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general_concepts/projection/perspective.rst
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33 | .. image:: /images/en/category_projection/projection-cube_12.svg | 33 | .. image:: /images/en/category_projection/projection-cube_12.svg | ||
34 | :align: center | 34 | :align: center | ||
35 | 35 | | |||
36 | That went pretty well. As you can see we sorta ‘merged’ the two sides into one (resulting into the purple side square) so we had an easier time projecting. The projection is limited to one or two vanishing point type projection, so only the horizontal lines get distorted. We can also distort the vertical lines | 36 | That went pretty well. As you can see we sorta ‘merged’ the two sides into one (resulting into the purple side square) so we had an easier time projecting. The projection is limited to one or two vanishing point type projection, so only the horizontal lines get distorted. We can also distort the vertical lines | ||
37 | 37 | | |||
38 | .. image:: /images/en/category_projection/projection-cube_13.svg | 38 | .. image:: /images/en/category_projection/projection-cube_13.svg | ||
39 | :align: center | 39 | :align: center | ||
40 | 40 | | |||
41 | … to get three-point projection, but this is a bit much.(And I totally made a mistake in there…) | 41 | … to get three-point projection, but this is a bit much. (And I totally made a mistake in there…) | ||
42 | 42 | | |||
43 | Let’s setup our perspective projection again… | 43 | Let’s setup our perspective projection again… | ||
44 | 44 | | |||
45 | .. image:: /images/en/category_projection/projection_image_31.png | 45 | .. image:: /images/en/category_projection/projection_image_31.png | ||
46 | :align: center | 46 | :align: center | ||
47 | 47 | | |||
48 | We’ll be using a single vanishing point for our focal point. A guide line will be there for the projection plane, and we’re setting up horizontal and vertical parallel rules to easily draw the straight lines from the view plane to where they intersect. | 48 | We’ll be using a single vanishing point for our focal point. A guide line will be there for the projection plane, and we’re setting up horizontal and vertical parallel rules to easily draw the straight lines from the view plane to where they intersect. | ||
49 | 49 | | |||
50 | And now the workflow in gif-format…(don’t forget you can rotate the canvas with 4 and 6) | 50 | And now the workflow in gif-format… (don’t forget you can rotate the canvas with :kbd:`4` and :kbd:`6`) | ||
51 | 51 | | |||
52 | .. image:: /images/en/category_projection/projection_animation_03.gif | 52 | .. image:: /images/en/category_projection/projection_animation_03.gif | ||
53 | :align: center | 53 | :align: center | ||
54 | 54 | | |||
55 | Result: | 55 | Result: | ||
56 | 56 | | |||
57 | .. image:: /images/en/category_projection/projection_image_32.png | 57 | .. image:: /images/en/category_projection/projection_image_32.png | ||
58 | :align: center | 58 | :align: center | ||
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70 | 70 | | |||
71 | The ortho graphics are being set to 45 and 135 degrees respectively. | 71 | The ortho graphics are being set to 45 and 135 degrees respectively. | ||
72 | 72 | | |||
73 | We draw horizontal lines on the originals, so that we can align vanishing point rulers to them. | 73 | We draw horizontal lines on the originals, so that we can align vanishing point rulers to them. | ||
74 | 74 | | |||
75 | .. image:: /images/en/category_projection/projection_image_34.png | 75 | .. image:: /images/en/category_projection/projection_image_34.png | ||
76 | :align: center | 76 | :align: center | ||
77 | 77 | | |||
78 | And from this, like with the shearing method, we start drawing.(don’t forget the top-views!) | 78 | And from this, like with the shearing method, we start drawing. (Don’t forget the top-views!) | ||
79 | 79 | | |||
80 | Which should get you something like this: | 80 | Which should get you something like this: | ||
81 | 81 | | |||
82 | .. image:: /images/en/category_projection/projection_image_35.png | 82 | .. image:: /images/en/category_projection/projection_image_35.png | ||
83 | :align: center | 83 | :align: center | ||
84 | 84 | | |||
85 | But again, the regular method is actually a bit easier... | 85 | But again, the regular method is actually a bit easier... | ||
86 | 86 | | |||
87 | But now you might be thinking: gee, this is a lot of work… Can’t we make it easier with the computer somehow? | 87 | But now you might be thinking: gee, this is a lot of work… Can’t we make it easier with the computer somehow? | ||
88 | 88 | | |||
89 | Uhm, yes, that’s more or less why people spent time on developing 3d graphics technology: | 89 | Uhm, yes, that’s more or less why people spent time on developing 3d graphics technology: | ||
90 | 90 | | |||
91 | .. image:: /images/en/category_projection/projection_image_36.png | 91 | .. image:: /images/en/category_projection/projection_image_36.png | ||
92 | :align: center | 92 | :align: center | ||
93 | 93 | | |||
94 | .. image:: /images/en/category_projection/projection_image_37.png | 94 | .. image:: /images/en/category_projection/projection_image_37.png | ||
95 | :align: center | 95 | :align: center | ||
96 | 96 | | |||
97 | (above sculpted in blender using our orthographic reference) | 97 | (The image above is sculpted in blender using our orthographic reference) | ||
98 | 98 | | |||
99 | So let us look at what this technique can be practically used for in the next part... | 99 | So let us look at what this technique can be practically used for in the next part... |