It seems that we can mark this as completed.
- Queries
- All Stories
- Search
- Advanced Search
Advanced Search
Jun 18 2022
Jan 23 2022
Jan 17 2022
I have updated a new commit on KDE Invent GitLab.
Jan 16 2022
I have implemented a rough version of this. Screenshots follow:
Is the content of the acknowledgment screen like what in VLC for iOS, but triggered by one of the settings rows? (a screenshot is attached below)
For desktop, we can already see the key of any remote device which is not paired by KCM. Do we still need a button to display SHA256 fingerprints of both devices like that on Android?
Jan 15 2022
In T15164#269736, @apollozhu wrote:Hi turx, thanks for taking an initiative in solving this! Since we only use Phabricator to keep track of tasks, it would be great if you can start a merge request on KDE Invent GitLab https://invent.kde.org/network/kdeconnect-ios so it's easier for us to review and merge your contribution.
In T15164#269734, @lucaswzx wrote:Hi turx! I took a look through the diff of the patch and it seems like the idea behind the implementation is sound. Though I'm not sure what potential problems the hard-coded 1 second wait would be.
Have you tested this in an actual broadcasting disabled environment yet? I'm curious how you did it. For your first question, I had some ideas but I haven't tried them out:
- The most realistic approach: go into your router settings (usually 192.168.1.xxx) and literally turn off the broadcast feature. This will test as intended: pop-up shows up, and then adding the remote device's LAN address manually will allow discovery.
- Simulated approach: block UDP port 1716 on the device running KDE Connect/Simulator to prevent it from receiving (or sending) the ID packet. This will test the pop-up properly, but unlike the previous method, adding addresses directly WILL NOT allow discovery since 1716 is just blocked no matter what.
Plz do note that doing either could potentially affect other processes running on your network, so keep in mind of that.
Here is my patch based on the most recent commit b2b8673fc301d4fd4d69fef620484efa9daecbdf:
I am happy to help solve this problem, and I have macOS/iOS devices with the latest software. Could you please provide me a hint that how to set up a UDP-broadcast-disabled network environment for a connected iOS device or an Xcode simulator?
Dec 10 2018
- Fixed the issue that the last word goes out of the display area in vertical reading activity
- Removed the use of 'vect' property and 'higher' property
- Added implementation of the property 'background.vect'
- Changed function name to make it clearer to read
Dec 9 2018
- Fixed the overlapping issue
Hello admin, I claimed a task titled "GCompris: fix "erase" activities layout" with URL https://codein.withgoogle.com/dashboard/task-instances/4589750116679680/ and the same content, so I cannot claim the task you said.
- The blocks are no longer hidden behind the bar on the bottom.
- If after resizing, the blocks are no longer too small.
- The activity can no longer freeze if you keep pressing an arrow while you or Tux is winning a level
- Tux card position issue is fixed
Dec 8 2018
- Added a comment in the code, telling it's to skip the highlight on the already found cards
- Failed to work out by fixing surface issues in memory.js
Bugs fixed.
- Spaces between the cards
- Eliminated possibility of the third selection
- Eliminated possibility of self-validation
Dec 7 2018
Removed some unnecessary code.
Nov 28 2018
Removes something about PulseAudio which was misadded to the repo.