Use qreal version of QPainter::drawImage() with the
QPainter::SmoothPixmapTransform flag instead of
QImage::copy() -> QImage::scaled() -> QPainter::drawImage()
chain. This is much faster and allows to avoid artifacts
caused by rounding and the Qt::IgnoreAspectRatio flag.
The only drawback of the new approach is that the result
is worse when the image is downscaled by a factor more
than 2 (QTBUG-42330), but this is not critical.
Also don't process separately repaints caused by a server.
The only reason for this was to avoid extra rounding of
coordinates, but with this change rounding is not needed
at all.