Diffusion Kolf 0e04b1e68b26

Execute Box2D steps aside the internal advance()s.

Authored by majewsky on Oct 31 2010, 11:23 PM.

Description

Execute Box2D steps aside the internal advance()s.

This does nothing at the moment because no body has a non-zero
physicalVelocity.

This requires that Box2D operates in the same floating-point precision
as Kolf's engine, so patch Box2D to use double precision when mandated
by qreal.

svn path=/trunk/KDE/kdegames/kolf/; revision=1191713

Details

Committed
majewskyOct 31 2010, 11:23 PM
Parents
R407:79239d745ea0: Add methods to CanvasItem to synchronize visual and physical representation.
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