Krita: AnimationProject
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Recent Activity

Feb 19 2019

pilee edited projects for T1000: Quick-play button, added: Krita: Next Features (Needs GUI Design); removed Krita: Next Features (Needs coding ).
Feb 19 2019, 6:49 PM · Krita: Next Features (Needs GUI Design), Krita: Animation
pilee edited projects for T1000: Quick-play button, added: Krita: Next Features (Needs coding ); removed Krita: Next Features (Needs GUI Design).
Feb 19 2019, 6:46 PM · Krita: Next Features (Needs GUI Design), Krita: Animation

Dec 11 2018

pilee edited projects for T1000: Quick-play button, added: Krita: Next Features (Needs GUI Design); removed Krita: Next Features (Needs usecases and ideas).
Dec 11 2018, 11:15 PM · Krita: Next Features (Needs GUI Design), Krita: Animation
pilee added a comment to T1000: Quick-play button.

Possibly a stop watch symbol??
I'm not good at drawing but good at photo shop.

Dec 11 2018, 11:15 PM · Krita: Next Features (Needs GUI Design), Krita: Animation

Dec 2 2018

pilee edited projects for T1000: Quick-play button, added: Krita: Next Features (Needs usecases and ideas); removed Krita: Next Features.
Dec 2 2018, 9:07 PM · Krita: Next Features (Needs GUI Design), Krita: Animation
pilee claimed T1000: Quick-play button.
Dec 2 2018, 8:59 PM · Krita: Next Features (Needs GUI Design), Krita: Animation

May 22 2017

Bollebib added a comment to M2: Animation wireframes v2.

I would not be against putting the animation docker buttons on the timeline but the space it takes would need to be very minimal. And maybe we should even have the possibilitie to hide it to reclaim horizontal screen estate.

May 22 2017, 12:11 PM · Krita: Animation
RNavega added a comment to M2: Animation wireframes v2.

Hi. I wrote some suggestions for your consideration in an Abyss task: T6122
I was told most of those suggestions have already been discussed. Other suggestions include being able to quickly change the Start and End frames by dragging brackets on the timeline, and also being able to change the past and future onion skin length by dragging other brackets.

May 22 2017, 8:59 AM · Krita: Animation

Feb 24 2017

timotheegiet added a comment to T1108: Drawing in auto frame mode should wipe the previous drawing.

A switch keeping current way of working as default would be ok. The way it works right now actually cover all different needs already in this way:
The thing is the new frame content depends on the action made to create it.

Feb 24 2017, 10:43 AM · Krita: Abyss, Krita: Animation

Oct 7 2016

karip added a comment to T1108: Drawing in auto frame mode should wipe the previous drawing.
Oct 7 2016, 7:35 AM · Krita: Abyss, Krita: Animation

Sep 20 2016

jounip added a commit to T1101: Add a way to differentiate Keyframes and Inbetweens: R37:d6626fcd1a94: Extensions to animation features (GSoC).
Sep 20 2016, 2:59 PM · Krita: Next Features, Krita: Animation

Sep 17 2016

jounip added a revision to T1101: Add a way to differentiate Keyframes and Inbetweens: D2801: Extensions to animation features (GSoC).
Sep 17 2016, 9:22 AM · Krita: Next Features, Krita: Animation

Aug 30 2016

dkazakov edited projects for T1108: Drawing in auto frame mode should wipe the previous drawing, added: Krita: Abyss; removed Krita: Longterm Features.
Aug 30 2016, 2:42 PM · Krita: Abyss, Krita: Animation
dkazakov edited projects for T1105: Add a configuration for a dynamic FPS for animation, added: Krita: Abyss; removed Krita: Longterm Features.
Aug 30 2016, 2:42 PM · Krita: Abyss, Krita: Animation
dkazakov edited projects for T1211: The Fill tool isn't smart enough to not be using 'onion-skin' renders when using all layers merged., added: Krita: Abyss; removed Krita: Longterm Features.
Aug 30 2016, 2:41 PM · Krita: Abyss, Krita: Animation
dkazakov reassigned T1101: Add a way to differentiate Keyframes and Inbetweens from dkazakov to jounip.
Aug 30 2016, 2:40 PM · Krita: Next Features, Krita: Animation
dkazakov edited projects for T1000: Quick-play button, added: Krita: Next Features; removed Krita: Longterm Features.
Aug 30 2016, 2:39 PM · Krita: Next Features (Needs GUI Design), Krita: Animation
dkazakov edited projects for T1118: Icon for "Play Around" button, added: Krita: Next Features; removed Krita: Longterm Features.
Aug 30 2016, 2:38 PM · Krita: Next Features, Krita: Animation
dkazakov closed T1042: onion skins as Resolved.

Points 4 and 8 are really disputable. If you still want them to be fixed, please add separate tasks in Krita: Abyss and raise the discussion of them.

Aug 30 2016, 2:36 PM · Krita: Longterm Features, Krita: Animation
dkazakov closed T1121: Mockup for the GUI for Lazy Brush functionality as Resolved.
Aug 30 2016, 2:23 PM · Krita: Longterm Features, Krita: Animation
dkazakov added a comment to T1121: Mockup for the GUI for Lazy Brush functionality.

The mockup is done, please track the status of the feature in T372

Aug 30 2016, 2:23 PM · Krita: Longterm Features, Krita: Animation
dkazakov closed T1119: New GUI mockup for Layers docker as Resolved.

The feature is implemented, bug closed, but the mockup was really awesome!

Aug 30 2016, 2:20 PM · Krita: Longterm Features, Krita: Animation
dkazakov closed T1119: New GUI mockup for Layers docker, a subtask of T1120: Create icons and HDPI icons for the updated Layers docker, as Resolved.
Aug 30 2016, 2:20 PM · Krita: Animation, Krita, Krita: Old Dmitry's Workboard (not used anymore)

Aug 22 2016

dkazakov added a comment to T1108: Drawing in auto frame mode should wipe the previous drawing.

Bugreport for that:

Aug 22 2016, 5:38 AM · Krita: Abyss, Krita: Animation

Jul 12 2016

woltherav closed T1226: Crash while saving. as Invalid.

I haven't come across this in a small forever, so it probably got fixed

Jul 12 2016, 6:07 PM · Krita: Longterm Features, Krita: Stable bug fixes, Krita: Animation

Jul 9 2016

bcooksley archived Krita: Animation.
Jul 9 2016, 8:28 PM

Jun 29 2016

woltherav added a project to T1042: onion skins: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Longterm Features, Krita: Animation
woltherav added a project to T1000: Quick-play button: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Next Features (Needs GUI Design), Krita: Animation
woltherav added a project to T1101: Add a way to differentiate Keyframes and Inbetweens: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Next Features, Krita: Animation
woltherav added a project to T1105: Add a configuration for a dynamic FPS for animation: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Abyss, Krita: Animation
woltherav added a project to T1108: Drawing in auto frame mode should wipe the previous drawing: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Abyss, Krita: Animation
woltherav added a project to T1118: Icon for "Play Around" button: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Next Features, Krita: Animation
woltherav added a project to T1121: Mockup for the GUI for Lazy Brush functionality: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Longterm Features, Krita: Animation
woltherav added a project to T1119: New GUI mockup for Layers docker: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Longterm Features, Krita: Animation
woltherav added a project to T1211: The Fill tool isn't smart enough to not be using 'onion-skin' renders when using all layers merged.: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Abyss, Krita: Animation
woltherav added a project to T1226: Crash while saving.: Krita: Longterm Features.
Jun 29 2016, 11:11 AM · Krita: Longterm Features, Krita: Stable bug fixes, Krita: Animation
woltherav removed a project from T1226: Crash while saving.: Krita: 3.0 bugs sprint.
Jun 29 2016, 10:45 AM · Krita: Longterm Features, Krita: Stable bug fixes, Krita: Animation
woltherav removed a project from T1211: The Fill tool isn't smart enough to not be using 'onion-skin' renders when using all layers merged.: Krita: 3.0 bugs sprint.
Jun 29 2016, 10:45 AM · Krita: Abyss, Krita: Animation
woltherav moved T1226: Crash while saving. from Backlog to Needs Info on the Krita: Stable bug fixes board.
Jun 29 2016, 10:43 AM · Krita: Longterm Features, Krita: Stable bug fixes, Krita: Animation
woltherav added a project to T1226: Crash while saving.: Krita: Stable bug fixes.
Jun 29 2016, 10:43 AM · Krita: Longterm Features, Krita: Stable bug fixes, Krita: Animation

Jun 25 2016

rempt closed T2832: Japanese-style Animation template as Resolved.

Part of today's update

Jun 25 2016, 11:26 AM · Krita: Manual

Jun 21 2016

scottpetrovic updated images of M40: Animation Curve editor and tweening.
Jun 21 2016, 6:20 PM · Krita: Animation

Jun 20 2016

scottpetrovic added a comment to M40: Animation Curve editor and tweening.

I talked with Bolle Bib over the chat with this. It sounds like it would be more helpful for him to have the curve editor in a separate window.

Jun 20 2016, 3:14 PM · Krita: Animation
scottpetrovic added a comment to M40: Animation Curve editor and tweening.

I would think we would only need to show one layer's properties. Putting everything to the right was an idea. I haven't gotten much feedback on anything yet.

Jun 20 2016, 12:38 PM · Krita: Animation
dkazakov added a comment to M40: Animation Curve editor and tweening.

As far as I understood from your screenshot (link) the list of layers in the curve editing docker is not a must. How do you think, could we live without it? Like being able to show the curve editor to the right of the main timeline? It would make Jouni's life much easier :)

Jun 20 2016, 12:34 PM · Krita: Animation

Jun 18 2016

scottpetrovic added 1 task(s) for M40: Animation Curve editor and tweening: Unknown Object (Maniphest Task).
Jun 18 2016, 1:47 AM · Krita: Animation
scottpetrovic created M40: Animation Curve editor and tweening.
Jun 18 2016, 1:47 AM · Krita: Animation

Jun 15 2016

scottpetrovic closed T2808: Usability Improvements for Onion Skin Docker as Resolved.

Jouni did all of these points. Closing

Jun 15 2016, 10:19 PM · Krita: Animation

Jun 9 2016

tokiedian added a comment to T2832: Japanese-style Animation template.

And we should add the fact that there are various ways to contribute to krita like this, and invitation to our community.

Jun 9 2016, 11:58 AM · Krita: Manual
tokiedian reopened T2832: Japanese-style Animation template as "Open".

little story...
"After the release of Krita 3.0, the animation edition, Saisho Kazuki, professional Japanese animator adopted Krita as one of his tools. He readily agreed to our request to contribute a template he made for his work to us. His template is based on true steps of animation which are used in Japanese Anime Studios."

Jun 9 2016, 9:28 AM · Krita: Manual