middle mouse button. If you lose, Tux catches the ball. You " "must click on it to bring it back to its former position" msgstr "" "Dubbelklicka eller dubbeltryck på bollen för att sparka den. Du kan " "dubbelklicka med vänster-, mitten- eller högerknappen. Om du missar, fångar " "Tux bollen. Du måste klicka på den för att lägga tillbaka den på dess " "tidigare plats." #: activities/penalty/Penalty.qml:218 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Double click or double tap on the ball to score a goal." msgctxt "Penalty|" msgid "" "Double click or double tap on the side of the goal you want to put the ball " "in." -msgstr "Dubbelklicka eller dubbeltryck på bollen för att göra mål." +msgstr "" +"Dubbelklicka eller dubbeltryck på sidan av målet där du vill att bollen ska " +"hamna." #: activities/penalty/Penalty.qml:258 msgctxt "Penalty|" msgid "Click or tap the ball to bring it back to its former position" msgstr "" "Klicka eller tryck på bollen för att låta den återgå till sin föregående " "plats" #. Activity title #: activities/photo_hunter/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Photo Hunter" msgstr "Fotojägare" #. Help title #: activities/photo_hunter/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Find the differences between the two pictures!" msgstr "Hitta skillnaden mellan de två bilderna." #. Help goal #: activities/photo_hunter/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Visual Discrimination" msgstr "Visuell diskriminering" #. Help manual #: activities/photo_hunter/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Observe the two pictures carefully. There are some slight differences. When " "you find a difference you must click on it." msgstr "" "Titta noga på de två bilderna. Det finns några små skillnader. När du hittar " "en skillnad ska du klicka på den." #: activities/photo_hunter/PhotoHunter.qml:107 msgctxt "PhotoHunter|" msgid "Drag the slider to show the differences!" msgstr "Dra skjutreglaget för att visa skillnaderna." #: activities/photo_hunter/PhotoHunter.qml:108 msgctxt "PhotoHunter|" msgid "Click on the differences between the two images!" msgstr "Klicka på skillnaderna mellan de två bilderna." #. Activity title #: activities/planegame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Numbers in Order" msgstr "Tal i ordning" #. Help title #: activities/planegame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Move the helicopter to catch the clouds in the correct order" msgstr "Flytta helikoptern så att det når molnen i rätt följd" #. Help manual #: activities/planegame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch the clouds in increasing order. With a keyboard use the arrow keys to " "move the helicopter. With a pointing device you just click or tap on the " "target location. To know which number you have to catch you can either " "remember it or check the bottom right corner." msgstr "" "Fånga molnen i ökande ordning. Använd piltangenterna för att flytta " "helikoptern med tangentbordet. Klicka eller tryck på stället med en " "pekenhet. Du kan antingen komma ihåg det eller titta i nedre högra hörnet " "för att veta vilken tal som ska fångas." #. Activity title #: activities/readingh/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Horizontal reading practice" msgstr "Horisontell lästräning" #. Help title #: activities/readingh/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Read a list of words and work out if a given word is in it." msgstr "" "Läs igenom en lista med ord och ta reda på om ett givet ord finns i den." #. Help goal #: activities/readingh/ActivityInfo.qml:32 #: activities/readingv/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Reading training in a limited time" msgstr "Läsövning på begränsad tid" #. Help manual #: activities/readingh/ActivityInfo.qml:36 #: activities/readingv/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A word is shown at the top right of the board. A list of words will appear " "and disappear on the left. Does the given word belong to the list?" msgstr "" "Ett ord visas längst upp på tavlan. En lista med ord visas och försvinner " "sedan till vänster. Hör det givna ordet till listan?" #: activities/readingh/Readingh.qml:104 msgctxt "Readingh|" msgid "Select your locale" msgstr "Välj landsinställning" #: activities/readingh/Readingh.qml:234 #, qt-format msgctxt "Readingh|" msgid "" "Check if the word
%1
is displayed" msgstr "" "Kontrollera om ordet
" "%1
visas" #: activities/readingh/Readingh.qml:260 msgctxt "Readingh|" msgid "Yes, I saw it!" msgstr "Ja, jag såg det!" #: activities/readingh/Readingh.qml:275 msgctxt "Readingh|" msgid "No, it was not there!" msgstr "Nej, det fanns inte där!" #. Activity title #: activities/readingv/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Vertical-reading practice" msgstr "Vertikal lästräning" #. Help title #: activities/readingv/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Read a vertical list of words and work out if a given word is in it." msgstr "" "Läs en vertikal lista med ord och ta reda på om ett givet ord finns i den." #. Activity title #: activities/redraw/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Redraw the given image" msgstr "Rita om den givna bilden" #. Help title #: activities/redraw/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Draw perfectly the given image on the empty grid." msgstr "Rita om den givna bilden utan fel på det tomma rutmönstret." #. Help manual #: activities/redraw/ActivityInfo.qml:36 #: activities/redraw_symmetrical/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "First, select the proper color from the toolbar. Then drag to paint." msgstr "" "Välj först rätt färg från verktygsraden. Dra sedan för att måla med den." #: activities/redraw/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "At the first level a hint is provided to show that no symmetry is requested." msgstr "På första nivån visas ett tips som talar om att ingen symmetri krävs." #. Activity title #: activities/redraw_symmetrical/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mirror the given image" msgstr "Spegla den givna bilden" #. Help title #: activities/redraw_symmetrical/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Draw the image on the empty grid as if you see it in a mirror." msgstr "" "Rita den givna bilden på det tomma rutmönstret som om du ser den i en spegel." #: activities/redraw_symmetrical/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "At the first level a hint is provided to show that a symmetry is requested." msgstr "På första nivån visas ett tips som talar om att symmetri krävs." #. Activity title #: activities/renewable_energy/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Renewable Energy" msgstr "Förnyelsebar energi" #. Help title #: activities/renewable_energy/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Tux has come back from fishing on his boat. Bring the electrical system back " "up so he can have light in his home. " msgstr "" "Tux har kommit tillbaka från en fisketur i sin båt. Sätt igång det " "elektriska systemet så att han kan få ljus hemma." #. Help goal #: activities/renewable_energy/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn about an electrical system based on renewable energy" msgstr "Lär dig om ett elektriskt system baserat på förnyelsebar energi" #. Help manual #: activities/renewable_energy/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Click on different active elements : sun, cloud, dam, solar array, wind farm " "and transformers, in order to reactivate the entire electrical system. When " "the system is back up and Tux is in his home, push the light button for him. " "To win you must switch on all the consumers while all the producers are up. " msgstr "" "Klicka på olika aktiva element: solen, molnen, dammen, solpanelerna, " "vindkraftverken och transformatorerna, för att aktivera hela det elektriska " "systemet igen. När systemet är igång och Tux har kommit hem, tryck på " "ljusknappen åt honom. För att vinna måste du sätta på alla förbrukare medan " "alla producenter är igång." #: activities/renewable_energy/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Drawing by Stephane Cabaraux" msgstr "Teckning av Stephane Cabaraux" #: activities/renewable_energy/RenewableEnergy.qml:163 msgctxt "RenewableEnergy|" msgid "" "Tux has come back from fishing on his boat. Bring the electrical system back " "up so he can have light in his home." msgstr "" "Tux har kommit tillbaka från en fisketur i sin båt. Sätt igång det " "elektriska systemet så att han kan få ljus hemma." #: activities/renewable_energy/RenewableEnergy.qml:165 msgctxt "RenewableEnergy|" msgid "" "Click on different active elements : sun, cloud, dam, solar array, wind farm " "and transformers, in order to reactivate the entire electrical system." msgstr "" "Klicka på olika aktiva element: solen, molnen, dammen, solpanelerna, " "vindkraftverken och transformatorerna, för att aktivera hela det elektriska " "systemet igen." #: activities/renewable_energy/RenewableEnergy.qml:167 msgctxt "RenewableEnergy|" msgid "" "When the system is back up and Tux is in his home, push the light button for " "him. To win you must switch on all the consumers while all the producers are " "up." msgstr "" "När systemet är igång och Tux har kommit hem, tryck på ljusknappen åt honom. " "För att vinna måste du sätta på alla förbrukare medan alla producenter är " "igång." #: activities/renewable_energy/RenewableEnergy.qml:169 msgctxt "RenewableEnergy|" msgid "Learn about an electrical system based on renewable energy. Enjoy." msgstr "" "Lär dig om ett elektriskt system baserat på förnyelsebar energi. Ha det så " "kul!" #: activities/renewable_energy/RenewableEnergy.qml:192 msgctxt "RenewableEnergy|" msgid "" "It is not possible to consume more electricity than what is produced. This " "is a key limitation in the distribution of electricity, with minor " "exceptions, electrical energy cannot be stored, and therefore it must be " "generated as it is needed. A sophisticated system of control is therefore " "required to ensure electric generation very closely matches the demand. If " "supply and demand are not in balance, generation plants and transmission " "equipment can shut down which, in the worst cases, can lead to a major " "regional blackout." msgstr "" "Det är inte möjligt att konsumera mer elektricitet än som produceras. Det är " "en viktig begränsning vid distribution av elektricitet. Med ett fåtal " "undantag går det inte att lagra elektrisk energi, och därför måste den " "skapas när den behövs. Ett sofistikerat kontrollsystem krävs därför för att " "försäkra att genererad elektricitet motsvarar behovet. Om tillgång och " "efterfrågan inte är balanserade, kan produktionsanläggningar och " "transmissionsutrustning komma att stängas av, vilket i värsta fall kan leda " "till ett större regionalt strömavbrott." #. Activity title #: activities/reversecount/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Practice subtraction with a fun game" msgstr "Öva på subtraktion med ett roligt spel" #. Help title #. ---------- #. Help goal #: activities/reversecount/ActivityInfo.qml:29 #: activities/reversecount/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Tux is hungry. Help him find fish by counting to the correct ice spot." msgstr "" "Tux är hungrig. Hjälp honom hitta fisk genom att räkna till rätt isflak." #. Help prerequisite #: activities/reversecount/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Can read numbers on a dice, and count intervals up to 10 for the first level" msgstr "" "Kan läsa tal på en tärning, och räkna intervall upp till 10 för första nivån" #. Help manual #: activities/reversecount/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the dice to show how many ice spots there are between Tux and the " "fish. Click the dice with the right mouse button to count backwards. When " "done, click on the OK button or hit the Enter key." msgstr "" "Klicka på tärningarna för att visa hur många isflak som finns mellan Tux och " "fisken. Klicka på tärningarna med höger musknapp för att räkna baklänges. " "Klicka på Ok-knappen eller tryck på returtangenten när du är klar." #. Activity title #: activities/roman_numerals/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Roman numerals" msgstr "Romerska siffror" #. Help manual #: activities/roman_numerals/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A Roman numeral is the name for a number when it is written in the way the " "Romans used to write numbers. Roman numerals are not used very often today " "in the west. They are used to write the names of kings and queens, or popes. " "For example: Queen Elizabeth II. They may be used to write the year a book " "or movie was made." msgstr "" "Romerska siffror används när ett tal skrivs som romarna brukade skriva tal. " "Romerska siffror används inte särskilt ofta i västvärlden nu för tiden. De " "används för att skriva namn på kungar och drottningar, eller påvar, " "exempelvis kung Carl XVI Gustav. De kan också användas för att skriva ut " "året då en bok skrevs eller en film gjordes." #: activities/roman_numerals/RomanNumerals.qml:69 #: activities/roman_numerals/RomanNumerals.qml:75 msgctxt "RomanNumerals|" msgid "" "Roman numerals, are based on seven symbols: \n" "I = 1, V = 5\n" "X = 10, L = 50\n" "C = 100, D = 500\n" "M = 1000" msgstr "" "Romerska siffror är baserade på sju symboler:\n" "I = 1, V = 5\n" "X = 10, L = 50\n" "C = 100, D = 500\n" "M = 1000" #: activities/roman_numerals/RomanNumerals.qml:70 #: activities/roman_numerals/RomanNumerals.qml:82 #: activities/roman_numerals/RomanNumerals.qml:94 #: activities/roman_numerals/RomanNumerals.qml:106 #: activities/roman_numerals/RomanNumerals.qml:118 #, qt-format msgctxt "RomanNumerals|" msgid "Convert the roman number %1 in arabic." msgstr "Konvertera romerska talet %1 till arabiska siffror." #: activities/roman_numerals/RomanNumerals.qml:76 #: activities/roman_numerals/RomanNumerals.qml:88 #: activities/roman_numerals/RomanNumerals.qml:100 #: activities/roman_numerals/RomanNumerals.qml:112 #: activities/roman_numerals/RomanNumerals.qml:124 #: activities/roman_numerals/RomanNumerals.qml:130 #: activities/roman_numerals/RomanNumerals.qml:136 #: activities/roman_numerals/RomanNumerals.qml:142 #: activities/roman_numerals/RomanNumerals.qml:148 #, qt-format msgctxt "RomanNumerals|" msgid "Convert the arabic number %1 in roman." msgstr "Konvertera talet %1 med arabiska siffror till romerska." #: activities/roman_numerals/RomanNumerals.qml:81 #: activities/roman_numerals/RomanNumerals.qml:87 msgctxt "RomanNumerals|" msgid "" "Several symbols create a larger number like:\n" "II = 2\n" "XX = 20\n" "XI = 11" msgstr "" "Flera siffror skapar ett större tal som:\n" "II = 2\n" "XX = 20\n" "XI = 11" #: activities/roman_numerals/RomanNumerals.qml:93 #: activities/roman_numerals/RomanNumerals.qml:99 msgctxt "RomanNumerals|" msgid "" "If a lower value symbol is before a higher value one, it is subtracted. " "Otherwise it is added. So:\n" "'IV' is '4'\n" "'VI' is '6'\n" "'IX' is '9'" msgstr "" "Om en siffra av lägre värde är före ett högre värde, subtraheras den, annars " "läggs det till. Alltså är:\n" "'IV' = 4\n" "'VI' = 6\n" "'IX' = 9" #: activities/roman_numerals/RomanNumerals.qml:105 #: activities/roman_numerals/RomanNumerals.qml:111 msgctxt "RomanNumerals|" msgid "" "Only one number is subtracted, not two. So 8 is always VIII and never IIX." msgstr "" "Bara ett tal subtraheras, inte två. Alltså är 8 alltid VIII och aldrig IIX." #: activities/roman_numerals/RomanNumerals.qml:117 #: activities/roman_numerals/RomanNumerals.qml:123 msgctxt "RomanNumerals|" msgid "" "Proper form is to subtract only a value with the next lower power of 10. " "Thus, 900 is written CM, but 990 would not be XM - properly, it is CM for " "the 900 portion and XC for the 90 portion, or CMXC. Similarly, 999 would not " "be IM but rather CMXCIX - CM for the 900 portion, XC for the 90 portion, and " "IX for the 9 portion. Only values starting in 1's are ever used to subtract; " "45 is properly XLV, not VL." msgstr "" "Korrekt form är att bara subtrahera ett värde med nästa lägre tiopotens. " "Alltså skrivs 900 CM, men 990 skulle inte vara XM, egentligen är det CM för " "900 och XC för 90, eller CMXC. På liknande sätt, skulle inte 999 vara IM " "utan istället CMXCIX, CM för 900, XC för 90 och IX för 9. Bara värden som " "börjar med ettor subtraheras aldrig, korrekt värde för 45 är XLV, inte VL." #: activities/roman_numerals/RomanNumerals.qml:129 msgctxt "RomanNumerals|" msgid "" "Now you know the rules, you can read and write any numbers in roman numerals." msgstr "" "Nu när du kan reglerna, kan du läsa och skriva vilket tal som helst med " "romerska siffror." #: activities/roman_numerals/RomanNumerals.qml:375 #, qt-format msgctxt "RomanNumerals|" msgid "Roman value: %1" msgstr "Romerskt värde: %1" #: activities/roman_numerals/RomanNumerals.qml:376 #, qt-format msgctxt "RomanNumerals|" msgid "Arabic value: %1" msgstr "Arabiskt värde: %1" #. Activity title #: activities/scalesboard/ActivityInfo.qml:27 #: activities/scalesboard_weight/ActivityInfo.qml:27 #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Balance the scales properly" msgstr "Balansera vågen" #. Help title #: activities/scalesboard/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Drag and Drop weights to balance the scales" msgstr "Dra och släpp vikter för att balansera vågen" #. Help goal #: activities/scalesboard/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mental calculation, arithmetic equality" msgstr "Huvudräkning, aritmetisk likhet" #. Help manual #: activities/scalesboard/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To balance the scales, move the weights on the left or the right side. The " "weights can be arranged in any order." msgstr "" "För att balansera vågen flyttar du vikterna på den högra eller vänstra " "sidan. Vikterna kan arrangeras i valfri ordning." #: activities/scalesboard/ScaleNumber.qml:44 #: activities/scalesboard/ScaleNumber.qml:73 msgctxt "ScaleNumber|" msgid "Take care, you can drop weights on both sides of the scale." msgstr "Var försiktig, du kan släppa vikter på båda sidor av vågen." #: activities/scalesboard/ScaleNumber.qml:66 msgctxt "ScaleNumber|" msgid "Now you have to guess the weight of the gift." msgstr "Nu ska du gissa hur mycket presenten väger." #: activities/scalesboard/ScaleNumber.qml:67 #: activities/scalesboard/ScaleNumber.qml:74 #: activities/scalesboard/ScaleNumber.qml:80 #: activities/scalesboard/ScaleNumber.qml:86 #: activities/scalesboard/ScaleNumber.qml:93 #, qt-format msgctxt "ScaleNumber|" msgid "Enter the weight of the gift: %1" msgstr "Skriv in presentens tyngd: %1" #. Help title #: activities/scalesboard_weight/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Drag and Drop masses to balance the scales and calculate the weight" msgstr "Dra och släpp vikter för att balansera vågen och beräkna tyngden" #. Help goal #: activities/scalesboard_weight/ActivityInfo.qml:32 #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mental calculation, arithmetic equality, unit conversion" msgstr "Huvudräkning, aritmetisk likhet, enhetskonvertering" #. Help manual #: activities/scalesboard_weight/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To balance the scales, move the masses on the left or the right side. They " "can be arranged in any order. Take care of the weight and the unit of the " "masses, remember that a kilogram (kg) is 1000 grams (g)." msgstr "" "Flytta vikterna på den högra eller vänstra sidan för att balansera vågen. De " "kan arrangeras i valfri ordning. Var noga med vikternas värden och enheter. " "Kom ihåg att ett kilogram (kg) är 1000 gram (g)." #: activities/scalesboard_weight/ScalesboardWeight.qml:28 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 g" msgstr "%1 g" #: activities/scalesboard_weight/ScalesboardWeight.qml:33 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 kg" msgstr "%1 kg" #: activities/scalesboard_weight/ScalesboardWeight.qml:42 msgctxt "ScalesboardWeight|" msgid "The \"kg\" symbol at the end of a number means kilogram." msgstr "Symbolen \"kg\" efter ett tal betyder kilogram." #: activities/scalesboard_weight/ScalesboardWeight.qml:43 msgctxt "ScalesboardWeight|" msgid "" "The kilogram is a unit of mass, a property which corresponds to the common " "perception of how \"heavy\" an object is." msgstr "" "Kilogram är en viktenhet, en egenskap som motsvarar den vanliga " "föreställningen om hur \"tung\" en sak är." #: activities/scalesboard_weight/ScalesboardWeight.qml:52 msgctxt "ScalesboardWeight|" msgid "" "The \"g\" symbol at the end of a number means gram. One kilogram equals 1000 " "grams" msgstr "" "Symbolen \"g\" efter ett tal betyder gram. Ett kilogram motsvarar 1000 gram." #: activities/scalesboard_weight/ScalesboardWeight.qml:60 msgctxt "ScalesboardWeight|" msgid "Remember, one kilogram (\"kg\") equals 1000 grams (\"g\")." msgstr "Kom ihåg att ett kilogram (\"kg\") är lika med 1000 gram (\"g\")." #: activities/scalesboard_weight/ScalesboardWeight.qml:66 #: activities/scalesboard_weight/ScalesboardWeight.qml:100 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:66 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:82 msgctxt "ScalesboardWeight|" msgid "Take care, you can drop weights on both sides of the scale." msgstr "Var försiktig, du kan släppa vikter på båda sidor av vågen." #: activities/scalesboard_weight/ScalesboardWeight.qml:85 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:74 msgctxt "ScalesboardWeight|" msgid "Now you have to guess the weight of the gift." msgstr "Nu måste du gissa presentens tyngd." #: activities/scalesboard_weight/ScalesboardWeight.qml:86 #, qt-format msgctxt "ScalesboardWeight|" msgid "Enter the weight of the gift in kilogram: %1" msgstr "Skriv in presentens tyngd i kilogram: %1" #: activities/scalesboard_weight/ScalesboardWeight.qml:94 #: activities/scalesboard_weight/ScalesboardWeight.qml:101 #: activities/scalesboard_weight/ScalesboardWeight.qml:110 #: activities/scalesboard_weight/ScalesboardWeight.qml:116 #: activities/scalesboard_weight/ScalesboardWeight.qml:122 #: activities/scalesboard_weight/ScalesboardWeight.qml:130 #, qt-format msgctxt "ScalesboardWeight|" msgid "Enter the weight of the gift in gram: %1" msgstr "Skriv in presentens tyngd i gram: %1" #: activities/scalesboard_weight/ScalesboardWeight.qml:109 msgctxt "ScalesboardWeight|" msgid "Remember, one kilo ('kg') equals 1000 grams ('g')." msgstr "Kom ihåg att ett kilogram (\"kg\") är lika med 1000 gram (\"g\")." #. Help title #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Drag and Drop masses to balance the scales and calculate the weight in the " "avoirdupois unit" msgstr "" "Dra och släpp vikter för att balansera vågen och beräkna tyngden med " "avoirdupois-enheter" #. Help manual #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To balance the scales, move the masses on the left or the right side. They " "can be arranged in any order. Take care of the weight and the unit of the " "masses, remember that a pound (lb) is 16 ounce (oz)." msgstr "" "Flytta vikterna på den högra eller vänstra sidan för att balansera vågen. De " "kan arrangeras i valfri ordning. Var noga med vikternas värden och enheter. " "Kom ihåg att ett pund (lb) är 16 ounce (oz)." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:27 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 oz" msgstr "%1 oz" #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:32 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 lb" msgstr "%1 lb" #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:41 msgctxt "ScalesboardWeight|" msgid "The \"lb\" symbol at the end of a number means pound." msgstr "Symbolen \"lb\" efter ett tal betyder pund." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:42 msgctxt "ScalesboardWeight|" msgid "" "The pound is a unit of mass, a property which corresponds to the common " "perception of how \"heavy\" an object is. This unit is used in the USA." msgstr "" "Pund är en viktenhet, en egenskap som motsvarar den vanliga föreställningen " "om hur \"tung\" en sak är. Enheten används i USA." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:51 msgctxt "ScalesboardWeight|" msgid "" "The \"oz\" symbol at the end of a number means ounce. One pound equals " "sixteen ounces" msgstr "" "Symbolen \"oz\" efter ett tal betyder ounce. Ett pund motsvarar 16 ounce." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:59 msgctxt "ScalesboardWeight|" msgid "Remember, one pound (\"lb\") equals sixteen ounces (\"oz\")." msgstr "Kom ihåg att ett pund (\"lb\") är lika med sexton ounce (\"oz\")." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:75 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:83 #, qt-format msgctxt "ScalesboardWeight|" msgid "Enter the weight of the gift in ounce: %1" msgstr "Skriv in presentens tyngd i ounce: %1" #. Activity title #: activities/share/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Share the candies" msgstr "Dela ut godisbitarna" #. Help title #: activities/share/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Try to split the candies to a given number of children" msgstr "Försök att dela godisbitarna mellan det angivna antalet barn" #. Help goal #: activities/share/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn the division of numbers" msgstr "Lär dig dividera tal" #. Help prerequisite #: activities/share/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Know how to count" msgstr "Kan räkna" #. Help manual #: activities/share/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Follow the instructions shown on the screen: first, drag the given number of " "boys/girls to the middle, then drag candies to each child's rectangle." msgstr "" "Följ instruktionerna som visas på skärmen. Dra först det angivna antalet " "pojkar och flickor till mitten, och dra sedan godisbitar till varje barns " "rektangel." #: activities/share/resource/board/board0.qml:28 msgctxt "board0|" msgid "" "Paul wants to equally share 2 candies between 2 of his friends: one girl and " "one boy. Can you help him? First, place the children in center, then drag " "the candies to each of them." msgstr "" "Pål vill dela två godisbitar lika mellan två av sina vänner: en flicka och " "en pojke. Kan du hjälpa honom? Placera först barnen i mitten, och dra sedan " "godisbitarna till var och en av dem." #: activities/share/resource/board/board0.qml:38 msgctxt "board0|" msgid "Now he wants to give 4 candies to his friends." msgstr "Nu vill han ge fyra godisbitar till sina vänner." #: activities/share/resource/board/board0.qml:48 msgctxt "board0|" msgid "Can you now give 6 of Paul's candies to his friends?" msgstr "Kan du nu ge sex av Påls godisbitar till hans vänner?" #: activities/share/resource/board/board0.qml:59 msgctxt "board0|" msgid "" "Paul has only 10 candies left. He eats 2 candies and he gives the rest to " "his friends. Can you help him equally split the 8 remaining candies?" msgstr "" "Pål har bara tio godisbitar kvar. Han äter två och ger resten till sina " "vänner. Kan du hjälpa honom att dela de återstående åtta godisbitarna lika?" #: activities/share/resource/board/board1.qml:28 msgctxt "board1|" msgid "" "George wants to equally share 3 candies between 2 of his friends: one girl " "and one boy. Can he equally split the candies between his friends? First, " "place the children in center, then drag the candies to each of them. Be " "careful, a rest will remain!" msgstr "" "Georg vill dela tre godisbitar lika mellan två av sina vänner: en flicka och " "en pojke. Kan han dela godisbitarna lika mellan sina vänner? Placera först " "barnen i mitten, och dra sedan godisbitarna till var och en av dem. Var " "försiktig, det blir kvar en rest!" #: activities/share/resource/board/board1.qml:38 msgctxt "board1|" msgid "" "Maria wants to equally share 5 candies between 3 of her friends: one girl " "and two boys. Can she equally split the candies between her friends? First, " "place the children in center, then drag the candies to each of them. Be " "careful, a rest will remain!" msgstr "" "Maria vill dela fem godisbitar lika mellan tre av sina vänner: en flicka och " "två pojkar Kan hon dela godisbitarna lika mellan sina vänner? Placera först " "barnen i mitten, och dra sedan godisbitarna till var och en av dem. Var " "försiktig, det blir kvar en rest!" #: activities/share/resource/board/board1.qml:48 msgctxt "board1|" msgid "" "John wants to equally share 10 candies between 3 of his friends: one boy and " "two girls. Can he equally split the candies between his friends? First, " "place the children in center, then drag the candies to each of them." msgstr "" "Jon vill dela tio godisbitar lika mellan tre av sina vänner: en pojke och " "två flickor Kan han dela godisbitarna lika mellan sina vänner? Placera först " "barnen i mitten, och dra sedan godisbitarna till var och en av dem." #: activities/share/resource/board/board2.qml:28 msgctxt "board2|" msgid "" "Alice wants to equally share 3 candies between 3 of her friends: one girl " "and two boys. Can you help her? First, place the children in the center, " "then drag the candies to each of them." msgstr "" "Alice vill dela tre godisbitar lika mellan tre av sina vänner: en flicka och " "två pojkar Kan du hjälpa henne? Placera först barnen i mitten, och dra sedan " "godisbitarna till var och en av dem." #: activities/share/resource/board/board2.qml:38 msgctxt "board2|" msgid "Now, Alice wants to give 6 candies to her friends" msgstr "Nu vill Alice ge sex godisbitar till sina vänner" #: activities/share/resource/board/board2.qml:48 msgctxt "board2|" msgid "" "Can you help Alice give 9 candies to her friends: one girl and two boys?" msgstr "" "Kan du hjälpa Alice ge nio godisbitar till sina vänner, en flicka och två " "pojkar?" #: activities/share/resource/board/board2.qml:58 msgctxt "board2|" msgid "" "Alice has 12 candies left. She wants to give them all to her friends. Can " "you help her split the candies equally?" msgstr "" "Alice har tolv godisbitar kvar. Hon vill ge allihop till sina vänner. Kan du " "hjälpa henne dela godisbitarna lika?" #: activities/share/resource/board/board3.qml:28 msgctxt "board3|" msgid "" "Michael wants to equally share 5 candies between 2 of his friends: one girl " "and one boy. Can you help him? First, place the children in center, then " "drag the candies to each of them!" msgstr "" "Mikael vill dela fem godisbitar lika mellan två av sina vänner: en flicka " "och en pojke. Kan du hjälpa honom? Placera först barnen i mitten, och dra " "sedan godisbitarna till var och en av dem!" #: activities/share/resource/board/board3.qml:38 msgctxt "board3|" msgid "" "Helen has 3 friends: one boy and two girls. She wants to give them 7 " "candies. Help her split the candies between her friends!" msgstr "" "Helen har tre vänner, en pojke och två flickor. Hon vill ge dem sju " "godisbitar. Hjälp henne dela godisbitarna mellan sina vänner!" #: activities/share/resource/board/board3.qml:48 msgctxt "board3|" msgid "" "Michelle has 9 candies and wants to split them with two brothers and two " "sisters. Help her share the candies!" msgstr "" "Michelle har nio godisbitar och vill dela dem med sina två bröder och två " "systrar. Hjälp henne dela godisbitarna!" #: activities/share/resource/board/board3.qml:58 msgctxt "board3|" msgid "" "Thomas wants to share his 11 candies with his friends: three boys and one " "girl. Can you help him?" msgstr "" "Tomas vill dela sina elva godisbitar med vännerna, tre pojkar och en flicka. " "Kan du hjälpa honom?" #: activities/share/resource/board/board4.qml:28 msgctxt "board4|" msgid "" "Charles wants to share his 8 candies with 3 of his friends: one boy and two " "girls. Can he split the candies equally?" msgstr "" "Karl vill dela sina åtta godisbitar med tre av sina vänner: en pojke och två " "flickor. Kan han dela godisbitarna lika?" #: activities/share/resource/board/board4.qml:38 msgctxt "board4|" msgid "" "For her birthday, Elizabeth has 12 candies to share with 4 of her friends: " "two girls and two boys. How should she split the candies to her friends?" msgstr "" "Elisabet har 12 godisbitar att dela med fyra av sina vänner på sin " "födelsedag: två flickor och två pojkar. Hur ska hon dela godisbitarna med " "sina vänner?" #: activities/share/resource/board/board4.qml:48 msgctxt "board4|" msgid "" "Jason's father gave him 14 candies to share with his friends: two boys and " "three girls. Help him give the candies to his friends!" msgstr "" "Jans pappa gav honom 14 godisbitar att dela med sina vänner, två pojkar och " "tre flickor. Hjälp honom ge godisbitarna till sina vänner." #: activities/share/resource/board/board5.qml:29 msgctxt "board5|" msgid "" "Bob wants to give 5 candies to his friends: two boys and one girl, his " "girlfriend already has one candy. Can you help him equally split the candies " "so that each friend will have the same amount of candies?" msgstr "" "Bob vill ge fem godisbitar till sina vänner, två pojkar och en flicka. Hans " "flickvän har redan en godisbit. Kan du hjälpa honom dela godisbitarna lika, " "så att alla hans vänner har samma antal godisbitar?" #: activities/share/resource/board/board5.qml:39 msgctxt "board5|" msgid "" "Harry wants to equally share 8 candies between his friends: one boy and two " "girls. Place the children in center, then drag the candies to each of them " "so that each of them has an equal number of candies." msgstr "" "Harry vill dela åtta godisbitar lika mellan sina vänner, en pojke och två " "flickor. Placera barnen i mitten, och dra sedan godisbitarna till var och en " "av dem, så att alla har lika många godisbitar." #: activities/share/resource/board/board5.qml:49 msgctxt "board5|" msgid "Can you now give 6 of Harry's candies to his friends?" msgstr "Kan du nu ge sex av Harrys godisbitar till hans vänner?" #: activities/share/resource/board/board6.qml:29 msgctxt "board6|" msgid "" "Help Jon split 9 candies between three boys and two girls. The rest will " "remain to Jon." msgstr "" "Hjälp Jon dela nio godisbitar mellan tre pojkar och två flickor. Resten blir " "kvar till Jon själv." #: activities/share/resource/board/board6.qml:39 msgctxt "board6|" msgid "" "Jon wants to share the rest of his candies with his brother and his sister. " "Can you split them equally, knowing that his brother already has two candies?" msgstr "" "Jon vill dela resten av sina godisbitar med sin bror och syster. Kan du dela " "dem lika, när du vet att hans bror redan har två godisbitar?" #: activities/share/resource/board/board6.qml:49 msgctxt "board6|" msgid "" "Help Tux split some candies to his friends: 9 candies to one boy and two " "girls." msgstr "" "Hjälp Tux att dela några godisbitar med sina vänner. Nio godisbitar till en " "pojke och två flickor." #: activities/share/share.js:95 #, qt-format msgctxt "" "share|First part of Place %n boy(s) and %n girl(s) in the center. Then " "equally split %n candies between them." msgid "Place %n boy(s) " msgid_plural "Place %n boy(s) " msgstr[0] "Placera %n pojke" msgstr[1] "Placera %n pojkar" #: activities/share/share.js:99 #, qt-format msgctxt "" "share|Second part of Place %n boy(s) and %n girl(s) in the center. Then " "equally split %n candies between them." msgid "and %n girl(s) in the center. " msgid_plural "and %n girl(s) in the center. " msgstr[0] "och %n flicka i mitten." msgstr[1] "och %n flickor i mitten." #: activities/share/share.js:103 #, qt-format msgctxt "" "share|Third part of Place %n boy(s) and %n girl(s) in the center. Then " "equally split %n candies between them." msgid "Then equally split %n candies between them." msgid_plural "Then equally split %n candies between them." msgstr[0] "Dela sedan %n godisbit lika mellan dem." msgstr[1] "Dela sedan %n godisbitar lika mellan dem." #: activities/share/Share.qml:346 #, qt-format msgctxt "Share|" msgid "You can't put more than %1 candies in the same widget" msgstr "Det går inte att lägga mer än %1 godisbitar i samma ruta" #: activities/share/Share.qml:365 msgctxt "Share|" msgid "Display candy counter" msgstr "Visa godisräknare" #. Activity title #: activities/simplepaint/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "A simple drawing activity" msgstr "En enkel teckningsaktivitet" #. Help title #: activities/simplepaint/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Create your own drawing" msgstr "Skapa en egen teckning" #. Help goal #: activities/simplepaint/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Enhance creative skills" msgstr "Förbättra kreativa förmågor" #. Help manual #: activities/simplepaint/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Select a color and paint the rectangles as you like to create a drawing." msgstr "" "Välj en färg och rita rektanglar som du vill för att skapa en teckning." #. Activity title #: activities/smallnumbers/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Numbers With Dice" msgstr "Tal med tärningar" #. Help title #: activities/smallnumbers/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count the number of dots on dice before they reach the ground" msgstr "Räkna prickarna på tärningarna innan de når marken" #. Help goal #: activities/smallnumbers/ActivityInfo.qml:32 #: activities/smallnumbers2/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "In a limited time, count the number of dots" msgstr "Räkna antalet punkter på en begränsad tid" #. Help prerequisite #: activities/smallnumbers/ActivityInfo.qml:34 #: activities/smallnumbers2/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Counting skills" msgstr "Räknekunskaper" #. Help manual #: activities/smallnumbers/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "With the keyboard, type the number of dots you see on the falling dice." msgstr "" "Skriv in antal punkter du ser på de fallande tärningarna med tangentbordet." #. Activity title #: activities/smallnumbers2/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Numbers with dominoes" msgstr "Tal med dominobrickor" #. Help title #: activities/smallnumbers2/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count the number of dots on the dominoes before they reach the ground" msgstr "Räkna prickarna på dominobrickorna innan de når marken" #. Help manual #: activities/smallnumbers2/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "With the keyboard, type the number of dots you see on the falling dominoes." msgstr "" "Skriv in antal punkter du ser på de fallande dominobrickorna med " "tangentbordet." #. Activity title #: activities/submarine/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Pilot a Submarine" -msgstr "" +msgstr "Styr en u-båt" #. Help title #: activities/submarine/ActivityInfo.qml:29 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Draw the picture by clicking on the selected points." msgctxt "ActivityInfo|" msgid "Drive the submarine to the end point." -msgstr "Rita bilden genom att klicka på de markerade punkterna." +msgstr "Styr u-båten till slutmålet." #. Help goal #: activities/submarine/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn how to control a submarine" -msgstr "" +msgstr "Lär dig hur man styr en u-båt" #. Help prerequisite #: activities/submarine/ActivityInfo.qml:34 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Move and click the mouse" msgctxt "ActivityInfo|" msgid "Move and click using the mouse, physics basics" -msgstr "Flytta och klicka musen" +msgstr "Flytta och klicka genom att använda musen, fysikens grunder" #. Help manual #: activities/submarine/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Control the various parts of the submarine (the engine, rudders and ballast " "tanks) to reach the end point.\n" " Controls:\n" "\n" " Engine:\n" " D / Right arrow: Increase velocity\n" " A / Left arrow: Decrease velocity\n" "\n" " Ballast tanks:\n" " Switch filling of Ballast tanks:\n" " W / Up arrow: Central ballast tank\n" " R: Left ballast tank\n" " T: Right ballast tanks\n" " Switch flush ballast tanks:\n" " S / Down arrow: Central ballast tank\n" " F: Left ballast tank\n" " G: Right ballast tanks\n" "\n" " Diving planes:\n" " + : Increase diving plane angle\n" " - : Decrease diving plane angle" msgstr "" +"Kontrollerar u-båtens olika delar (motorn, rodren och ballasttankarna) för " +"att nå slutmålet.\n" +" Kontroller:\n" +"\n" +" Motor:\n" +" D / högerpil: Öka hastighet\n" +" A / vänsterpil: Minska hastighet\n" +"\n" +" Ballasttankar:\n" +" Ändra påfyllnad av ballasttankarna:\n" +" W / uppåtpil: central ballasttank\n" +" R: vänster ballasttank\n" +" T: höger ballasttank\n" +" Ändra tömning av ballasttankarna:\n" +" S / neråtpil: central ballasttank\n" +" F: vänster ballasttank\n" +" G: höger ballasttank\n" +"\n" +" Dykroder:\n" +" + : Öka dykrodrens vinkel\n" +" - : Minska dykrodrens vinkel" #: activities/submarine/Controls.qml:171 msgctxt "Controls|" msgid "Left Ballast Tank" -msgstr "" +msgstr "Vänster ballasttank" #: activities/submarine/Controls.qml:333 msgctxt "Controls|" msgid "Central Ballast Tank" -msgstr "" +msgstr "Central ballasttank" #: activities/submarine/Controls.qml:496 msgctxt "Controls|" msgid "Right Ballast Tank" -msgstr "" +msgstr "Höger ballasttank" #: activities/submarine/submarine.js:32 -#, fuzzy #| msgctxt "ActivityInfo|" #| msgid "Move the mouse or touch the screen" msgctxt "submarine|" msgid "Move the submarine to the other side of the screen." -msgstr "Flytta musen eller tryck på skärmen" +msgstr "Flytta u-båten till andra sidan skärmen." #: activities/submarine/submarine.js:33 msgctxt "submarine|" msgid "" "The leftmost item in the control panel is the engine of the submarine, " "indicating the current speed of the submarine." msgstr "" +"Kontrollen längst till vänster på kontrollpanelen är u-båtens motor, " +"som anger u-båtens nuvarande hastighet." #: activities/submarine/submarine.js:34 msgctxt "submarine|" msgid "Increase or decrease the velocity of the submarine using the engine." -msgstr "" +msgstr "Öka eller minska u-båtens hastighet med motorn." #: activities/submarine/submarine.js:35 msgctxt "submarine|" msgid "" "Press the + button to increase the velocity, or the - button to decrease the " "velocity." msgstr "" +"Tryck på knappen + för att öka hastigheten, eller knappen - för att minska" +" hastigheten." #: activities/submarine/submarine.js:38 msgctxt "submarine|" msgid "The item next to the engine is the Ballast tanks." -msgstr "" +msgstr "Kontrollen intill motorn är ballasttankarna." #: activities/submarine/submarine.js:39 msgctxt "submarine|" msgid "The Ballast tanks are used to float or dive under water." -msgstr "" +msgstr "Ballasttankarna används för att flyta eller dyka ner under vattenytan." #: activities/submarine/submarine.js:40 msgctxt "submarine|" msgid "" "If the ballast tanks are empty, the submarine will float. If the ballast " "tanks are full of water, the submarine will dive underwater." msgstr "" +"Om ballasttankarna är tomma flyter u-båten. Om ballasttankarna är " +"fulla med vatten, dyker u-båten under vattenytan." #: activities/submarine/submarine.js:41 msgctxt "submarine|" msgid "" "Turning the upper valve on or off will alternatively allow or stop water " "from filling in the Ballast tanks, thus allowing it to dive underwater." msgstr "" +"Att öppna eller stänga den övre ventilen tillåter antingen att " +"vatten fyller ballasttankarna eller förhindrar det, och gör det " +"därmed möjligt att dyka under vattenytan." #: activities/submarine/submarine.js:42 msgctxt "submarine|" msgid "" "Turning the lower valve on or off will alternatively allow or stop water " "from flushing out the Ballast tanks, thus allowing it to float on the " "surface of the water." msgstr "" +"Att öppna eller stänga den nedre ventilen tillåter antingen att " +"vatten töms ut från ballasttankarna eller förhindrar det, och gör det " +"därmed möjligt att flytta på vattenytan." #: activities/submarine/submarine.js:45 msgctxt "submarine|" msgid "" "The rightmost item in the control panel controls the diving planes of the " "submarine" -msgstr "" +msgstr "Kontrollen längst till höger på kontrollpanelen styr u-båtens dykroder" #: activities/submarine/submarine.js:46 msgctxt "submarine|" msgid "" "The Diving Planes in a submarine is used to control the depth of the " "submarine accurately once it is underwater." msgstr "" +"Dykrodren på en u-båt används för att noggrant styra u-båtens djup " +"när den väl är under vattenytan." #: activities/submarine/submarine.js:47 msgctxt "submarine|" msgid "" "Once the submarine is moving underwater, increasing or decreasing the angle " "of the planes will increase and decrease the depth of the submarine." msgstr "" +"När u-båten väl rör sig under ytan, ökas eller minskas u-båtens djup genom " +"att öka eller minska vinkeln på rodren." #: activities/submarine/submarine.js:48 msgctxt "submarine|" msgid "" "The + button will increase the depth of the submarine, while the - button " "will decrease the depth of the submarine." -msgstr "" +msgstr "Knappen + ökar u-båtens djup, medan knappen - minskar u-båtens djup." #: activities/submarine/submarine.js:49 msgctxt "submarine|" msgid "Grab the crown to open the gate." -msgstr "" +msgstr "Ta tag i kronan för att öppna porten." #: activities/submarine/submarine.js:50 msgctxt "submarine|" msgid "Check out the help menu for the keyboard controls." -msgstr "" +msgstr "Titta i hjälpmenyn för tangentbordsstyrningen." #. Activity title #: activities/sudoku/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Sudoku, place unique symbols in a grid" msgstr "Sudoku, placera unika symboler i ett rutmönster." #. Help title #: activities/sudoku/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Symbols must be unique in a row, in a column, and (if defined) each region." msgstr "" "Symboler måste vara unika i en rad, i en kolumn och (om angivet) i varje " "låda." #. Help goal #: activities/sudoku/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in " "each cell of a grid. In the official Sudoku the grid is 9x9 made up of 3x3 " "subgrids (called 'regions'). In GCompris we start at lower levels with a " "simpler version using symbols and with no regions. In all cases the grid is " "presented with various symbols or numerals given in some cells (the " "'givens'). Each row, column and region must contain only one instance of " "each symbol or numeral (Source <http://en.wikipedia.org/wiki/Sudoku>)." msgstr "" "Målet med pusslet är att skriva in en symbol eller en siffra från 1 till 9 i " "varje ruta i ett rutmönster. I det officiella Sudoku är rutmönstret 9x9, " "uppbyggt av 3x3 stora delmönster (så kallade ”lådor”). I GCompris börjar vi " "på lägre nivåer med en enklare version som använder symboler utan några " "lådor. Rutmönstret presenteras alltid med olika symboler eller siffror " "angivna i vissa rutor (\"hjälpsiffror\"). Varje rad, kolumn och låda får " "endast innehåll en förekomst av varje symbol eller siffra (källa <http://" "sv.wikipedia.org/wiki/Sudoku>)." #. Help prerequisite #: activities/sudoku/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Completing the puzzle requires patience and logical ability" msgstr "Att göra färdigt pusslet kräver tålamod och logiskt tänkande" #. Help manual #: activities/sudoku/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Select a number or a symbol on the left and click on its target position. " "GCompris will not let you enter invalid data." msgstr "" "Välj ett tal eller en symbol till vänster och klicka på platsen den ska " "till. GCompris låter dig inte lägga till felaktiga värden." #. Activity title #: activities/superbrain/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Super Brain" msgstr "Superhjärna" #. Help title #. ---------- #. Help goal #: activities/superbrain/ActivityInfo.qml:29 #: activities/superbrain/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Tux has hidden several items. Find them again in the correct order" msgstr "Tux har gömt flera saker. Hitta dem igen i rätt ordning." #. Help manual #: activities/superbrain/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the items until you find what you think is the correct answer. " "Then, click on the OK button. In the lower levels, Tux gives you an " "indication if you found a hiding place by marking the item with a black box. " "In the levels 4 and 8 an item may be hidden several times.
You can use " "the right mouse button to flip the items in the opposite order or the item " "chooser to directly pick an item. Press and hold a mouse button or on the " "touch screen to automatically choose the last item selected on a column. " "Double click or tap on a previously selected item in your guess history to " "mark it as 'correct'. Such marked items are automatically selected in your " "current and future guesses until you un-mark them, again by double clicking " "or tapping." msgstr "" "Klicka på sakerna tills du hittar det du tror är rätt svar. Klicka sedan på " "knappen Ok. På lägre nivåer indikerar Tux om du hittat ett gömställe genom " "att markera saken med en svart ruta. Det går att använda höger musknapp för " "att ändra färgerna till omvänd ordning, eller färgväljaren för att direkt " "välja en färg. Tryck och håll nere en musknapp eller tryck på pekskärmen för " "att automatiskt välja den senaste färgen som markerades i en kolumn. " "Dubbelklicka eller peka på en färg som tidigare valts i gissningshistoriken " "för att markera den som 'riktig'. Sådana markerade färger väljes automatiskt " "för aktuella eller framtida gissningar tills de avmarkeras, återigen genom " "att dubbelklicka eller peka." #: activities/superbrain/Superbrain.qml:145 msgctxt "Superbrain|" msgid "This item is well placed" msgstr "Saken är väl placerad" #: activities/superbrain/Superbrain.qml:147 msgctxt "Superbrain|" msgid "This item is misplaced" msgstr "Saken är felplacerad" #: activities/superbrain/Superbrain.qml:631 msgctxt "Superbrain|" msgid "Colors" msgstr "Färger" #: activities/superbrain/Superbrain.qml:632 msgctxt "Superbrain|" msgid "Shapes" msgstr "Former" #: activities/superbrain/Superbrain.qml:643 msgctxt "Superbrain|" msgid "Select your mode" msgstr "Välj sätt" #. Activity title #: activities/tangram/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The tangram puzzle game" msgstr "Pusselspelet Tangram" #. Help title #: activities/tangram/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "The objective is to form a given shape" msgstr "Målet är att bilda en given form" #. Help goal #: activities/tangram/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "From Wikipedia, the free encyclopedia. Tangram (Chinese: literally 'seven " "boards of cunning') is a Chinese puzzle. While the tangram is often said to " "be ancient, its existence has only been verified as far back as 1800. It " "consists of 7 pieces, called tans, which fit together to form a square; " "Using the square side as 1 unit, the 7 pieces contains:\n" " 5 right isosceles triangles, including:\n" " - 2 small size ones (legs of 1)\n" " - 1 medium size (legs of square root of 2)\n" " - 2 large size (legs of 2)\n" " 1 square (side of 1) and\n" " 1 parallelogram (sides of 1 and square root of 2)\n" " " msgstr "" "Enligt Wikipedia, den fria encyklopedin, är Tangram ett kinesiskt pussel (på " "kinesiska bokstavligen 'sju bitar av skicklighet'). Medan ett tangram ofta " "sägs vara uråldrigt, har dess existens bara verifierats så lång tillbaka som " "1800. Det består av sju bitar, som var och en kallas tan, som passar ihop så " "att de bildar en fyrkant. Med fyrkantens sida som 1 enhet, består de sju " "bitarna av:\n" " 5 rätvinkliga likbenta trianglar, som inkluderar:\n" " - 2 små (katet 1)\n" " - 1 medelstor (katet kvadratroten ur 2)\n" " - 2 stora (katet 2)\n" " 1 fyrkant (sida 1), och\n" " 1 parallellogram (sida 1 och kvadratroten ur 2)\n" " " #. Help manual #: activities/tangram/ActivityInfo.qml:43 msgctxt "ActivityInfo|" msgid "" "Select the tangram to form. Move a piece by dragging it. The symmetrical " "button appears on items that supports it. Click on the rotation button or " "drag around it to show the rotation you want. At first levels, simpler " "objects are used to introduce the tangram concept." msgstr "" "Välj tangram att skapa. Flytta en bit genom att dra den. Symmetriknappen " "visas på bitar som stöder den. Klicka på rotationsknappen eller dra omkring " "en bit för att visa rotationen du vill göra. På de första nivåerna används " "enklare bitar för att introducera konceptet i Tangram." #. Activity title #: activities/target/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Practice addition with a target game" msgstr "Öva på addition med ett målspel" #. Help title #: activities/target/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Hit the target and count your points" msgstr "Träffa målet och räkna dina poäng" #. Help goal #: activities/target/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Throw darts at a target and count your score." msgstr "Kasta pilar på ett mål och räkna dina poäng." #. Help prerequisite #: activities/target/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Can move the mouse, can read numbers and count up to 15 for the first level" msgstr "" "Kan flytta musen, kan läsa tal och kan räkna upp till 15 för den första nivån" #. Help manual #: activities/target/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Check the speed and direction of the target, and then click on it to launch " "a dart. When all your darts are thrown, you are asked to count your score. " "Enter the score with the keyboard." msgstr "" "Kontrollera först målets hastighet och riktning, och klicka sedan på det för " "att kasta en pil. När alla pilar är kastade blir du ombedd att räkna dina " "poäng. Ange poängen med tangentbordet." #. Activity title #: activities/tic_tac_toe/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Tic Tac Toe (against Tux)" msgstr "Tre-i-rad (mot Tux)" #. Help title #: activities/tic_tac_toe/ActivityInfo.qml:32 #: activities/tic_tac_toe_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Place three marks in a row" msgstr "Placera tre markeringar i en rad" #. Help goal #: activities/tic_tac_toe/ActivityInfo.qml:35 #: activities/tic_tac_toe_2players/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "" "Place three respective marks in any horizontal, vertical, or diagonal row to " "win the game" msgstr "" "Placera de tre markeringarna i vilken horisontell, vertikal eller diagonal " "rad som helst för att vinna spelet." #. Help manual #: activities/tic_tac_toe/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Play with the computer. Take turns to click on the square which you want to " "mark. First player to create a line of 3 marks wins" msgstr "" "Spela med datorn. Turas om att klicka på fyrkanten som du vill markera. " "Första spelaren som skapar en rad med tre markeringar vinner." #. Activity title #: activities/tic_tac_toe_2players/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Tic Tac Toe (with a friend)" msgstr "Tre-i-rad (med en vän)" #. Help manual #: activities/tic_tac_toe_2players/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Play with a friend. Take turns to click on the square which you want to " "mark. First player to create a line of 3 marks wins" msgstr "" "Spela med en vän. Turas om att klicka på fyrkanten som du vill markera. " "Första spelaren som skapar en rad med tre markeringar vinner." #. Activity title #: activities/traffic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "A sliding-block puzzle game" msgstr "Ett pusselspel med glidande block" #. Help title #: activities/traffic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Remove the red car from the parking lot through the gate on the right" msgstr "" "Flytta den röda bilen från parkeringsplatsen ut genom porten till höger" #. Help manual #: activities/traffic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Each car can only move either horizontally or vertically. You must make some " "room in order to let the red car move through the gate on the right." msgstr "" "Varje bil kan bara köra horisontellt eller vertikalt. Du måste skapa plats " "för att den röda bilen ska kunna köra genom porten till höger." #: activities/traffic/Traffic.qml:117 msgctxt "Traffic|" msgid "Colors" msgstr "Färger" #: activities/traffic/Traffic.qml:118 msgctxt "Traffic|" msgid "Images" msgstr "Bilder" #: activities/traffic/Traffic.qml:129 msgctxt "Traffic|" msgid "Select your mode" msgstr "Välj sätt" #. Activity title #: activities/watercycle/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Watercycle" msgstr "Vattnets kretslopp" #. Help title #: activities/watercycle/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Tux has come back from fishing on his boat. Bring the water system back up " "so he can take a shower." msgstr "" "Tux har kommit tillbaka från en fisketur i sin båt. Sätt igång vattnet så " "att han kan ta en dusch." #. Help goal #: activities/watercycle/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn the water cycle" msgstr "Lär dig vattnets kretslopp" #. Help manual #: activities/watercycle/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on different active elements: sun, cloud, pumping station, and the " "sewage treatment plant, in order to reactivate the entire water system. When " "the system is back up and Tux is in the shower, push the shower button for " "him." msgstr "" "Klicka på olika aktiva element: solen, molnen, pumphuset och reningsverket, " "för att aktivera hela vattnets kretslopp igen. När vattnet är på igen och " "Tux står i duschen, tryck på duschknappen åt honom." #: activities/watercycle/Watercycle.qml:65 msgctxt "Watercycle|" msgid "" "Sun is the main component of water cycle. Click on the sun to start the " "water cycle." msgstr "" "Solen är huvudkomponenten i vattnets kretslopp. Klicka på solen för att " "starta kretsloppet." #: activities/watercycle/Watercycle.qml:66 msgctxt "Watercycle|" msgid "As the sun rises, the water of the sea starts heating and evaporates." msgstr "När solen stiger, värms havets vatten upp och avdunstar." #: activities/watercycle/Watercycle.qml:67 msgctxt "Watercycle|" msgid "" " Water vapor condenses to form cloud and when clouds become heavy, it rains. " "Click on the cloud." msgstr "" "Vattenånga kondenseras så att moln skapas, och när molnen blir tunga börjar " "det regna. Klicka på molnet." #: activities/watercycle/Watercycle.qml:68 msgctxt "Watercycle|" msgid "" "Rain causes rivers to swell up and this water is transported to us via motor " "pumps through water-tower. Click on the motor pump to supply water to " "residents." msgstr "" "Regn gör att floder fylls på, och vattnet transporteras till oss via " "motordrivna pumpar och vattentornet. Klicka på pumpen för att leverera " "vatten till invånarna." #: activities/watercycle/Watercycle.qml:70 msgctxt "Watercycle|" msgid "" "See the tower filled with water. Activate the sewage treatment station by " "clicking on it." msgstr "" "Se hur tornet fylls med vatten. Aktivera reningsverket genom att klicka på " "det." #: activities/watercycle/Watercycle.qml:71 msgctxt "Watercycle|" msgid "Great, click on the shower, as Tux arrives home." msgstr "Utmärkt, klicka på duschen när Tux kommer hem." #: activities/watercycle/Watercycle.qml:72 msgctxt "Watercycle|" msgid "Fantastic, you have completed water cycle. You can continue playing." msgstr "" "Suveränt, du har gjort färdigt vattnets kretslopp. Du kan fortsätta leka." #: activities/watercycle/Watercycle.qml:96 msgctxt "Watercycle|" msgid "" "The water cycle (also known as the hydrologic cycle) is the journey water " "takes as it circulates from the land to the sky and back again. The sun's " "heat provides energy to evaporate water from water bodies like oceans." msgstr "" "Vattnets kretslopp (också känt som den hydrologiska cykeln) är resan vattnet " "gör när det cirkulerar från land till atmosfären och tillbaka igen. Solens " "värme ger energi så att vatten kan avdunsta från vattensamlingar såsom " "oceaner." #: activities/watercycle/Watercycle.qml:99 msgctxt "Watercycle|" msgid "" "Plants also lose water to the air through transpiration. The water vapor " "eventually, cools forming tiny droplets in clouds. When the clouds meet cool " "air over land, precipitation is triggered and fall down as rain." msgstr "" "Växter förlorar också vatten till luften via utdunstning. Vattenångan " "kallnar till slut, och formar små droppar i molnen. När molnen träffar på " "sval luft över land, utlöses nederbörd som faller ner som regn." #: activities/watercycle/Watercycle.qml:102 msgctxt "Watercycle|" msgid "" "Some of the water is trapped between rock or clay layers, called " "groundwater. But most of the water flows as runoff, eventually returning to " "the seas via rivers." msgstr "" "En del av vattnet fångas i lager av sten eller lera, och kallas grundvatten. " "Men det mesta av vatten blir till avrinning, som till sist flyter tillbaka " "till haven via floder." #: activities/watercycle/Watercycle.qml:104 msgctxt "Watercycle|" msgid "" "Your goal is to complete water cycle before Tux reaches home. Click on the " "different components which make up the water cycle. First click on sun, then " "cloud, water pumping station near the river, sewage treatment, and at last " "regulate the switch to provide water to Tux's shower." msgstr "" "Målet är att göra klart vattnets kretslopp innan Tux hinner hem. Klicka på " "de olika delarna som utgör vattnets kretslopp. Klicka först på solen, sedan " "på molnet, pumphuset nära floden, reningsverket och reglera till sist kranen " "som ger vatten till Tux dusch." #. Activity title #: activities/wordsgame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Falling Words" msgstr "Fallande ord" #. Help title #: activities/wordsgame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Type the falling words before they reach the ground" msgstr "Skriv in hela de fallande orden innan de når marken" #. Help goal #: activities/wordsgame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Keyboard training" msgstr "Tangentbordsövning" #. Help prerequisite #: activities/wordsgame/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Keyboard manipulation" msgstr "Tangentbordshantering" #. Help manual #: activities/wordsgame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Type the complete word as it falls, before it reaches the ground" msgstr "Skriv hela ordet under tiden det faller, innan det når marken" #: core/BuyMeOverlay.qml:77 msgctxt "BuyMeOverlay|" msgid "" "This activity is only available in the full version of GCompris.
On http://gcompris.net you will find the " "instructions to obtain an activation code. Then go to the main configuration " "dialog to enter the code." msgstr "" "Aktiviteten är bara tillgänglig i den fullständiga versionen av GCompris.
Du hittar instruktioner för att hämta en aktiveringskod på http://gcompris.net. Gå därefter till dialogrutan med " "huvudinställningar för att mata in koden." #: core/BuyMeOverlayInapp.qml:76 msgctxt "BuyMeOverlayInapp|" msgid "This activity is only available in the full version of GCompris." msgstr "" "Aktiviteten är bara tillgänglig i den fullständiga versionen av GCompris" #: core/BuyMeOverlayInapp.qml:88 msgctxt "BuyMeOverlayInapp|" msgid "Buy the full version" msgstr "Köp fullständig version" #: core/ChangeLog.qml:40 msgctxt "ChangeLog|" msgid "" "License page added in configuration. Multiple changes on layouts to improve " "the ergonomy." msgstr "" +"Licenssida tillagd i inställningen. Flera ändringar av layouter för att" +" förbättra " +"ergonomin." #: core/ChangeLog.qml:41 msgctxt "ChangeLog|" msgid "Lang activity now available in Polish, Swedish and Ukrainian." msgstr "Språkaktivitet nu tillgänglig på polska, svenska och ukrainska." #: core/ChangeLog.qml:42 msgctxt "ChangeLog|" msgid "Search feature." msgstr "Sökfunktion." #: core/ChangeLog.qml:43 msgctxt "ChangeLog|" msgid "A Changelog." msgstr "En ändringshistorik." #: core/ChangeLog.qml:44 msgctxt "ChangeLog|" msgid "Many little fixes. Lang activity now available in French." msgstr "Många smårättningar. Språkaktivitet nu tillgänglig på franska." #: core/ChangeLog.qml:45 msgctxt "ChangeLog|" msgid "" "Adding a loading overlay to let the user know that some actions are taking " "place (loading an activity for example) and can take some seconds. " "Translations added for: Catalan (Valencian), Chinese Traditional, Finnish " "(92% translated), Russian (98% translated), Slovak (92% translated), Turkish." msgstr "" "Tillägg av ett överliggande inläsningsmeddelande för att tala om för " "användaren att någon åtgärd pågår (exempelvis inläsning av en aktivitet) som " "kan ta några sekunder. Översättningar tillagda för katalanska " "(valencianska), traditionell kinesiska, finska (92 % översatt), ryska (98 % " "översatt), slovakiska (92 % översatt), turkiska." #: core/ChangeLog.qml:46 msgctxt "ChangeLog|" msgid "Translations added for: Slovenian, German, Galician." msgstr "Översättningar tillagda för slovenska, tyska, galiciska." #: core/ChangeLog.qml:65 #, qt-format msgctxt "ChangeLog|" msgid "Version %1:" msgstr "Version %1:" #: core/core.js:190 msgctxt "core|" msgid "Missing sound files!" msgstr "Saknar ljudfiler." #: core/core.js:191 msgctxt "core|" msgid "" "This activity uses language sound files, that are not yet installed on your " "system." msgstr "" "Aktiviteten använder språkljudfiler, som ännu inte har installerats på " "datorn." #: core/core.js:193 msgctxt "core|" msgid "For downloading the needed sound files go to the preferences dialog." msgstr "" "Gå till inställningsdialogrutan för att ladda ner nödvändiga ljudfiler." #: core/core.js:221 msgctxt "core|" msgid "Download in progress" msgstr "Nerladdning pågår" #: core/core.js:223 msgctxt "core|" msgid "Download in progress.
'Abort' it to quit immediately." msgstr "Nerladdning pågår.
\"Avbryt\" den för att avsluta omedelbart." #: core/core.js:233 msgctxt "core|" msgid "Quit?" msgstr "Avsluta?" #: core/core.js:235 msgctxt "core|" msgid "Do you really want to quit GCompris?" msgstr "Vill du verkligen avsluta GCompris?" #: core/core.js:236 msgctxt "core|" msgid "Yes" msgstr "Ja" #: core/core.js:237 msgctxt "core|" msgid "No" msgstr "Nej" #: core/DialogAbout.qml:34 msgctxt "DialogAbout|" msgid "About GCompris" msgstr "Om GCompris" #: core/DialogAbout.qml:35 core/DialogAbout.qml:48 msgctxt "DialogAbout|" msgid "License" -msgstr "" +msgstr "Licens" #. Replace this string with your names, one name per line. #: core/DialogAbout.qml:58 core/DialogAbout.qml:59 msgctxt "DialogAbout|" msgid "translator-credits" msgstr "" "Daniel Nylander\n" "Christian Rose\n" "Bengt Thuree\n" "Ulrika Uddeborg\n" "Stefan Asserhäll\n" "\n" "Skicka synpunkter på översättningen\n" "till <tp-sv@listor.tp-sv.se>" #: core/DialogAbout.qml:66 #, qt-format msgctxt "DialogAbout|" msgid "GCompris %1" msgstr "GCompris %1" #: core/DialogAbout.qml:67 #, qt-format msgctxt "DialogAbout|" msgid "Based on Qt %1" msgstr "Baserad på Qt %1" #: core/DialogAbout.qml:71 msgctxt "DialogAbout|" msgid "GCompris Home Page: http://gcompris.net" msgstr "Webbplats för GCompris: http://gcompris.net" #: core/DialogAbout.qml:78 msgctxt "DialogAbout|" msgid "GCompris is a Free Software developed within the KDE community." msgstr "GCompris är fri programvara utvecklar inom KDE-gemenskapen." #: core/DialogAbout.qml:82 #, qt-format msgctxt "DialogAbout|" msgid "" "KDE is a world-wide network of software engineers, artists, writers, " "translators and facilitators who are committed to Free " "Software development. This community has created hundreds of Free " "Software applications as part of the KDE frameworks, workspaces and " "applications.

KDE is a cooperative enterprise in which no single " "entity controls the efforts or products of KDE to the exclusion of others. " "Everyone is welcome to join and contribute to KDE, including you.

Visit %2 for more information about the KDE community " "and the software we produce." msgstr "" "KDE är ett världsomspännande nätverk av programvaruingenjörer, " "grafiker, författare, översättare och ledare som har åtagit sig att utveckla " "fri programvara. Gemenskapen har skapat hundratals " "program med fri programvara som en del av KDE:s ramverk, arbetsrymder och " "applikationer.

KDE är en kooperativ organisation där ingen " "enskild enhet bestämmer över arbetet eller KDE:s produkter med uteslutande " "av andra. Alla är välkomna att gå med och bidra till KDE, även du.

Besök %2 för mer information om KDE-gemenskapen och " "programvaran vi producerar." #: core/DialogAbout.qml:99 #, qt-format msgctxt "DialogAbout|" msgid "" "Software can always be improved, and the KDE team is ready to do so. " "However, you - the user - must tell us when something does not work as " "expected or could be done better.

KDE has a bug tracking system. " "Visit %1 to report a bug.

If you have a " "suggestion for improvement then you are welcome to use the bug tracking " "system to register your wish. Make sure you use the severity called " "\"Wishlist\"." msgstr "" "Programvara kan alltid förbättras, och KDE-gruppen är redo att göra det. " "Dock måste du, som användare, tala om för oss när någonting inte fungerar " "som förväntat eller kan göras bättre.

KDE har ett " "felspårningssystem. Besök %1 för att rapportera ett fel." "

Om du har ett förslag på en förbättring, är du också välkommen " "att använda felspårningssystemet för att registrera ditt önskemål. Försäkra " "dig om att du använder svårighetsgraden \"Wishlist\"." #: core/DialogAbout.qml:111 #, qt-format msgctxt "DialogAbout|" msgid "" "You do not have to be a software developer to be a member of the KDE team. " "You can join the national teams that translate program interfaces. You can " "provide graphics, themes, sounds, and improved documentation. You decide!" "

Visit %1 for information on some projects in " "which you can participate.

If you need more information or " "documentation, then a visit to %2 will provide you with " "what you need." msgstr "" "Du behöver inte vara en programutvecklare för att bli medlem i KDE-gruppen. " "Du kan gå med i de nationella grupperna som översätter programmens " "gränssnitt. Du kan bidra med grafik, teman, ljud och förbättrad " "dokumentation. Det är upp till dig!

Besök %1 " "för information om några projekt som du kan delta i.

Om du " "behöver mer information eller dokumentation kommer ett besök på %2 att ge dig det du behöver." #: core/DialogAbout.qml:128 #, qt-format msgctxt "DialogAbout|" msgid "" "To support development the KDE community has formed the KDE e.V., a non-" "profit organization legally founded in Germany. KDE e.V. represents the KDE " "community in legal and financial matters. See %1 for " "information on KDE e.V.

KDE benefits from many kinds of " "contributions, including financial. We use the funds to reimburse members " "and others for expenses they incur when contributing. Further funds are used " "for legal support and organizing conferences and meetings.

We " "would like to encourage you to support our efforts with a financial " "donation, using one of the ways described at %2.

Thank you very much in advance for your support." msgstr "" "För att stödja utvecklingen upprättade KDE-gruppen KDE e.V., en ideell " "organisation som juridiskt grundats i Tyskland. KDE e.V. representerar KDE-" "gemenskapen i juridiska och ekonomiska angelägenheter. Se %1 för information om KDE e.V.

KDE gagnas av många olika typer av " "bidrag, inklusive ekonomiska. Medlen används för att ersätta medlemmar och " "andra för utgifter som de åsamkas när de bidrar till KDE. Ytterligare medel " "används för juridiskt stöd och för att organisera konferenser och möten.

Vi vill gärna uppmuntra dig att stödja vårt arbete med en donation, " "på något av sätten som beskrivs på
%2.

Tack på " "förhand för ditt stöd." #: core/DialogAbout.qml:145 #, qt-format msgctxt "DialogAbout|" msgid "A big thanks to the development team: %1" msgstr "Ett stort tack till utvecklingsgruppen: %1" #: core/DialogAbout.qml:149 #, qt-format msgctxt "DialogAbout|" msgid "A big thanks to the translation team: %1" msgstr "Ett stort tack till översättningsgruppen: %1" #: core/DialogActivityConfig.qml:94 #, qt-format msgctxt "DialogActivityConfig|" msgid "%1 configuration" msgstr "Inställning av %1" #: core/DialogActivityConfig.qml:96 msgctxt "DialogActivityConfig|" msgid "Configuration" msgstr "Inställning" #: core/DialogHelp.qml:63 msgctxt "DialogHelp|" msgid "Author:" msgstr "Upphovsman:" #: core/DialogHelp.qml:67 msgctxt "DialogHelp|" msgid "Prerequisite:" msgstr "Förkunskap:" #: core/DialogHelp.qml:72 msgctxt "DialogHelp|" msgid "Goal:" msgstr "Mål:" #: core/DialogHelp.qml:77 msgctxt "DialogHelp|" msgid "Manual:" msgstr "Handbok:" #: core/DialogHelp.qml:81 msgctxt "DialogHelp|" msgid "Credit:" msgstr "Tack:" #: core/DialogHelp.qml:85 msgctxt "DialogHelp|" msgid "Section:" msgstr "Sektion: " #: core/DownloadDialog.qml:166 msgctxt "DownloadDialog|" msgid "Downloading ..." msgstr "Laddar ner..." #. Run this task in background #: core/DownloadDialog.qml:210 msgctxt "DownloadDialog|" msgid "Background" msgstr "Bakgrund" #: core/DownloadDialog.qml:228 msgctxt "DownloadDialog|" msgid "Abort" msgstr "Avbryt" #: core/DownloadDialog.qml:254 msgctxt "DownloadDialog|" msgid "Download error" msgstr "Nerladdningsfel" #: core/DownloadDialog.qml:282 msgctxt "DownloadDialog|" msgid "Your download finished successfully. The data files are now available." msgstr "" "Nerladdningen avslutades med lyckat resultat. Datafilerna är nu tillgängliga." #: core/DownloadDialog.qml:284 msgctxt "DownloadDialog|" msgid "Restart any currently active activity." msgstr "Starta om eventuell pågående aktivitet." #: core/DownloadDialog.qml:286 msgctxt "DownloadDialog|" msgid "Your local data files are up-to-date." msgstr "De lokala datafilerna är aktuella." #: core/IntroMessage.qml:118 msgctxt "IntroMessage|" msgid "Previous" -msgstr "" +msgstr "Föregående" #: core/IntroMessage.qml:134 msgctxt "IntroMessage|" msgid "Next" msgstr "Nästa" #: core/IntroMessage.qml:149 msgctxt "IntroMessage|" msgid "Skip" -msgstr "" +msgstr "Hoppa över" #: core/LanguageList.qml:43 msgctxt "LanguageList|" msgid "Your system default" msgstr "Systemets standardvärden" #: core/main.cpp:153 msgctxt "QObject|" msgid "Run GCompris with the default system cursor." msgstr "Kör GCompris med systemets vanliga pekare." #: core/main.cpp:156 msgctxt "QObject|" msgid "Run GCompris without cursor (touch screen mode)." msgstr "Kör GCompris utan pekare (pekskärm)." #: core/main.cpp:159 msgctxt "QObject|" msgid "Run GCompris in fullscreen mode." msgstr "Kör GCompris i fullskärmsläge." #: core/main.cpp:162 msgctxt "QObject|" msgid "Run GCompris in window mode." msgstr "Kör GCompris i fönsterläge." #: core/main.cpp:165 msgctxt "QObject|" msgid "Run GCompris with sound enabled." msgstr "Kör GCompris med ljud aktiverat." #: core/main.cpp:168 msgctxt "QObject|" msgid "Run GCompris without sound." msgstr "Kör GCompris utan ljud." #: core/main.cpp:171 msgctxt "QObject|" msgid "Disable the kiosk mode (default)." msgstr "Aktivera kioskläget (standardvärde)." #: core/main.cpp:174 msgctxt "QObject|" msgid "Enable the kiosk mode." msgstr "Aktivera kioskläget." #: core/main.qml:130 msgctxt "main|" msgid "" "The images for several activities are not yet installed. Do you want to " "download them now?" msgstr "" "Bilder för flera aktiviteter är inte installerade ännu. Vill du ladda ner " "dem nu?" #: core/main.qml:132 core/main.qml:171 msgctxt "main|" msgid "Yes" msgstr "Ja" #: core/main.qml:137 core/main.qml:177 msgctxt "main|" msgid "No" msgstr "Nej" #: core/main.qml:160 msgctxt "main|" msgid "Welcome to GCompris!" msgstr "Välkommen till GCompris!" #: core/main.qml:161 msgctxt "main|" msgid "You are running GCompris for the first time." msgstr "Du kör GCompris för första gången." #: core/main.qml:162 msgctxt "main|" msgid "" "You should verify that your application settings especially your language is " "set correctly, and that all language specific sound files are installed. You " "can do this in the Preferences Dialog." msgstr "" "Du bör kontrollera att programinställningarna är riktiga, i synnerhet " "språkinställningen, och att alla språkspecifika ljudfiler är installerade. " "Det kan du göra i inställningsdialogrutan." #: core/main.qml:164 msgctxt "main|" msgid "Have Fun!" msgstr "Ha det så kul!" #: core/main.qml:166 #, qt-format msgctxt "main|" msgid "Your current language is %1 (%2)." msgstr "Nuvarande språk är %1 (%2)." #: core/main.qml:170 msgctxt "main|" msgid "Do you want to download the corresponding sound files now?" msgstr "Vill du ladda ner motsvarande ljudfiler nu?" #: core/main.qml:199 msgctxt "main|" msgid "GCompris has been updated! Here are the new changes:
" msgstr "GCompris har uppdaterats. Här är de nya ändringarna:
" #: core/ReadyButton.qml:83 msgctxt "ReadyButton|" msgid "I am Ready" msgstr "Jag är redo" #: core/Tutorial.qml:115 msgctxt "Tutorial|" msgid "Previous" -msgstr "" +msgstr "Föregående" #: core/Tutorial.qml:135 -#, fuzzy #| msgctxt "IntroMessage|" #| msgid "Next" msgctxt "Tutorial|" msgid "Next" msgstr "Nästa" #: core/Tutorial.qml:154 msgctxt "Tutorial|" msgid "Skip" -msgstr "" +msgstr "Hoppa över" #~ msgctxt "category_alphabets|" #~ msgid "Place the ALPHABETS to the right and others objects to the left" #~ msgstr "Placera ALFABETEN till höger och andra föremål till vänster" #~ msgctxt "category_tools|" #~ msgid "Place the TOOLS to the right and others to the left" #~ msgstr "Placera VERKTYGEN till höger och övrigt till vänster" #~ msgctxt "NineMenMorris|" #~ msgid "Skip tutorial" #~ msgstr "Hoppa över instruktionerna" #~ msgctxt "Penalty|" #~ msgid "Double click or double tap on the ball to kick it." #~ msgstr "Dubbelklicka eller dubbeltryck på bollen för att sparka den." #~ msgctxt "ChangeLog|" #~ msgid "Fix some categories in categorization activity." #~ msgstr "Rätta några kategorier i kategoriseringsaktivitet." #~ msgctxt "IntroMessage|" #~ msgid "Let's go" #~ msgstr "Låt oss börja" #~ msgctxt "IntroMessage|" #~ msgid "Skip Instruction" #~ msgstr "Hoppa över instruktionerna" #~ msgctxt "category_shapes|" #~ msgid "Place the objects matching BALL to right and others to the left" #~ msgstr "Placera föremål som matchar BOLL till höger och övriga till vänster" #~ msgctxt "Categorization|" #~ msgid "Instructions and score invisible" #~ msgstr "Instruktioner och poäng dolda" #~ msgctxt "board6_0|" #~ msgid "Czech Republic" #~ msgstr "Tjeckien" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "The original code was written by Philippe Banwarth in 1999. It was ported " #~ "to GCompris by Yves Combe in 2005." #~ msgstr "" #~ "Den ursprungliga koden är skriven av Philippe Banwarth 1999. Den " #~ "konverterades till GCompris av Yves Combe 2005." #~ msgctxt "QObject|" #~ msgid "Disable the configuration button." #~ msgstr "Inaktivera inställningsknappen." #~ msgctxt "board10_0|" #~ msgid "Japan" #~ msgstr "Japan" #~ msgctxt "board11_0|" #~ msgid "Indonesia" #~ msgstr "Indonesien" #~ msgctxt "board11_0|" #~ msgid "Australia" #~ msgstr "Australien" #~ msgctxt "board9_0|" #~ msgid "Africa" #~ msgstr "Afrika" #~ msgctxt "board9_0|" #~ msgid "Zimbabwe" #~ msgstr "Zimbabwe" #~ msgctxt "board9_0|" #~ msgid "Zambia" #~ msgstr "Zambia" #~ msgctxt "board9_0|" #~ msgid "Tunisia" #~ msgstr "Tunisien" #~ msgctxt "board9_0|" #~ msgid "Togo" #~ msgstr "Togo" #~ msgctxt "board9_0|" #~ msgid "Chad" #~ msgstr "Tchad" #~ msgctxt "board9_0|" #~ msgid "Tanzania" #~ msgstr "Tanzania" #~ msgctxt "board9_0|" #~ msgid "Sudan" #~ msgstr "Sudan" #~ msgctxt "board9_0|" #~ msgid "Somalia" #~ msgstr "Somalia" #~ msgctxt "board9_0|" #~ msgid "Senegal" #~ msgstr "Senegal" #~ msgctxt "board9_0|" #~ msgid "Democratic Republic of Congo" #~ msgstr "Demokratiska republiken Kongo" #~ msgctxt "board9_0|" #~ msgid "Central African Republic" #~ msgstr "Centralafrikanska republiken" #~ msgctxt "board9_0|" #~ msgid "Uganda" #~ msgstr "Uganda" #~ msgctxt "board9_0|" #~ msgid "Nigeria" #~ msgstr "Nigeria" #~ msgctxt "board9_0|" #~ msgid "Niger" #~ msgstr "Niger" #~ msgctxt "board9_0|" #~ msgid "Namibia" #~ msgstr "Namibia" #~ msgctxt "board9_0|" #~ msgid "Mozambique" #~ msgstr "Mozambique" #~ msgctxt "board9_0|" #~ msgid "Mauritania" #~ msgstr "Mauretanien" #~ msgctxt "board9_0|" #~ msgid "Morocco" #~ msgstr "Marocko" #~ msgctxt "board9_0|" #~ msgid "Mali" #~ msgstr "Mali" #~ msgctxt "board9_0|" #~ msgid "Malawi" #~ msgstr "Malawi" #~ msgctxt "board9_0|" #~ msgid "Madagascar" #~ msgstr "Madagaskar" #~ msgctxt "board9_0|" #~ msgid "Libya" #~ msgstr "Libyen" #~ msgctxt "board9_0|" #~ msgid "Liberia" #~ msgstr "Liberia" #~ msgctxt "board9_0|" #~ msgid "Kenya" #~ msgstr "Kenya" #~ msgctxt "board9_0|" #~ msgid "Guinea" #~ msgstr "Guinea" #~ msgctxt "board9_0|" #~ msgid "Ghana" #~ msgstr "Ghana" #~ msgctxt "board9_0|" #~ msgid "Gabon" #~ msgstr "Gabon" #~ msgctxt "board9_0|" #~ msgid "Ethiopia" #~ msgstr "Etiopien" #~ msgctxt "board9_0|" #~ msgid "Eritrea" #~ msgstr "Eritrea" #~ msgctxt "board9_0|" #~ msgid "Egypt" #~ msgstr "Egypten" #~ msgctxt "board9_0|" #~ msgid "Ivory Coast" #~ msgstr "Elfenbenskusten" #~ msgctxt "board9_0|" #~ msgid "Republic of Congo" #~ msgstr "Republiken Kongo" #~ msgctxt "board9_0|" #~ msgid "Cameroon" #~ msgstr "Kamerun" #~ msgctxt "board9_0|" #~ msgid "Burkina Faso" #~ msgstr "Burkina Faso" #~ msgctxt "board9_0|" #~ msgid "Botswana" #~ msgstr "Botswana" #~ msgctxt "board9_0|" #~ msgid "Benin" #~ msgstr "Benin" #~ msgctxt "board9_0|" #~ msgid "Angola" #~ msgstr "Angola" #~ msgctxt "board9_0|" #~ msgid "Algeria" #~ msgstr "Algeriet" #~ msgctxt "board9_0|" #~ msgid "South Africa" #~ msgstr "Sydafrika" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "In this activity you discover the chess game by playing against the " #~ "computer. It displays the possible target position for any selected piece " #~ "which helps the children understand how pieces moves. At first level the " #~ "computer is fully random to give the most chances to the children. As " #~ "level increases, better the computer plays." #~ msgstr "" #~ "Aktiviteten låter dig upptäcka schack genom att spela mot datorn. Den " #~ "visar möjliga rutor att flytta till för den valda pjäsen, vilket hjälper " #~ "barn att förstå hur pjäserna flyttas. På första nivån spelar datorn helt " #~ "slumpmässigt för att ge barn så stora chanser som möjligt. När nivån ökas " #~ "spelar datorn allt bättre." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "In this activity you discover the chess game by playing against a friend. " #~ "It displays the possible target position for any selected piece which " #~ "helps the children understand how pieces moves." #~ msgstr "" #~ "Aktiviteten låter dig upptäcka schack genom att spela mot en vän. Datorn " #~ "visar möjliga rutor att flytta till för den valda pjäsen, vilket hjälper " #~ "barnen att förstå hur pjäserna flyttas." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "In this activity you discover the chess game by playing only the end of a " #~ "game. It displays the possible target position for any selected piece " #~ "which helps the children understand how pieces moves." #~ msgstr "" #~ "Aktiviteten låter dig upptäcka schack genom att bara spela slutet på en " #~ "match. Datorn visar möjliga rutor att flytta till för den valda pjäsen, " #~ "vilket hjälper barnen att förstå hur pjäserna flyttas." #~ msgctxt "Hangman|" #~ msgid "OK" #~ msgstr "Ok" #~ msgctxt "Lang|" #~ msgid "The images for this activity are not yet installed." #~ msgstr "Bilderna för aktiviteten är inte installerade ännu." #~ msgctxt "Lang|" #~ msgid "Download the images" #~ msgstr "Ladda ner bilderna" #~ msgctxt "MissingLetter|" #~ msgid "The images for this activity are not yet installed." #~ msgstr "Bilderna för aktiviteten är inte installerade ännu." #~ msgctxt "MissingLetter|" #~ msgid "Download the images" #~ msgstr "Ladda ner bilderna" #~ msgctxt "ActivityInfo|" #~ msgid "Read training in a limited time" #~ msgstr "Läsövning på begränsad tid" #~ msgctxt "BuyMeOverlay|" #~ msgid "Buy the full version" #~ msgstr "Köp fullständig version" #~ msgctxt "ActivityInfo|" #~ msgid "Numbers with pairs of dice" #~ msgstr "Tal med par av tärningar" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "Review a set of words. Each word is shown with a voice a text and an " #~ "image." #~ msgstr "" #~ "Gå igenom ett antal ord. Varje ord läses upp, och visas i text och med en " #~ "bild." #~ msgctxt "ActivityInfo|" #~ msgid "When done you are suggested an exercise in which, given the voice," #~ msgstr "När du är klar föreslås en övning, där du får höra ordet läsas upp," #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "you must find the right word. In the configuration you can select the " #~ "language you want to learn." #~ msgstr "" #~ "och du måste hitta rätt ord. Du kan välja språket du vill lära dig i " #~ "inställningarna." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ " You can also access this activity online on http://gcompris.net/activity/" #~ "lang." #~ msgstr "" #~ "Aktiviteten kan också kommas åt på nätet med http://gcompris.net/activity/" #~ "lang." #~ msgctxt "ActivityInfo|" #~ msgid "Reading practice" #~ msgstr "Lästräning" #~ msgctxt "ActivityInfo|" #~ msgid "Practice reading by finding the word matching an image" #~ msgstr "Träna läsning genom att hitta det ord som passar en bild" #~ msgctxt "Readingh|" #~ msgid "Left to right mode" #~ msgstr "Vänster till höger" #~ msgctxt "ConfigurationItem|" #~ msgid "You selected a new locale." #~ msgstr "Du har valt en ny landsinställning." #~ msgctxt "ConfigurationItem|" #~ msgid "Do you want to download the corresponding sound files now?" #~ msgstr "Vill du ladda ner motsvarande ljudfiler nu?" #~ msgctxt "instruments|" #~ msgid "Find the flute traversiere" #~ msgstr "Hitta tvärflöjten" #~| msgctxt "board7_3|" #~| msgid "Paul Gauguin, Arearea - 1892" #~ msgctxt "board7_3|" #~ msgid "Paul Gauguin, Bedroom in Arles - 1888" #~ msgstr "Paul Gauguin, Sovrum i Arles - 1888" #~ msgctxt "board17_0|" #~ msgid "" #~ "Notre Dame de Paris cathedral on the Île de la Cité island in Paris, " #~ "France." #~ msgstr "" #~ "Katedralen Notre Dame de Paris på ön Île de la Cité i Paris, Frankrike." #~ msgctxt "ActivityInfo|" #~ msgid "Align four" #~ msgstr "Arrangera fyra" #~ msgctxt "ActivityInfo|" #~ msgid "Tic Tac Toe" #~ msgstr "Tre-i-rad" #, fuzzy #~| msgctxt "ActivityInfo|" #~| msgid "Addition" #~ msgctxt "board4_1|" #~ msgid "Aviation" #~ msgstr "Addition" #~ msgctxt "ConfigurationItem|" #~ msgid "Sounds" #~ msgstr "Ljud" #~ msgctxt "DialogConfig|" #~ msgid "Buy the full version" #~ msgstr "Köp fullständig version" #~ msgctxt "DownloadDialog|" #~ msgid "Download finished" #~ msgstr "Nerladdning klar" #~ msgctxt "Imageid|" #~ msgid "Download?" #~ msgstr "Ladda ner?" #~ msgctxt "Imageid|" #~ msgid "Are you ok to download the images for this activity" #~ msgstr "Är det ok att ladda ner bilderna för den här aktiviteten." #~ msgctxt "ActivityInfo|" #~ msgid "Train your audio memory and remove all the violinists Tux." #~ msgstr "Träna ditt ljudminne och ta bort alla Tux-violinister." #~ msgctxt "DialogConfig|" #~ msgid "English (Great Britain)" #~ msgstr "Engelska (Storbritannien)" #~ msgctxt "DialogConfig|" #~ msgid "English (United States)" #~ msgstr "Engelska (USA)" #~ msgctxt "DialogConfig|" #~ msgid "Breton" #~ msgstr "Breton" #~ msgctxt "DialogConfig|" #~ msgid "Danish" #~ msgstr "Danska" #~ msgctxt "DialogConfig|" #~ msgid "Spanish" #~ msgstr "Spanska" #~ msgctxt "DialogConfig|" #~ msgid "Scottish Gaelic" #~ msgstr "Skotsk gäliska" #~ msgctxt "DialogConfig|" #~ msgid "Galician" #~ msgstr "Galiciska" #~ msgctxt "DialogConfig|" #~ msgid "Dutch" #~ msgstr "Holländska" #~ msgctxt "DialogConfig|" #~ msgid "Norwegian Nynorsk" #~ msgstr "Norska (nynorsk)" #~ msgctxt "DialogConfig|" #~ msgid "Polish" #~ msgstr "Polska" #~ msgctxt "DialogConfig|" #~ msgid "Portuguese (Brazil)" #~ msgstr "Portugisiska (brasiliansk)" #~ msgctxt "DialogConfig|" #~ msgid "Slovak" #~ msgstr "Slovakiska" #~ msgctxt "DialogConfig|" #~ msgid "Chinese (Traditional)" #~ msgstr "Kinesiska (traditionell)" #~ msgctxt "Penalty|" #~ msgid "Click twice on the ball to shoot it." #~ msgstr "Klicka två gånger på bollen för att skjuta den." #~ msgctxt "ActivityInfo|" #~ msgid "Find your way out of the maze" #~ msgstr "Hitta vägen ut ur labyrinten" #~ msgctxt "ActivityInfo|" #~ msgid "Move the mouse" #~ msgstr "Flytta musen" #~ msgctxt "ActivityInfo|" #~ msgid "Click on the correct colored butterfly." #~ msgstr "Klicka på fjärilen med rätt färg." #~ msgctxt "ActivityInfo|" #~ msgid "Answer some algebra questions" #~ msgstr "Svara på några algebrafrågor" #~ msgctxt "ActivityInfo|" #~ msgid "In a limited time, give the product of two numbers" #~ msgstr "Under en begränsad tid, ge produkten av två tal" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "A multiplication of two numbers is displayed. At the right of the equals " #~ "sign, give the answer, the product. Use the left and right arrows to " #~ "modify your answer and press the Enter key to check if you've got it " #~ "right. If not, just try again." #~ msgstr "" #~ "Multiplikation av två tal visas. Till höger om likhetstecknet ska svaret " #~ "anges. Använd höger- och vänsterpil för att ändra ditt svar, " #~ "returtangenten för att kontrollera om du har angivet rätt svar. Om inte, " #~ "försök igen." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "A subtraction problem with two numbers is displayed. At the right of the " #~ "equals sign, give the answer, the difference. Use the left and right " #~ "arrows to modify your answer and press the Enter key to check if you've " #~ "got it right. If not, just try again." #~ msgstr "" #~ "Ett subtraktionsproblem med två tal visas. Till höger om likhetstecknet " #~ "ska svaret anges. Använd höger- och vänsterpil för att ändra svaret, " #~ "Retur-tangenten för att kontrollera svaret. Om det var fel kan du försöka " #~ "igen." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "In a limited time, find the sum of of two numbers. Introduction to simple " #~ "in-line addition." #~ msgstr "" #~ "Ge svaret på addition av två tal under begränsad tid. Introduktion till " #~ "enkel linjär addition" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "An addition problem with two numbers is displayed. At the right of the " #~ "equals sign, give the answer, the sum. Use the left and right arrows to " #~ "modify your answer and press the Enter key to check if you've got it " #~ "right. If not, just try again." #~ msgstr "" #~ "En additionsproblem med två tal visas. Till höger om likhetstecknet ska " #~ "svaret anges. Använd höger- och vänsterpil för att ändra svaret, Retur-" #~ "tangenten för att kontrollera svaret. Om det var fel kan du försöka igen." #~ msgctxt "ActivityInfo|" #~ msgid "algorithm" #~ msgstr "algoritm" #~ msgctxt "ActivityInfo|" #~ msgid "Complete a list of symbols" #~ msgstr "Gör färdigt en lista av symboler" #~ msgctxt "ActivityInfo|" #~ msgid "Find the next symbol in a list." #~ msgstr "Hitta nästa symbol i en lista." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "Use the left mouse button to click on the moving fish. A level 5 and " #~ "after, a double click is mandatory." #~ msgstr "" #~ "Använd vänstra musknappen för att klicka på den rörliga fisken. " #~ "Dubbelklick krävs efter nivå 5." #~ msgctxt "ActivityInfo|" #~ msgid "Understanding mixing of colors of light." #~ msgstr "Förstå blandning av färgat ljus." #~ msgctxt "ActivityInfo|" #~ msgid "Can move the mouse." #~ msgstr "Kan flytta musen." #~ msgctxt "ActivityInfo|" #~ msgid "Draw the picture by clicking on each numbers in the right order." #~ msgstr "Rita bilden genom att klicka på varje tal i rätt ordning." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "Move the mouse until all the blocks disappear. You can add you own images " #~ "under the directory '~/My GCompris/erase'." #~ msgstr "" #~ "Flytta muspekaren tills alla block har försvunnit. Du kan lägga till egna " #~ "bilder under katalogen \"~/My GCompris/erase\"." #~ msgctxt "ActivityInfo|" #~ msgid "Double click the mouse" #~ msgstr "Dubbelklicka med musen" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "Animal pictures come from the Animal Photography Page of Ralf Schmode " #~ "(http://schmode.net/). Ralf has kindly permitted GCompris to include his " #~ "pictures. Thanks a lot, Ralf." #~ msgstr "" #~ "Djurbilderna har tagits från Ralf Schmodes djurfotografisida (http://" #~ "schmode.net/). Ralf har gett GCompris tillstånd att inkludera hans " #~ "bilder. Tack så mycket Ralf." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "Move each item to make an increasing series: from the smallest to the " #~ "largest" #~ msgstr "" #~ "Flytta varje objekt för att skapa en ökande talserie: från det lägsta " #~ "till det högsta" #~ msgctxt "ActivityInfo|" #~ msgid "Can use the keyboard arrow to move an object." #~ msgstr "Kan använda tangentbordet för att flytta ett objekt." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "The goal of GCompris is to provide a free alternative to popular " #~ "proprietary edutainment software" #~ msgstr "" #~ "Målet för GCompris är att tillhandahålla ett fritt alternativ till " #~ "populära men proprietära pedagogiska programvaror" #~ msgctxt "ActivityInfo|" #~ msgid "Rebuild the same mosaic on the right area" #~ msgstr "Bygg liknande mosaik på det högra sidan" #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "Catch the numbers in increasing order, using the up, down, right and left " #~ "arrows on the keyboard to move the helicopter." #~ msgstr "" #~ "Fånga talen i ökande ordning. Använd piltangenterna upp, ned, höger och " #~ "vänster på tangentbordet för att flytta helikoptern." #~ msgctxt "ActivityInfo|" #~ msgid "" #~ "For the first level with colored symbols, select a symbol on the left and " #~ "click on its target position. For the higher levels, click on an empty " #~ "square to give it the keyboard focus. Then enter a possible letter or " #~ "number. GCompris will not let you enter invalid data." #~ msgstr "" #~ "På första nivån med färgade symboler ska du markera en av de vänstra " #~ "symbolerna och klicka på dess målposition. På högre nivåer ska du klicka " #~ "på en tom fyrkant för att ge den tangentbordsfokus. Skriv sedan in en " #~ "möjlig bokstav eller siffra. GCompris låter dig inte skriva in ogiltigt " #~ "data."