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reference_manual/brushes/brush_engines/hatching_brush_engine.rst
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96 | Now for the uses: | 96 | Now for the uses: | ||
97 | 97 | | |||
98 | * You can, of course, just use this for completely normal hatching. In versions I'm using, the default Separation is 1, which is too low, so increase Separation to a value between 2 to 10. | 98 | * You can, of course, just use this for completely normal hatching. In versions I'm using, the default Separation is 1, which is too low, so increase Separation to a value between 2 to 10. | ||
99 | * If you find normal hatching too boring, increase the Thickness and set the Thickness dynamic to either Pressure (if you have a tablet) or Speed (if you're using a mouse). Doesn't that look more natural? (When using a mouse, pass over the areas where you want thicker lines again while drawing faster) | 99 | * If you find normal hatching too boring, increase the Thickness and set the Thickness dynamic to either Pressure (if you have a tablet) or Speed (if you're using a mouse). Doesn't that look more natural? (When using a mouse, pass over the areas where you want thicker lines again while drawing faster) | ||
100 | * Grittier texture: add some density and/or randomness to your autobrush for a grittier texture. | 100 | * Grittier texture: add some density and/or randomness to your autobrush for a grittier texture. | ||
101 | * You can also set Painting Mode to Build up, and Mode to Multiply, to make some colors have more depth. (see my grid example) | 101 | * You can also set Painting Mode to Build up, and Mode to Multiply, to make some colors have more depth. (see my grid example) | ||
102 | * Vary Origin X and Origin Y while using the same patterns. | 102 | * Vary Origin X and Origin Y while using the same patterns. | ||
103 | * Use the Separations dynamic for more complex patterns. Add in Line Thickness and other dynamics for more effect. | 103 | * Use the Separations dynamic for more complex patterns. Add in Line Thickness and other dynamics for more effect. | ||
104 | * Now, the Moiré pattern is quite boring on its own, but it is much more interesting with Crosshatching dynamics set on Fuzzy.** For more texture, set Line Thickness to Fuzzy, decrease Density a bit and increase Randomness and you get a nice gritty texture. | 104 | * Now, the Moiré pattern is quite boring on its own, but it is much more interesting with Crosshatching dynamics set on Fuzzy. | ||
105 | * For more texture, set Line Thickness to Fuzzy, decrease Density a bit and increase Randomness and you get a nice gritty texture. | ||||
105 | 106 | | |||
106 | .. image:: /images/en/Krita-tutorial8-A.II.png | 107 | .. image:: /images/en/Krita-tutorial8-A.II.png |