/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2019 Vlad Zagorodniy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "kwin_wayland_test.h" #include "cursor.h" #include "platform.h" #include "screens.h" #include "shell_client.h" #include "wayland_server.h" #include "workspace.h" #include namespace KWin { static const QString s_socketName = QStringLiteral("wayland_test_activation-0"); class ActivationTest : public QObject { Q_OBJECT private Q_SLOTS: void initTestCase(); void init(); void cleanup(); void testSwitchToWindowToLeft(); void testSwitchToWindowToRight(); void testSwitchToWindowAbove(); void testSwitchToWindowBelow(); private: void stackScreensHorizontally(); void stackScreensVertically(); }; void ActivationTest::initTestCase() { qRegisterMetaType(); qRegisterMetaType(); QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated); QVERIFY(workspaceCreatedSpy.isValid()); kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024)); QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit())); QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2)); kwinApp()->start(); QVERIFY(workspaceCreatedSpy.wait()); QCOMPARE(screens()->count(), 2); QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024)); QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024)); waylandServer()->initWorkspace(); } void ActivationTest::init() { QVERIFY(Test::setupWaylandConnection()); screens()->setCurrent(0); Cursor::setPos(QPoint(640, 512)); } void ActivationTest::cleanup() { Test::destroyWaylandConnection(); stackScreensHorizontally(); } void ActivationTest::testSwitchToWindowToLeft() { // This test verifies that "Switch to Window to the Left" shortcut works. using namespace KWayland::Client; // Prepare the test environment. stackScreensHorizontally(); // Create several clients on the left screen. QScopedPointer surface1(Test::createSurface()); QScopedPointer shellSurface1(Test::createXdgShellStableSurface(surface1.data())); ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue); QVERIFY(client1); QVERIFY(client1->isActive()); QScopedPointer surface2(Test::createSurface()); QScopedPointer shellSurface2(Test::createXdgShellStableSurface(surface2.data())); ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue); QVERIFY(client2); QVERIFY(client2->isActive()); client1->move(QPoint(300, 200)); client2->move(QPoint(500, 200)); // Create several clients on the right screen. QScopedPointer surface3(Test::createSurface()); QScopedPointer shellSurface3(Test::createXdgShellStableSurface(surface3.data())); ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue); QVERIFY(client3); QVERIFY(client3->isActive()); QScopedPointer surface4(Test::createSurface()); QScopedPointer shellSurface4(Test::createXdgShellStableSurface(surface4.data())); ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue); QVERIFY(client4); QVERIFY(client4->isActive()); client3->move(QPoint(1380, 200)); client4->move(QPoint(1580, 200)); // Switch to window to the left. workspace()->switchWindow(Workspace::DirectionWest); QVERIFY(client3->isActive()); // Switch to window to the left. workspace()->switchWindow(Workspace::DirectionWest); QVERIFY(client2->isActive()); // Switch to window to the left. workspace()->switchWindow(Workspace::DirectionWest); QVERIFY(client1->isActive()); // Switch to window to the left. workspace()->switchWindow(Workspace::DirectionWest); QVERIFY(client4->isActive()); // Destroy all clients. shellSurface1.reset(); QVERIFY(Test::waitForWindowDestroyed(client1)); shellSurface2.reset(); QVERIFY(Test::waitForWindowDestroyed(client2)); shellSurface3.reset(); QVERIFY(Test::waitForWindowDestroyed(client3)); shellSurface4.reset(); QVERIFY(Test::waitForWindowDestroyed(client4)); } void ActivationTest::testSwitchToWindowToRight() { // This test verifies that "Switch to Window to the Right" shortcut works. using namespace KWayland::Client; // Prepare the test environment. stackScreensHorizontally(); // Create several clients on the left screen. QScopedPointer surface1(Test::createSurface()); QScopedPointer shellSurface1(Test::createXdgShellStableSurface(surface1.data())); ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue); QVERIFY(client1); QVERIFY(client1->isActive()); QScopedPointer surface2(Test::createSurface()); QScopedPointer shellSurface2(Test::createXdgShellStableSurface(surface2.data())); ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue); QVERIFY(client2); QVERIFY(client2->isActive()); client1->move(QPoint(300, 200)); client2->move(QPoint(500, 200)); // Create several clients on the right screen. QScopedPointer surface3(Test::createSurface()); QScopedPointer shellSurface3(Test::createXdgShellStableSurface(surface3.data())); ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue); QVERIFY(client3); QVERIFY(client3->isActive()); QScopedPointer surface4(Test::createSurface()); QScopedPointer shellSurface4(Test::createXdgShellStableSurface(surface4.data())); ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue); QVERIFY(client4); QVERIFY(client4->isActive()); client3->move(QPoint(1380, 200)); client4->move(QPoint(1580, 200)); // Switch to window to the right. workspace()->switchWindow(Workspace::DirectionEast); QVERIFY(client1->isActive()); // Switch to window to the right. workspace()->switchWindow(Workspace::DirectionEast); QVERIFY(client2->isActive()); // Switch to window to the right. workspace()->switchWindow(Workspace::DirectionEast); QVERIFY(client3->isActive()); // Switch to window to the right. workspace()->switchWindow(Workspace::DirectionEast); QVERIFY(client4->isActive()); // Destroy all clients. shellSurface1.reset(); QVERIFY(Test::waitForWindowDestroyed(client1)); shellSurface2.reset(); QVERIFY(Test::waitForWindowDestroyed(client2)); shellSurface3.reset(); QVERIFY(Test::waitForWindowDestroyed(client3)); shellSurface4.reset(); QVERIFY(Test::waitForWindowDestroyed(client4)); } void ActivationTest::testSwitchToWindowAbove() { // This test verifies that "Switch to Window Above" shortcut works. using namespace KWayland::Client; // Prepare the test environment. stackScreensVertically(); // Create several clients on the top screen. QScopedPointer surface1(Test::createSurface()); QScopedPointer shellSurface1(Test::createXdgShellStableSurface(surface1.data())); ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue); QVERIFY(client1); QVERIFY(client1->isActive()); QScopedPointer surface2(Test::createSurface()); QScopedPointer shellSurface2(Test::createXdgShellStableSurface(surface2.data())); ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue); QVERIFY(client2); QVERIFY(client2->isActive()); client1->move(QPoint(200, 300)); client2->move(QPoint(200, 500)); // Create several clients on the bottom screen. QScopedPointer surface3(Test::createSurface()); QScopedPointer shellSurface3(Test::createXdgShellStableSurface(surface3.data())); ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue); QVERIFY(client3); QVERIFY(client3->isActive()); QScopedPointer surface4(Test::createSurface()); QScopedPointer shellSurface4(Test::createXdgShellStableSurface(surface4.data())); ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue); QVERIFY(client4); QVERIFY(client4->isActive()); client3->move(QPoint(200, 1224)); client4->move(QPoint(200, 1424)); // Switch to window above. workspace()->switchWindow(Workspace::DirectionNorth); QVERIFY(client3->isActive()); // Switch to window above. workspace()->switchWindow(Workspace::DirectionNorth); QVERIFY(client2->isActive()); // Switch to window above. workspace()->switchWindow(Workspace::DirectionNorth); QVERIFY(client1->isActive()); // Switch to window above. workspace()->switchWindow(Workspace::DirectionNorth); QVERIFY(client4->isActive()); // Destroy all clients. shellSurface1.reset(); QVERIFY(Test::waitForWindowDestroyed(client1)); shellSurface2.reset(); QVERIFY(Test::waitForWindowDestroyed(client2)); shellSurface3.reset(); QVERIFY(Test::waitForWindowDestroyed(client3)); shellSurface4.reset(); QVERIFY(Test::waitForWindowDestroyed(client4)); } void ActivationTest::testSwitchToWindowBelow() { // This test verifies that "Switch to Window Bottom" shortcut works. using namespace KWayland::Client; // Prepare the test environment. stackScreensVertically(); // Create several clients on the top screen. QScopedPointer surface1(Test::createSurface()); QScopedPointer shellSurface1(Test::createXdgShellStableSurface(surface1.data())); ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue); QVERIFY(client1); QVERIFY(client1->isActive()); QScopedPointer surface2(Test::createSurface()); QScopedPointer shellSurface2(Test::createXdgShellStableSurface(surface2.data())); ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue); QVERIFY(client2); QVERIFY(client2->isActive()); client1->move(QPoint(200, 300)); client2->move(QPoint(200, 500)); // Create several clients on the bottom screen. QScopedPointer surface3(Test::createSurface()); QScopedPointer shellSurface3(Test::createXdgShellStableSurface(surface3.data())); ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue); QVERIFY(client3); QVERIFY(client3->isActive()); QScopedPointer surface4(Test::createSurface()); QScopedPointer shellSurface4(Test::createXdgShellStableSurface(surface4.data())); ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue); QVERIFY(client4); QVERIFY(client4->isActive()); client3->move(QPoint(200, 1224)); client4->move(QPoint(200, 1424)); // Switch to window below. workspace()->switchWindow(Workspace::DirectionSouth); QVERIFY(client1->isActive()); // Switch to window below. workspace()->switchWindow(Workspace::DirectionSouth); QVERIFY(client2->isActive()); // Switch to window below. workspace()->switchWindow(Workspace::DirectionSouth); QVERIFY(client3->isActive()); // Switch to window below. workspace()->switchWindow(Workspace::DirectionSouth); QVERIFY(client4->isActive()); // Destroy all clients. shellSurface1.reset(); QVERIFY(Test::waitForWindowDestroyed(client1)); shellSurface2.reset(); QVERIFY(Test::waitForWindowDestroyed(client2)); shellSurface3.reset(); QVERIFY(Test::waitForWindowDestroyed(client3)); shellSurface4.reset(); QVERIFY(Test::waitForWindowDestroyed(client4)); } void ActivationTest::stackScreensHorizontally() { const QVector screenGeometries { QRect(0, 0, 1280, 1024), QRect(1280, 0, 1280, 1024), }; const QVector screenScales { 1, 1, }; QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, screenGeometries.count()), Q_ARG(QVector, screenGeometries), Q_ARG(QVector, screenScales) ); } void ActivationTest::stackScreensVertically() { const QVector screenGeometries { QRect(0, 0, 1280, 1024), QRect(0, 1024, 1280, 1024), }; const QVector screenScales { 1, 1, }; QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, screenGeometries.count()), Q_ARG(QVector, screenGeometries), Q_ARG(QVector, screenScales) ); } } WAYLANDTEST_MAIN(KWin::ActivationTest) #include "activation_test.moc"