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locale/ja/LC_MESSAGES/general_concepts/projection/axonometric.po
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3 | "Project-Id-Version: Krita Manual 4.1\n" | 3 | "Project-Id-Version: Krita Manual 4.1\n" | ||
4 | "Report-Msgid-Bugs-To: \n" | 4 | "Report-Msgid-Bugs-To: \n" | ||
5 | "POT-Creation-Date: 2019-03-18 03:34+0100\n" | 5 | "POT-Creation-Date: 2019-04-03 03:42+0200\n" | ||
6 | "PO-Revision-Date: 2019-03-02 16:12-0800\n" | 6 | "PO-Revision-Date: 2019-03-02 16:12-0800\n" | ||
7 | "Last-Translator: Japanese KDE translation team <kde-jp@kde.org>\n" | 7 | "Last-Translator: Japanese KDE translation team <kde-jp@kde.org>\n" | ||
8 | "Language-Team: Japanese <kde-jp@kde.org>\n" | 8 | "Language-Team: Japanese <kde-jp@kde.org>\n" | ||
9 | "Language: ja\n" | 9 | "Language: ja\n" | ||
10 | "MIME-Version: 1.0\n" | 10 | "MIME-Version: 1.0\n" | ||
11 | "Content-Type: text/plain; charset=UTF-8\n" | 11 | "Content-Type: text/plain; charset=UTF-8\n" | ||
12 | "Content-Transfer-Encoding: 8bit\n" | 12 | "Content-Transfer-Encoding: 8bit\n" | ||
13 | "Plural-Forms: nplurals=2; plural=n != 1;\n" | 13 | "Plural-Forms: nplurals=2; plural=n != 1;\n" | ||
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175 | msgstr "" | 175 | msgstr "" | ||
176 | 176 | | |||
177 | #: ../../general_concepts/projection/axonometric.rst:56 | 177 | #: ../../general_concepts/projection/axonometric.rst:56 | ||
178 | msgid "" | 178 | msgid "" | ||
179 | "We then import some of the frames from the animation via :menuselection:" | 179 | "We then import some of the frames from the animation via :menuselection:" | ||
180 | "`Layers --> Import/Export --> Import layer`." | 180 | "`Layers --> Import/Export --> Import layer`." | ||
181 | msgstr "" | 181 | msgstr "" | ||
182 | 182 | | |||
183 | #: ../../general_concepts/projection/axonometric.rst:59 | 183 | #: ../../general_concepts/projection/axonometric.rst:58 | ||
184 | msgid "" | 184 | msgid "" | ||
185 | "Then crop it by setting the crop tool to :guilabel:`Layer`, and use :" | 185 | "Then crop it by setting the crop tool to :guilabel:`Layer`, and use :" | ||
186 | "menuselection:`Filters --> Colors --> Color to alpha`" | 186 | "menuselection:`Filters --> Colors --> Color to alpha` to remove any " | ||
187 | "background. I also set the layers to 50% opacity. We then align the vectors " | ||||
188 | "to them:" | ||||
187 | msgstr "" | 189 | msgstr "" | ||
188 | 190 | | |||
189 | #: ../../general_concepts/projection/axonometric.rst:59 | 191 | #: ../../general_concepts/projection/axonometric.rst:65 | ||
190 | msgid "" | 192 | msgid "" | ||
191 | "to remove any background. I also set the layers to 50% opacity. We then " | 193 | "To resize a vector but keep its angle, you just select it with the shape " | ||
192 | "align the vectors to them:" | 194 | "handling tool (the white arrow) drag on the corners of the bounding box to " | ||
195 | "start moving them, and then press :kbd:`Shift` to constrain the ratio. " | ||||
196 | "This'll allow you to keep the angle." | ||||
193 | msgstr "" | 197 | msgstr "" | ||
194 | 198 | | |||
195 | #: ../../general_concepts/projection/axonometric.rst:64 | 199 | #: ../../general_concepts/projection/axonometric.rst:67 | ||
196 | msgid "" | | |||
197 | "(Tip, to resize a vector but keep its angle, you just select it with the " | | |||
198 | "shape handling tool (the white arrow) drag on the corners of the bounding " | | |||
199 | "box to start moving them, and then press :kbd:`Shift` to constrain the " | | |||
200 | "ratio. This'll allow you to keep the angle)" | | |||
201 | msgstr "" | | |||
202 | | ||||
203 | #: ../../general_concepts/projection/axonometric.rst:66 | | |||
204 | msgid "" | 200 | msgid "" | ||
205 | "The lower image is 'the back seen from the front', we'll be using this to " | 201 | "The lower image is 'the back seen from the front', we'll be using this to " | ||
206 | "determine where the ear should go." | 202 | "determine where the ear should go." | ||
207 | msgstr "" | 203 | msgstr "" | ||
208 | 204 | | |||
209 | #: ../../general_concepts/projection/axonometric.rst:68 | 205 | #: ../../general_concepts/projection/axonometric.rst:69 | ||
210 | msgid "" | 206 | msgid "" | ||
211 | "Now, we obviously have too little space, so select the crop tool, select " | 207 | "Now, we obviously have too little space, so select the crop tool, select :" | ||
212 | "'image' and tick 'grow' and do the following:" | 208 | "guilabel:`Image` and tick :guilabel:`Grow` and do the following:" | ||
213 | msgstr "" | 209 | msgstr "" | ||
214 | 210 | | |||
215 | #: ../../general_concepts/projection/axonometric.rst:73 | 211 | #: ../../general_concepts/projection/axonometric.rst:74 | ||
216 | msgid "" | 212 | msgid "" | ||
217 | "Grow is a more practical way of resizing the canvas in width and height " | 213 | "Grow is a more practical way of resizing the canvas in width and height " | ||
218 | "immediately." | 214 | "immediately." | ||
219 | msgstr "" | 215 | msgstr "" | ||
220 | 216 | | |||
221 | #: ../../general_concepts/projection/axonometric.rst:75 | 217 | #: ../../general_concepts/projection/axonometric.rst:76 | ||
222 | msgid "" | 218 | msgid "" | ||
223 | "Then we align the other heads and transform them by using the transform tool " | 219 | "Then we align the other heads and transform them by using the transform tool " | ||
224 | "options:" | 220 | "options:" | ||
225 | msgstr "" | 221 | msgstr "" | ||
226 | 222 | | |||
227 | #: ../../general_concepts/projection/axonometric.rst:80 | 223 | #: ../../general_concepts/projection/axonometric.rst:81 | ||
228 | msgid "(330° here is 360°-30°)" | 224 | msgid "(330° here is 360°-30°)" | ||
229 | msgstr "" | 225 | msgstr "" | ||
230 | 226 | | |||
231 | #: ../../general_concepts/projection/axonometric.rst:83 | 227 | #: ../../general_concepts/projection/axonometric.rst:83 | ||
232 | msgid "" | 228 | msgid "" | ||
233 | "Our rectangle we'll be working in slowly becomes visible. Now, this is a bit " | 229 | "Our rectangle we'll be working in slowly becomes visible. Now, this is a bit " | ||
234 | "of a difficult angle to work at, so we go to :menuselection:`Image --> " | 230 | "of a difficult angle to work at, so we go to :menuselection:`Image --> " | ||
235 | "Rotate --> Custom Rotation`" | 231 | "Rotate --> Custom Rotation` and fill in 30° clockwise:" | ||
236 | msgstr "" | | |||
237 | | ||||
238 | #: ../../general_concepts/projection/axonometric.rst:83 | | |||
239 | msgid "and fill in 30° clockwise:" | | |||
240 | msgstr "" | 232 | msgstr "" | ||
241 | 233 | | |||
242 | #: ../../general_concepts/projection/axonometric.rst:90 | 234 | #: ../../general_concepts/projection/axonometric.rst:90 | ||
243 | msgid "" | 235 | msgid "" | ||
244 | "(of course, we could've just rotated the left two images 30°, this is mostly " | 236 | "(of course, we could've just rotated the left two images 30°, this is mostly " | ||
245 | "to be less confusing compared to the cube)" | 237 | "to be less confusing compared to the cube)" | ||
246 | msgstr "" | 238 | msgstr "" | ||
247 | 239 | | |||
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271 | #: ../../general_concepts/projection/axonometric.rst:110 | 263 | #: ../../general_concepts/projection/axonometric.rst:110 | ||
272 | msgid "" | 264 | msgid "" | ||
273 | "Now, there's an alternative way of getting there that doesn't require as " | 265 | "Now, there's an alternative way of getting there that doesn't require as " | ||
274 | "much space." | 266 | "much space." | ||
275 | msgstr "" | 267 | msgstr "" | ||
276 | 268 | | |||
277 | #: ../../general_concepts/projection/axonometric.rst:112 | 269 | #: ../../general_concepts/projection/axonometric.rst:112 | ||
278 | msgid "" | 270 | msgid "" | ||
279 | "We open our orthographic with 'open existing document as untitled document' " | 271 | "We open our orthographic with :guilabel:`Open existing Document as Untitled " | ||
280 | "so that we don't save over it." | 272 | "Document` so that we don't save over it." | ||
281 | msgstr "" | 273 | msgstr "" | ||
282 | 274 | | |||
283 | #: ../../general_concepts/projection/axonometric.rst:114 | 275 | #: ../../general_concepts/projection/axonometric.rst:114 | ||
284 | msgid "" | 276 | msgid "" | ||
285 | "Our game-safe isometric has its angle at two pixels horizontal is one pixel " | 277 | "Our game-safe isometric has its angle at two pixels horizontal is one pixel " | ||
286 | "vertical. So, we shear the ortho graphics with transform masks to -.5/+.5 " | 278 | "vertical. So, we shear the ortho graphics with transform masks to -.5/+.5 " | ||
287 | "pixels (this is proportional)" | 279 | "pixels (this is proportional)" | ||
288 | msgstr "" | 280 | msgstr "" | ||
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316 | "That's because there are less steps involved as the previous version -- " | 308 | "That's because there are less steps involved as the previous version -- " | ||
317 | "We're deriving our image directly from the orthographic view -- so there are " | 309 | "We're deriving our image directly from the orthographic view -- so there are " | ||
318 | "less errors involved." | 310 | "less errors involved." | ||
319 | msgstr "" | 311 | msgstr "" | ||
320 | 312 | | |||
321 | #: ../../general_concepts/projection/axonometric.rst:143 | 313 | #: ../../general_concepts/projection/axonometric.rst:143 | ||
322 | msgid "" | 314 | msgid "" | ||
323 | "The creepiness is because we've had the tiniest bit of stylisation in our " | 315 | "The creepiness is because we've had the tiniest bit of stylisation in our " | ||
324 | "sideview, so the eyes come out HUGE. This is because when we stylise the " | 316 | "side view, so the eyes come out HUGE. This is because when we stylise the " | ||
325 | "side view of an eye, we tend to draw it not perfectly from the side, but " | 317 | "side view of an eye, we tend to draw it not perfectly from the side, but " | ||
326 | "rather slightly at an angle. If you look carefully at the turntable, the " | 318 | "rather slightly at an angle. If you look carefully at the turntable, the " | ||
327 | "same problem crops up there as well." | 319 | "same problem crops up there as well." | ||
328 | msgstr "" | 320 | msgstr "" | ||
329 | 321 | | |||
330 | #: ../../general_concepts/projection/axonometric.rst:145 | 322 | #: ../../general_concepts/projection/axonometric.rst:145 | ||
331 | msgid "" | 323 | msgid "" | ||
332 | "Generally, stylised stuff tends to fall apart in 3d view, and you might need " | 324 | "Generally, stylised stuff tends to fall apart in 3d view, and you might need " | ||
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