#Is there anything about the way that animation currently works in Krita that you would change? It might be interesting to think about the idea of camera layer. Considering the huge usage of RAM in Krita, I guess people might not use much bigger canvases to what they want as a result, so it might not be that good since if the camera area were small, the result would be really pixelated. And for most usacases animated transform mask should suffice. Especially since for pixel animation the camera layer would basically by default reduce quality and the artist won't even be able to see how much before replay or even render. "Icons are required for all tools that add ""hold"" or ""blank"" frames(such as insert to the left or right). As well as the ability to use tools for adding intermediate frames to the selected number of frames. For example, select the drawn 4 frames, enter add 1 empty frame on the right, and get 8 frames alternating blank and previously existing ones. or enter add 3 blank frames on the right, where the result is 16 frames consisting of (1 Old + 3 empty) patterns This will be very useful for comfortable development of key phases in 3-4-6 fps mode, with a sequential transition to 12 fps and 24 fps, or just to slow down a single fragment. The tool for automated removal of intermediate frames is extremely delicate, requires confirmation, and is much less in demand." The way you render animation. An easiest way. A separate timeline feature for Audio. Only using one audio file is kind of a pain. Add animation Keyframes such as translation rotation and scale do a better interface Ctrl c/v to copy and paste frames instead of Ctrl dragging. This one is just me I think. I'd add an ability to render and export animation in Krita without outside downloads. Nodes plugin system like toonboom but I know thats impossive without re coding the whole thing. Shortcuts for making frames, scrubbing through frames, transport controls and simply being able to make a new frame, draw on it and scrub through the frames without having to manually set up timing or anything first. Stability need improving, better way to handle keyframes (like moving them) Onion skinning, would like a value (a number) other than a blue rectangle, that shows you how much strength is being applied to that frame on top of each rectangle. Being able to do more, like tweening of position, rotation, scale and so on. Having a virtual camera. Maybe make the Animation docker take up less space. Having linked frames that change if the other is changed, if I draw on that frame the other linked frames will get the changes too I'd add the possibility of adding transitions between transformations, not just frame by frame, but create curves for scale, rotation, location, transparency, etc. Hard to understand how the layers work with the timeline. Something isn't easy nor correct. Also as I said above, not able to paste into by default (or at all!) is just a mistake. Integrate it with grease pencil in blender adding frames can be a bit finicky for a beginner Something like Animate would be good, especially with its Virtual Camera, but it's not necessary and feels a bit too far from what krita originally is Stability in Windows, to be exact, Krita doesn't crash totally, but tools for example freeze for a couple of seconds, when I'm switching between them. All in Windows. Not freeze or randomly crash when trying to use. This problem has only occurred three times for me, but one time too many when trying to practice animation. simple ai to handle transform When you chose a frame on a different layer, it does not switch to that layer, just that frame number. This has driven me insane for a while. I would consider having an option to switch to the relevant layer. timeline :) idk sir The UI learning curve is steep - I'd try and change that if I could crazy thoughs. Something like layer colections. Like having so i dont have layers for each character or elemnt in the scene in the same big layer tree Make everything lighter, make pre iew anination faster, can import video/gif, "Selecting a frame select the layer with it Better way to move keyframe and keyframe range and insert it somewhere else in the timeline without overwrite other keyframe Pan the timeline with middle mouse button ..." Make krita to have a build-in video render Stable export Timeline: more streamlined (mainly the integration between the Animation and the Timeline dockers); ability to create a new keyframe automatically if we start to draw on a specific frame (instead of having to create it manually); remove the 'show in timeline' as default (I want to have the option to select which layers are visible in the timeline, specially if I have reference charts that I don't want to clutter the timeline); have the onion skin icon enabled by default, instead of having to click on it overtime we create an animation. Very often I need to paint or trace scanned drawings and there is no way to reference them without importing them. This makes the files incredibly heavy, to the point of Krita becoming unusable. The only workaround I find is to split long shots to multiple files, which is unpractical and very time consuming. I wish the reference tool would work with image sequences. Or maybe the file layer could work with animations. In any case, some way to load animations without embedding them to the file and clogging completely the RAM is crucial in my opinion, and would take Krita, as a professional animation tool, to a new level. As of now nothing comes to mind. "Automatic creation of first frame. Krita doesn't automatically create the first frame when working on a different frame. Ability/Options to switch layer when selecting a frame. The lack of this feature often result in frustration after drawing on the wrong layer." Easier to edit the timeline When I want to make a new frame I don't like it how if I have it set to auto make new frame I think it's called, I don't like how it keeps the image from the last frame. I would like to make an empty new frame just by drawing over a blank frame. Nothing as I know I could change in there. Take some hints from tvpaint Add preset brush size in the right click menu Is unintuitive. I sometimes forget what frame I'm in Not much to change but would love to see add tho I would like a way easier way to export the animations then having to rely on a 3ed party plug it you kinda have to search for all the time, as well as it would be nice to be able to animate on a transparent background and be able to export that way The ability to import gifs or other such files for reference Pretty much a repetition of the above. Good UI/UX first. Functionality so far is great for what I would use it for. Currently, I use Grease Pencil in Blender for quick ideas and stuff like that. I'm not an "animator" of the kind you're probably looking for, but I have to plan product animations and things like that. Animation curves that apply to more than just opacity Perhaps allowing group layers to be keyframeable might help users organize more complex animations. Just adding more features would greatly improve the usability for everyone. No export system "I don't know if this makes sense, but I will change it to suit me best. Ex: the animation enables effects or overlays, 3d effects. Dynamic camera movements, Have a library set full of prop images or something.." DEFINITLY GUI - ANIMATION AND TIMELINE DOCKERS "1. Make the timeline docker layer area to behave fully like the regular layer docker (thumbnails, context menus and functionality). Only one docker should need to stay visible depending on your focus (illustration vs animation) to preserve screen space. 2. Allow for the animation docker to dock horizontally on a single row layout (Qt) including the extra options. it simply takes too much space and could harmonize with the timeline if it could be laid out horizontally. 3. Improve the render animation interface as well as the video export process. It's understandable if you can't or don't want to ship FFMPEG, but at least improve the accessibility to the resource for novice users." I don't think there is much I would change. Timeline should be more intuitive and user friendly. Auto tweening and graph features should be nice additions. I wish there could be a “switch frames every _ seconds” setting that you could pick along with the FPS option. Also maybe if you didn’t have to download a second program to export the animation as a video. Auto-create blank frame option when empty frame space is drawn in would be handy. (In general, implement options to remove technical steps in between creative ones.) "We need to be able to lower the opacity of the brushes as shortcuts like shift + hold stylus pen on the tablet, to increase or decrease. It would be perfect to have the audio waves in the time line, to make lip sync, in real time" automatically make a new frame when you click on a space in the timeline Both 2D and 3D integration like Poser or DAZ I'd say just the layout of the timeline. there are so many frames and it's really hard to get from frame 0 to frame 60 without it cutting off and me having to work around how to copy paste a few more frames Other than the bone and mesh system, there isn't much that really needs changing... Stop it from crashing on rendering the image sequence I would add audio recording I wish Krita could have computer tweening "As far as I understood Krita uses layers as animation frames, which means we can't used a layered image as a single frame. That of course is very problematic when it comes to animation. I haven't passed the threshold of using Krita regularly yet so I might be mistaken." none More simple to get into. I use Krita for illustration and painting every day, but I rarely animate because I find it cumbersome to switch into the Animation workspace, re-organize to fit more naturally (I always forget to save my workspace), struggle to remember how enabling the onion-skinning feature works (even now, I cannot recall what my issue is, but I have it every single time), and working to get back into an 'animating' headspace. Longer movies to create coloring of animation frames can be lengthy - would put something akin to the colorize mask that affects frames and not the whole layer. Maybe more tools for tweening/puppet animation? manage big files I change the way the frames are treated, I place the frames by individual layers to be able to play with each frame to my liking, I all put them in groups layers so they do not take up so much space. If that option is not possible, I add all the possible tools that allow me to work with the frames individually and also in groups, and in this way I can apply all possible filters, masks, transformations and changes without limitations. I'd also like to be able to import gifs and have the different frames and small video clips broken down for reference. nothing Make it less buggy when I click / drag things around. Icons and UI too big and take lots of workspace, maybe i have not found a button to make them smaller but that is most of my problems. brush settings, is weird to change them, it give a lot of control but isn't simple and fast. A genius slave to do all the work My biggest issue is drawing in animation mode. For some reason some of the smoother/blurrier brushes that I prefer to use when sketching cause the program to hitch and micro-freeze at the start of my strokes. Like I put my pen to the tablet and as I'm whipping my pen across I feel a brief hangup right at the start and it's really irritating. Being able to draw outside the canvas. The features above plus a copy of Paint Tool SAI's vector layer system and stabilizers. I'm a sucker for those. ;u; Blender cooperation!:) with real time texturing, and grease pencil interoperability! Non destructive transformation: setting transformation keyframes on a layer and being able to tween them. This would allow for anything from camera moves to full-on cut-out animation. "I'm happy with Krita. As far as animation goes, I think I'd have to dig and I can only think of small issues. I'd like if there were an option to render an animation as a Sprite sheet instead of individual .pngs. Additionally, the UI was intimidating years back when I started, and I had to bash my head at it until I figured it out. However, I think that's just the nature of animating. There might not be any way to simplify the Tool kit for ease of introduction." I’d include all of the above in a similar fashion of toom boom. This software is very expensive and i can’t afford it right now. The company where i used to work for paid a training program for me but i have no license at home, it would be great that krita could include such features because i would be able to work in a few ideas for projects. I consider the simple brushes from pencil2d a great starting point to animating, so a new brush (or conjunct of brushes) for animation would be great. Scrubbing frames in Timeline docker is clumsy, it needs a slider, maybe a tab, which sits above the current frame and can be easily grabbed with the mouse. playback of Animation with layer styles is buggy. The layout of the Animation docker needs improving to free up space for other dockers. "Easier way to move layers or and off the timeline than right clicking each layer, like a button similar to the onion skin lightbulb, or showing and hiding layers on the timeline docker by their color group. Collapsable layer groups in the timeline docker" The smoothness of the animation needs work. No matter how many frames I put in, the animation always comes out slightly ridged. Even when I change the frame rate too. There's no way to hide layers I'm not currently messing with to make the keyframes less cluttered in the animation docker, as far as I know. Make the Text Tool allow to do subtitles. I have been more on Blender for animation but I want to layout my animation before hand and having a text mapped over time would be awesome. Alot better than to manage 30 items of text because each one only exists in just one frame or something. If Everything image and subtitled text all had key-frames i could edit side by side, it would be much easier to alter layout frame order. Color ID Docker so you can have a little library of colors per character -> changing those colors would change the color in all the frames, this is ofcourse more for Celshading, and less useful painted animations.