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locale/sk/LC_MESSAGES/general_concepts/projection/axonometric.po
1 | # translation of docs_krita_org_general_concepts___projection___axonometric.po to Slovak | 1 | # translation of docs_krita_org_general_concepts___projection___axonometric.po to Slovak | ||
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2 | # Roman Paholik <wizzardsk@gmail.com>, 2019. | 2 | # Roman Paholik <wizzardsk@gmail.com>, 2019. | ||
3 | msgid "" | 3 | msgid "" | ||
4 | msgstr "" | 4 | msgstr "" | ||
5 | "Project-Id-Version: " | 5 | "Project-Id-Version: " | ||
6 | "docs_krita_org_general_concepts___projection___axonometricm\n" | 6 | "docs_krita_org_general_concepts___projection___axonometricm\n" | ||
7 | "Report-Msgid-Bugs-To: \n" | 7 | "Report-Msgid-Bugs-To: \n" | ||
8 | "POT-Creation-Date: 2019-03-18 03:34+0100\n" | 8 | "POT-Creation-Date: 2019-04-03 03:42+0200\n" | ||
9 | "PO-Revision-Date: 2019-03-01 14:28+0100\n" | 9 | "PO-Revision-Date: 2019-03-01 14:28+0100\n" | ||
10 | "Last-Translator: Roman Paholik <wizzardsk@gmail.com>\n" | 10 | "Last-Translator: Roman Paholik <wizzardsk@gmail.com>\n" | ||
11 | "Language-Team: Slovak <kde-sk@linux.sk>\n" | 11 | "Language-Team: Slovak <kde-sk@linux.sk>\n" | ||
12 | "Language: sk\n" | 12 | "Language: sk\n" | ||
13 | "MIME-Version: 1.0\n" | 13 | "MIME-Version: 1.0\n" | ||
14 | "Content-Type: text/plain; charset=UTF-8\n" | 14 | "Content-Type: text/plain; charset=UTF-8\n" | ||
15 | "Content-Transfer-Encoding: 8bit\n" | 15 | "Content-Transfer-Encoding: 8bit\n" | ||
16 | "X-Generator: Lokalize 2.0\n" | 16 | "X-Generator: Lokalize 2.0\n" | ||
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177 | msgstr "" | 177 | msgstr "" | ||
178 | 178 | | |||
179 | #: ../../general_concepts/projection/axonometric.rst:56 | 179 | #: ../../general_concepts/projection/axonometric.rst:56 | ||
180 | msgid "" | 180 | msgid "" | ||
181 | "We then import some of the frames from the animation via :menuselection:" | 181 | "We then import some of the frames from the animation via :menuselection:" | ||
182 | "`Layers --> Import/Export --> Import layer`." | 182 | "`Layers --> Import/Export --> Import layer`." | ||
183 | msgstr "" | 183 | msgstr "" | ||
184 | 184 | | |||
185 | #: ../../general_concepts/projection/axonometric.rst:59 | 185 | #: ../../general_concepts/projection/axonometric.rst:58 | ||
186 | msgid "" | 186 | msgid "" | ||
187 | "Then crop it by setting the crop tool to :guilabel:`Layer`, and use :" | 187 | "Then crop it by setting the crop tool to :guilabel:`Layer`, and use :" | ||
188 | "menuselection:`Filters --> Colors --> Color to alpha`" | 188 | "menuselection:`Filters --> Colors --> Color to alpha` to remove any " | ||
189 | "background. I also set the layers to 50% opacity. We then align the vectors " | ||||
190 | "to them:" | ||||
189 | msgstr "" | 191 | msgstr "" | ||
190 | 192 | | |||
191 | #: ../../general_concepts/projection/axonometric.rst:59 | 193 | #: ../../general_concepts/projection/axonometric.rst:65 | ||
192 | msgid "" | 194 | msgid "" | ||
193 | "to remove any background. I also set the layers to 50% opacity. We then " | 195 | "To resize a vector but keep its angle, you just select it with the shape " | ||
194 | "align the vectors to them:" | 196 | "handling tool (the white arrow) drag on the corners of the bounding box to " | ||
197 | "start moving them, and then press :kbd:`Shift` to constrain the ratio. " | ||||
198 | "This'll allow you to keep the angle." | ||||
195 | msgstr "" | 199 | msgstr "" | ||
196 | 200 | | |||
197 | #: ../../general_concepts/projection/axonometric.rst:64 | 201 | #: ../../general_concepts/projection/axonometric.rst:67 | ||
198 | msgid "" | | |||
199 | "(Tip, to resize a vector but keep its angle, you just select it with the " | | |||
200 | "shape handling tool (the white arrow) drag on the corners of the bounding " | | |||
201 | "box to start moving them, and then press :kbd:`Shift` to constrain the " | | |||
202 | "ratio. This'll allow you to keep the angle)" | | |||
203 | msgstr "" | | |||
204 | | ||||
205 | #: ../../general_concepts/projection/axonometric.rst:66 | | |||
206 | msgid "" | 202 | msgid "" | ||
207 | "The lower image is 'the back seen from the front', we'll be using this to " | 203 | "The lower image is 'the back seen from the front', we'll be using this to " | ||
208 | "determine where the ear should go." | 204 | "determine where the ear should go." | ||
209 | msgstr "" | 205 | msgstr "" | ||
210 | 206 | | |||
211 | #: ../../general_concepts/projection/axonometric.rst:68 | 207 | #: ../../general_concepts/projection/axonometric.rst:69 | ||
212 | msgid "" | 208 | msgid "" | ||
213 | "Now, we obviously have too little space, so select the crop tool, select " | 209 | "Now, we obviously have too little space, so select the crop tool, select :" | ||
214 | "'image' and tick 'grow' and do the following:" | 210 | "guilabel:`Image` and tick :guilabel:`Grow` and do the following:" | ||
215 | msgstr "" | 211 | msgstr "" | ||
216 | 212 | | |||
217 | #: ../../general_concepts/projection/axonometric.rst:73 | 213 | #: ../../general_concepts/projection/axonometric.rst:74 | ||
218 | msgid "" | 214 | msgid "" | ||
219 | "Grow is a more practical way of resizing the canvas in width and height " | 215 | "Grow is a more practical way of resizing the canvas in width and height " | ||
220 | "immediately." | 216 | "immediately." | ||
221 | msgstr "" | 217 | msgstr "" | ||
222 | 218 | | |||
223 | #: ../../general_concepts/projection/axonometric.rst:75 | 219 | #: ../../general_concepts/projection/axonometric.rst:76 | ||
224 | msgid "" | 220 | msgid "" | ||
225 | "Then we align the other heads and transform them by using the transform tool " | 221 | "Then we align the other heads and transform them by using the transform tool " | ||
226 | "options:" | 222 | "options:" | ||
227 | msgstr "" | 223 | msgstr "" | ||
228 | 224 | | |||
229 | #: ../../general_concepts/projection/axonometric.rst:80 | 225 | #: ../../general_concepts/projection/axonometric.rst:81 | ||
230 | msgid "(330° here is 360°-30°)" | 226 | msgid "(330° here is 360°-30°)" | ||
231 | msgstr "" | 227 | msgstr "" | ||
232 | 228 | | |||
233 | #: ../../general_concepts/projection/axonometric.rst:83 | 229 | #: ../../general_concepts/projection/axonometric.rst:83 | ||
234 | msgid "" | 230 | msgid "" | ||
235 | "Our rectangle we'll be working in slowly becomes visible. Now, this is a bit " | 231 | "Our rectangle we'll be working in slowly becomes visible. Now, this is a bit " | ||
236 | "of a difficult angle to work at, so we go to :menuselection:`Image --> " | 232 | "of a difficult angle to work at, so we go to :menuselection:`Image --> " | ||
237 | "Rotate --> Custom Rotation`" | 233 | "Rotate --> Custom Rotation` and fill in 30° clockwise:" | ||
238 | msgstr "" | | |||
239 | | ||||
240 | #: ../../general_concepts/projection/axonometric.rst:83 | | |||
241 | msgid "and fill in 30° clockwise:" | | |||
242 | msgstr "" | 234 | msgstr "" | ||
243 | 235 | | |||
244 | #: ../../general_concepts/projection/axonometric.rst:90 | 236 | #: ../../general_concepts/projection/axonometric.rst:90 | ||
245 | msgid "" | 237 | msgid "" | ||
246 | "(of course, we could've just rotated the left two images 30°, this is mostly " | 238 | "(of course, we could've just rotated the left two images 30°, this is mostly " | ||
247 | "to be less confusing compared to the cube)" | 239 | "to be less confusing compared to the cube)" | ||
248 | msgstr "" | 240 | msgstr "" | ||
249 | 241 | | |||
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273 | #: ../../general_concepts/projection/axonometric.rst:110 | 265 | #: ../../general_concepts/projection/axonometric.rst:110 | ||
274 | msgid "" | 266 | msgid "" | ||
275 | "Now, there's an alternative way of getting there that doesn't require as " | 267 | "Now, there's an alternative way of getting there that doesn't require as " | ||
276 | "much space." | 268 | "much space." | ||
277 | msgstr "" | 269 | msgstr "" | ||
278 | 270 | | |||
279 | #: ../../general_concepts/projection/axonometric.rst:112 | 271 | #: ../../general_concepts/projection/axonometric.rst:112 | ||
280 | msgid "" | 272 | msgid "" | ||
281 | "We open our orthographic with 'open existing document as untitled document' " | 273 | "We open our orthographic with :guilabel:`Open existing Document as Untitled " | ||
282 | "so that we don't save over it." | 274 | "Document` so that we don't save over it." | ||
283 | msgstr "" | 275 | msgstr "" | ||
284 | 276 | | |||
285 | #: ../../general_concepts/projection/axonometric.rst:114 | 277 | #: ../../general_concepts/projection/axonometric.rst:114 | ||
286 | msgid "" | 278 | msgid "" | ||
287 | "Our game-safe isometric has its angle at two pixels horizontal is one pixel " | 279 | "Our game-safe isometric has its angle at two pixels horizontal is one pixel " | ||
288 | "vertical. So, we shear the ortho graphics with transform masks to -.5/+.5 " | 280 | "vertical. So, we shear the ortho graphics with transform masks to -.5/+.5 " | ||
289 | "pixels (this is proportional)" | 281 | "pixels (this is proportional)" | ||
290 | msgstr "" | 282 | msgstr "" | ||
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318 | "That's because there are less steps involved as the previous version -- " | 310 | "That's because there are less steps involved as the previous version -- " | ||
319 | "We're deriving our image directly from the orthographic view -- so there are " | 311 | "We're deriving our image directly from the orthographic view -- so there are " | ||
320 | "less errors involved." | 312 | "less errors involved." | ||
321 | msgstr "" | 313 | msgstr "" | ||
322 | 314 | | |||
323 | #: ../../general_concepts/projection/axonometric.rst:143 | 315 | #: ../../general_concepts/projection/axonometric.rst:143 | ||
324 | msgid "" | 316 | msgid "" | ||
325 | "The creepiness is because we've had the tiniest bit of stylisation in our " | 317 | "The creepiness is because we've had the tiniest bit of stylisation in our " | ||
326 | "sideview, so the eyes come out HUGE. This is because when we stylise the " | 318 | "side view, so the eyes come out HUGE. This is because when we stylise the " | ||
327 | "side view of an eye, we tend to draw it not perfectly from the side, but " | 319 | "side view of an eye, we tend to draw it not perfectly from the side, but " | ||
328 | "rather slightly at an angle. If you look carefully at the turntable, the " | 320 | "rather slightly at an angle. If you look carefully at the turntable, the " | ||
329 | "same problem crops up there as well." | 321 | "same problem crops up there as well." | ||
330 | msgstr "" | 322 | msgstr "" | ||
331 | 323 | | |||
332 | #: ../../general_concepts/projection/axonometric.rst:145 | 324 | #: ../../general_concepts/projection/axonometric.rst:145 | ||
333 | msgid "" | 325 | msgid "" | ||
334 | "Generally, stylised stuff tends to fall apart in 3d view, and you might need " | 326 | "Generally, stylised stuff tends to fall apart in 3d view, and you might need " | ||
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