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general_concepts/projection/practical.rst
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46 | .. image:: /images/en/category_projection/projection_animation_06.gif | 46 | .. image:: /images/en/category_projection/projection_animation_06.gif | ||
47 | :align: center | 47 | :align: center | ||
48 | 48 | | |||
49 | Here you can see that the misalignment of the vanishing point to the projection plane causes skewing which was then fixed by Krita’s transform tools, technically it’s of course correct, but what is correct doesn’t always look good. (I also mess up the position of the shoulder for a good while if you look closely.) | 49 | Here you can see that the misalignment of the vanishing point to the projection plane causes skewing which was then fixed by Krita’s transform tools, technically it’s of course correct, but what is correct doesn’t always look good. (I also mess up the position of the shoulder for a good while if you look closely.) | ||
50 | 50 | | |||
51 | .. image:: /images/en/category_projection/projection_image_40.png | 51 | .. image:: /images/en/category_projection/projection_image_40.png | ||
52 | :align: center | 52 | :align: center | ||
53 | 53 | | |||
54 | Conclusion and afterthoughts: | 54 | Conclusion and afterthoughts | ||
55 | ============================= | 55 | ============================ | ||
56 | 56 | | |||
57 | I probably didn’t make as nice result images as I could have, especially if you compare it to the 3d images. However, you can still see that the main landmarks are there. The real use of this technique lies in poses though, and it allows you to iterate on a pose quite quickly once you get the hang of it. | 57 | I probably didn’t make as nice result images as I could have, especially if you compare it to the 3d images. However, you can still see that the main landmarks are there. The real use of this technique lies in poses though, and it allows you to iterate on a pose quite quickly once you get the hang of it. | ||
58 | 58 | | |||
59 | Generally, It’s worth exploring, if only because it improves your spatial sense. | 59 | Generally, it’s worth exploring, if only because it improves your spatial sense. | ||
60 | 60 | | |||
61 | .. seealso:: | 61 | .. seealso:: | ||
62 | 62 | | |||
63 | * https://en.wikipedia.org/wiki/Axonometric_projection | 63 | * https://en.wikipedia.org/wiki/Axonometric_projection | ||
64 | * http://blenderartists.org/forum/showthread.php?148878-Creating-an-Isometric-Camera | 64 | * http://blenderartists.org/forum/showthread.php?148878-Creating-an-Isometric-Camera | ||
65 | * http://flarerpg.org/tutorials/isometric_tiles/ | 65 | * http://flarerpg.org/tutorials/isometric_tiles/ | ||
66 | * https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art | 66 | * https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art | ||
67 | * https://en.wikipedia.org/wiki/Lens_%28optics%29 | 67 | * https://en.wikipedia.org/wiki/Lens_%28optics%29 |