- User Since
- Jun 27 2017, 2:40 PM (85 w, 3 d)
Sep 15 2018
Aug 14 2018
Aug 12 2018
Aug 11 2018
Here are some drafts on performance gain during different coding period:
My PC (2 cores 4 threads): https://docs.google.com/spreadsheets/d/1744goPIfc51j49Nlm8othm2599ozOAYEICV64wabKYk/edit#gid=0
Black monster (10 cores 20 threads): https://docs.google.com/spreadsheets/d/1lmrh37o_nPkRjFCjCEaqyuX0UyIhNC3VxIjMvhmK1c4/edit#gid=0
Current project state: I guess that project is done by 2/3. I managed to add lock free hash table to fix thread waiting on blocking one, there are still some bugs there that I'm currently trying to fix. That was the first part. Then there were 3 locks in KisTiledDataManager class, they also were fixed and tested. The last one is associated with scheduling jobs, there are 4 hotspots that had to be fixed, I managed to get rid of 2 of them, but last 2 are quite deeply connected with scheduling algorithm. I tried making classes lock free and introduce RW locks, but it was a week of segfauls and errors... There is some work on that, but last 2 spots are really tough, maybe they must be fixed on higher level by introducing new interfaces.
Aug 9 2018
Aug 8 2018
Aug 7 2018
Thanks. No it doesn't, maybe 1% better, no more, cause threads just wait on other places.