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Nov 21 2023
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Nov 18 2022
In T15768#283967, @siddheshkukade wrote:@timotheegiet I just wanted to help KDE by contributing to it's projects I have a year of open source experience.
How can I get started for this project can you give a short information about the tech stack used here
@timotheegiet I just wanted to help KDE by contributing to it's projects I have a year of open source experience.
How can I get started for this project can you give a short information about the tech stack used here
Nov 17 2022
Sep 22 2022
Aug 28 2022
Jul 10 2022
May 30 2022
Apr 13 2022
Apr 10 2022
Mar 31 2022
Mar 27 2022
I'll have a look.
Mar 26 2022
@hadron if you think you will have time, feel free to take a look at it, you'll probably find a cleaner quicker solution than me :). If you don't have time, please tell so another person can take a look at it
Dec 28 2021
Dec 27 2021
Dec 13 2021
Mar 14 2021
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Jan 24 2021
As discussed, this code misses some use cases and does not handle correctly the translation.
Hi,
If you replace the Manuel part of gcompris.py with this code:
Jan 13 2021
For source_build_dist.sh (only shipping po files in the list): https://invent.kde.org/education/gcompris/-/commit/721e7dbdac7ab7060e708a6edfbeb263cddc3d02
Jan 11 2021
Jan 3 2021
Dec 30 2020
In T13994#247257, @timotheegiet wrote:In T13994#247248, @echarruau wrote:and at some point, when all users have migrated to the last version, we can remove the symbolic links in the data repository
"when all users have migrated to the last version" is not something that will ever happen... (as far as I can tell we always have users using older than latest version for several reasons...).
Better keep the symbolic links as long as possible, as links do not take much space it should not be a problem to keep them.
In T13994#247248, @echarruau wrote:and at some point, when all users have migrated to the last version, we can remove the symbolic links in the data repository
We would replace all the words/$color.$CA with colors/$color.$CA
in the GCompris data repository, we will remove all words/$color.ogg and create a link from colors/color.ogg -> words/$color.ogg
and at some point, when all users have migrated to the last version, we can remove the symbolic links in the data repository
Regarding the voices, if they are already in colors/ folder, it's better to use them directly instead of duplicating them in the words/ folder (and then potentially miss one when updating).
Dec 24 2020
I'll try and fix this soon.
Sure you can!
qsTr() is used to mark strings as translatable (https://doc.qt.io/qt-5/qtquick-internationalization.html#1-use-qstr-for-all-literal-user-interface-strings)
Can I take this? If yes, what exactly do I have to do?
Dec 12 2020
Dec 10 2020
Dec 8 2020
Oct 27 2020
Hi,
We do not need to have a version just for numbers. I understand why it is
in mathematics now.
Emmanuel
I've fixed the issue with characters hidden by mobile keyboard (they are now always anchored to the top if the mobile keyboard is visible).
Oct 26 2020
Oct 20 2020
Right, I'll take a look for the layout issue.
Hi,
we did change it because:
"Type of fruits" (the plural of "fruit" is also "fruit")
we've updated our use of "fruits" to "fruit" (except in one place where "fruits" was appropriate as really referring to different kinds of fruits)
Oct 19 2020
Perfect again. Thanks! :)
Oct 18 2020
It misses some Qt packages, I think this command should fix it: sudo apt install qml-module-qtquick-controls qml-module-qtquick-window2
Oct 17 2020
Which OS are you using? If ubuntu:
...
Oct 15 2020
I have verified that this is fixed. Great work! :)
I have verified that this is fixed. Great work! :)
Oct 12 2020
Oh, yea. WIth all the issues that I reported and all the bugs that you two have been fixing, I got slightly confused for a second and thought that this one had been fixed.
In T13709#242608, @jjazeix wrote:I think I manage to reproduce (at least I have one reproducible case). If you finish a game against Tux, then spam the "undo" button until the beginning, you can't press the redo button again (it will disappear and do nothing)
I tried following your directions, but I can't reproduce the bug. Do you care enough about this to have me verify it? I am not too concerned about it, but I will try to verify if you want.
Oh, yes. Of course. I should have been looking at the commits in the KDE/1.0 branch. Silly me.
Indeed. I was exiting via the Home button. I instantly reproduced it when exiting via the the escape key. I will verify soon.
The commits have a different numbers depending on the branch... the same commit in master is a096de49.
Ah, I forgot to precise in my explanations to reproduce: you need to exit the activity using the escape key.
Using the Home button from the bar already had the fix to prevent the bug to happen.
In the head of the KDE/1.0 branch (commit 66d621)...
I tested on commit 3be from Oct 1
Well at least I could 100% reproduce the bug you described with the steps I explained, and then I understood from the code why it could happen and made a fix to make sure it should not happen anymore...
On which version did you try to reproduce? (old build from KDE/1.0 branch from before Oct. 8th or newer ?)
I tried following your directions, but I can't reproduce the bug. Do you care enough about this to have me verify it? I am not too concerned about it, but I will try to verify if you want.
Oct 10 2020
I think I manage to reproduce (at least I have one reproducible case). If you finish a game against Tux, then spam the "undo" button until the beginning, you can't press the redo button again (it will disappear and do nothing)
Oct 8 2020
... And bug fixed :)
Oh, I just found how to reproduce this bug!
Oct 4 2020
In T13715#241862, @tysonwilliams wrote:Actually, here is an argument for currently spamming the undo button.
After one of my 6 year olds finishes a chess game, he often wants to show it to me. To do this, he "spams" the undo button until the game is in the initial state again. Then he slowly clicks the redo button while giving me play-by-play (i.e. "Then I moved my queen. Then he moved his king. Then I thought, I should get another queen, so I moved this pawn. ...)
He wouldn't have to spam the undo button if there was also an "undo all" button.
In T13715#241861, @tysonwilliams wrote:There is no reason to spam the undo/redo buttons
My kids encounter so many bugs in Ubuntu by violating assumptions like this, and I never know how to reproduce the problem. This is especially true of my 4 year old. He can't read yet, so he uses trial and error to figure out how to make modal dialogs disappear (and I don't have speakers on the computer they use, so he can't use audio clues either). As I watch them nativage around, I imagine if I were the one that created the program, and I constantly think to myself, "Oh, I would never have tested that type in interaction".
Actually, here is an argument for currently spamming the undo button.
There is no reason to spam the undo/redo buttons
Can reproduce this time :).
I'll add a small timer before being able to click again the button.
There is no reason to spam the undo/redo buttons
Oct 3 2020
Hi,
thank you for reporting.
Oct 2 2020
Indeed it is. Great work :)