Activities with multidataset
Activity: Sudoku
Place unique symbols in a grid
Goal: The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in each cell of a grid. In the official Sudoku the grid is 9x9 made up of 3x3 subgrids (called 'regions'). In GCompris we start at lower levels with a simpler version using symbols and with no regions. In all cases the grid is presented with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <http://en.wikipedia.org/wiki/Sudoku>).
Activity: Give Tux his change [ ]
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Level 1: Give Tux his change, the maximum price is 5 (euros/dollards).
random from 1 + ? = 5
Level 2: Tux buys one items, give him his change, he gives you maximum 7 (euros/dollards).
random from 1 + ? = 7 only one element bought
Level 3: Tux buys one items, give him his change, he gives you maximum 9 (euros/dollards).
random from 1 + ? = 9 only one element bought
Level 4: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 5: Tux buys one items, give him his change, he gives you maximum 13 (euros/dollards).
random from 1 + ? = 13 only one element bought
Level 6: Tux buys one items, give him his change, he gives you maximum 15 (euros/dollards).
random from 1 + ? = 15 only one element bought
Level 7: Tux buys one items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
MultipleData2: Recommended age: 6-8
Level 1: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 2: Tux buys 2 items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 two elements bought
Level 3: Tux buys several items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 several elements bought
Level 4: Tux buys 1 item, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
Level 5: Tux buys 2 items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 two elements bought
Level 6: Tux buys several items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 several elements bought
Level 7: Tux buys 1 item, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 only one element bought
Level 8: Tux buys 2 items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 two elements bought
Level 9: Tux buys several items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 several elements bought
Level 10: Tux buys 1 item, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 only one element bought
Level 11: Tux buys 2 items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 two elements bought
Level 12: Tux buys several items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 several elements bought
Activity: Money [ ]
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Goal: You must buy the different items and give the exact price (until 10 euros).
Level 1: You must buy an item and give the exact price (until 4 euros)
Level 2: You must buy an item and give the exact price (until 5 euros)
Level 3: You must buy an item and give the exact price (until 6 euros)
Level 4: You must buy an item and give the exact price (until 7 euros)
Level 5: You must buy an item and give the exact price (until 8 euros)
Level 6: You must buy an item and give the exact price (until 9 euros)
Level 7: You must buy an item and give the exact price (until 10 euros)
MultipleData2: Recommended age: 6-7
Goal: You must buy the different items and give the exact price (until 100 euros).
Level 1: You must buy an item and give the exact price (until 20 euros)
Level 2: You must buy an item and give the exact price (until 30 euros)
Level 3: You must buy an item and give the exact price (until 60 euros)
Level 4: You must buy an item and give the exact price (until 100 euros)
Level 5: You must buy one or more items and give the exact price (until 20 euros)
Level 6: You must buy one or more items and give the exact price (until 30 euros)
Level 7: You must buy one or more items and give the exact price (until 60 euros)
Level 8: You must buy one or more items and give the exact price (until 100 euros)
MultipleData3: Recommended age: 7-10
Goal: You must buy the different items and give the exact price (until 1000 euros).
Level 1: You must buy an item and give the exact price (until 100 euros)
Level 2: You must buy an item and give the exact price (until 300 euros)
Level 3: You must buy an item and give the exact price (until 600euros)
Level 4: You must buy an item and give the exact price (until 1000 euros)
Level 5: You must buy one or more items and give the exact price (until 100 euros)
Level 6: You must buy one or more items and give the exact price (until 300 euros)
Level 7: You must buy one or more items and give the exact price (until 600 euros)
Level 8: You must buy one or more items and give the exact price (until 1000 euros)
comments: this will certainly force to create an algorithm which can calculate which objects can be added to not exceed the maximum price
Activity: Guesscount
Goal: Intuition and practice of algebraic-like calculations.
Multipledataset to be defined
Activity: Addition and subtraction memory game against Tux
Goal: Find cards with equivalent quantities from 4 to 9 practicing addition and substraction.
MultipleData1: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1.
Level 1: Find equivalent cards up to 4 with an addition of 1.
Comment for the developper (1+1; 2+1; 3+1)
Level 2: Find equivalent cards up to 5 with an addition of 1.
Level 3: Find equivalent cards up to 6 with an addition of 1.
Level 4: Find equivalent cards up to 7 with an addition of 1.
Level 5: Find equivalent cards up to 8 with an addition of 1.
Level 6: Find equivalent cards up to 8 with an addition of 1.
MultipleData2: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 2.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 2.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 2.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 2.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 2.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 2.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 2.
MultipleData3: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 3.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 3.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 3.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 3.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 3.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 3.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 3.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 5.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 5.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 5.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 5.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 5.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 5.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 5.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 9.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 9.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 9.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 9.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 9.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 9.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 9.
Activity: Balance the scales properly
Goal: Mental calculation, arithmetic equality, unit conversion
multipledataset is discribed in one of the ticket, to be copied pasted here
Activity: Numbers in Order [ ]
Goal: Numeration training
MultipleData1: Recommended age: 4-5
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 3
Numbers max 3
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 5
Numbers max 5
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 7
Numbers max 7
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 9
Numbers max 9
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 11
Numbers max 11
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 13
Numbers max 13
MultipleData2: Recommended age: 5-10
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 10
Numbers max 10
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 12
Numbers max 12
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 14
Numbers max 14
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 16
Numbers max 16
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 18
Numbers max 18
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 20
Numbers max 20
Activity: Count the items
Goal: Numeration training
Same numbers sets as Numbers with dominoes
Activity: The magician hat [ ]
Goal: Learn addition
MultipleData1: Recommended age: 2-4
Goal: Addition of two numbers
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 4
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
MultipleData2: Recommended age: 4-5
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 6
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 7
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 8
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 9
Level 7: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
MultipleData3: Recommended age: 5-6
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 16
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 20
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 25
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
MultipleData4: Recommended age: 6-7
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 50
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 60
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 80
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
MultipleData5: Recommended age: 7-8
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 200
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 500
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 700
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
MultipleData6: Recommended age: 8-10
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10000
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 20000
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 50000
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 90000
Activity: Falling Words [ ]
Goal: Recognise and type letters
MultipleData1: Recommended age: 5-6
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to three letters, each letter must create its own sound (one letter = one phoneme), no digraph eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
MultipleData2: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme),no digraph (eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random Any number of letter in the word, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 4: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 5: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 6: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
digraph list: ai (as in rain), ay (day), ea (teach), ea (bread), ea (break), ee (free), ei (eight), ey (key), ie (piece), oa (road), oo (book), oo (room), ow (slow), and ue (true).
MultipleData3: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 3: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
Activity: Rebuild the mosaic [ ]
Goal: Rebuild the mosaic according to the model
MultipleData1: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
As the actual implementation but all the items should be on a single line
MultipleData2: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
Actual implementation
Activity: Practice subtraction with a fun game
Goal: Tux is hungry. Help him find fish by counting to the correct ice spot.
Multipledataset to be described
Activity: Addition memory game against Tux
Goal: Practice adding up, until all the cards are gone.
Multipledataset to be described
Activity: Guess a number [ ]
Goal: Guess a number in a minimum of try
MultipleData1: Recommended age: 6-7
max number 100
MultipleData2: Recommended age: 7-8
max number 1000
MultipleData3: Recommended age: 8-9
max number 100 000
MultipleData4: Recommended age: 9-10
max number 1 000 000
Activity: Chronos
Goal: Sort the pictures into the order that tells the story
MultipleData1: Recommended age: 4-6
Goal: Sort the pictures into the order that tells the story
Exemple of story can be found by typing "Images sequentielles maternelle" and looking for images 4 images max. In landscape mode it would be nice to have all the images in one line
MultipleData2: Recommended age: 6-7
Goal: Sort the pictures into the order that tells the story
Exemple of story can be found by typing "Images sequentielles CP" and looking for images 4 images max. In landscape mode it would be nice to have all the images in one line
MultipleData3: Recommended age: 7+
Actual implementation
Activity: Learning Clock (adding a ok button) [ ]
Goal: Distinguish between time-units (hour, minute and second). Set and display time on an analog clock.
MultipleData1: Recommended age: 6-8
Goal: Set and display time on analogue clock for full half and quarters of an hour.
Level 1: Set and display time on analogue clock for full hours.
Random hours between 00:00 and 12:00
Level 2: Set and display time on analogue clock for quarter past of an hour.
Random hours between 00:15, 01:15, 02:15 etc..
Level 3: Set and display time on analogue clock for half past of an hour.
Random hours between 00:30, 01:30, 02:30 etc..
Level 4: Set and display time on analogue clock for quarter to of an hour.
Random hours between 00:45, 01:45, 02:45 etc..
MultipleData2: Recommended age: 8-10
Goal: Set and display time on analogue clock.
Level 1: Set and display time on analogue clock using hours between 00:00 and 12:00 only on multiple of 5 minutes.
Random hours between 00:00 and 12:00
Level 2: Set and display time on analogue clock using hours between 00:00 and 12:00 using written notation (ten past three - quarter past four - three to ten etc..)
Random hours between 00:15, 01:15, 02:15 etc..
Level 3: Set and display time on analogue clock using hours between 00:00 and 12:00 using numbers and written notation (ten past three - 20:32 - quarter past four - 12:11: five to ten etc..) only on multiple of 5 minutes.
Random hours between 00:30, 01:30, 02:30 etc..
Level 4: Set and display time on analogue clock using hours between 00:00 and 12:00.
Random hours between 00:00 and 12:00
Level 5: Set and display time on analogue clock using hours between 00:00 and 12:00 using numbers and written notation (ten past three - 20:32 - twenty one past four - 12:11: three to ten etc..).
Random hours between 00:30, 01:30, 02:30 etc..
Level 6: Set and display time on analogue clock using hours between 00:00 and 24:00.
Random hours between 00:00 and 12:00
Level 7: Set and display time on analogue clock using hours between 00:00 and 24:00 using numbers and written notation (ten past three - 20:32 - twenty one past four - 12:11: three to ten etc..).
Random hours between 00:30, 01:30, 02:30 etc..
idea: adding levels in the same activity comparing hours between two clocks, asking if the left hour is less or more than the right hour.
adding levels asking to read the hour displayed
adding levels comparing analog and digital hours and asking if they are then same
adding levels asking to order in chronological order different hours
Activity: Enumeration memory game [ ]
Goal: Numeration training, memory.
MultipleData1: Recommended age: 2-4
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: Turn the cards over to match the numwith the drawn picture, maximum number is 2
Random dices from 1 to 2
Level 2: Turn the cards over to match the numwith the drawn picture, maximum number is 3
Random dices from 1 to 3
Level 3: Turn the cards over to match the numwith the drawn picture, maximum number is 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: Turn the cards over to match the numwith the drawn picture, maximum number is 6
Random dices from 1 to 6
Level 2: Turn the cards over to match the numwith the drawn picture, maximum number is 7
Random dices from 1 to 7
Level 3: Turn the cards over to match the numwith the drawn picture, maximum number is 8
Random dices from 1 to 8
Level 4: Turn the cards over to match the numwith the drawn picture, maximum number is 9
Random dices from 1 to 9
Activity: Addition of numbers
Goal: Learn to find the sum of two numbers within a limited period of time
Multipledataset to be defined
Activity: Mirror the given image [ ]
Goal: Mirror the given image
MultipleData1: Recommended age: 5-6
Goal: Mirror the given image
Level 1: Mirror the given image
The two images are symmetrically placed, four tiles, only one color.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, four tiles, two colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, four tiles, two colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 9 tiles, two colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 9 tiles, three colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 9 tiles, three colors.
MultipleData2: Recommended age: 6-8
Goal: Mirror the given image
Level 1: Mirror the given image
The two images are symmetrically placed, 9 tiles, only one color.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, 9 tiles, three colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 9 tiles, three colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 16 tiles, two colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 16 tiles, three colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 16 tiles, three colors.
MultipleData3: Recommended age: 6-8
Goal: Mirror the given image
Level 1: Mirror the given image choosing the colors.
The two images are symmetrically placed, 16 tiles, three colors.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, 36 tiles, three colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 36 tiles, three colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 49 tiles, four colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 49 tiles, four colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 49 tiles, four colors.
Activity: Alphabet sequence [ ]
Goal: Order letters and words in alphabetical order.
config: 3 modes available
- capital letters
- lower letters
- cursive letters
MultipleData1: Recommended age: 6-8
Goal: Order letters in alphabetical order.
Level 1: Order capital letters from a to e in alphabetical order
random A to E
Level 2: Order capital letters from a to e in alphabetical order
random F to K
Level 3: Order capital letters from A to K in alphabetical order
random A to K
Level 4: Order capital letters from L to P in alphabetical order
random L to P
Level 5: Order capital letters from A to P in alphabetical order
random A to P
Level 6: Order capital letters from Q to U in alphabetical order
random q to u
Level 7: Order capital letters from A to U in alphabetical order
random A to U
Level 8: Order capital letters from U to Z in alphabetical order
random U to Z
Level 9: Order capital letters from A to Z in alphabetical order
random A to Z
MultipleData2: Recommended age: 8-9
Goal: Order words in alphabetical order.
Level 1: Order the following words in alphabetical order. The first letters of each word are different.
fruit - road - meat - speech - gold - trip - dance
witch - ghost - trip - house - live - like - road
old - crown - tear - bench - computer - key
brake - dream - prince - talk - fly - history
Level 2: Order the following words in alphabetical order. The first letters of each word are different.
watch - shampoo - sun - apple - table - socks
needle - couch - peanuts - stock - shoes
hanger - toothbrush - plastic - machine - shampoo - towel
Level 3: Order the following words in alphabetical order. The first letters of each word are different.
bread - waist - law - firm - fibre - move - bright - green
part - grid - bank - feel - safe - brick - eat
solve - sound - change - fare - tree - hang
rush - trade - line - boy - girl - key
MultipleData3: Recommended age: 9-10
Goal: Order words in alphabetical order.
Level 1: Order the following words in alphabetical order. The first letters or each word can be similar, you need sometime to look up to the second of third letter.
band - beautiful - balance - ball - basket - base
connection - cook - condition - control - conscious - complex
discovery - digestion - direction - discussion - disease - dirty
engine - elastic - egg - effect - enough - end - electric
Level2 : Order the following words in alphabetical order. The first letters or each word can be similar, you need sometime to look up to the second of third letter.
family - face - fall - fat - fact - false - far
fertile - feeling - fiction - field - fight - female
Activity: Click on an uppercase letter
Goal: Letter-name recognition
MultipleDataSets to be described
Activity: Subtraction of numbers
Goal: Learn to find the difference between two numbers within a limited period of time
MultipleDataSets to be described
Activity: Share pieces of candy [ ]
Goal: Learn the division of numbers
MultipleData1: Recommended age: 8-9
Goal: Split a number of candies equally between kids
Actual implementation without rest
MultipleData2: Recommended age: 9-10
Goal: Split a number of candies equally between kids. There can be rests.
Actual implementation with rest
Multiple dataset to be defined in more details
Activity: Categorization
Goal: Lean to categorize
MultipleData1: Recommended age: 4-6
Goal: Put together all the elements from a given category
Actual implementation with option 1: Put together all the elements from a category with score
MultipleData2: Recommended age: 6-8
Goal: Put together all the elements from a given category
Actual implementation with options 1 and 2: Put together all the elements from a category with score and without score
MultipleData3: Recommended age: 8-10
Goal: Put together all the elements from a given category
Actual implementation with option 1, 2 3: Put together all the elements from a category with score, without score and without model
Activity: Division of numbers
Goal: Find the result of the division within a limited period of time
Multidataset to be described.
Activity: Multiplication memory game against Tux
Goal: Practice multiplication, until all the cards are gone.
Multidataset to be described.
Activity: Give Tux his change, including cents
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
Multidataset to be written here, descibed in a ticket
Activity: Multiplication and division memory game
Goal: Practice multiplication, division, until all the cards are gone.
MultipleDataset to be described.
Activity: Numbers With Dice [ ]
Goal: In a limited time, count or recognise the number of dots
MultipleData1: Recommended age: 2-4
Goal: In a limited time, count or recognise the number of dots from 1 to 4
Level 1: In a limited time, count or recognise the number of dots from 1 to 2
Random dices from 1 to 2
Level 2: In a limited time, count or recognise the number of dots from 1 to 3
Random dices from 1 to 3
Level 3: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: In a limited time, count or recognise the number of dots from 1 to 7
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Level 1: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 2: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
Level 3: In a limited time, count or recognise the number of dots from 1 to 8
Random dices from 1 to 8
Level 4: In a limited time, count or recognise the number of dots from 1 to 9
Random dices from 1 to 9
Activity: Hexagon
Goal: Logic-training activity
No Multipledataset
Recommended age: 5+
Activity: Lights Off
Goal: The aim is to switch off all the lights.
No multidataset
Activity: Nine men's morris (against Tux)
Goal: Form mills (line of 3 pieces) to remove pieces of Tux until Tux has only two pieces, or doesn't have a legal move
No multidataset
Activity: Assemble the puzzle
Goal: Spatial representation
Activity: The tangram puzzle game
Goal: need to fill a goal for tangram
Activity: Intro gravity
Goal: Maintain the spaceship in the middle without crashing into the planets or the asteroids
No Multipledataset
Recommended age: 8+
Activity: Gnumch Primes
Goal: Learn about prime numbers.
Activity: Mixing colors of light
Goal: Mix the primary colors to match to the given color.
No Multipledataset
Recommended age: 3+
Activity: Simplified Tower of Hanoi
Goal: Reproduce the tower on the right in the empty space on the left
No multidataset
Activity: The football game
Goal: Kick the ball behind the goal keeper on the right
No Multipledataset
Recommended age: 3+
Activity: Operate a canal lock
Goal:
No multidataset
Activity: Multiplication and division memory game against Tux
Goal: Practice multiplication, division, until all the cards are gone.
Activity: Case association memory game against Tux
Goal: Learning lower and upper case alphabets, memory.
Activity: Subtraction memory game
Goal: Practice subtraction, until all the cards are gone.
Activity: Graph Coloring
Goal: Learn to distinguish between different colors/shapes and learn about relative positions.
not sure there from what age :(
Activity: Explore World Animals
Goal:
No multipledataset
Recommended age: 7+
Activity: Wordnumber memory game
Goal: Reading numbers, memory.
Activity: Locate the countries
Goal: Drag the countries on the map
No multipledataset
Recommended age: 6+
Activity: Audio memory game
Goal: Train your audio memory and remove all the cards.
No multidataset
Activity: Find the details [ ]
Goal: Find where a detail is on an image
MultipleData1: Recommended age: 2-5
Goal: Find where a detail is on an image
Level 1: Drag the image details at the right location
Detail surface represents a third of a simple drawing.
Level 2: Drag the image details at the right location
Detail surface represents a fourth of a simple drawing
Level 3: Drag the image details at the right location
Detail surface represents a fifth of of a simple drawing.
MultipleData2: Recommended age: 5-6
Goal: Find where a detail is on an image
Level 1: Drag the image details at the right location
Detail surface represents a fourth of a complex drawing or of an image.
Level 2: Drag the image details at the right location
Detail surface represents a fifth of a complex drawing or of an image.
Level 3: Drag the image details at the right location
Any detail of a complex drawing or of an image.
MultipleData2: Recommended age: 5-6
Goal: Find where a detail is on an image
Actual implementation
Activity: The magician hat
Goal: Learn subtraction
Activity: Build the same model
Goal: Motor-coordination
Activity: Number sequence
Goal: Can count from 1 to 50.
No multidataset
All age
Activity: Money with cents
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
Activity: Balance the scales properly [ ]
Goal: Mental calculation, arithmetic equality
MultipleData1: Recommended age: 2-4
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales
Max weight 3
Level 2: Drag and drop weights to balance the scales
Max weight 4
Level 3: Drag and drop weights to balance the scales
Max weight 5
MultipleData2: Recommended age: 4-5
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales Max weight 4
Level 2: Drag and drop weights to balance the scales Max weight 5
Level 3: Drag and drop weights to balance the scales Max weight 6
Level 4: Drag and drop weights to balance the scales Max weight 7
Level 5: Drag and drop weights to balance the scales Max weight 8
Level 6: Drag and drop weights to balance the scales Max weight 9
Level 7: Drag and drop weights to balance the scales Max weight 10
MultipleData3: Recommended age: 5-6
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales Max weight 10
Level 2: Drag and drop weights to balance the scales Max weight 15
Level 3: Drag and drop weights to balance the scales Max weight 20
Level 4: Drag and drop weights to balance the scales Max weight 25
Level 5: Drag and drop weights to balance the scales Max weight 30
MultipleData4: Recommended age: 6-7
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Actual implementation but not including putting weight on both scale sides
MultipleData5: Recommended age: 7-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Actual implementation including putting weight on both scale sides
Activity: Find the day [ ]
Goal: Learn how to count days and find a date on a calendar.
MultipleData1: Recommended age: 7-8
Goal: Read the instructions and select the correct date on the calendar
Questions should never incluide the jump between two months
MultipleData1: Recommended age: 8-9
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between two months
MultipleData1: Recommended age: 9+
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between several months (eg: find the day 78 days adter the 8th of may 2018)
Activity: Calendar [ ]
Goal: Learn how to use a calendar
MultipleData1: Recommended age: 7-8
Goal: Read the instructions and select the correct date on the calendar
Questions should never incluide the jump between two months
MultipleData1: Recommended age: 8-9
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between two months
MultipleData1: Recommended age: 9+
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between several months (eg: find the day 78 days adter the 8th of may 2018)
Activity: Subtraction memory game against Tux
Goal: Practice subtraction, until all the cards are gone. Tux will do the same
Activity: Multiplication of numbers
Goal: Learn to multiply numbers within a limited period of time
Activity: Numbers with dominoes [ ]
Goal: In a limited time, count the number of dots
MultipleData1: Recommended age: 2-4
Goal: In a limited time, add all the dots present on the domino and give the result (less than 4)
Level 1: In a limited time, count the dots from 1 to 2
Random dices from 1 to 2
Level 2: In a limited time, count or recognise the number of dots from 1 to 3
Random dices from 1 to 3
Level 3: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: In a limited time, count or recognise the number of dots from 1 to 7
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Level 1: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 2: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
Level 3: In a limited time, count or recognise the number of dots from 1 to 8
Random dices from 1 to 8
Level 4: In a limited time, count or recognise the number of dots from 1 to 9
Random dices from 1 to 9
Activity: Balance the scales properly
Goal: Mental calculation, arithmetic equality, unit conversion
MultipleDataset is discribed in a ticket: To be inserted here
Activity: Practice addition with a target game [ ]
Goal: Throw darts at a target and count your score.
MultipleData1: Recommended age: 4-6
Goal: Hit the target and count the points
Level 1: Hit the target and add the points until 5
Level 2: Hit the target and add the points until 7
Level 3: Hit the target and add the points until 10
MultipleData2: Recommended age: 6-7
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20
Level 2: Hit the target and add the points
circles 1 2 4 8 10 20 30
Level 3: Hit the target and add the points
circles 1 2 4 8 10 20 50
MultipleData3: Recommended age: 7-8
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 20 30 100 300
Level 3: Hit the target and add the points
circles 1 2 4 8 10 20 50 100 300 500
MultipleData4: Recommended age: 8-9
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000
Level 3: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000 500000
MultipleData5: Recommended age: 9-10
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000
Level 3: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000 500000 1000000 500000
Activities for which we need to think about multidatasets
Activity: Click on a lowercase letter
Goal: Letter-name recognition
Activity: Multiplication memory game
Goal: Practice multiplication, until all the cards are gone.
Activity: Pilot a Submarine
Goal: Learn how to control a submarine
No Multipledataset
Recommended age: 7+
Activity: Case association memory game
Goal: Learning lower and upper case alphabets, memory.
Activity: All operations memory game
Goal: Practice addition, subtraction, multiplication, division, until all the cards are gone.
Activity: The classic hangman game
Goal: This is a good exercise to improve reading and spelling skills.
Activity: A sliding-block puzzle game
Goal:
Activity: Balance Box
Goal: Practice fine motor skills and basic counting.
No Multipledataset
Recommended age: 5+
Activity: Melody
Goal: Ear-training activity
No multidataset
Activity: Make the ball go to Tux
Goal:
No multidataset
Activities with no multipledataset
# Activities with multidataset
Activity: Sudoku
Place unique symbols in a grid
Goal: The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in each cell of a grid. In the official Sudoku the grid is 9x9 made up of 3x3 subgrids (called 'regions'). In GCompris we start at lower levels with a simpler version using symbols and with no regions. In all cases the grid is presented with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <http://en.wikipedia.org/wiki/Sudoku>).
Activity: Give Tux his change [ ]
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Level 1: Give Tux his change, the maximum price is 5 (euros/dollards).
random from 1 + ? = 5
Level 2: Tux buys one items, give him his change, he gives you maximum 7 (euros/dollards).
random from 1 + ? = 7 only one element bought
Level 3: Tux buys one items, give him his change, he gives you maximum 9 (euros/dollards).
random from 1 + ? = 9 only one element bought
Level 4: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 5: Tux buys one items, give him his change, he gives you maximum 13 (euros/dollards).
random from 1 + ? = 13 only one element bought
Level 6: Tux buys one items, give him his change, he gives you maximum 15 (euros/dollards).
random from 1 + ? = 15 only one element bought
Level 7: Tux buys one items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
MultipleData2: Recommended age: 6-8
Level 1: Tux buys one items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 only one element bought
Level 2: Tux buys 2 items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 two elements bought
Level 3: Tux buys several items, give him his change, he gives you maximum 10 (euros/dollards).
random from 1 + ? = 10 several elements bought
Level 4: Tux buys 1 item, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 only one element bought
Level 5: Tux buys 2 items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 two elements bought
Level 6: Tux buys several items, give him his change, he gives you maximum 20 (euros/dollards).
random from 1 + ? = 20 several elements bought
Level 7: Tux buys 1 item, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 only one element bought
Level 8: Tux buys 2 items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 two elements bought
Level 9: Tux buys several items, give him his change, he gives you maximum 50 (euros/dollards).
random from 1 + ? = 50 several elements bought
Level 10: Tux buys 1 item, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 only one element bought
Level 11: Tux buys 2 items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 two elements bought
Level 12: Tux buys several items, give him his change, he gives you maximum 100 (euros/dollards).
random from 1 + ? = 100 several elements bought
Activity: Money [ ]
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
MultipleData1: Recommended age: 5-6
Goal: You must buy the different items and give the exact price (until 10 euros).
Level 1: You must buy an item and give the exact price (until 4 euros)
Level 2: You must buy an item and give the exact price (until 5 euros)
Level 3: You must buy an item and give the exact price (until 6 euros)
Level 4: You must buy an item and give the exact price (until 7 euros)
Level 5: You must buy an item and give the exact price (until 8 euros)
Level 6: You must buy an item and give the exact price (until 9 euros)
Level 7: You must buy an item and give the exact price (until 10 euros)
MultipleData2: Recommended age: 6-7
Goal: You must buy the different items and give the exact price (until 100 euros).
Level 1: You must buy an item and give the exact price (until 20 euros)
Level 2: You must buy an item and give the exact price (until 30 euros)
Level 3: You must buy an item and give the exact price (until 60 euros)
Level 4: You must buy an item and give the exact price (until 100 euros)
Level 5: You must buy one or more items and give the exact price (until 20 euros)
Level 6: You must buy one or more items and give the exact price (until 30 euros)
Level 7: You must buy one or more items and give the exact price (until 60 euros)
Level 8: You must buy one or more items and give the exact price (until 100 euros)
MultipleData3: Recommended age: 7-10
Goal: You must buy the different items and give the exact price (until 1000 euros).
Level 1: You must buy an item and give the exact price (until 100 euros)
Level 2: You must buy an item and give the exact price (until 300 euros)
Level 3: You must buy an item and give the exact price (until 600euros)
Level 4: You must buy an item and give the exact price (until 1000 euros)
Level 5: You must buy one or more items and give the exact price (until 100 euros)
Level 6: You must buy one or more items and give the exact price (until 300 euros)
Level 7: You must buy one or more items and give the exact price (until 600 euros)
Level 8: You must buy one or more items and give the exact price (until 1000 euros)
comments: this will certainly force to create an algorithm which can calculate which objects can be added to not exceed the maximum price
Activity: Guesscount
Goal: Intuition and practice of algebraic-like calculations.
Multipledataset to be defined
Activity: Addition and subtraction memory game against Tux
Goal: Find cards with equivalent quantities from 4 to 9 practicing addition and substraction.
MultipleData1: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1.
Level 1: Find equivalent cards up to 4 with an addition of 1.
Comment for the developper (1+1; 2+1; 3+1)
Level 2: Find equivalent cards up to 5 with an addition of 1.
Level 3: Find equivalent cards up to 6 with an addition of 1.
Level 4: Find equivalent cards up to 7 with an addition of 1.
Level 5: Find equivalent cards up to 8 with an addition of 1.
Level 6: Find equivalent cards up to 8 with an addition of 1.
MultipleData2: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 2.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 2.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 2.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 2.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 2.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 2.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 2.
MultipleData3: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 3.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 3.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 3.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 3.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 3.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 3.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 3.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 5.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 5.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 5.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 5.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 5.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 5.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 5.
MultipleData4: Recommended age: 5-6
Goal: Find cards with equivalent quantities from 4 to 9 with an addition of 1 to 9.
Level 1: Find equivalent cards up to 4 with an addition of 1 to 9.
Level 2: Find equivalent cards up to 5 with an addition of 1 to 9.
Level 3: Find equivalent cards up to 6 with an addition of 1 to 9.
Level 4: Find equivalent cards up to 7 with an addition of 1 to 9.
Level 5: Find equivalent cards up to 8 with an addition of 1 to 9.
Level 6: Find equivalent cards up to 8 with an addition of 1 to 9.
Activity: Balance the scales properly
Goal: Mental calculation, arithmetic equality, unit conversion
multipledataset is discribed in one of the ticket, to be copied pasted here
Activity: Numbers in Order [ ]
Goal: Numeration training
MultipleData1: Recommended age: 4-5
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 3
Numbers max 3
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 5
Numbers max 5
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 7
Numbers max 7
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 9
Numbers max 9
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 11
Numbers max 11
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 13
Numbers max 13
MultipleData2: Recommended age: 5-10
Goal: Move the helicopter to catch the clouds in the correct order
Level 1: Move the helicopter tocatch the clouds in the correct order and reach the number 10
Numbers max 10
Level 2: Move the helicopter tocatch the clouds in the correct order and reach the number 12
Numbers max 12
Level 3: Move the helicopter tocatch the clouds in the correct order and reach the number 14
Numbers max 14
Level 4: Move the helicopter tocatch the clouds in the correct order and reach the number 16
Numbers max 16
Level 5: Move the helicopter tocatch the clouds in the correct order and reach the number 18
Numbers max 18
Level 6: Move the helicopter tocatch the clouds in the correct order and reach the number 20
Numbers max 20
Activity: Count the items
Goal: Numeration training
Same numbers sets as Numbers with dominoes
Activity: The magician hat [ ]
Goal: Learn addition
MultipleData1: Recommended age: 2-4
Goal: Addition of two numbers
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 4
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
MultipleData2: Recommended age: 4-5
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 3
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 6
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 7
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 8
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 9
Level 7: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
MultipleData3: Recommended age: 5-6
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 5
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 16
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 20
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 25
Level 6: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
MultipleData4: Recommended age: 6-7
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 30
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 50
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 60
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 80
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
MultipleData5: Recommended age: 7-8
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 100
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 200
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 500
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 700
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
MultipleData6: Recommended age: 8-10
Goal: Count how many items are under the magic hat once two quantities have been added
Level 1: Count how many items are under the magic hat once two quantities have been added
Numbers max 1000
Level 2: Count how many items are under the magic hat once two quantities have been added
Numbers max 10000
Level 3: Count how many items are under the magic hat once two quantities have been added
Numbers max 20000
Level 4: Count how many items are under the magic hat once two quantities have been added
Numbers max 50000
Level 5: Count how many items are under the magic hat once two quantities have been added
Numbers max 90000
Activity: Falling Words [ ]
Goal: Recognise and type letters
MultipleData1: Recommended age: 5-6
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to three letters, each letter must create its own sound (one letter = one phoneme), no digraph eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
MultipleData2: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, each letter must create its own sound (one letter = one phoneme),no digraph (eg: eau in beautiful)
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 3: In a limited time recognise word letters and type them
Random Any number of letter in the word, each letter must create its own sound (one letter = one phoneme), no digraph (eg: eau in beautiful)
Level 4: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 5: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 6: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
digraph list: ai (as in rain), ay (day), ea (teach), ea (bread), ea (break), ee (free), ei (eight), ey (key), ie (piece), oa (road), oo (book), oo (room), ow (slow), and ue (true).
MultipleData3: Recommended age: 6-7
Goal: In a limited time recognise word letters and type them
Level 1: In a limited time recognise word letters and type them
Random words up to four letters, use digraph
Level 2: In a limited time recognise word letters and type them
Random words up to five letters, use digraph
Level 3: In a limited time recognise word letters and type them
Random Aby number of letter in the word, use digraph
Activity: Rebuild the mosaic [ ]
Goal: Rebuild the mosaic according to the model
MultipleData1: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
As the actual implementation but all the items should be on a single line
MultipleData2: Recommended age: 3-5
Goal: Rebuild the mosaic according to the model
Actual implementation
Activity: Practice subtraction with a fun game
Goal: Tux is hungry. Help him find fish by counting to the correct ice spot.
Multipledataset to be described
Activity: Addition memory game against Tux
Goal: Practice adding up, until all the cards are gone.
Multipledataset to be described
Activity: Guess a number [ ]
Goal: Guess a number in a minimum of try
MultipleData1: Recommended age: 6-7
max number 100
MultipleData2: Recommended age: 7-8
max number 1000
MultipleData3: Recommended age: 8-9
max number 100 000
MultipleData4: Recommended age: 9-10
max number 1 000 000
Activity: Chronos
Goal: Sort the pictures into the order that tells the story
MultipleData1: Recommended age: 4-6
Goal: Sort the pictures into the order that tells the story
Exemple of story can be found by typing "Images sequentielles maternelle" and looking for images 4 images max. In landscape mode it would be nice to have all the images in one line
MultipleData2: Recommended age: 6-7
Goal: Sort the pictures into the order that tells the story
Exemple of story can be found by typing "Images sequentielles CP" and looking for images 4 images max. In landscape mode it would be nice to have all the images in one line
MultipleData3: Recommended age: 7+
Actual implementation
Activity: Learning Clock (adding a ok button) [ ]
Goal: Distinguish between time-units (hour, minute and second). Set and display time on an analog clock.
MultipleData1: Recommended age: 6-8
Goal: Set and display time on analogue clock for full half and quarters of an hour.
Level 1: Set and display time on analogue clock for full hours.
Random hours between 00:00 and 12:00
Level 2: Set and display time on analogue clock for quarter past of an hour.
Random hours between 00:15, 01:15, 02:15 etc..
Level 3: Set and display time on analogue clock for half past of an hour.
Random hours between 00:30, 01:30, 02:30 etc..
Level 4: Set and display time on analogue clock for quarter to of an hour.
Random hours between 00:45, 01:45, 02:45 etc..
MultipleData2: Recommended age: 8-10
Goal: Set and display time on analogue clock.
Level 1: Set and display time on analogue clock using hours between 00:00 and 12:00 only on multiple of 5 minutes.
Random hours between 00:00 and 12:00
Level 2: Set and display time on analogue clock using hours between 00:00 and 12:00 using written notation (ten past three - quarter past four - three to ten etc..)
Random hours between 00:15, 01:15, 02:15 etc..
Level 3: Set and display time on analogue clock using hours between 00:00 and 12:00 using numbers and written notation (ten past three - 20:32 - quarter past four - 12:11: five to ten etc..) only on multiple of 5 minutes.
Random hours between 00:30, 01:30, 02:30 etc..
Level 4: Set and display time on analogue clock using hours between 00:00 and 12:00.
Random hours between 00:00 and 12:00
Level 5: Set and display time on analogue clock using hours between 00:00 and 12:00 using numbers and written notation (ten past three - 20:32 - twenty one past four - 12:11: three to ten etc..).
Random hours between 00:30, 01:30, 02:30 etc..
Level 6: Set and display time on analogue clock using hours between 00:00 and 24:00.
Random hours between 00:00 and 12:00
Level 7: Set and display time on analogue clock using hours between 00:00 and 24:00 using numbers and written notation (ten past three - 20:32 - twenty one past four - 12:11: three to ten etc..).
Random hours between 00:30, 01:30, 02:30 etc..
idea: adding levels in the same activity comparing hours between two clocks, asking if the left hour is less or more than the right hour.
adding levels asking to read the hour displayed
adding levels comparing analog and digital hours and asking if they are then same
adding levels asking to order in chronological order different hours
Activity: Enumeration memory game [ ]
Goal: Numeration training, memory.
MultipleData1: Recommended age: 2-4
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: Turn the cards over to match the numwith the drawn picture, maximum number is 2
Random dices from 1 to 2
Level 2: Turn the cards over to match the numwith the drawn picture, maximum number is 3
Random dices from 1 to 3
Level 3: Turn the cards over to match the numwith the drawn picture, maximum number is 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: Turn the cards over to match the numwith the drawn picture
Level 1: Turn the cards over to match the numwith the drawn picture, maximum number is 6
Random dices from 1 to 6
Level 2: Turn the cards over to match the numwith the drawn picture, maximum number is 7
Random dices from 1 to 7
Level 3: Turn the cards over to match the numwith the drawn picture, maximum number is 8
Random dices from 1 to 8
Level 4: Turn the cards over to match the numwith the drawn picture, maximum number is 9
Random dices from 1 to 9
Activity: Addition of numbers
Goal: Learn to find the sum of two numbers within a limited period of time
Multipledataset to be defined
Activity: Mirror the given image [ ]
Goal: Mirror the given image
MultipleData1: Recommended age: 5-6
Goal: Mirror the given image
Level 1: Mirror the given image
The two images are symmetrically placed, four tiles, only one color.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, four tiles, two colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, four tiles, two colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 9 tiles, two colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 9 tiles, three colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 9 tiles, three colors.
MultipleData2: Recommended age: 6-8
Goal: Mirror the given image
Level 1: Mirror the given image
The two images are symmetrically placed, 9 tiles, only one color.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, 9 tiles, three colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 9 tiles, three colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 16 tiles, two colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 16 tiles, three colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 16 tiles, three colors.
MultipleData3: Recommended age: 6-8
Goal: Mirror the given image
Level 1: Mirror the given image choosing the colors.
The two images are symmetrically placed, 16 tiles, three colors.
Level 2: Mirror the given image choosing the colors.
The two images are symmetrically placed, 36 tiles, three colors.
Level 3: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 36 tiles, three colors.
Level 4: Mirror the given image
The two images are symmetrically placed, 49 tiles, four colors.
Level 5: Mirror the given image choosing the colors.
The two images are symmetrically placed, 49 tiles, four colors.
Level 6: Mirror the given image choosing the colors.
The two images are not symmetrically placed, 49 tiles, four colors.
Activity: Alphabet sequence [ ]
Goal: Order letters and words in alphabetical order.
config: 3 modes available
- capital letters
- lower letters
- cursive letters
MultipleData1: Recommended age: 6-8
Goal: Order letters in alphabetical order.
Level 1: Order capital letters from a to e in alphabetical order
random A to E
Level 2: Order capital letters from a to e in alphabetical order
random F to K
Level 3: Order capital letters from A to K in alphabetical order
random A to K
Level 4: Order capital letters from L to P in alphabetical order
random L to P
Level 5: Order capital letters from A to P in alphabetical order
random A to P
Level 6: Order capital letters from Q to U in alphabetical order
random q to u
Level 7: Order capital letters from A to U in alphabetical order
random A to U
Level 8: Order capital letters from U to Z in alphabetical order
random U to Z
Level 9: Order capital letters from A to Z in alphabetical order
random A to Z
MultipleData2: Recommended age: 8-9
Goal: Order words in alphabetical order.
Level 1: Order the following words in alphabetical order. The first letters of each word are different.
fruit - road - meat - speech - gold - trip - dance
witch - ghost - trip - house - live - like - road
old - crown - tear - bench - computer - key
brake - dream - prince - talk - fly - history
Level 2: Order the following words in alphabetical order. The first letters of each word are different.
watch - shampoo - sun - apple - table - socks
needle - couch - peanuts - stock - shoes
hanger - toothbrush - plastic - machine - shampoo - towel
Level 3: Order the following words in alphabetical order. The first letters of each word are different.
bread - waist - law - firm - fibre - move - bright - green
part - grid - bank - feel - safe - brick - eat
solve - sound - change - fare - tree - hang
rush - trade - line - boy - girl - key
MultipleData3: Recommended age: 9-10
Goal: Order words in alphabetical order.
Level 1: Order the following words in alphabetical order. The first letters or each word can be similar, you need sometime to look up to the second of third letter.
band - beautiful - balance - ball - basket - base
connection - cook - condition - control - conscious - complex
discovery - digestion - direction - discussion - disease - dirty
engine - elastic - egg - effect - enough - end - electric
Level2 : Order the following words in alphabetical order. The first letters or each word can be similar, you need sometime to look up to the second of third letter.
family - face - fall - fat - fact - false - far
fertile - feeling - fiction - field - fight - female
Activity: Click on an uppercase letter
Goal: Letter-name recognition
MultipleDataSets to be described
Activity: Subtraction of numbers
Goal: Learn to find the difference between two numbers within a limited period of time
MultipleDataSets to be described
Activity: Share pieces of candy [ ]
Goal: Learn the division of numbers
MultipleData1: Recommended age: 8-9
Goal: Split a number of candies equally between kids
Actual implementation without rest
MultipleData2: Recommended age: 9-10
Goal: Split a number of candies equally between kids. There can be rests.
Actual implementation with rest
Multiple dataset to be defined in more details
Activity: Categorization
Goal: Lean to categorize
MultipleData1: Recommended age: 4-6
Goal: Put together all the elements from a given category
Actual implementation with option 1: Put together all the elements from a category with score
MultipleData2: Recommended age: 6-8
Goal: Put together all the elements from a given category
Actual implementation with options 1 and 2: Put together all the elements from a category with score and without score
MultipleData3: Recommended age: 8-10
Goal: Put together all the elements from a given category
Actual implementation with option 1, 2 3: Put together all the elements from a category with score, without score and without model
Activity: Division of numbers
Goal: Find the result of the division within a limited period of time
Multidataset to be described.
Activity: Multiplication memory game against Tux
Goal: Practice multiplication, until all the cards are gone.
Multidataset to be described.
Activity: Give Tux his change, including cents
Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
Multidataset to be written here, descibed in a ticket
Activity: Multiplication and division memory game
Goal: Practice multiplication, division, until all the cards are gone.
MultipleDataset to be described.
Activity: Numbers With Dice [ ]
Goal: In a limited time, count or recognise the number of dots
MultipleData1: Recommended age: 2-4
Goal: In a limited time, count or recognise the number of dots from 1 to 4
Level 1: In a limited time, count or recognise the number of dots from 1 to 2
Random dices from 1 to 2
Level 2: In a limited time, count or recognise the number of dots from 1 to 3
Random dices from 1 to 3
Level 3: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: In a limited time, count or recognise the number of dots from 1 to 7
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Level 1: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 2: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
Level 3: In a limited time, count or recognise the number of dots from 1 to 8
Random dices from 1 to 8
Level 4: In a limited time, count or recognise the number of dots from 1 to 9
Random dices from 1 to 9
Activity: Hexagon
Goal: Logic-training activity
No Multipledataset
Recommended age: 5+
Activity: Lights Off
Goal: The aim is to switch off all the lights.
No multidataset
Activity: Nine men's morris (against Tux)
Goal: Form mills (line of 3 pieces) to remove pieces of Tux until Tux has only two pieces, or doesn't have a legal move
No multidataset
Activity: Assemble the puzzle
Goal: Spatial representation
Activity: The tangram puzzle game
Goal: need to fill a goal for tangram
Activity: Intro gravity
Goal: Maintain the spaceship in the middle without crashing into the planets or the asteroids
No Multipledataset
Recommended age: 8+
Activity: Gnumch Primes
Goal: Learn about prime numbers.
Activity: Mixing colors of light
Goal: Mix the primary colors to match to the given color.
No Multipledataset
Recommended age: 3+
Activity: Simplified Tower of Hanoi
Goal: Reproduce the tower on the right in the empty space on the left
No multidataset
Activity: The football game
Goal: Kick the ball behind the goal keeper on the right
No Multipledataset
Recommended age: 3+
Activity: Operate a canal lock
Goal:
No multidataset
Activity: Multiplication and division memory game against Tux
Goal: Practice multiplication, division, until all the cards are gone.
Activity: Case association memory game against Tux
Goal: Learning lower and upper case alphabets, memory.
Activity: Subtraction memory game
Goal: Practice subtraction, until all the cards are gone.
Activity: Graph Coloring
Goal: Learn to distinguish between different colors/shapes and learn about relative positions.
not sure there from what age :(
Activity: Explore World Animals
Goal:
No multipledataset
Recommended age: 7+
Activity: Wordnumber memory game
Goal: Reading numbers, memory.
Activity: Locate the countries
Goal: Drag the countries on the map
No multipledataset
Recommended age: 6+
Activity: Audio memory game
Goal: Train your audio memory and remove all the cards.
No multidataset
Activity: Find the details [ ]
Goal: Find where a detail is on an image
MultipleData1: Recommended age: 2-5
Goal: Find where a detail is on an image
Level 1: Drag the image details at the right location
Detail surface represents a third of a simple drawing.
Level 2: Drag the image details at the right location
Detail surface represents a fourth of a simple drawing
Level 3: Drag the image details at the right location
Detail surface represents a fifth of of a simple drawing.
MultipleData2: Recommended age: 5-6
Goal: Find where a detail is on an image
Level 1: Drag the image details at the right location
Detail surface represents a fourth of a complex drawing or of an image.
Level 2: Drag the image details at the right location
Detail surface represents a fifth of a complex drawing or of an image.
Level 3: Drag the image details at the right location
Any detail of a complex drawing or of an image.
MultipleData2: Recommended age: 5-6
Goal: Find where a detail is on an image
Actual implementation
Activity: The magician hat
Goal: Learn subtraction
Activity: Build the same model
Goal: Motor-coordination
Activity: Number sequence
Goal: Can count from 1 to 50.
No multidataset
All age
Activity: Money with cents
Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.
Activity: Balance the scales properly [ ]
Goal: Mental calculation, arithmetic equality
MultipleData1: Recommended age: 2-4
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales
Max weight 3
Level 2: Drag and drop weights to balance the scales
Max weight 4
Level 3: Drag and drop weights to balance the scales
Max weight 5
MultipleData2: Recommended age: 4-5
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales Max weight 4
Level 2: Drag and drop weights to balance the scales Max weight 5
Level 3: Drag and drop weights to balance the scales Max weight 6
Level 4: Drag and drop weights to balance the scales Max weight 7
Level 5: Drag and drop weights to balance the scales Max weight 8
Level 6: Drag and drop weights to balance the scales Max weight 9
Level 7: Drag and drop weights to balance the scales Max weight 10
MultipleData3: Recommended age: 5-6
Goal: Drag and drop weights to balance the scales
Level 1: Drag and drop weights to balance the scales Max weight 10
Level 2: Drag and drop weights to balance the scales Max weight 15
Level 3: Drag and drop weights to balance the scales Max weight 20
Level 4: Drag and drop weights to balance the scales Max weight 25
Level 5: Drag and drop weights to balance the scales Max weight 30
MultipleData4: Recommended age: 6-7
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Actual implementation but not including putting weight on both scale sides
MultipleData5: Recommended age: 7-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Actual implementation including putting weight on both scale sides
Activity: Find the day [ ]
Goal: Learn how to count days and find a date on a calendar.
MultipleData1: Recommended age: 7-8
Goal: Read the instructions and select the correct date on the calendar
Questions should never incluide the jump between two months
MultipleData1: Recommended age: 8-9
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between two months
MultipleData1: Recommended age: 9+
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between several months (eg: find the day 78 days adter the 8th of may 2018)
Activity: Calendar [ ]
Goal: Learn how to use a calendar
MultipleData1: Recommended age: 7-8
Goal: Read the instructions and select the correct date on the calendar
Questions should never incluide the jump between two months
MultipleData1: Recommended age: 8-9
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between two months
MultipleData1: Recommended age: 9+
Goal: Read the instructions and select the correct date on the calendar
Questions include jump between several months (eg: find the day 78 days adter the 8th of may 2018)
Activity: Subtraction memory game against Tux
Goal: Practice subtraction, until all the cards are gone. Tux will do the same
Activity: Multiplication of numbers
Goal: Learn to multiply numbers within a limited period of time
Activity: Numbers with dominoes [ ]
Goal: In a limited time, count the number of dots
MultipleData1: Recommended age: 2-4
Goal: In a limited time, add all the dots present on the domino and give the result (less than 4)
Level 1: In a limited time, count the dots from 1 to 2
Random dices from 1 to 2
Level 2: In a limited time, count or recognise the number of dots from 1 to 3
Random dices from 1 to 3
Level 3: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
MultipleData2: Recommended age: 4-5
Goal: In a limited time, count or recognise the number of dots from 1 to 7
Level 1: In a limited time, count or recognise the number of dots from 1 to 4
Random dices from 1 to 4
Level 2: In a limited time, count or recognise the number of dots from 1 to 5
Random dices from 1 to 5
Level 3: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 4: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
MultipleData3: Recommended age: 5-10
Goal: In a limited time, count or recognise the number of dots from 1 to 9
Level 1: In a limited time, count or recognise the number of dots from 1 to 6
Random dices from 1 to 6
Level 2: In a limited time, count or recognise the number of dots from 1 to 7
Random dices from 1 to 7
Level 3: In a limited time, count or recognise the number of dots from 1 to 8
Random dices from 1 to 8
Level 4: In a limited time, count or recognise the number of dots from 1 to 9
Random dices from 1 to 9
Activity: Balance the scales properly
Goal: Mental calculation, arithmetic equality, unit conversion
MultipleDataset is discribed in a ticket: To be inserted here
Activity: Practice addition with a target game [ ]
Goal: Throw darts at a target and count your score.
MultipleData1: Recommended age: 4-6
Goal: Hit the target and count the points
Level 1: Hit the target and add the points until 5
Level 2: Hit the target and add the points until 7
Level 3: Hit the target and add the points until 10
MultipleData2: Recommended age: 6-7
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20
Level 2: Hit the target and add the points
circles 1 2 4 8 10 20 30
Level 3: Hit the target and add the points
circles 1 2 4 8 10 20 50
MultipleData3: Recommended age: 7-8
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 20 30 100 300
Level 3: Hit the target and add the points
circles 1 2 4 8 10 20 50 100 300 500
MultipleData4: Recommended age: 8-9
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000
Level 3: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000 500000
MultipleData5: Recommended age: 9-10
Goal: Hit the target and count the points
Level 1: Hit the target and add the points
circles 1 2 4 8 10 20 100
Level 2: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000
Level 3: Hit the target and add the points
circles 1 2 4 8 10 30 100 300 1000 4000 10000 500000 1000000 500000
# Activities for which we need to think about multidatasets
Activity: Click on a lowercase letter
Goal: Letter-name recognition
Activity: Multiplication memory game
Goal: Practice multiplication, until all the cards are gone.
Activity: Pilot a Submarine
Goal: Learn how to control a submarine
No Multipledataset
Recommended age: 7+
Activity: Case association memory game
Goal: Learning lower and upper case alphabets, memory.
Activity: All operations memory game
Goal: Practice addition, subtraction, multiplication, division, until all the cards are gone.
Activity: The classic hangman game
Goal: This is a good exercise to improve reading and spelling skills.
Activity: A sliding-block puzzle game
Goal:
Activity: Balance Box
Goal: Practice fine motor skills and basic counting.
No Multipledataset
Recommended age: 5+
Activity: Melody
Goal: Ear-training activity
No multidataset
Activity: Make the ball go to Tux
Goal:
No multidataset
# Activities with no multipledataset
Activity: Memory Game with images
Goal: Train your memory and remove all the cards
No multidataset
Activity: Click and draw
Goal:
No multidataset
Activity: Gnumch Multiples
Goal: Learn about multiples and factors.
No multidataset
Activity: Invisible Maze
Goal:
No multidataset
Recommended age: 4+
Activity: Division memory game against Tux
Goal: Practice division, until all the cards are gone.
Activity: Missing Letter
Goal: Training reading skills
no multidataset
Activity: Tic Tac Toe (with a friend)
Goal: Place three respective marks in any horizontal, vertical, or diagonal row to win the game
no multidataset
Activity: Music instruments
Goal: Learn to recognize musical instruments.
No multidataset
Recommended age: 3+
Activity: Renewable Energy
Goal: Learn about an electrical system based on renewable energy
No Multipledataset
Recommended age: 7+
Activity: Click or tap
Goal: Motor-coordination
No multidataset
Activity: Nine men's morris (with a friend)
Goal: Form mills (line of 3 pieces) to remove pieces of opponent until opponent has only two pieces, or doesn't have a legal move
No multidataset
Activity: Control the hose-pipe
Goal: Fine motor coordination
No multidataset
Activity: Redraw the given image
Goal:
Here it would be interesting to add multipledatasets
Activity: Explore Monuments
Goal: To learn about different monuments on the basis of their location.
No MultipleDataset
Activity: The History of Louis Braille
Goal:
No multipledataset
Recommended age: 7+
Activity: Braille Fun
Goal:
No multidataset
Activity: A baby wordprocessor
Goal: Discover the keyboard and the letters.
No multidataset
Activity: Watercycle
Goal: Learn the water cycle
No Multipledataset
Recommended age: 3+
Activity: Explore Farm Animals
Goal: Learn to associate animal sounds with the animal name and what the animal looks like.
No multipledataset
Recommened age: 3+
Activity: Family
Goal: Learn the relationships in a family, according to the lineal system used in most Western societies
No multipledataset
recommended age: 6+
Activity: Click On Me
Goal: Motor coordination: moving the hand precisely.
No multidataset
Activity: Matching Items
Goal: Motor coordination. Conceptual matching.
Recommended age: any
Activity: Play checkers with your friend
Goal: Capture all the pieces of your opponent before your opponent capture all of yours.
No multidataset
Activity: Align four (with a friend)
Goal: Create a line of 4 tokens either horizontally (lying down), vertically (standing up) or diagonally.
No multidataset
Activity: Bargame (with a friend)
Goal: Don't put the ball in the last hole
No multidataset
Activity: Complete the puzzle
Goal: Drag the details on their respective place
Recommended age: all
Activity: Explore World Music
Goal: Develop a better understanding of the variety of music present in the world
No multipledataset
Recommended age: 7+
Activity: Draw Numbers
Goal: Learning how to draw the numbers in a funny way.
No multidataset
Activity: Enrich your vocabulary
Goal: Enrich your vocabulary in your native language or in a foreign one.
No multidataset
Activity: Gnumch Factors
Goal: Learn about multiples and factors.
Activity: Roman numerals
Goal:
Activity: Locate the region
Goal: Drag and drop different region on the map
Dataset per continent:
Africa
America
Asia
Australia
Europe
Recommended age: 7+
Activity: Audio memory game against Tux
Goal: Train your audio memory and remove all the cards.
No multidataset
Activity: Mining for gold
Goal: Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out.
No multidataset
Activity: Memory Game with images against Tux
Goal: Train your memory and remove all the cards
Activity: Align four (against Tux)
Goal: Create a line of 4 tokens either horizontally (lying down), vertically (standing up) or diagonally.
No multidataset
Activity: Letter in which word
Goal: Select all the words which contain the spoken letter.
Activity: Play chess against your friend
Goal:
No multidataset
Activity: Digital Electricity
Goal: Freely create a digital electric schema with a real time simulation of it.
No Multipledataset
Recommended age: 8+
Activity: Photo Hunter
Goal: Visual Discrimination
No multidataset
Activity: End of chess game
Goal:
No multidataset
Activity: Play checkers against the computer
Goal: Capture all the pieces of your opponent before your opponent capture all of yours.
No multidataset
Activity: Double tap or double click
Goal: Motor-coordination
No multidataset
Activity: Even and Odd Numbers
Goal: Numeration training
Activity: Bargame (against Tux)
Goal: Don't put the ball in the last hole
No multidataset
Activity: Penalty kick
Goal:
No multidataset
Activity: Gnumch Inequality
Goal: Practice addition, subtraction, multiplication and division.
Activity: Mixing color of paint
Goal: Mix the primary colors to match to the given color
No Multipledataset
Recommended age: 6+
Activity: All operations memory game against Tux
Goal: Practice addition, subtraction, multiplication, division, until all the cards are gone.
No Multipledataset
Recommended age: 5+
Activity: Logical associations
Goal: Logic training activity
No Multipledataset
Recommended age: 3+
Activity: Move the mouse or touch the screen
Goal: Motor-coordination
No multidataset
Activity: A simple drawing activity
Goal: Enhance creative skills
No Multipledataset
Recommended age: 3+
Activity: Tic Tac Toe (against Tux)
Goal: Place three respective marks in any horizontal, vertical, or diagonal row to win the game
No multidataset
Activity: Find your left and right hands
Goal: Distinguish right and left hands from different points of view. Spatial representation
No multipledataset
Recommended age 5+
Activity: Play chess against Tux
Goal:
No multidataset
Activity: The fifteen game
Goal:
No multidataset
Activity: Image Name
Goal: Vocabulary and reading
No multidataset
Activity: Simple Letters
Goal: Letter association between the screen and the keyboard
Activity: Division memory game
Goal: Practice division, until all the cards are gone.
Activity: Advanced colors
Goal: Learn to recognize unusual colors.
No multipledataset
Recommended age: 6+
Activity: Horizontal reading practice
Goal: Reading training in a limited time
Activity: Addition memory game
Goal: Practice adding up, until all the cards are gone.
Activity: Gnumch Equality
Goal: Practice addition, multiplication, division and subtraction.
Activity: Land Safe
Goal: Pilot the spaceship towards the green landing area.
No multidataset
Activity: Colors
Goal: This activity teaches you to recognize different colors. When you hear the name of the color, touch the duck wearing it.
Recommended 4-7
Activity: Discover the Braille system
Goal: Let children discover the Braille system.
No multidataset
Recommended age: 8+
Activity: Super Brain
Goal: Tux has hidden several items. Find them again in the correct order
No multidataset
Activity: The Tower of Hanoi
Goal: need to fill a goal for hanoi_real
No multidataset
Activity: Railroad activity
Goal: Memory training
No multidataset
Activity: Relative Maze
Goal:
No multidataset
Recommended age: 3+
Activity: Vertical-reading practice
Goal: Reading training in a limited time
Activity: Maze
Goal:
No multidataset
Activity: Solar System
Goal:
No multidataset
Activity: Draw Letters
Goal: Learning how to draw the letters in a funny way.
Activity: Point the relatives
Goal: Learn the relationships in a family, according to the lineal system used in most Western societies
No multidataset
Recommended age: 6+