**----------------------------Activities with multidataset---------------------- []**
**Activity: Sudoku []**
Place unique symbols in a grid
Goal: The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in each cell of a grid. In the official Sudoku the grid is 9x9 made up of 3x3 subgrids (called 'regions'). In GCompris we start at lower levels with a simpler version using symbols and with no regions. In all cases the grid is presented with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <http://en.wikipedia.org/wiki/Sudoku>).
**Activity: Give Tux his change [] []**
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Level 1: Give Tux his change, the maximum price is 5 (euros/dollards).
random from 1 + ? = 5
Level 2: Tux buys one items, give him his change, he gives you maximum 7 (euros/dollards).
random from 1 + ? = 7 only one element bought
Level 3: Tux buys one items, give him his change, he gives you maximum 9 (euros/dollards).
random from 1 + ? = 9 only one element bought
Level 4: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 5: Tux buys one items, give him his change, he gives you maximum 13 (euros/dollards).
random from 1 + ? = 13 only one element bought
Level 6: Tux buys one items, give him his change, he gives you maximum 15 (euros/dollards).
random from 1 + ? = 15 only one element bought
Level 7: Tux buys one items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
MultipleData2: Recommended age: 6-8
Level 1: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 2: Tux buys 2 items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 two elements bought
Level 3: Tux buys several items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 several elements bought
Level 4: Tux buys 1 item, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
Level 5: Tux buys 2 items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 two elements bought
Level 6: Tux buys several items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 several elements bought
Level 7: Tux buys 1 item, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 only one element bought
Level 8: Tux buys 2 items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 two elements bought
Level 9: Tux buys several items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 several elements bought
Level 10: Tux buys 1 item, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 only one element bought
Level 11: Tux buys 2 items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 two elements bought
Level 12: Tux buys several items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 several elements bought
**Activity: Money [] []**
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Goal: You must buy the different items and give the exact price (until 10 euros).
Level 1: You must buy an item and give the exact price (until 4 euros)
Level 2: You must buy an item and give the exact price (until 5 euros)
Level 3: You must buy an item and give the exact price (until 6 euros)
Level 4: You must buy an item and give the exact price (until 7 euros)
Level 5: You must buy an item and give the exact price (until 8 euros)
Level 6: You must buy an item and give the exact price (until 9 euros)
Level 7: You must buy an item and give the exact price (until 10 euros)
MultipleData2: Recommended age: 6-7
Goal: You must buy the different items and give the exact price (until 100 euros).
Level 1: You must buy an item and give the exact price (until 20 euros)
Level 2: You must buy an item and give the exact price (until 30 euros)
Level 3: You must buy an item and give the exact price (until 60 euros)
Level 4: You must buy an item and give the exact price (until 100 euros)
Level 5: You must buy one or more items and give the exact price (until 20 euros)
Level 6: You must buy one or more items and give the exact price (until 30 euros)
Level 7: You must buy one or more items and give the exact price (until 60 euros)
Level 8: You must buy one or more items and give the exact price (until 100 euros)
MultipleData3: Recommended age: 7-10
Goal: You must buy the different items and give the exact price (until 1000 euros).
Level 1: You must buy an item and give the exact price (until 100 euros)
Level 2: You must buy an item and give the exact price (until 300 euros)
Level 3: You must buy an item and give the exact price (until 600euros)
Level 4: You must buy an item and give the exact price (until 1000 euros)
Level 5: You must buy one or more items and give the exact price (until 100 euros)
Level 6: You must buy one or more items and give the exact price (until 300 euros)
Level 7: You must buy one or more items and give the exact price (until 600 euros)
Level 8: You must buy one or more items and give the exact price (until 1000 euros)
comments: this will certainly force to create an algorithm which can calculate which objects can be added to not exceed the maximum price
**Activity: Guesscount []**
Goal: Intuition and practice of algebraic-like calculations.
Multipledataset to be defined
**Activity: Addition and subtraction memory game against Tux []**
Goal: Find cards with equivalent quantities from 4 to 9 practicing addition and substraction.
MultipleData1: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1.
Level 1: Find equivalent cards up to 4 with an addition of 1.
Comment for the developper (1+1; 2+1; 3+1)
Level 2: Find equivalent cards up to 5 with an addition of 1.
Level 3: Find equivalent cards up to 6 with an addition of 1.
Level 4: Find equivalent cards up to 7 with an addition of 1.
Level 5: Find equivalent cards up to 8 with an addition of 1.
Level 6: Find equivalent cards up to 8 with an addition of 1.
MultipleData2: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 2.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 2.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 2.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 2.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 2.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 2.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 2.
MultipleData3: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 3.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 3.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 3.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 3.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 3.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 3.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 3.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 5.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 5.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 5.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 5.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 5.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 5.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 5.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 9.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 9.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 9.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 9.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 9.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 9.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 9.
**Activity: Balance the scales properly []**
Goal: Mental calculation, arithmetic equality, unit conversion
multipledataset is discribed in one of the ticket, to be copied pasted here
**Activity: Numbers in Order []**
Goal: Numeration training
MultipleData1: Recommended age: 4-5
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 3
Numbers max 3
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 5
Numbers max 5
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 7
Numbers max 7
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 9
Numbers max 9
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 11
Numbers max 11
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 13
Numbers max 13
MultipleData2: Recommended age: 5-10
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 10
Numbers max 10
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 12
Numbers max 12
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 14
Numbers max 14
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 16
Numbers max 16
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 18
Numbers max 18
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 20
Numbers max 20
**Activity: Count the items []**
Goal: Numeration training
Same numbers sets as Numbers with dominoes
**Activity: The magician hat []**
Goal: Learn addition
MultipleData1: Recommended age: 2-4
Goal: Addition of two numbers
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 4
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
MultipleData2: Recommended age: 4-5
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 6
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 7
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 8
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 9
Level 7: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
MultipleData3: Recommended age: 5-6
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 16
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 20
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 25
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
MultipleData4: Recommended age: 6-7
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 50
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 60
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 80
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
MultipleData5: Recommended age: 7-8
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 200
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 500
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 700
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
MultipleData6: Recommended age: 8-10
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10000
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 20000
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 50000
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 90000
**Activity: Falling Words []**
Goal: Recognise and type letters
MultipleData1: Recommended age: 5-6
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to three letters, each letter must create its own sound (one letter = one phoneme), no digraph eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
MultipleData2: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme),no digraph (eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random Any number of letter in the word, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 4: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 5: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 6: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
digraph list: ai (as in rain), ay (day), ea (teach), ea (bread), ea (break), ee (free), ei (eight), ey (key), ie (piece), oa (road), oo (book), oo (room), ow (slow), and ue (true).
MultipleData3: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 3: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
**Activity: Rebuild the mosaic []**
Goal: Rebuild the mosaic according to the model
MultipleData1: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
As the actual implementation but all the items should be on a single line
MultipleData2: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
Actual implementation
**Activity: Practice subtraction with a fun game []****Activity: Give Tux his change []**
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Level 1: Give Tux his change, the maximum price is 5 (euros/dollards).
random from 1 + ? = 5
Level 2: Tux buys one items, give him his change, he gives you maximum 7 (euros/dollards).
random from 1 + ? = 7 only one element bought
Level 3: Tux buys one items, give him his change, he gives you maximum 9 (euros/dollards).
random from 1 + ? = 9 only one element bought
Level 4: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 5: Tux buys one items, give him his change, he gives you maximum 13 (euros/dollards).
random from 1 + ? = 13 only one element bought
Level 6: Tux buys one items, give him his change, he gives you maximum 15 (euros/dollards).
random from 1 + ? = 15 only one element bought
Level 7: Tux buys one items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
MultipleData2: Recommended age: 6-8
Level 1: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 2: Tux buys 2 items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 two elements bought
Level 3: Tux buys several items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 several elements bought
Level 4: Tux buys 1 item, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
Level 5: Tux buys 2 items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 two elements bought
Level 6: Tux buys several items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 several elements bought
Level 7: Tux buys 1 item, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 only one element bought
Level 8: Tux buys 2 items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 two elements bought
Level 9: Tux buys several items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 several elements bought
Level 10: Tux buys 1 item, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 only one element bought
Level 11: Tux buys 2 items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 two elements bought
Level 12: Tux buys several items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 several elements bought
**Activity: Money [] []**
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Goal: You must buy the different items and give the exact price (until 10 euros).
Level 1: You must buy an item and give the exact price (until 4 euros)
Level 2: You must buy an item and give the exact price (until 5 euros)
Level 3: You must buy an item and give the exact price (until 6 euros)
Level 4: You must buy an item and give the exact price (until 7 euros)
Level 5: You must buy an item and give the exact price (until 8 euros)
Level 6: You must buy an item and give the exact price (until 9 euros)
Level 7: You must buy an item and give the exact price (until 10 euros)
MultipleData2: Recommended age: 6-7
Goal: You must buy the different items and give the exact price (until 100 euros).
Level 1: You must buy an item and give the exact price (until 20 euros)
Level 2: You must buy an item and give the exact price (until 30 euros)
Level 3: You must buy an item and give the exact price (until 60 euros)
Level 4: You must buy an item and give the exact price (until 100 euros)
Level 5: You must buy one or more items and give the exact price (until 20 euros)
Level 6: You must buy one or more items and give the exact price (until 30 euros)
Level 7: You must buy one or more items and give the exact price (until 60 euros)
Level 8: You must buy one or more items and give the exact price (until 100 euros)
MultipleData3: Recommended age: 7-10
Goal: You must buy the different items and give the exact price (until 1000 euros).
Level 1: You must buy an item and give the exact price (until 100 euros)
Level 2: You must buy an item and give the exact price (until 300 euros)
Level 3: You must buy an item and give the exact price (until 600euros)
Level 4: You must buy an item and give the exact price (until 1000 euros)
Level 5: You must buy one or more items and give the exact price (until 100 euros)
Level 6: You must buy one or more items and give the exact price (until 300 euros)
Level 7: You must buy one or more items and give the exact price (until 600 euros)
Level 8: You must buy one or more items and give the exact price (until 1000 euros)
comments: this will certainly force to create an algorithm which can calculate which objects can be added to not exceed the maximum price
**Activity: Guesscount []**
Goal: Intuition and practice of algebraic-like calculations.
Multipledataset to be defined
**Activity: Addition and subtraction memory game against Tux []**
Goal: Find cards with equivalent quantities from 4 to 9 practicing addition and substraction.
MultipleData1: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1.
Level 1: Find equivalent cards up to 4 with an addition of 1.
Comment for the developper (1+1; 2+1; 3+1)
Level 2: Find equivalent cards up to 5 with an addition of 1.
Level 3: Find equivalent cards up to 6 with an addition of 1.
Level 4: Find equivalent cards up to 7 with an addition of 1.
Level 5: Find equivalent cards up to 8 with an addition of 1.
Level 6: Find equivalent cards up to 8 with an addition of 1.
MultipleData2: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 2.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 2.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 2.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 2.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 2.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 2.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 2.
MultipleData3: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 3.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 3.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 3.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 3.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 3.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 3.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 3.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 5.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 5.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 5.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 5.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 5.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 5.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 5.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 9.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 9.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 9.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 9.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 9.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 9.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 9.
**Activity: Balance the scales properly []**
Goal: Mental calculation, arithmetic equality, unit conversion
multipledataset is discribed in one of the ticket, to be copied pasted here
**Activity: Numbers in Order []**
Goal: Numeration training
MultipleData1: Recommended age: 4-5
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 3
Numbers max 3
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 5
Numbers max 5
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 7
Numbers max 7
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 9
Numbers max 9
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 11
Numbers max 11
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 13
Numbers max 13
MultipleData2: Recommended age: 5-10
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 10
Numbers max 10
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 12
Numbers max 12
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 14
Numbers max 14
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 16
Numbers max 16
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 18
Numbers max 18
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 20
Numbers max 20
**Activity: Count the items []**
Goal: Numeration training
Same numbers sets as Numbers with dominoes
**Activity: The magician hat []**
Goal: Learn addition
MultipleData1: Recommended age: 2-4
Goal: Addition of two numbers
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 4
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
MultipleData2: Recommended age: 4-5
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 6
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 7
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 8
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 9
Level 7: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
MultipleData3: Recommended age: 5-6
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 16
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 20
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 25
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
MultipleData4: Recommended age: 6-7
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 50
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 60
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 80
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
MultipleData5: Recommended age: 7-8
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 200
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 500
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 700
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
MultipleData6: Recommended age: 8-10
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10000
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 20000
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 50000
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 90000
**Activity: Falling Words []**
Goal: Recognise and type letters
MultipleData1: Recommended age: 5-6
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to three letters, each letter must create its own sound (one letter = one phoneme), no digraph eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
MultipleData2: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme),no digraph (eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random Any number of letter in the word, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 4: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 5: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 6: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
digraph list: ai (as in rain), ay (day), ea (teach), ea (bread), ea (break), ee (free), ei (eight), ey (key), ie (piece), oa (road), oo (book), oo (room), ow (slow), and ue (true).
MultipleData3: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 3: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
**Activity: Rebuild the mosaic []**
Goal: Rebuild the mosaic according to the model
MultipleData1: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
As the actual implementation but all the items should be on a single line
MultipleData2: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
Actual implementation
**Activity: Practice subtraction with a fun game [*]**
Goal: Tux is hungry. Help him find fish by counting to the correct ice spot.
Multipledataset to be described
**Activity: Addition memory game against Tux []**
Goal: Practice adding up, until all the cards are gone.
Multipledataset to be described
**Activity: Guess a number []**
Goal: Guess a number in a minimum of try
MultipleData1: Recommended age: 6-7
max number 100
MultipleData2: Recommended age: 7-8
max number 1000
MultipleData3: Recommended age: 8-9
max number 100 000
MultipleData4: Recommended age: 9-10
max number 1 000 000
**Activity: Chronos []**
Goal: Sort the pictures into the order that tells the story
MultipleData1: Recommended age: 4-6
Goal: Sort the pictures into the order that tells the story
Exemple of story can be found by typing "Images sequentielles maternelle" and looking for images 4 images max. In landscape mode it would be nice to have all the images in one line
MultipleData2: Recommended age: 6-7
Goal: Sort the pictures into the order that tells the story
Exemple of story can be found by typing "Images sequentielles CP" and looking for images 4 images max. In landscape mode it would be nice to have all the images in one line
MultipleData3: Recommended age: 7+
Actual implementation
**Activity: Learning Clock (adding a ok button) []**
Goal: Distinguish between time-units (hour, minute and second). Set and display time on an analog clock.
MultipleData1: Recommended age: 6-8
Goal: Set and display time on analogue clock for full half and quarters of an hour.
Level 1: Set and display time on analogue clock for full hours.
Random hours between 00:00 and 12:00
Level 2: Set and display time on analogue clock for quarter past of an hour.
Random hours between 00:15, 01:15, 02:15 etc..
Level 3: Set and display time on analogue clock for half past of an hour.
Random hours between 00:30, 01:30, 02:30 etc..
Level 4: Set and display time on analogue clock for quarter to of an hour.
Random hours between 00:45, 01:45, 02:45 etc..
MultipleData2: Recommended age: 8-10
Goal: Set and display time on analogue clock.
Level 1: Set and display time on analogue clock using hours between 00:00 and 12:00 only on multiple of 5 minutes.
Random hours between 00:00 and 12:00
Level 2: Set and display time on analogue clock using hours between 00:00 and 12:00 using written notation (ten past three - quarter past four - three to ten etc..)
Random hours between 00:15, 01:15, 02:15 etc..
Level 3: Set and display time on analogue clock using hours between 00:00 and 12:00 using numbers and written notation (ten past three - 20:32 - quarter past four - 12:11: five to ten etc..) only on multiple of 5 minutes.
Random hours between 00:30, 01:30, 02:30 etc..
Level 4: Set and display time on analogue clock using hours between 00:00 and 12:00.
Random hours between 00:00 and 12:00
Level 5: Set and display time on analogue clock using hours between 00:00 and 12:00 using numbers and written notation (ten past three - 20:32 - twenty one past four - 12:11: three to ten etc..).
Random hours between 00:30, 01:30, 02:30 etc..
Level 6: Set and display time on analogue clock using hours between 00:00 and 24:00.
Random hours between 00:00 and 12:00
Level 7: Set and display time on analogue clock using hours between 00:00 and 24:00 using numbers and written notation (ten past three - 20:32 - twenty one past four - 12:11: three to ten etc..).
Random hours between 00:30, 01:30, 02:30 etc..
idea: adding levels in the same activity comparing hours between two clocks, asking if the left hour is less or more than the right hour.
adding levels asking to read the hour displayed
adding levels comparing analog and digital hours and asking if they are then same
adding levels asking to order in chronological order different hours
**Activity: Enumeration memory game []**
Goal: Numeration training, memory.
MultipleData1: Recommended age: 2-4
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: Turn the cards over to match the numwith the drawn picture, maximum number is 2
Random dices from 1 to 2
Level 2: Turn the cards over to match the numwith the drawn picture, maximum number is 3
Random dices from 1 to 3
Level 3: Turn the cards over to match the numwith the drawn picture, maximum number is 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: Turn the cards over to match the numwith the drawn picture, maximum number is 6
Random dices from 1 to 6
Level 2: Turn the cards over to match the numwith the drawn picture, maximum number is 7
Random dices from 1 to 7
Level 3: Turn the cards over to match the numwith the drawn picture, maximum number is 8
Random dices from 1 to 8
Level 4: Turn the cards over to match the numwith the drawn picture, maximum number is 9
Random dices from 1 to 9
**Activity: Addition of numbers []**
Goal: Learn to find the sum of two numbers within a limited period of time
Multipledataset to be defined
**Activity: Mirror the given image []**
Goal: Mirror the given image
MultipleData1: Recommended age: 5-6
Goal: Mirror the given image
Level 1: Mirror the given image
The two images are symmetrically placed, four tiles, only one color.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, four tiles, two colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, four tiles, two colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 9 tiles, two colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 9 tiles, three colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 9 tiles, three colors.
MultipleData2: Recommended age: 6-8
Goal: Mirror the given image
Level 1: Mirror the given image
The two images are symmetrically placed, 9 tiles, only one color.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, 9 tiles, three colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 9 tiles, three colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 16 tiles, two colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 16 tiles, three colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 16 tiles, three colors.
MultipleData3: Recommended age: 6-8
Goal: Mirror the given image
Level 1: Mirror the given image choosing the colors.
The two images are symmetrically placed, 16 tiles, three colors.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, 36 tiles, three colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 36 tiles, three colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 49 tiles, four colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 49 tiles, four colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 49 tiles, four colors.
**Activity: Alphabet sequence []**
Goal: Order letters and words in alphabetical order.
config: 3 modes available
- capital letters
- lower letters
- cursive letters
MultipleData1: Recommended age: 6-8
Goal: Order letters in alphabetical order.
Level 1: Order capital letters from a to e in alphabetical order
random A to E
Level 2: Order capital letters from a to e in alphabetical order
random F to K
Level 3: Order capital letters from A to K in alphabetical order
random A to K
Level 4: Order capital letters from L to P in alphabetical order
random L to P
Level 5: Order capital letters from A to P in alphabetical order
random A to P
Level 6: Order capital letters from Q to U in alphabetical order
random q to u
Level 7: Order capital letters from A to U in alphabetical order
random A to U
Level 8: Order capital letters from U to Z in alphabetical order
random U to Z
Level 9: Order capital letters from A to Z in alphabetical order
random A to Z
MultipleData2: Recommended age: 8-9
Goal: Order words in alphabetical order.
Level 1: Order the following words in alphabetical order. The first letters of each word are different.
fruit - road - meat - speech - gold - trip - dance
witch - ghost - trip - house - live - like - road
old - crown - tear - bench - computer - key
brake - dream - prince - talk - fly - history
Level 2: Order the following words in alphabetical order. The first letters of each word are different.
watch - shampoo - sun - apple - table - socks
needle - couch - peanuts - stock - shoes
hanger - toothbrush - plastic - machine - shampoo - towel
Level 3: Order the following words in alphabetical order. The first letters of each word are different.
bread - waist - law - firm - fibre - move - bright - green
part - grid - bank - feel - safe - brick - eat
solve - sound - change - fare - tree - hang
rush - trade - line - boy - girl - key
MultipleData3: Recommended age: 9-10
Goal: Order words in alphabetical order.
Level 1: Order the following words in alphabetical order. The first letters or each word can be similar, you need sometime to look up to the second of third letter.
band - beautiful - balance - ball - basket - base
connection - cook - condition - control - conscious - complex
discovery - digestion - direction - discussion - disease - dirty
engine - elastic - egg - effect - enough - end - electric
Level2 : Order the following words in alphabetical order. The first letters or each word can be similar, you need sometime to look up to the second of third letter.
family - face - fall - fat - fact - false - far
fertile - feeling - fiction - field - fight - female
**Activity: Click on an uppercase letter []**
Goal: Letter-name recognition
MultipleDataSets to be described
**Activity: Subtraction of numbers []**
Goal: Learn to find the difference between two numbers within a limited period of time
MultipleDataSets to be described
**Activity: Share pieces of candy []**
Goal: Learn the division of numbers
MultipleData1: Recommended age: 8-9
Goal: Split a number of candies equally between kids
Actual implementation without rest
MultipleData2: Recommended age: 9-10
Goal: Split a number of candies equally between kids. There can be rests.
Actual implementation with rest
Multiple dataset to be defined in more details
**Activity: Categorization []**
Goal: Lean to categorize
MultipleData1: Recommended age: 4-6
Goal: Put together all the elements from a given category
Actual implementation with option 1: Put together all the elements from a category with score
MultipleData2: Recommended age: 6-8
Goal: Put together all the elements from a given category
Actual implementation with options 1 and 2: Put together all the elements from a category with score and without score
MultipleData3: Recommended age: 8-10
Goal: Put together all the elements from a given category
Actual implementation with option 1, 2 3: Put together all the elements from a category with score, without score and without model
**Activity: Division of numbers []**
Goal: Find the result of the division within a limited period of time
Multidataset to be described.
**Activity: Multiplication memory game against Tux []**
Goal: Practice multiplication, until all the cards are gone.
Multidataset to be described.
**Activity: Give Tux his change, including cents []**
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
Multidataset to be written here, descibed in a ticket
**Activity: Multiplication and division memory game []**
Goal: Practice multiplication, division, until all the cards are gone.
MultipleDataset to be described.
**Activity: Numbers With Dice []**
Goal: In a limited time, count or recognise the number of dots
MultipleData1: Recommended age: 2-4
Goal: In a limited time, count or recognise the number of dots from 1 to 4
Level 1: In a limited time, count or recognise the number of dots from 1 to 2
Random dices from 1 to 2
Level 2: In a limited time, count or recognise the number of dots from 1 to 3
Random dices from 1 to 3
Level 3: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: In a limited time, count or recognise the number of dots from 1 to 7
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Level 1: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 2: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
Level 3: In a limited time, count or recognise the number of dots from 1 to 8
Random dices from 1 to 8
Level 4: In a limited time, count or recognise the number of dots from 1 to 9
Random dices from 1 to 9
**Activity: Hexagon []**
Goal: Logic-training activity
No Multipledataset
Recommended age: 5+
**Activity: Lights Off []**
Goal: The aim is to switch off all the lights.
No multidataset
**Activity: Nine men's morris (against Tux) []**
Goal: Form mills (line of 3 pieces) to remove pieces of Tux until Tux has only two pieces, or doesn't have a legal move
No multidataset
**Activity: Assemble the puzzle []**
Goal: Spatial representation
**Activity: The tangram puzzle game []**
Goal: need to fill a goal for tangram
**Activity: Intro gravity []**
Goal: Maintain the spaceship in the middle without crashing into the planets or the asteroids
No Multipledataset
Recommended age: 8+
**Activity: Gnumch Primes []**
Goal: Learn about prime numbers.
**Activity: Mixing colors of light []**
Goal: Mix the primary colors to match to the given color.
No Multipledataset
Recommended age: 3+
**Activity: Simplified Tower of Hanoi []**
Goal: Reproduce the tower on the right in the empty space on the left
No multidataset
**Activity: The football game []**
Goal: Kick the ball behind the goal keeper on the right
No Multipledataset
Recommended age: 3+
**Activity: Operate a canal lock []**
Goal:
No multidataset
**Activity: Multiplication and division memory game against Tux []**
Goal: Practice multiplication, division, until all the cards are gone.
**Activity: Case association memory game against Tux []**
Goal: Learning lower and upper case alphabets, memory.
**Activity: Subtraction memory game []**
Goal: Practice subtraction, until all the cards are gone.
**Activity: Graph Coloring []**
Goal: Learn to distinguish between different colors/shapes and learn about relative positions.
not sure there from what age :(
**Activity: Explore World Animals []**
Goal:
No multipledataset
Recommended age: 7+
**Activity: Wordnumber memory game []**
Goal: Reading numbers, memory.
**Activity: Locate the countries []**
Goal: Drag the countries on the map
No multipledataset
Recommended age: 6+
**Activity: Audio memory game []**
Goal: Train your audio memory and remove all the cards.
No multidataset
**Activity: Find the details []**
Goal: Find where a detail is on an image
MultipleData1: Recommended age: 2-5
Goal: Find where a detail is on an image
Level 1: Drag the image details at the right location
Detail surface represents a third of a simple drawing.
Level 2: Drag the image details at the right location
Detail surface represents a fourth of a simple drawing
Level 3: Drag the image details at the right location
Detail surface represents a fifth of of a simple drawing.
MultipleData2: Recommended age: 5-6
Goal: Find where a detail is on an image
Level 1: Drag the image details at the right location
Detail surface represents a fourth of a complex drawing or of an image.
Level 2: Drag the image details at the right location
Detail surface represents a fifth of a complex drawing or of an image.
Level 3: Drag the image details at the right location
Any detail of a complex drawing or of an image.
MultipleData2: Recommended age: 5-6
Goal: Find where a detail is on an image
Actual implementation
**Activity: The magician hat []**
Goal: Learn subtraction
**Activity: Build the same model []**
Goal: Motor-coordination
**Activity: Number sequence []**
Goal: Can count from 1 to 50.
No multidataset
All age
**Activity: Money with cents []**
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
**Activity: Balance the scales properly []**
Goal: Mental calculation, arithmetic equality
MultipleData1: Recommended age: 2-4
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales
Max weight 3
Level 2: Drag and drop weights to balance the scales
Max weight 4
Level 3: Drag and drop weights to balance the scales
Max weight 5
MultipleData2: Recommended age: 4-5
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales Max weight 4
Level 2: Drag and drop weights to balance the scales Max weight 5
Level 3: Drag and drop weights to balance the scales Max weight 6
Level 4: Drag and drop weights to balance the scales Max weight 7
Level 5: Drag and drop weights to balance the scales Max weight 8
Level 6: Drag and drop weights to balance the scales Max weight 9
Level 7: Drag and drop weights to balance the scales Max weight 10
MultipleData3: Recommended age: 5-6
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales Max weight 10
Level 2: Drag and drop weights to balance the scales Max weight 15
Level 3: Drag and drop weights to balance the scales Max weight 20
Level 4: Drag and drop weights to balance the scales Max weight 25
Level 5: Drag and drop weights to balance the scales Max weight 30
MultipleData4: Recommended age: 6-7
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Actual implementation but not including putting weight on both scale sides
MultipleData5: Recommended age: 7-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Actual implementation including putting weight on both scale sides
**Activity: Find the day []**
Goal: Learn how to count days and find a date on a calendar.
MultipleData1: Recommended age: 7-8
Goal: Read the instructions and select the correct date on the calendar
Questions should never incluide the jump between two months
MultipleData1: Recommended age: 8-9
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between two months
MultipleData1: Recommended age: 9+
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between several months (eg: find the day 78 days adter the 8th of may 2018)
**Activity: Calendar []**
Goal: Learn how to use a calendar
MultipleData1: Recommended age: 7-8
Goal: Read the instructions and select the correct date on the calendar
Questions should never incluide the jump between two months
MultipleData1: Recommended age: 8-9
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between two months
MultipleData1: Recommended age: 9+
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between several months (eg: find the day 78 days adter the 8th of may 2018)
**Activity: Subtraction memory game against Tux []**
Goal: Practice subtraction, until all the cards are gone. Tux will do the same
**Activity: Multiplication of numbers []**
Goal: Learn to multiply numbers within a limited period of time
**Activity: Numbers with dominoes []**
Goal: In a limited time, count the number of dots
MultipleData1: Recommended age: 2-4
Goal: In a limited time, add all the dots present on the domino and give the result (less than 4)
Level 1: In a limited time, count the dots from 1 to 2
Random dices from 1 to 2
Level 2: In a limited time, count or recognise the number of dots from 1 to 3
Random dices from 1 to 3
Level 3: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: In a limited time, count or recognise the number of dots from 1 to 7
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Level 1: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 2: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
Level 3: In a limited time, count or recognise the number of dots from 1 to 8
Random dices from 1 to 8
Level 4: In a limited time, count or recognise the number of dots from 1 to 9
Random dices from 1 to 9
**Activity: Balance the scales properly []**
Goal: Mental calculation, arithmetic equality, unit conversion
MultipleDataset is discribed in a ticket: To be inserted here
**Activity: Practice addition with a target game []**
Goal: Throw darts at a target and count your score.
MultipleData1: Recommended age: 4-6
Goal: Hit the target and count the points
Level 1: Hit the target and add the points until 5
Level 2: Hit the target and add the points until 7
Level 3: Hit the target and add the points until 10
MultipleData2: Recommended age: 6-7
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20
Level 2: Hit the target and add the points
circles 1 2 4 8 10 20 30
Level 3: Hit the target and add the points
circles 1 2 4 8 10 20 50
MultipleData3: Recommended age: 7-8
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 20 30 100 300
Level 3: Hit the target and add the points
circles 1 2 4 8 10 20 50 100 300 500
MultipleData4: Recommended age: 8-9
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000
Level 3: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000 500000
MultipleData5: Recommended age: 9-10
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000
Level 3: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000 500000 1000000 500000
**----------------------------Activities for which we need to think about multidatasets ------------------------ []**
**Activity: Click on a lowercase letter []**
Goal: Letter-name recognition
**Activity: Multiplication memory game []**
Goal: Practice multiplication, until all the cards are gone.
**Activity: Pilot a Submarine []**
Goal: Learn how to control a submarine
No Multipledataset
Recommended age: 7+
**Activity: Case association memory game []**
Goal: Learning lower and upper case alphabets, memory.
**Activity: All operations memory game []**
Goal: Practice addition, subtraction, multiplication, division, until all the cards are gone.
**Activity: The classic hangman game []**
Goal: This is a good exercise to improve reading and spelling skills.
**Activity: A sliding-block puzzle game []**
Goal:
**Activity: Balance Box []**
Goal: Practice fine motor skills and basic counting.
No Multipledataset
Recommended age: 5+
**Activity: Melody []**
Goal: Ear-training activity
No multidataset
**Activity: Make the ball go to Tux []**
Goal:
No multidataset
**----------------------------Activities with no multidataset------------------ []**
**Activity: Memory Game with images []**
Goal: Train your memory and remove all the cards
No multidataset
**Activity: Click and draw []**
Goal:
No multidataset
**Activity: Gnumch Multiples []**
Goal: Learn about multiples and factors.
No multidataset
**Activity: Invisible Maze []**
Goal:
No multidataset
Recommended age: 4+
**Activity: Division memory game against Tux []**
Goal: Practice division, until all the cards are gone.
**Activity: Missing Letter []**
Goal: Training reading skills
no multidataset
**Activity: Tic Tac Toe (with a friend) []**
Goal: Place three respective marks in any horizontal, vertical, or diagonal row to win the game
no multidataset
**Activity: Music instruments []**
Goal: Learn to recognize musical instruments.
No multidataset
Recommended age: 3+
**Activity: Renewable Energy []**
Goal: Learn about an electrical system based on renewable energy
No Multipledataset
Recommended age: 7+
**Activity: Click or tap []**
Goal: Motor-coordination
No multidataset
**Activity: Nine men's morris (with a friend) []**
Goal: Form mills (line of 3 pieces) to remove pieces of opponent until opponent has only two pieces, or doesn't have a legal move
No multidataset
**Activity: Control the hose-pipe []**
Goal: Fine motor coordination
No multidataset
**Activity: Redraw the given image []**
Goal:
Here it would be interesting to add multipledatasets
**Activity: Explore Monuments []**
Goal: To learn about different monuments on the basis of their location.
No MultipleDataset
**Activity: The History of Louis Braille []**
Goal:
No multipledataset
Recommended age: 7+
**Activity: Braille Fun []**
Goal:
No multidataset
**Activity: A baby wordprocessor []**
Goal: Discover the keyboard and the letters.
No multidataset
**Activity: Watercycle []**
Goal: Learn the water cycle
No Multipledataset
Recommended age: 3+
**Activity: Explore Farm Animals []**
Goal: Learn to associate animal sounds with the animal name and what the animal looks like.
No multipledataset
Recommened age: 3+
**Activity: Family []**
Goal: Learn the relationships in a family, according to the lineal system used in most Western societies
No multipledataset
recommended age: 6+
**Activity: Click On Me []**
Goal: Motor coordination: moving the hand precisely.
No multidataset
**Activity: Matching Items []**
Goal: Motor coordination. Conceptual matching.
Recommended age: any
**Activity: Play checkers with your friend []**
Goal: Capture all the pieces of your opponent before your opponent capture all of yours.
No multidataset
**Activity: Align four (with a friend) []**
Goal: Create a line of 4 tokens either horizontally (lying down), vertically (standing up) or diagonally.
No multidataset
**Activity: Bargame (with a friend) []**
Goal: Don't put the ball in the last hole
No multidataset
**Activity: Complete the puzzle []**
Goal: Drag the details on their respective place
Recommended age: all
**Activity: Explore World Music []**
Goal: Develop a better understanding of the variety of music present in the world
No multipledataset
Recommended age: 7+
**Activity: Draw Numbers []**
Goal: Learning how to draw the numbers in a funny way.
No multidataset
**Activity: Enrich your vocabulary []**
Goal: Enrich your vocabulary in your native language or in a foreign one.
No multidataset
**Activity: Gnumch Factors []**
Goal: Learn about multiples and factors.
**Activity: Roman numerals []**
Goal:
**Activity: Locate the region []**
Goal: Drag and drop different region on the map
Dataset per continent:
Africa
America
Asia
Australia
Europe
Recommended age: 7+
**Activity: Audio memory game against Tux []**
Goal: Train your audio memory and remove all the cards.
No multidataset
**Activity: Mining for gold []**
Goal: Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out.
No multidataset
**Activity: Memory Game with images against Tux []**
Goal: Train your memory and remove all the cards
**Activity: Align four (against Tux) []**
Goal: Create a line of 4 tokens either horizontally (lying down), vertically (standing up) or diagonally.
No multidataset
**Activity: Letter in which word []**
Goal: Select all the words which contain the spoken letter.
**Activity: Play chess against your friend []**
Goal:
No multidataset
**Activity: Digital Electricity []**
Goal: Freely create a digital electric schema with a real time simulation of it.
No Multipledataset
Recommended age: 8+
**Activity: Photo Hunter []**
Goal: Visual Discrimination
No multidataset
**Activity: End of chess game []**
Goal:
No multidataset
**Activity: Play checkers against the computer []**
Goal: Capture all the pieces of your opponent before your opponent capture all of yours.
No multidataset
**Activity: Double tap or double click []**
Goal: Motor-coordination
No multidataset
**Activity: Even and Odd Numbers []**
Goal: Numeration training
**Activity: Bargame (against Tux) []**
Goal: Don't put the ball in the last hole
No multidataset
**Activity: Penalty kick []**
Goal:
No multidataset
**Activity: Gnumch Inequality []**
Goal: Practice addition, subtraction, multiplication and division.
**Activity: Mixing color of paint []**
Goal: Mix the primary colors to match to the given color
No Multipledataset
Recommended age: 6+
**Activity: All operations memory game against Tux []**
Goal: Practice addition, subtraction, multiplication, division, until all the cards are gone.
No Multipledataset
Recommended age: 5+
**Activity: Logical associations []**
Goal: Logic training activity
No Multipledataset
Recommended age: 3+
**Activity: Move the mouse or touch the screen []**
Goal: Motor-coordination
No multidataset
**Activity: A simple drawing activity []**
Goal: Enhance creative skills
No Multipledataset
Recommended age: 3+
**Activity: Tic Tac Toe (against Tux) []**
Goal: Place three respective marks in any horizontal, vertical, or diagonal row to win the game
No multidataset
**Activity: Find your left and right hands []**
Goal: Distinguish right and left hands from different points of view. Spatial representation
No multipledataset
Recommended age 5+
**Activity: Play chess against Tux []**
Goal:
No multidataset
**Activity: The fifteen game []**
Goal:
No multidataset
**Activity: Image Name []**
Goal: Vocabulary and reading
No multidataset
**Activity: Simple Letters []**
Goal: Letter association between the screen and the keyboard
**Activity: Division memory game []**
Goal: Practice division, until all the cards are gone.
**Activity: Advanced colors []**
Goal: Learn to recognize unusual colors.
No multipledataset
Recommended age: 6+
**Activity: Horizontal reading practice []**
Goal: Reading training in a limited time
**Activity: Addition memory game []**
Goal: Practice adding up, until all the cards are gone.
**Activity: Gnumch Equality []**
Goal: Practice addition, multiplication, division and subtraction.
**Activity: Land Safe []**
Goal: Pilot the spaceship towards the green landing area.
No multidataset
**Activity: Colors []**
Goal: This activity teaches you to recognize different colors. When you hear the name of the color, touch the duck wearing it.
Recommended 4-7
**Activity: Discover the Braille system []**
Goal: Let children discover the Braille system.
No multidataset
Recommended age: 8+
**Activity: Super Brain []**
Goal: Tux has hidden several items. Find them again in the correct order
No multidataset
**Activity: The Tower of Hanoi []**
Goal: need to fill a goal for hanoi_real
No multidataset
**Activity: Railroad activity []**
Goal: Memory training
No multidataset
**Activity: Relative Maze []**
Goal:
No multidataset
Recommended age: 3+
**Activity: Vertical-reading practice []**
Goal: Reading training in a limited time
**Activity: Maze []**
Goal:
No multidataset
**Activity: Solar System []**
Goal:
No multidataset
**Activity: Draw Letters []**
Goal: Learning how to draw the letters in a funny way.
**Activity: Point the relatives []**
Goal: Learn the relationships in a family, according to the lineal system used in most Western societies
No multidataset
Recommended age: 6+