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effects/windowgeometry/windowgeometry.cpp
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87 | 87 | | |||
88 | void WindowGeometry::reconfigure(ReconfigureFlags) | 88 | void WindowGeometry::reconfigure(ReconfigureFlags) | ||
89 | { | 89 | { | ||
90 | WindowGeometryConfiguration::self()->read(); | 90 | WindowGeometryConfiguration::self()->read(); | ||
91 | iHandleMoves = WindowGeometryConfiguration::move(); | 91 | iHandleMoves = WindowGeometryConfiguration::move(); | ||
92 | iHandleResizes = WindowGeometryConfiguration::resize(); | 92 | iHandleResizes = WindowGeometryConfiguration::resize(); | ||
93 | } | 93 | } | ||
94 | 94 | | |||
95 | void WindowGeometry::paintScreen(int mask, QRegion region, ScreenPaintData &data) | 95 | void WindowGeometry::paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) | ||
96 | { | 96 | { | ||
97 | effects->paintScreen(mask, region, data); | 97 | effects->paintScreen(mask, region, data); | ||
98 | if (iAmActivated && iAmActive) { | 98 | if (iAmActivated && iAmActive) { | ||
99 | for (int i = 0; i < 3; ++i) | 99 | for (int i = 0; i < 3; ++i) | ||
100 | myMeasure[i]->render(infiniteRegion(), 1.0, .66); | 100 | myMeasure[i]->render(infiniteRegion(), 1.0, .66); | ||
101 | } | 101 | } | ||
102 | } | 102 | } | ||
103 | 103 | | |||
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