Feb 19 2019
Dec 11 2018
Possibly a stop watch symbol??
I'm not good at drawing but good at photo shop.
Dec 2 2018
May 22 2017
I would not be against putting the animation docker buttons on the timeline but the space it takes would need to be very minimal. And maybe we should even have the possibilitie to hide it to reclaim horizontal screen estate.
Hi. I wrote some suggestions for your consideration in an Abyss task: T6122
I was told most of those suggestions have already been discussed. Other suggestions include being able to quickly change the Start and End frames by dragging brackets on the timeline, and also being able to change the past and future onion skin length by dragging other brackets.
Feb 24 2017
A switch keeping current way of working as default would be ok. The way it works right now actually cover all different needs already in this way:
The thing is the new frame content depends on the action made to create it.
Oct 7 2016
Sep 20 2016
Sep 17 2016
Aug 30 2016
Points 4 and 8 are really disputable. If you still want them to be fixed, please add separate tasks in Krita: Abyss and raise the discussion of them.
The mockup is done, please track the status of the feature in T372
The feature is implemented, bug closed, but the mockup was really awesome!
Aug 22 2016
Bugreport for that:
Jul 12 2016
I haven't come across this in a small forever, so it probably got fixed
Jul 9 2016
Jun 29 2016
Jun 25 2016
Part of today's update
Jun 21 2016
Jun 20 2016
I talked with Bolle Bib over the chat with this. It sounds like it would be more helpful for him to have the curve editor in a separate window.
I would think we would only need to show one layer's properties. Putting everything to the right was an idea. I haven't gotten much feedback on anything yet.
As far as I understood from your screenshot (link) the list of layers in the curve editing docker is not a must. How do you think, could we live without it? Like being able to show the curve editor to the right of the main timeline? It would make Jouni's life much easier :)
Jun 18 2016
Jun 15 2016
Jouni did all of these points. Closing
Jun 9 2016
And we should add the fact that there are various ways to contribute to krita like this, and invitation to our community.
little story...
"After the release of Krita 3.0, the animation edition, Saisho Kazuki, professional Japanese animator adopted Krita as one of his tools. He readily agreed to our request to contribute a template he made for his work to us. His template is based on true steps of animation which are used in Japanese Anime Studios."