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effects/cube/cube.cpp
Show First 20 Lines • Show All 86 Lines • ▼ Show 20 Line(s) | 50 | CubeEffect::CubeEffect() | |||
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87 | , cylinderShader(0) | 87 | , cylinderShader(0) | ||
88 | , sphereShader(0) | 88 | , sphereShader(0) | ||
89 | , zOrderingFactor(0.0f) | 89 | , zOrderingFactor(0.0f) | ||
90 | , mAddedHeightCoeff1(0.0f) | 90 | , mAddedHeightCoeff1(0.0f) | ||
91 | , mAddedHeightCoeff2(0.0f) | 91 | , mAddedHeightCoeff2(0.0f) | ||
92 | , m_cubeCapBuffer(NULL) | 92 | , m_cubeCapBuffer(NULL) | ||
93 | , m_proxy(this) | 93 | , m_proxy(this) | ||
94 | { | 94 | { | ||
95 | initConfig<CubeConfig>(); | ||||
95 | desktopNameFont.setBold(true); | 96 | desktopNameFont.setBold(true); | ||
96 | desktopNameFont.setPointSize(14); | 97 | desktopNameFont.setPointSize(14); | ||
97 | 98 | | |||
98 | if (effects->compositingType() == OpenGL2Compositing) { | 99 | if (effects->compositingType() == OpenGL2Compositing) { | ||
99 | m_reflectionShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("cube-reflection.glsl")); | 100 | m_reflectionShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("cube-reflection.glsl")); | ||
100 | m_capShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("cube-cap.glsl")); | 101 | m_capShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("cube-cap.glsl")); | ||
101 | } else { | 102 | } else { | ||
102 | m_reflectionShader = NULL; | 103 | m_reflectionShader = NULL; | ||
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