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libs/ui/KisViewManager.cpp
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165 | , rotateCanvasLeft(0) | 165 | , rotateCanvasLeft(0) | ||
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166 | , resetCanvasRotation(0) | 166 | , resetCanvasRotation(0) | ||
167 | , wrapAroundAction(0) | 167 | , wrapAroundAction(0) | ||
168 | , wrapAroundHorizontalAction(0) | ||||
169 | , wrapAroundVerticalAction(0) | ||||
168 | , levelOfDetailAction(0) | 170 | , levelOfDetailAction(0) | ||
169 | , showRulersAction(0) | 171 | , showRulersAction(0) | ||
170 | , rulersTrackMouseAction(0) | 172 | , rulersTrackMouseAction(0) | ||
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206 | KisAction *rotateCanvasLeft; | 208 | KisAction *rotateCanvasLeft; | ||
207 | KisAction *resetCanvasRotation; | 209 | KisAction *resetCanvasRotation; | ||
208 | KisAction *wrapAroundAction; | 210 | KisAction *wrapAroundAction; | ||
211 | KisAction *wrapAroundHorizontalAction; | ||||
212 | KisAction *wrapAroundVerticalAction; | ||||
209 | KisAction *levelOfDetailAction; | 213 | KisAction *levelOfDetailAction; | ||
210 | KisAction *showRulersAction; | 214 | KisAction *showRulersAction; | ||
211 | KisAction *rulersTrackMouseAction; | 215 | KisAction *rulersTrackMouseAction; | ||
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459 | d->viewConnections.addUniqueConnection(d->wrapAroundAction, SIGNAL(toggled(bool)), canvasController, SLOT(slotToggleWrapAroundMode(bool))); | 463 | d->viewConnections.addUniqueConnection(d->wrapAroundAction, SIGNAL(toggled(bool)), canvasController, SLOT(slotToggleWrapAroundMode(bool))); | ||
460 | d->wrapAroundAction->setChecked(canvasController->wrapAroundMode()); | 464 | d->wrapAroundAction->setChecked(canvasController->wrapAroundMode()); | ||
461 | 465 | | |||
466 | d->viewConnections.addUniqueConnection(d->wrapAroundHorizontalAction, SIGNAL(toggled(bool)), canvasController, SLOT(slotToggleWrapAroundModeHorizontal(bool))); | ||||
467 | d->viewConnections.addUniqueConnection(d->wrapAroundVerticalAction, SIGNAL(toggled(bool)), canvasController, SLOT(slotToggleWrapAroundModeVertical(bool))); | ||||
468 | | ||||
469 | | ||||
470 | | ||||
462 | d->viewConnections.addUniqueConnection(d->levelOfDetailAction, SIGNAL(toggled(bool)), canvasController, SLOT(slotToggleLevelOfDetailMode(bool))); | 471 | d->viewConnections.addUniqueConnection(d->levelOfDetailAction, SIGNAL(toggled(bool)), canvasController, SLOT(slotToggleLevelOfDetailMode(bool))); | ||
463 | d->levelOfDetailAction->setChecked(canvasController->levelOfDetailMode()); | 472 | d->levelOfDetailAction->setChecked(canvasController->levelOfDetailMode()); | ||
464 | 473 | | |||
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692 | d->rotateCanvasLeft = actionManager()->createAction("rotate_canvas_left"); | 701 | d->rotateCanvasLeft = actionManager()->createAction("rotate_canvas_left"); | ||
693 | d->resetCanvasRotation = actionManager()->createAction("reset_canvas_rotation"); | 702 | d->resetCanvasRotation = actionManager()->createAction("reset_canvas_rotation"); | ||
694 | d->wrapAroundAction = actionManager()->createAction("wrap_around_mode"); | 703 | d->wrapAroundAction = actionManager()->createAction("wrap_around_mode"); | ||
704 | d->wrapAroundHorizontalAction = actionManager()->createAction("wrap_around_mode_horizontal"); | ||||
705 | d->wrapAroundHorizontalAction->setChecked(true); | ||||
706 | d->wrapAroundVerticalAction = actionManager()->createAction("wrap_around_mode_vertical"); | ||||
707 | d->wrapAroundVerticalAction->setChecked(true); | ||||
695 | d->levelOfDetailAction = actionManager()->createAction("level_of_detail_mode"); | 708 | d->levelOfDetailAction = actionManager()->createAction("level_of_detail_mode"); | ||
696 | d->softProof = actionManager()->createAction("softProof"); | 709 | d->softProof = actionManager()->createAction("softProof"); | ||
697 | d->gamutCheck = actionManager()->createAction("gamutCheck"); | 710 | d->gamutCheck = actionManager()->createAction("gamutCheck"); | ||
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